Archaegeo Posted January 7, 2018 Share Posted January 7, 2018 If you haven't noticed yet, wild plant Z heals dino's for about 3-4% of max hp PER TICK, meaning it will fully heal something in under a minute in most cases. Why is this bad? Well, the wild plant Z is indestructible, and unlimited in its healing. So for land bases, you just soak all the bullets with a single crab (150 crab can get 30k hp easy and has a lot of armor). When it gets low health, walk over to plant z, poof, full health, walk back, no materials or resources required to keep pet at full health. For Cliffside bases just use drakes. Climb up, soak bullets, right click to fall away and then land at plant z, poof, full health, rinse/repeat. Yeah, you can heal stegos and such with food, but not at that rate, and not without the preparation. Please make these things destroyable, at least like wild plant x. Or change their healing to be insignificant. Better than standing there, but along the lines of force feeding raw meat or something. Link to comment Share on other sites More sharing options...
Crows Posted January 7, 2018 Share Posted January 7, 2018 I agree in a way that they are very powerful when it comes to bullet soaking & then healing up within no time, but If you or your tame is taking any damage at the time while next to the wild Plant Z, it will not heal until about 3-5 seconds after damage has stopped - which is situational... In general I love Plant Z heals, but in PvP it wouldn't hurt to lessen the percentage or speed at which the plant heals tames, especially those with big health pools. Link to comment Share on other sites More sharing options...
Archaegeo Posted January 7, 2018 Author Share Posted January 7, 2018 You're correct that if taking damage they don't heal, but no one stands by one where they take damage while healing. So they are 100% easy raiding mechanic, doesn't matter the number of turrets or bullets, especially with limited turrets. Link to comment Share on other sites More sharing options...
SmokeyB Posted January 7, 2018 Share Posted January 7, 2018 Two crabs can pretty much soak all your 100 turrets anyway without healing, but yeah the plant heal is pretty op. Plus the plants are everywhere, every good base location has a plant close by, makes it as bad as scorched. Link to comment Share on other sites More sharing options...
RaiderofthelostARK Posted January 7, 2018 Share Posted January 7, 2018 Stop depending on turrets... Link to comment Share on other sites More sharing options...
RasFW Posted January 7, 2018 Share Posted January 7, 2018 35 minutes ago, RaiderofthelostARK said: Stop depending on turrets... There's a problem tho, that you really don't have anything else to depend on. I don't even think there are turret tames on abberation. Link to comment Share on other sites More sharing options...
RaiderofthelostARK Posted January 7, 2018 Share Posted January 7, 2018 O well it's PvP anyways someone gets wiped and always complains about turrets either op or under peforming....been playing pve for years now and have yet to run outta things to do. Link to comment Share on other sites More sharing options...
AngrySaltire Posted January 7, 2018 Share Posted January 7, 2018 As a PvE player, I look forward to the inevitable nerf.... Link to comment Share on other sites More sharing options...
Archaegeo Posted January 7, 2018 Author Share Posted January 7, 2018 Its just stupid silly right now, yeah, even for PvE due to how fast it heals, zero downtime hunting, etc. Even down in the red, just fight, run to plant, fight, run to plant, easy drake eggs, etc. Link to comment Share on other sites More sharing options...
RaiderofthelostARK Posted January 7, 2018 Share Posted January 7, 2018 Never us3d plants in the red zone. Easy enough to get eggs as is. Link to comment Share on other sites More sharing options...
iAmE Posted January 7, 2018 Share Posted January 7, 2018 5 hours ago, Archaegeo said: For Cliffside bases just use drakes. Climb up, soak bullets, right click to fall away and then land at plant z, poof, full health, rinse/repeat. That.....isn't quite correct. You'll die off your drake in pretty short order if the base is actually built well. Though I agree Plant Z pose a big problem to the overall balance of the map, they might be secondary to the issues presented by Rock Drakes, and to a lesser extent, Basilisks. The former is fast enough to get to bases and do suicide runs (Similar to old fashioned C4 Wyverns), and Basilisks just outright can't be shot or interacted with in any meaningful way when burrowed. Link to comment Share on other sites More sharing options...
Archaegeo Posted January 8, 2018 Author Share Posted January 8, 2018 You don't. If you keep the drake between the turrets and your body, it shoots the drake rather than you, even if on Player only. With a 10k drake its easy to drain. Link to comment Share on other sites More sharing options...
iAmE Posted January 8, 2018 Share Posted January 8, 2018 8 minutes ago, Archaegeo said: You don't. If you keep the drake between the turrets and your body, it shoots the drake rather than you, even if on Player only. With a 10k drake its easy to drain. Oh, no. You'll die. Auto's aren't the problem, no reasonable tribe is going to be using them given how batpoop easy Element is/was, even pre-update. You're not tanking teks with a drake. Link to comment Share on other sites More sharing options...
