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Minigun Turret Sucks Now


Daedros

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So, what's the point of the mounted Minigun Turret now that they have the same range as an Auto Turret? In terms of base defense, why expose yourself to sniper fire/Poison Wyvern in the mounted Minigun Turret, when by the time you can hit them with the Minigun, your Auto Turrets are already shredding them? The Minigun Turret range nerf also makes it a lot harder to defend a slow ass Weight Quetzal that's designed for hauling. When you had Minigun Turrets on the back of the Quetz's platform, you and tribemates were at least able to fend off and deter attacks from enemy Wyverns. Now though, by the time you can open fire on the Wyvern, it's practically already in range to begin hitting you with Lightning Breath, quickly killing the turret gunner.

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15 minutes ago, Daedros said:

So, what's the point of the mounted Minigun Turret now that they have the same range as an Auto Turret? 

With the minigun turret, you get to point where it shoots. With the auto turret, you get to watch where it shoots.

If you're worried about the Wyverns while flying a Quetz, gain and lower altitude wildly (straight up and down) and have your gunner aim at the rider. Wyverns get pretty ineffective when their target is making drastic altitude changes, and they have a LOT of blindspots in their secondary attacks.

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14 minutes ago, LouSpowells said:

You get to point where it shoots. If you're worried about the Wyverns, gain and lower altitude wildly (straight up and down) and have your gunner aim at the rider. Wyverns get pretty ineffective when their target is making drastic altitude changes, and they have a LOT of blindspots in their secondary attacks.

Which also means the turret can miss. Weight Quetzals (the only real point to a Quetz) don't have the speed to make drastic altitude changes quickly. Hell, without Classic Flyers, no Quetz can make drastic altitude changes quickly. Once again, by the time you can begin firing on the Wyvern now, it's almost within range to Lightning Breath you, and quickly closes in to that range within a second or two. Bye bye gunner.

When Minigun Turrets had a longer range, you were able to hit the Wyvern or rider long before it could reach you with breath, giving you more time to kill them or make them abort the attack due to heavy damage taken.

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6 minutes ago, Daedros said:

Weight Quetzals (the only real point to a Quetz) don't have the speed to make drastic altitude changes quickly. Hell, without Classic Flyers, no Quetz can make drastic altitude changes quickly.

Fine. There's no point to the minigun and there's nothing you can do to defend yourself from a Wyvern. Anything else you want to hear?

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31 minutes ago, Daedros said:

Which also means the turret can miss. Weight Quetzals (the only real point to a Quetz) don't have the speed to make drastic altitude changes quickly. Hell, without Classic Flyers, no Quetz can make drastic altitude changes quickly. Once again, by the time you can begin firing on the Wyvern now, it's almost within range to Lightning Breath you, and quickly closes in to that range within a second or two. Bye bye gunner.

When Minigun Turrets had a longer range, you were able to hit the Wyvern or rider long before it could reach you with breath, giving you more time to kill them or make them abort the attack due to heavy damage taken.

I mean if your dino isnt designed for war, then maybe consider an escort in the form of a quetz that does.

Minigun turrets let you move; autoturrets do not.

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WC spends so much time nerfing things that don't need to be touched, that they cause themselves (and us) more problems down the road.
There are many more significant game problems to fix than the reducing the range of the minigun. 

Does ANYBODY at Wildcard have a clue as to what they're doing and what the priorities should be?
 

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If we look away from quetzal's specifically, and take a look at Paracer platform saddle. I play on Aberration, and thought i would make a battle paracer with a mounted mini-gun on top. This proved to be completely useless, since you can't really hit anything unless its right on top of you. When testing in private i noticed i couldn't even kill neutral dinos unless i walked really close to them. Id say nerf the damage and increase the range.
If the argument that the mini-gun is a movable turret and thus should have a downside compared to the auto turret, then i don't think you should limit its range to that of an auto turret or lower, but its damage instead. Allowing people to actually do combat with em while riding these quetzals and paracers.
There might be some balancing issues that arise when applying such a change, that i cant think of right now. But the current mini-gun, i wouldn't use in any case in the game.

