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Community Crunch 114: Dino TLC, Console Ragnarok, Sales, & NVIDIA Freestyle!


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Hey Survivors! Welcome to the latest edition of the Community Crunch! :Jerbhi:

The Community Crunch is where we share important things going on with ARK, as well as host contests and showcase creations made by the community!

Dino TLC Preview #2!

At the end of last year, we were very excited to share with you the early progress of our Dino TLC update. We know it's something you guys have been looking forward to for a long time, so here we are with another update!

The plan is for the Dino TLC pass to role out in multiple phases. Throughout the next few months, some creatures will receive visual changes, as well as functional/gameplay changes. We are targeting the release of Phase 1 to take place during the week of February the 18th on PC. In addition to Dino TLC Phase 1, we will also be rolling out our turret limit to all Official Servers.

Today, we'd like to share some more screenshots and provide some insight into what we're planning for Phase 1 of the TLC pass. We've been reading all your feedback and suggestions regarding the creatures; our artists and gameplay team have found it to be beneficial in the decision-making process. Something to keep in mind is that not all creatures will receive a visual update, but we will cover ones we feel (with your feedback) need it. Sometimes there may be function gameplay changes which weaken certain aspects of creatures; however, if we take anything away, we always plan to add to it through another dimension.

Please remember that these are still works-in-progress (especially the fur!) and are therefore subject to change before final release, which includes both visual redesigns, as well as gameplay changes. Anywho, without further ado!

The Direbear!


We believe the Direbear is in relatively secure place at the moment. Though, we're still planning on making a few changes to it!

When riding a Direbear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player.

In addition to this change, the bear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive. Plus the amount of honey it receives will be 2x the standard amount.

The Procoptodon!


Right now, if you're using The Procoptopdon, it's primarily for transportation. We don't see it as a highly combative mount, more so a utility creature with its fantastic jump, and ability to carry a second person.

Here's what we're planning:

The Procotopdon will take reduced fall damage; its carry weight will be noticeably increased, and it will gain the new ability to carry baby dinos and small creatures in its pouch.

We figure that puts the creature in a decent spot, and the suggestion of using the pouch to carry babies was excellent, thanks /r/playARK! 

Ah, we've forgotten something...

Oh yeah! We're going to give it a kick! It'll be a pretty tough, and even be able to knock back some significantly large creatures! 

The Gigantopithecus A.K.A Bigfoot!


We had quite a few ideas pop into our heads when coming up with some additional abilities for the Bigfoot. Did it need more strength and fighting abilities? What about how well it moves? Could we provide it with some new features? Ultimately, here's what we've settled on:

The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game.

Its movement needed some work! So we'll be giving it the ability to jump, which is kinda critical, considering it will need to know how to hop on and off all the zip-lines it's going to climb! Yup, that's right. It'll be able to use zip-lines!

In addition to those changes, we'll also be improving it's throwing ability, so it's more accurate (similarly to the Crab) and providing it with the ability to carry (on its shoulder) small creatures and throw them!

The Direwolf!


It's a wolf.. and what are wolves good for? Hunting. Now if you're a wolf, and you're hunting, what exactly are you going to rely on the most? Your nose!

In Phase 1 of the update, we'll be introducing a new ability, a passive buff, as well as changing how it's howl and pack buff currently work.

First of all, the howl will activate the pack buff for a duration of time (we're thinking 5 minutes right now). This means it won't be active all the time, but to compensate, we'll be strengthing the buff to make the wolves stronger. As a little bonus is that when the Alpha Wolf howls, so will all the others! We're also planning for this mechanic play out with wild wolves too.

As for its nose, we're doing two things. We're providing it with a passive buff which allows it to sniff out people or creatures with less than 50% health, and this will be indicated via an icon. Think of it like the hunter's instinct.

Secondly, we'll be giving it a 'Sniff' tertiary ability to indicate nearby explorer notes, as well as detect stealth or buried creatures.

and finally...

The Tyrannosaurus Rex!


It's in a pretty strong place at the moment; it's considered one of the top-tier creatures. It is used continuously to fight bosses, as well as often seen in PVP. So we didn't want to give it too many changes to avoid making it overpowered, here's what our plan is:

We're going to improve it's movement/climbing ability so that it doesn't get stuck behind small rocks and can climb up steeper slopes.

We're also planning to change the Roar. When targetting an enemy and using the roar, the enemy will be forced to poop. There will be a cooldown on both the Rex and people who have recently pooped, so you can't pooplock them with 10 Rexes.

