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PvP Aberration map pointless so long as Wild Plant Z doesn't change...


Archaegeo

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If you haven't noticed yet, wild plant Z heals dino's for about 3-4% of max hp PER TICK, meaning it will fully heal something in under a minute in most cases.

Why is this bad?

Well, the wild plant Z is indestructible, and unlimited in its healing.

So for land bases, you just soak all the bullets with a single crab (150 crab can get 30k hp easy and has a lot of armor). When it gets low health, walk over to plant z, poof, full health, walk back, no materials or resources required to keep pet at full health.

For Cliffside bases just use drakes.  Climb up, soak bullets, right click to fall away and then land at plant z, poof, full health, rinse/repeat.

Yeah, you can heal stegos and such with food, but not at that rate, and not without the preparation.

Please make these things destroyable, at least like wild plant x.  Or change their healing to be insignificant. Better than standing there, but along the lines of force feeding raw meat or something.

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I agree in a way that they are very powerful when it comes to bullet soaking & then healing up within no time, but If you or your tame is taking any damage at the time while next to the wild Plant Z, it will not heal until about 3-5 seconds after damage has stopped - which is situational... In general I love Plant Z heals, but in PvP it wouldn't hurt to lessen the percentage or speed at which the plant heals tames, especially those with big health pools.   

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5 hours ago, Archaegeo said:

 

For Cliffside bases just use drakes.  Climb up, soak bullets, right click to fall away and then land at plant z, poof, full health, rinse/repeat.

That.....isn't quite correct. You'll die off your drake in pretty short order if the base is actually built well. Though I agree Plant Z pose a big problem to the overall balance of the map, they might be secondary to the issues presented by Rock Drakes, and to a lesser extent, Basilisks. The former is fast enough to get to bases and do suicide runs (Similar to old fashioned C4 Wyverns), and Basilisks just outright can't be shot or interacted with in any meaningful way when burrowed. 

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8 minutes ago, Archaegeo said:

You don't.  If you keep the drake between the turrets and your body, it shoots the drake rather than you, even if on Player only.

With a 10k drake its easy to drain.

Oh, no. You'll die. Auto's aren't the problem, no reasonable tribe is going to be using them given how batpoop easy Element is/was, even pre-update. You're not tanking teks with a drake. 

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2 hours ago, Archaegeo said:

You don't.  If you keep the drake between the turrets and your body, it shoots the drake rather than you, even if on Player only.

With a 10k drake its easy to drain.

That isnt always possible. And you can only drain around 30 bullets with a 10k drake. They take dmg like a flier from turrets. 

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20 hours ago, Archaegeo said:

If you haven't noticed yet, wild plant Z heals dino's for about 3-4% of max hp PER TICK, meaning it will fully heal something in under a minute in most cases.

Why is this bad?

Well, the wild plant Z is indestructible, and unlimited in its healing.

So for land bases, you just soak all the bullets with a single crab (150 crab can get 30k hp easy and has a lot of armor). When it gets low health, walk over to plant z, poof, full health, walk back, no materials or resources required to keep pet at full health.

For Cliffside bases just use drakes.  Climb up, soak bullets, right click to fall away and then land at plant z, poof, full health, rinse/repeat.

Yeah, you can heal stegos and such with food, but not at that rate, and not without the preparation.

Please make these things destroyable, at least like wild plant x.  Or change their healing to be insignificant. Better than standing there, but along the lines of force feeding raw meat or something.

News Flash, Aberration was not made for PvP, it's a PvE map.

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2 hours ago, Mjsechrest said:

If you're commenting about a pvp thread and saying I don't have this problem in pve. Please see your way out thank you 

Yes, but we all know this will inevitably get nerfed for both PvP and PvE for PvPs sake just like everything else. So best to voice our opinion now while we can.

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Pvp needs offline raid protection, these unbalenced problems are not as bad if someone is online to defend, if your online you will know where plant z are around your own base. 

On orp bullet soaking is much more difficult.  

think about it, without orp, the more "defended" your base is the harder you fall when you log off and they can soak any amount of bullets your base has. 

look at the math from farming bullets to soaking them and you will understand why pvp in this game needs orp

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Crabs are only good for turrets if they arnt set to player only. Plants x stops drakes mid air. Gotta have layers of defense set up in ways that make it hard for each tanker. Raiding is easy on aberration but realistically it's easy everywhere. Monster health stegos walking up to 100 turret walls and blowing them up without even dying. Are the plants really that much more op than the super bread dinos people can just buy from any decent raiding tribe. I feel like orp is for people who like to role play real pvp. I feel nothing for your problems.

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14 minutes ago, Rhinenorr said:

Crabs are only good for turrets if they arnt set to player only. Plants x stops drakes mid air. Gotta have layers of defense set up in ways that make it hard for each tanker. Raiding is easy on aberration but realistically it's easy everywhere. Monster health stegos walking up to 100 turret walls and blowing them up without even dying. Are the plants really that much more op than the super bread dinos people can just buy from any decent raiding tribe. I feel like orp is for people who like to role play real pvp. I feel nothing for your problems.

Yeah. The plants are kind of a problem because those "Monster Stegos" can only really do that against medium size tribes, or badly built bases, without Sweet Cakes. The Plants kind of remove the necessity for cakes, one, and two, expedites the process by a factor of magnitudes. 

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