Daedros Posted January 30, 2018 Share Posted January 30, 2018 So, what's the point of the mounted Minigun Turret now that they have the same range as an Auto Turret? In terms of base defense, why expose yourself to sniper fire/Poison Wyvern in the mounted Minigun Turret, when by the time you can hit them with the Minigun, your Auto Turrets are already shredding them? The Minigun Turret range nerf also makes it a lot harder to defend a slow ass Weight Quetzal that's designed for hauling. When you had Minigun Turrets on the back of the Quetz's platform, you and tribemates were at least able to fend off and deter attacks from enemy Wyverns. Now though, by the time you can open fire on the Wyvern, it's practically already in range to begin hitting you with Lightning Breath, quickly killing the turret gunner. Link to comment Share on other sites More sharing options...
LouSpowells Posted January 30, 2018 Share Posted January 30, 2018 15 minutes ago, Daedros said: So, what's the point of the mounted Minigun Turret now that they have the same range as an Auto Turret? With the minigun turret, you get to point where it shoots. With the auto turret, you get to watch where it shoots. If you're worried about the Wyverns while flying a Quetz, gain and lower altitude wildly (straight up and down) and have your gunner aim at the rider. Wyverns get pretty ineffective when their target is making drastic altitude changes, and they have a LOT of blindspots in their secondary attacks. Link to comment Share on other sites More sharing options...
Daedros Posted January 30, 2018 Author Share Posted January 30, 2018 14 minutes ago, LouSpowells said: You get to point where it shoots. If you're worried about the Wyverns, gain and lower altitude wildly (straight up and down) and have your gunner aim at the rider. Wyverns get pretty ineffective when their target is making drastic altitude changes, and they have a LOT of blindspots in their secondary attacks. Which also means the turret can miss. Weight Quetzals (the only real point to a Quetz) don't have the speed to make drastic altitude changes quickly. Hell, without Classic Flyers, no Quetz can make drastic altitude changes quickly. Once again, by the time you can begin firing on the Wyvern now, it's almost within range to Lightning Breath you, and quickly closes in to that range within a second or two. Bye bye gunner. When Minigun Turrets had a longer range, you were able to hit the Wyvern or rider long before it could reach you with breath, giving you more time to kill them or make them abort the attack due to heavy damage taken. Link to comment Share on other sites More sharing options...
LouSpowells Posted January 30, 2018 Share Posted January 30, 2018 6 minutes ago, Daedros said: Weight Quetzals (the only real point to a Quetz) don't have the speed to make drastic altitude changes quickly. Hell, without Classic Flyers, no Quetz can make drastic altitude changes quickly. Fine. There's no point to the minigun and there's nothing you can do to defend yourself from a Wyvern. Anything else you want to hear? Link to comment Share on other sites More sharing options...
Wazzamaniac Posted January 30, 2018 Share Posted January 30, 2018 31 minutes ago, Daedros said: Which also means the turret can miss. Weight Quetzals (the only real point to a Quetz) don't have the speed to make drastic altitude changes quickly. Hell, without Classic Flyers, no Quetz can make drastic altitude changes quickly. Once again, by the time you can begin firing on the Wyvern now, it's almost within range to Lightning Breath you, and quickly closes in to that range within a second or two. Bye bye gunner. When Minigun Turrets had a longer range, you were able to hit the Wyvern or rider long before it could reach you with breath, giving you more time to kill them or make them abort the attack due to heavy damage taken. I mean if your dino isnt designed for war, then maybe consider an escort in the form of a quetz that does. Minigun turrets let you move; autoturrets do not. Link to comment Share on other sites More sharing options...
EmperorFabulous Posted January 30, 2018 Share Posted January 30, 2018 WC spends so much time nerfing things that don't need to be touched, that they cause themselves (and us) more problems down the road. There are many more significant game problems to fix than the reducing the range of the minigun. Does ANYBODY at Wildcard have a clue as to what they're doing and what the priorities should be? Link to comment Share on other sites More sharing options...
