LaurenKaboom Posted January 28, 2018 Share Posted January 28, 2018 Hi, all. New to the forums. For breeding Dinos, do the original pre-tame Stats get passed down, or do the post-tame Stats get passed down? Link to comment Share on other sites More sharing options...
CourteousD Posted January 28, 2018 Share Posted January 28, 2018 post tame stats are passed down Link to comment Share on other sites More sharing options...
LaurenKaboom Posted January 28, 2018 Author Share Posted January 28, 2018 Thank you! Link to comment Share on other sites More sharing options...
Brayn Posted January 30, 2018 Share Posted January 30, 2018 post-tame stats + 100% effectiveness multiplier bonuses. For instance, a Spino tamed with mutton on 2x rates gets like 90% taming effectiveness. It gets two bonuses based on taming effectiveness. The first is the additional levels. These additional levels add post-tame wild point stats randomly. For melee, Spinos go up 5% for every wild level randomly assigned to melee. Therefore post-tame, a spino's melee SHOULD be a multiple of 5, ie., 325%, 330%, 335%. However, the SECOND bonus is a multiplier to its melee % that is based on your taming effectiveness. Lets say, for instance, they get an additional 17% melee damage if you get 100% taming effectiveness. Since you only got 90% effectiveness, the spino would received 90% of the 17% additional melee damage. Babys, however, hatch as if you had 100% effectiveness, which only modified the SECOND bonus for taming effectiveness. By way of example, if you tamed out a spino with 90% taming effectiveness and it had 334.6% melee post-tame, if you breed that spino and if the baby receives the melee stats from the 334.6% parent, it will hatch with higher than 334.6%. Probably closer to 337%. In short, babies hatch with the post-tame stats of their parents (randomly assigned from either parent), plus whatever additional modifiers that dino type gets for having 100% taming effectiveness, resulting in your first generation having slightly higher health and/or melee (since there's only additional bonuses for health and/or melee.) Link to comment Share on other sites More sharing options...
Hawks88 Posted January 31, 2018 Share Posted January 31, 2018 18 hours ago, Brayn said: post-tame stats + 100% effectiveness multiplier bonuses. For instance, a Spino tamed with mutton on 2x rates gets like 90% taming effectiveness. It gets two bonuses based on taming effectiveness. The first is the additional levels. These additional levels add post-tame wild point stats randomly. For melee, Spinos go up 5% for every wild level randomly assigned to melee. Therefore post-tame, a spino's melee SHOULD be a multiple of 5, ie., 325%, 330%, 335%. However, the SECOND bonus is a multiplier to its melee % that is based on your taming effectiveness. Lets say, for instance, they get an additional 17% melee damage if you get 100% taming effectiveness. Since you only got 90% effectiveness, the spino would received 90% of the 17% additional melee damage. Babys, however, hatch as if you had 100% effectiveness, which only modified the SECOND bonus for taming effectiveness. By way of example, if you tamed out a spino with 90% taming effectiveness and it had 334.6% melee post-tame, if you breed that spino and if the baby receives the melee stats from the 334.6% parent, it will hatch with higher than 334.6%. Probably closer to 337%. In short, babies hatch with the post-tame stats of their parents (randomly assigned from either parent), plus whatever additional modifiers that dino type gets for having 100% taming effectiveness, resulting in your first generation having slightly higher health and/or melee (since there's only additional bonuses for health and/or melee.) thanks for the info Link to comment Share on other sites More sharing options...
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