That pretty much covers it for Phase 1 of the TLC-pass, let us know what you think, whether we're missing anything glaringly obvious! We're also planning (not definite!) on carrying out more visual changes to the following creatures: Spino, Sarco, Carno, Raptor, Female Megaloceros, Plesio, and Argie. Let us know what you'd like to see improved with those, as well as any other creatures you think may need some love that we're overlooking.



Console Ragnarok Fans! We are expecting to deploy the 99% completed version of the map to PS4 the week of January 15th. The Xbox patch for Ragnarok is currently in the certification process. We don't have a precise date for Xbox as we're not sure on console Cert availability, but once we do we'll let you know.

NVIDIA Freestyle!

Check out the latest Nvidia GeForce® Experience™ and GameReady driver for exciting new ways to customize the look of your ARK with NVIDIA Freestyle! There are 15 available filters, 38 different settings, and many possible combinations, enabling you to create a truly unique look for your gameplay with just a few clicks! Check out this articles for all the latest details and how to use the Freestyle filters on your ARK!

New Freestyle Contest!

We'll also be introducing a new category to our Nvidia Ansel contests for all Freestyle entries! You can submit images or a video (up to 1 minute long) using the new awesome filters for a chance to win 200$ (double our normal Ansel reward). Check out our contest submission thread for all the details:

ARK Sales!

For those who've yet to experience the joys of ARK, nows your chance to get in as we have a huge host of discounts across various platforms and regions! The discounts and sale length may vary so please continue reading for further sales information!


ARK: Survival Evolved

ARK: Scorched Earth

ARK: Season Pass


ARK will be participating in this year's PlayStation 4  Winter Sale! Discounts may vary based on region, so please double check to ensure you can get it in time!

ARK: Survival Evolved

ARK: Explorer’s Edition

ARK: Season Pass

ARK: Scorched Earth

ARK: 2x Evolution Event Weekend!


Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It's already live now and will remain active until Monday the 15th of January at 12 PM EST. All Official Servers will be undergoing this evolutionary change which includes:

2x Harvesting Rate
2x Taming Rate
2x EXP Rate
2x Mating
2x Maturation

Community Contests!

NVidia Ansel Photography Contest


Super Resolution Version: http://images.nvidia.com/ansel/SuperResolution/ARK-SuperResolution1/ARK__Survival_Evolved_HighRes_2016_09_01_-_14_38_36_55.html

ARK: Survival Evolved and the Scorched Earth Expansion Pack now include support for NVIDIA Ansel -- a revolutionary new way to capture in-game shots.  Compose shots from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. 

Learn more about these features from the NVIDIA blog.

Now let’s get to the contest!

There were 3 potential categories for survivors to enter their shots into and they were the following:

Three Categories

Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.

Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display.

Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!

And now without further ado, here are your entries!

Super Resolution!


SgtWest - Inside the Cave



BlueDragon - Speed


Pollti – Glowtails have a clear view


EXFIB0 - Majestic


StateofMynd - The New Bat-Signal


Wolf Angelus - Call of the Mantis


Honourable Mentions!

BlueDragon - A new dawn


BlueDragon - Aberration Mystery


BlueDragon - Different kind of prey


BlueDragon - Hauntingly beautiful


BlueDragon - Island hopping


BlueDragon - Mysterious warning


BlueDragon - Rex vs Reaper


BlueDragon - Safe, for the moment


BlueDragon - This little light of mine


Domino - Here We Are


EXFIB0 - Let's go for a ride!


Jamie Weaver - Ragnarock Landscape


Norlinri - Artifact


Norlinri - Blue path


Norlinri - Buried Reaper Queen


Norlinri - Cave light


Norlinri - Crab


Norlinri - Dark alley


Norlinri - Gas vein


Norlinri - Plant Species Z


Norlinri - Reaper Queen


Norlinri - Reaper Queen and Waterfall


Norlinri - Reflexion


Norlinri - Rock Drake Nest


Norlinri - Seeker


Norlinri - Surface obelisk


Pollti – Aberrant Stegosaurus


Pollti – Aberration Cave


Pollti – Aberration Flowers


Pollti – Flying Featherlight


Pollti – Glowbug

large.5a596e9111dfb_PolltiGlowbug-superresolution(2).jpgPollti – Rock Drake Nest


roguewolf91 - Unseen Peril


SgtWest - The Nameless


SgtWest - The Ruins


StateofMynd -  A Peaceful Spot


StateofMynd - Flight Of The Navigator


StateofMynd - The Danger Zone


Valoule - They follow us


Wolf Angelus - Ancient Fortress


Wolf Angelus - Arabian Nights


Wolf Angelus - Soaring


Panoramic 360 Stereoscopic 3D!