Gamborg Posted January 30, 2018 Share Posted January 30, 2018 If we look away from quetzal's specifically, and take a look at Paracer platform saddle. I play on Aberration, and thought i would make a battle paracer with a mounted mini-gun on top. This proved to be completely useless, since you can't really hit anything unless its right on top of you. When testing in private i noticed i couldn't even kill neutral dinos unless i walked really close to them. Id say nerf the damage and increase the range. If the argument that the mini-gun is a movable turret and thus should have a downside compared to the auto turret, then i don't think you should limit its range to that of an auto turret or lower, but its damage instead. Allowing people to actually do combat with em while riding these quetzals and paracers. There might be some balancing issues that arise when applying such a change, that i cant think of right now. But the current mini-gun, i wouldn't use in any case in the game. Link to comment Share on other sites More sharing options...
Brayn Posted January 30, 2018 Share Posted January 30, 2018 If they could shoot further than auto turrets, then entire bases could be hover-sniped in seconds. Prior to them getting buffed, the mechanics for the mini-gun turret made it EXTREMELY difficult to use them and have them actually deal damage. Someone on a bronto, for instance, could just dismount and avoid all damage from the turret and the person shooting from the turret would have no idea they weren't doing any damage. If you used whistle move here commands on a passive bronto with someone standing in a little box on its back, you could tank enemy turrets and avoid minigun turret damage all together. They used to only deal damage to: 1. mounted dinos 2. dinos that are aggro'd to you, and even then, only while they are aggro'd. You'd have to shoot a tame with a longneck, the tame would have to be on anything other than passive, then you'd have to mount the gun (tribe mates shooting the tame wouldn't work) and then you'd get 15-20 seconds of damage before the thing would de-agro, because the turret didn't keep it aggro'd. 3. same as 2 for wild dinos. Link to comment Share on other sites More sharing options...
LouSpowells Posted January 30, 2018 Share Posted January 30, 2018 15 hours ago, EmperorFabulous said: WC spends so much time nerfing things that don't need to be touched, that they cause themselves (and us) more problems down the road. There are many more significant game problems to fix than the reducing the range of the minigun. Does ANYBODY at Wildcard have a clue as to what they're doing and what the priorities should be? Let me translate your post: "WC spends so much time changing things I don't want them to change. It makes the game harder for me and less convenient. There are other things they could have been spending their time on than the maybe 2 minutes it took to modify the files to decrease range. Is there anybody at Wildcard that's actually interested in doing exactly what I want them to and listening to my preferred priority list?!" Link to comment Share on other sites More sharing options...
Mjsechrest Posted January 30, 2018 Share Posted January 30, 2018 The reason they nerf things isn't to balance. It's to strip away any fun. Wildcard are sadists. They aren't motivated by balance. They're motivated by griefing their players with endless nerfs to enjoyability. They have nerfed things to the point where what used to be fun is no longer fun and that's the way they like it. They purposefully make it so you have no chance to defend your base even as a megatribe (note how recently they changed breeding times and armor on the tanking dinos to make it seem as if they're being proactive but it still only takes one stego and a group of suicide rockets to blow up a base that took months of work. If I spend months of work building it should take weeks to bring it down. Not hours. But once again. WC DONT CARE AND THEY NERF THINGS (fishing anyone ???) TO MAKE THE GAME LESS ENJOYABLE. End of story Link to comment Share on other sites More sharing options...
