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I need help figuring out the game ini drops


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Okay so I run a cluster and I thought it would be the most amazing thing for people to get all hard boss items from the drops; however, after typing in all that I thought was needed, I was sad to find that there was only a blueprint for ONE of the artifacts I had entered. This is what I have typed (please tell me what I did wrong or revise paste it)>>

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level60_Double_C",MinItemSets=26,MaxItemSets=26,NumItemSetsPower=250,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=25,MaxNumItems=25,NumItemsPower=25.0,SetWeight=25.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArtifact_01_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.

0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArtifact_02_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArtifact_03_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemArtifact_04_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemArtifact_05_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemArtifact_06_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemArtifact_07_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemArtifact_08_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemArtifact_09_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemArtifact_11_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemArtifact_12_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_ApexDrop_basilo_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_ApexDrop_megalania_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_ApexDrop_megalodon_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_ApexDrop_sarco_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_ApexDrop_sauro_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_ApexDrop_spino_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_ApexDrop_thylaco_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_ApexDrop_boa_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_ApexDrop_tuso_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

,(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_ApexDrop_Argentavis_C"),ItemsWeights=(1.0),MinQuantity=25.0,MaxQuantity=25.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)

 

 

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the code for that is: AdminCheat Summon SupplyCrate_Level60_Double_C

Let me know what is in there. I did not see any problems with your code at first glance but it could be something little that I missed when skimming over.  Also the drop should contain the actual artifact.  They are not craftable so will not have a blueprint.

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(SupplyCrateClassString="SupplyCrate_Level60_Double_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=25,MaxNumItems=25,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemArtifact_01"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),

 

Copy and paste that code once, and then the item part of the code multiple times. Finally, edit in the different artifact codes for each one.  When you get to the tributes make sure to change the quantity.

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