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If they could shoot further than auto turrets, then entire bases could be hover-sniped in seconds.  Prior to them getting buffed, the mechanics for the mini-gun turret made it EXTREMELY difficult to use them and have them actually deal damage.  Someone on a bronto, for instance, could just dismount and avoid all damage from the turret and the person shooting from the turret would have no idea they weren't doing any damage.  If you used whistle move here commands on a passive bronto with someone standing in a little box on its back, you could tank enemy turrets and avoid minigun turret damage all together.

They used to only deal damage to:

1.  mounted dinos

2.  dinos that are aggro'd to you, and even then, only while they are aggro'd.  You'd have to shoot a tame with a longneck, the tame would have to be on anything other than passive, then you'd have to mount the gun (tribe mates shooting the tame wouldn't work) and then you'd get 15-20 seconds of damage before the thing would de-agro, because the turret didn't keep it aggro'd.

3.  same as 2 for wild dinos.

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15 hours ago, EmperorFabulous said:


WC spends so much time nerfing things that don't need to be touched, that they cause themselves (and us) more problems down the road.
There are many more significant game problems to fix than the reducing the range of the minigun. 

Does ANYBODY at Wildcard have a clue as to what they're doing and what the priorities should be?
 

Let me translate your post:

"WC spends so much time changing things I don't want them to change. It makes the game harder for me and less convenient. There are other things they could have been spending their time on than the maybe 2 minutes it took to modify the files to decrease range.

Is there anybody at Wildcard that's actually interested in doing exactly what I want them to and listening to my preferred priority list?!"

 

 

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The reason they nerf things isn't to balance. It's to strip away any fun. Wildcard are sadists. They aren't motivated by balance. They're motivated by griefing their players with endless nerfs to enjoyability. They have nerfed things to the point where what used to be fun is no longer fun and that's the way they like it. They purposefully make it so you have no chance to defend your base even as a megatribe (note how recently they changed breeding times and armor on the tanking dinos to make it seem as if they're being proactive but it still only takes one stego and a group of suicide rockets to blow up a base that took months of work. If I spend months of work building it should take weeks to bring it down. Not hours. But once again. WC DONT CARE AND THEY NERF THINGS (fishing anyone ???) TO MAKE THE GAME LESS ENJOYABLE. End of story 

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18 minutes ago, Mjsechrest said:

The reason they nerf things isn't to balance. It's to strip away any fun. Wildcard are sadists. They aren't motivated by balance. They're motivated by griefing their players with endless nerfs to enjoyability. They have nerfed things to the point where what used to be fun is no longer fun and that's the way they like it. They purposefully make it so you have no chance to defend your base even as a megatribe (note how recently they changed it, breeding times and armor on the tanking dinos to make it seem as if they're being proactive but it still only takes one stego and a group of suicide rockets to blow up a base that took months of work. If I spend months of work building it should take weeks to bring it down. Not hours. But once again. WC DONT CARE AND THEY NERF THINGS (fishing anyone ???) TO MAKE THE GAME LESS ENJOYABLE. End of story 

Ill go ahead and say what everyone here wants to say and call you an idiot

Yes, there are questionable choices made. But its absolutely stupid to say that this is on purpose, or for "sadism". Theyre developers for a game, with their own vision that contradicts yours. Its more about poor judgment. And you know what, they LITERALLY JUST ANNOUNCED that theyre nerfing tanking stegos and tank dinos TO HELP DEFEND YOUR BASE just as youre whining about. Youre just here flaming, get out of here.

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21 minutes ago, Mjsechrest said:

The reason they nerf things isn't to balance. It's to strip away any fun. Wildcard are sadists. They aren't motivated by balance. They're motivated by griefing their players with endless nerfs to enjoyability. They have nerfed things to the point where what used to be fun is no longer fun and that's the way they like it. They purposefully make it so you have no chance to defend your base even as a megatribe (note how recently they changed breeding times and armor on the tanking dinos to make it seem as if they're being proactive but it still only takes one stego and a group of suicide rockets to blow up a base that took months of work. If I spend months of work building it should take weeks to bring it down. Not hours. But once again. WC DONT CARE AND THEY NERF THINGS (fishing anyone ???) TO MAKE THE GAME LESS ENJOYABLE. End of story 

Oh, I get it now. So you're like one of those weird tin-foil hat people. "IT'S ALL A TOP SECRET GOVERNMENT PLOT TO GET US TO HATE THE GAME!!!!"