Wazzamaniac Posted January 30, 2018 Share Posted January 30, 2018 18 minutes ago, Mjsechrest said: The reason they nerf things isn't to balance. It's to strip away any fun. Wildcard are sadists. They aren't motivated by balance. They're motivated by griefing their players with endless nerfs to enjoyability. They have nerfed things to the point where what used to be fun is no longer fun and that's the way they like it. They purposefully make it so you have no chance to defend your base even as a megatribe (note how recently they changed it, breeding times and armor on the tanking dinos to make it seem as if they're being proactive but it still only takes one stego and a group of suicide rockets to blow up a base that took months of work. If I spend months of work building it should take weeks to bring it down. Not hours. But once again. WC DONT CARE AND THEY NERF THINGS (fishing anyone ???) TO MAKE THE GAME LESS ENJOYABLE. End of story Ill go ahead and say what everyone here wants to say and call you an idiot Yes, there are questionable choices made. But its absolutely stupid to say that this is on purpose, or for "sadism". Theyre developers for a game, with their own vision that contradicts yours. Its more about poor judgment. And you know what, they LITERALLY JUST ANNOUNCED that theyre nerfing tanking stegos and tank dinos TO HELP DEFEND YOUR BASE just as youre whining about. Youre just here flaming, get out of here. Link to comment Share on other sites More sharing options...
LouSpowells Posted January 30, 2018 Share Posted January 30, 2018 21 minutes ago, Mjsechrest said: The reason they nerf things isn't to balance. It's to strip away any fun. Wildcard are sadists. They aren't motivated by balance. They're motivated by griefing their players with endless nerfs to enjoyability. They have nerfed things to the point where what used to be fun is no longer fun and that's the way they like it. They purposefully make it so you have no chance to defend your base even as a megatribe (note how recently they changed breeding times and armor on the tanking dinos to make it seem as if they're being proactive but it still only takes one stego and a group of suicide rockets to blow up a base that took months of work. If I spend months of work building it should take weeks to bring it down. Not hours. But once again. WC DONT CARE AND THEY NERF THINGS (fishing anyone ???) TO MAKE THE GAME LESS ENJOYABLE. End of story Oh, I get it now. So you're like one of those weird tin-foil hat people. "IT'S ALL A TOP SECRET GOVERNMENT PLOT TO GET US TO HATE THE GAME!!!!" A video game developer balancing aspects of the game you don't want them to balance isn't sadism. Seems to me like you just don't enjoy the game. I'd recommend you stop playing it...and perhaps talk to someone about your assumptions that any company who does something you don't like is part of some evil plot to do you and others physical and mental harm. Link to comment Share on other sites More sharing options...
Guest DJRone89 Posted January 30, 2018 Share Posted January 30, 2018 55 minutes ago, Mjsechrest said: The reason they nerf things isn't to balance. It's to strip away any fun. Wildcard are sadists. They aren't motivated by balance. They're motivated by griefing their players with endless nerfs to enjoyability. They have nerfed things to the point where what used to be fun is no longer fun and that's the way they like it. They purposefully make it so you have no chance to defend your base even as a megatribe (note how recently they changed breeding times and armor on the tanking dinos to make it seem as if they're being proactive but it still only takes one stego and a group of suicide rockets to blow up a base that took months of work. If I spend months of work building it should take weeks to bring it down. Not hours. But once again. WC DONT CARE AND THEY NERF THINGS (fishing anyone ???) TO MAKE THE GAME LESS ENJOYABLE. End of story Why do you even play this game, if that’s your outlook? I’ve seen some pretty wild accusations about the developers stance on the game, but this one takes the biscuit. Link to comment Share on other sites More sharing options...
BigRed1227 Posted January 30, 2018 Share Posted January 30, 2018 This is what happens when all kids get a trophy..... Link to comment Share on other sites More sharing options...
AinsleyHarriot Posted January 30, 2018 Share Posted January 30, 2018 1 hour ago, Mjsechrest said: The reason they nerf things isn't to balance. It's to strip away any fun. Wildcard are sadists. They aren't motivated by balance. They're motivated by griefing their players with endless nerfs to enjoyability. They have nerfed things to the point where what used to be fun is no longer fun and that's the way they like it. They purposefully make it so you have no chance to defend your base even as a megatribe (note how recently they changed breeding times and armor on the tanking dinos to make it seem as if they're being proactive but it still only takes one stego and a group of suicide rockets to blow up a base that took months of work. If I spend months of work building it should take weeks to bring it down. Not hours. But once again. WC DONT CARE AND THEY NERF THINGS (fishing anyone ???) TO MAKE THE GAME LESS ENJOYABLE. End of story Wew lad. Nice Conspiracy theory Link to comment Share on other sites More sharing options...