BaldBudgie Posted January 8, 2018 Share Posted January 8, 2018 2 hours ago, Archaegeo said: You don't. If you keep the drake between the turrets and your body, it shoots the drake rather than you, even if on Player only. With a 10k drake its easy to drain. That isnt always possible. And you can only drain around 30 bullets with a 10k drake. They take dmg like a flier from turrets. Link to comment Share on other sites More sharing options...
Flakz Posted January 8, 2018 Share Posted January 8, 2018 gotta agree that the plants are broken in PVP atm. tame any lvl soaker and just drain the turrets with regular healing trips to the plants... Link to comment Share on other sites More sharing options...
RasFW Posted January 8, 2018 Share Posted January 8, 2018 Plants should heal an HP amount per tick instead of a percent. A 30K HP crab gets to full HP just as quickly as a 1200 HP raptor. Link to comment Share on other sites More sharing options...
Palenor Posted January 8, 2018 Share Posted January 8, 2018 20 hours ago, Archaegeo said: If you haven't noticed yet, wild plant Z heals dino's for about 3-4% of max hp PER TICK, meaning it will fully heal something in under a minute in most cases. Why is this bad? Well, the wild plant Z is indestructible, and unlimited in its healing. So for land bases, you just soak all the bullets with a single crab (150 crab can get 30k hp easy and has a lot of armor). When it gets low health, walk over to plant z, poof, full health, walk back, no materials or resources required to keep pet at full health. For Cliffside bases just use drakes. Climb up, soak bullets, right click to fall away and then land at plant z, poof, full health, rinse/repeat. Yeah, you can heal stegos and such with food, but not at that rate, and not without the preparation. Please make these things destroyable, at least like wild plant x. Or change their healing to be insignificant. Better than standing there, but along the lines of force feeding raw meat or something. News Flash, Aberration was not made for PvP, it's a PvE map. Link to comment Share on other sites More sharing options...
Mjsechrest Posted January 8, 2018 Share Posted January 8, 2018 If you're commenting about a pvp thread and saying I don't have this problem in pve. Please see your way out thank you Link to comment Share on other sites More sharing options...
AngrySaltire Posted January 8, 2018 Share Posted January 8, 2018 2 hours ago, Mjsechrest said: If you're commenting about a pvp thread and saying I don't have this problem in pve. Please see your way out thank you Yes, but we all know this will inevitably get nerfed for both PvP and PvE for PvPs sake just like everything else. So best to voice our opinion now while we can. Link to comment Share on other sites More sharing options...
Brayn Posted January 8, 2018 Share Posted January 8, 2018 Put a 1 hour cooldown on a dino being able to use a Z plant if your tame has taken damage from another player. There, I fixed it for everyone. You can add a shiny debuff icon to the dino to show the cooldown, which would be annoying, but an invisible debuff would be more immersive. Link to comment Share on other sites More sharing options...
MikeLitorus Posted January 9, 2018 Share Posted January 9, 2018 Pvp needs offline raid protection, these unbalenced problems are not as bad if someone is online to defend, if your online you will know where plant z are around your own base. On orp bullet soaking is much more difficult. think about it, without orp, the more "defended" your base is the harder you fall when you log off and they can soak any amount of bullets your base has. look at the math from farming bullets to soaking them and you will understand why pvp in this game needs orp. Link to comment Share on other sites More sharing options...
Rhinenorr Posted January 9, 2018 Share Posted January 9, 2018 Crabs are only good for turrets if they arnt set to player only. Plants x stops drakes mid air. Gotta have layers of defense set up in ways that make it hard for each tanker. Raiding is easy on aberration but realistically it's easy everywhere. Monster health stegos walking up to 100 turret walls and blowing them up without even dying. Are the plants really that much more op than the super bread dinos people can just buy from any decent raiding tribe. I feel like orp is for people who like to role play real pvp. I feel nothing for your problems. Link to comment Share on other sites More sharing options...
iAmE Posted January 9, 2018 Share Posted January 9, 2018 14 minutes ago, Rhinenorr said: Crabs are only good for turrets if they arnt set to player only. Plants x stops drakes mid air. Gotta have layers of defense set up in ways that make it hard for each tanker. Raiding is easy on aberration but realistically it's easy everywhere. Monster health stegos walking up to 100 turret walls and blowing them up without even dying. Are the plants really that much more op than the super bread dinos people can just buy from any decent raiding tribe. I feel like orp is for people who like to role play real pvp. I feel nothing for your problems. Yeah. The plants are kind of a problem because those "Monster Stegos" can only really do that against medium size tribes, or badly built bases, without Sweet Cakes. The Plants kind of remove the necessity for cakes, one, and two, expedites the process by a factor of magnitudes. Link to comment Share on other sites More sharing options...
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