EXFIB0 - Zip Line Fun



roguewolf91 - The Road Ahead


BlueDragon - Going with the tide


Honourable Mentions!

EXFIB0 - Blue Paradise


EXFIB0 - Dropping


EXFIB0 - Pink Rivers


EXFIB0 - Which Way


StateofMynd - Surrounded by Serenity


Valoule - Xylobones


Wolf Angelus - Adventurers Guild Main Hall


Wolf Angelus - Desert Home Pier


Wolf Angelus - Dividing Bridge


Wolf Angelus - Marshes of Aberration




BlueDragon - Planet ARK - Freeform



F1r3fly - The Hitchhiker's Guide to Aberration


Honorable Mentions!

BlueDragon - Ragnarok Estates Listing


EXFIB0 - Retro


Valoule - Seasons


Wolf Angelus - ARK Travel Agency



This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children!

And without further ado, the ARKVideo for Community Crunch 114 is...

ARK: Survival Evolved | Aberration | The Cinematic Experience by Jukari

and we'd also like to announce a runner-up...



This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more!

The ARKitect for Community Crunch 114 is…

Wolfy Tail: Adventurers Guild by Wolf Angelus!

and we'd also like to announce two runners-up...

Ark Survival Evolved Ragnarok Castle/Bridge Build Part 1 by Tlc138

If you'd like to check out the submissions from the rest of the entrants, you can do so here:

Fan Feature!

THE EGG THAT RUINED CHRISTMAS - ARK Cinematic Skits by Lame Wolf Productions

Aberration comes to Ragnarok! by ArkPS4

ARK Aberration EPIC Reaper King tame and Reaper Queen Battles by Siduris

Aberration PvE Cliff Platform Base by Sitharias

TOWN OF THE DAMNED - Rise of the Achatina (Ep. 5) by Lame Wolf Productions

Ark Survival Evolved - Oh Deer by GeeKy gAMer no.1 & gOOgly Owl

Rebuild of Hotel ParARKdise by Valoule


Rock Drake Painting by HellaHezz

Reaper by WYF

aberration otter and sabertoothed salmon by Lethifold

Ravager by Klutz

ARK: Dream by Shockal

Compy Close Up by Trickle Down Snekonomics

Rock Drake by Naito

Quetz attack by Naito

"Say hello to my feathered friend!" by Naito

Bulbdog by Fletjek

A battle of two dragons by Shockal

Ghillie 'n Galli by Naito

Steggy the Derpasaurus by Ninja Bunn3h

Hellhound Ravager by Sharkcat

Forest Camo Ravager by Sharkcat

Giant Jaguar preview by milokamilo

Dracorex preview by milokamilo

That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on:

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark

All the best,
Studio Wildcard


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Looking through this Crunch is like taking a vacation for your eyes. Everything is just so beautiful! Congrats to the winners but thank you to all the others for sharing such gorgeous art. 

I love the changes to the dinos so far. My one little input is for the bear. I keep seeing a wolf instead a bear when I first see that picture. Not sure why but I thought I would share that.  

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it's considered one of the top-tier creatures

Even though he's weaker than a Megalosaurus who doesn't even fall asleep on Aberration and he remains leagues behind Giga regardless of mutations 9_9 And that's not even getting into him just being a ground unit who can't grab or do anything else...


We're going to improve it's movement/climbing ability so that it doesn't get stuck behind small rocks and can climb up steeper slopes.

Mkay a little bit of QoL. Less frustration is always good.


We're also planning to change the Roar. When targetting an enemy and using the roar, the enemy will be forced to poop. There will be a cooldown on both the Rex and people who have recently pooped, so you can't pooplock them with 10 Rexes.

Oh geez... I actually thought about predicting that he gets something stupid and useless like reduced carry weight on animal feces. Just... *facepalm*

Everything Else

Welp, at least they all got some cool abilities to be excited for...