Wazzamaniac Posted January 30, 2018 Share Posted January 30, 2018 4 minutes ago, AinsleyHarriot said: Wew lad. Nice Conspiracy theory Almost as good as your cooking, sir. Link to comment Share on other sites More sharing options...
Mjsechrest Posted January 30, 2018 Share Posted January 30, 2018 2 hours ago, AinsleyHarriot said: Wew lad. Nice Conspiracy theory Explain to me why they would nerf torpor on a slingshot by 25%? Can you even imagine someone saying that slingshots were too op ? That's a nerf for no reason other than just to nerf something. And they do that all the time to remove fun from the game little by little. I can look through the patch notes and point out numerous examples if you like although there's been plenty of ninja nerfs too Link to comment Share on other sites More sharing options...
gamer4life42069 Posted January 30, 2018 Share Posted January 30, 2018 Damn 25% that is harsh Link to comment Share on other sites More sharing options...
Umber0010 Posted January 30, 2018 Share Posted January 30, 2018 1 minute ago, Mjsechrest said: Explain to me why they would nerf torpor on a slingshot by 25%? Can you even imagine someone saying that slingshots were too op ? That's a nerf for no reason other than just to nerf something. And they do that all the time to remove fun from the game little by little. I can look through the patch notes and point out numerous examples if you like although there's been plenty of ninja nerfs too aaaand how does that make the game less fun? and perhaps they felt that the torpor done was to cheap in relation to other methods. IMO, i would rather they made it like a "rapid fire shotgun" huge damage, huge fire rate, huge spread. This would mean that smaller creatures where practically immune to it unless they where close, but it was still effective against larger dinos Link to comment Share on other sites More sharing options...
ILuvTheAwesomeDevs Posted January 30, 2018 Share Posted January 30, 2018 Lads, maybe we should go back to the topic. The mods are going to lock this thread if people keep going off topic. Link to comment Share on other sites More sharing options...
Mjsechrest Posted January 30, 2018 Share Posted January 30, 2018 1 minute ago, Umber0010 said: aaaand how does that make the game less fun? and perhaps they felt that the torpor done was to cheap in relation to other methods. IMO, i would rather they made it like a "rapid fire shotgun" huge damage, huge fire rate, huge spread. This would mean that smaller creatures where practically immune to it unless they where close, but it was still effective against larger dinos Glow sticks not grindable? How is this giving anyone an advantage ? Why would that need to be nerfed ? tons of things like this that make no sense at all Link to comment Share on other sites More sharing options...
Volunteer Moderator Joebl0w13 Posted January 30, 2018 Volunteer Moderator Share Posted January 30, 2018 3 minutes ago, Mjsechrest said: Glow sticks not grindable? How is this giving anyone an advantage ? Why would that need to be nerfed ? tons of things like this that make no sense at all Back to the topic at hand. The minigun turret. Link to comment Share on other sites More sharing options...
Mjsechrest Posted January 30, 2018 Share Posted January 30, 2018 2 minutes ago, ILuvTheAwesomeDevs said: Lads, maybe we should go back to the topic. The mods are going to lock this thread if people keep going off topic. You're right. And I agree that changing the range on the minigun is a short sighted mistake. Link to comment Share on other sites More sharing options...
Guest DJRone89 Posted January 31, 2018 Share Posted January 31, 2018 I’ll send off with this comment; you may not like the necessary changes the developers put forward but unless you can constructively critise them, labelling them as not caring or not listening, voids your opinion. Link to comment Share on other sites More sharing options...
LouSpowells Posted January 31, 2018 Share Posted January 31, 2018 1 hour ago, Mjsechrest said: And I agree that changing the range on the minigun is a short sighted mistake. The OP described his reasoning. I'm curious to know yours. Link to comment Share on other sites More sharing options...
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