A video game developer balancing aspects of the game you don't want them to balance isn't sadism. Seems to me like you just don't enjoy the game. I'd recommend you stop playing it...and perhaps talk to someone about your assumptions that any company who does something you don't like is part of some evil plot to do you and others physical and mental harm.
 

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Guest DJRone89
55 minutes ago, Mjsechrest said:

The reason they nerf things isn't to balance. It's to strip away any fun. Wildcard are sadists. They aren't motivated by balance. They're motivated by griefing their players with endless nerfs to enjoyability. They have nerfed things to the point where what used to be fun is no longer fun and that's the way they like it. They purposefully make it so you have no chance to defend your base even as a megatribe (note how recently they changed breeding times and armor on the tanking dinos to make it seem as if they're being proactive but it still only takes one stego and a group of suicide rockets to blow up a base that took months of work. If I spend months of work building it should take weeks to bring it down. Not hours. But once again. WC DONT CARE AND THEY NERF THINGS (fishing anyone ???) TO MAKE THE GAME LESS ENJOYABLE. End of story 

Why do you even play this game, if that’s your outlook?

I’ve seen some pretty wild accusations about the developers stance on the game, but this one takes the biscuit.

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1 hour ago, Mjsechrest said:

The reason they nerf things isn't to balance. It's to strip away any fun. Wildcard are sadists. They aren't motivated by balance. They're motivated by griefing their players with endless nerfs to enjoyability. They have nerfed things to the point where what used to be fun is no longer fun and that's the way they like it. They purposefully make it so you have no chance to defend your base even as a megatribe (note how recently they changed breeding times and armor on the tanking dinos to make it seem as if they're being proactive but it still only takes one stego and a group of suicide rockets to blow up a base that took months of work. If I spend months of work building it should take weeks to bring it down. Not hours. But once again. WC DONT CARE AND THEY NERF THINGS (fishing anyone ???) TO MAKE THE GAME LESS ENJOYABLE. End of story 

Wew lad. Nice Conspiracy theory

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2 hours ago, AinsleyHarriot said:

Wew lad. Nice Conspiracy theory

Explain to me why they would nerf torpor on a slingshot by 25%? Can you even imagine someone saying that slingshots were too op ? That's a nerf for no reason other than just to nerf something. And they do that all the time to remove fun from the game little by little. I can look through the patch notes and point out numerous examples if you like although there's been plenty of ninja nerfs too

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1 minute ago, Mjsechrest said:

Explain to me why they would nerf torpor on a slingshot by 25%? Can you even imagine someone saying that slingshots were too op ? That's a nerf for no reason other than just to nerf something. And they do that all the time to remove fun from the game little by little. I can look through the patch notes and point out numerous examples if you like although there's been plenty of ninja nerfs too

aaaand how does that make the game less fun? and perhaps they felt that the torpor done was to cheap in relation to other methods.

 

IMO, i would rather they made it like a "rapid fire shotgun" huge damage, huge fire rate, huge spread. This would mean that smaller creatures where practically immune to it unless they  where close, but it was still effective against larger dinos

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1 minute ago, Umber0010 said:

 

aaaand how does that make the game less fun? and perhaps they felt that the torpor done was to cheap in relation to other methods.

 

IMO, i would rather they made it like a "rapid fire shotgun" huge damage, huge fire rate, huge spread. This would mean that smaller creatures where practically immune to it unless they  where close, but it was still effective against larger dinos

Glow sticks not grindable? How is this giving anyone an advantage ? Why would that need to be nerfed ?

tons of things like this that make no sense at all 

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Guest DJRone89

I’ll send off with this comment; you may not like the necessary changes the developers put forward but unless you can constructively critise them, labelling them as not caring or not listening, voids your opinion.

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