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I'm so excited to see Megaloceros on the list for more attention because i love my deer mounts, but I feel like when the horse came out they became sort of obsolete. I mean, even just looking at them -- the horse run animation is so beautiful, the Megaloceros is sorta clunky in comparison 

The changes look amazing! Especially the bears and wolves! Also nanny procoptodon is the dream i love it

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  • How would a sarco hunt ? grab on its pray consume a lot of stamina and drown it ! i would also like to see a change on its movement and abilities, what i have in mind basically make it feel like its a cold blooded reptile witch means give it the need to stop and take a breath more frequently than other animals and then burst again with crazy power plus a "buff" i guess?! when it has full stamina the first hit it lands deals more damage than the others. Don't really know how to explain it better.
  • Spinosaurs, i am OK with just a new model and a better roar animation perhaps similar to the direbear, basically get up on it's back legs roar and then fall back down again and maybe the ability to sprint on deep water ?
  • And then the carno don't really know what u could do with it just change it's model and make it look more spiky with 3D osteoderms instead of just a texture, like the one in the juraassic world 2 trailler ?
  • Raptor ! Give it more feathers for ffs !!!
  • About plesiosaurus i always thought it's head looked weird !
  • Female megalosaurus maby give it the ability to kick you to death ?!
  • Argent is it possible to give it an air dive attack that stuns it's victim and deals dmg over time similar to thylacoleo. Basically give it an attack similar to a real life eagle hunting rabbits.
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4 hours ago, Lockjaw said:

Even though he's weaker than a Megalosaurus who doesn't even fall asleep on Aberration and he remains leagues behind Giga regardless of mutations 9_9 And that's not even getting into him just being a ground unit who can't grab or do anything else...

What an utterly silly comment.
1. The Rex isn't on Aberration so you literally can't compare the two :P
2. Have you ever owned a 20/20 melee and 20/20 hp Rex? Doesn't sound like it. So maybe don't comment on it in the future, buddy ;) The Rex is borderline broken with mutations. Hitting beyond 1k damage per bite if you focus melee more than hp.

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My TLC Dino remodel list:

Ankylo, Bronto, Carno, Dilo, Galli, Giga, Pachy, Pachyrhino (?), Para, Spino, Stego, Trike, Rex, Raptor, Beaver, Bear, Wolf, Doed, Gigantopithecus, Mamooth, Megaloceros, Mesopithecus, Phiomia, Procoptodon, Carbo, Dimorph, Ichthy, Ptera, Quetz, Sarco, Boa, Plesio, Mosa, Dimetrodon (Dimetrodon was more like a mammal), Megalodon, Scorpio, Argent, T. Bird, Dodo

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Like the Direbear's and Procoptodon's visual upgrades and all new abilities sound fitting and good (the rex will truly be a king once again, as its arch-nemesis, rocks, won't be able to challenge it anymore! Bow rocks!).

Other creatures in need of a visual overhaul are pretty much everyone up until the Allo (?), maybe, especially the first creatures are in dire need of some facelifts (the quality difference is so big).

A creature I personally wish gets a facelift and that's not mentioned, is the Pelagornis. Please give the Pela som proper wings/tail instead of what it has now + some better flying animations (look at videos of wandering albatross/southern royal albatross to get a better idea how their flying animation could look like).


Oh, and going out on a limb here, I would love to see the flying mechanics get changed so that it feels more like you're actually riding a flyer. I was thinking something along the lines of: [Spacebar] - jump
[Spacebar][LShift] - takeoff
[LShift] - flapping to gain altitude/speed (uses more stamina)
[W] - glide or soar (uses less stamina)
(S) - hover (uses more stamina)
[Spacebar](S) - land
[C] - Dive
[C][LShift] - Faster dive (?)
Well, something like this at least. I was thinking that if you only press [W], you'll lose speed and thus altitude after a certain period of time, how long you can soar/glide for depends on which flyer you're riding. Same with hovering, how long your flyer can hover, depends on which flyer it is, this might apply to diving as well, maybe not all flyers should be able to dive too fast or far due to their size/build (Quetz)? Encumbered flyers should have problems staying airborn and use a lot of stamina to fly (i.e. flapping like crazy), over-encumbered ones shouldn't be able to get airborn/stay airborn at all.

^ I think this idea/suggestion might be too much and could probably lead to lashback, and I honestly don't know if it's even doable, especially as you'd probably have to change some of the stats, like, stamina and stamina drain to not kill the flyers. It's just a wish to have the flying mechanics feel a bit more "realistic" than what we have now.

Edited by TotallyUncool
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i am surprised the rex ain't gonna get a stomp attack as a aoe or a headbutt for a a strong knock back attack or a tail attack like a stego or something as far as new attacks it can do cause a rex inrl probely didn't just bite and kill prey they probaly had other methods to kill prey to also surprised it doesn't have a pick up ablite for small-medium sized creatures and heck throw prey like this like in jurrassic park would be ebil but noneoftheless everything else here looks goldening and feels golden.

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