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Ravagers OP!


BaldBudgie

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....anything is not as much a threat as long as you pay attention to your surroundings.

 

If you run around haphazardly, expect to be killed swiftly.

 

I'd rather not see the content get nerfed because people are being buffoons not watching what they are doing. The difficulty of aberration is really nice and freshens up the Ark experience by high magnitudes.

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Honestly one of the most refreshing things about aberration is having to pay attention to your surroundings, I haven't had to do that in a long time in this game. I hope that they remove the nerf and buff other dinos in the wild so we can actually have to try to survive. Anyways back to what topic creator said comparatively they are extremely strong in the wild for the areas they frequent but definitely not OP.

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4 hours ago, Jungnur said:

Honestly one of the most refreshing things about aberration is having to pay attention to your surroundings, I haven't had to do that in a long time in this game. I hope that they remove the nerf and buff other dinos in the wild so we can actually have to try to survive. Anyways back to what topic creator said comparatively they are extremely strong in the wild for the areas they frequent but definitely not OP.

Yes! Buff other dinos. That would be the best solution. 

Thanks for all your answers, except smokey, noone cares what you think. xD

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That excessive damage nerf was a mistake. It's not the attack damage they do that is an issue, combat damage for tamed ones is sad now.  Flat percentage of target hp damage is just a bad design choice for a creature attack, and the slow is excessive. Having bleeds ignore armor is enough to make them strong, they should scale with attack damage not target hp. This applies to giga/allosaurus bleed and Dragon breath as well. Ever seen someone use an Allo pack to solo a Titanosaur? It happens, nothing like doing over 11000 damage with 1 attack, and the strength of your dino doesn't matter.

To me, this attack doesn't make the game challenging, it makes it tedious.

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On 12/14/2017 at 11:39 AM, BaldBudgie said:

I think you'll change your mind once you start using tames to travel and explore. They will die ! The ravager is the only creature not glowing on this map so they are easy to overlook. First bite will slow your raptor, carno or whatever down and then its doomed. 

I have a playing the new map with a tribe and they use the dinos, tamed dinos more than me. Right now I mostly just explore on foot. I may have tamed one iguanodon. 

I usually avoid them while on foot. I can understand it difficult to deal with the way they slow you down.  It’s a risk, but  Half of my ark experience comes from  The no-taming servers. The reason I mention this is regardless of the Challenge I put myself through when playing sometimes I am still affected and grieve when dinos I have tamed die to the slow bleed and swarm and pack buff.

 

I suppose they wanted to make the map harder  they certainly did with this one dinosaur .So whether or not wildcard set up wild dinos to be more dangerous than the tamed counterparts will still be up to debate,  but it’s definitely going to take more months of play and testing before these get balanced where they need to be.

 

Most common habit of players is that they always ride out with one Dino. Not because they don’t want a good escort, but out of convenience because the pathfinding can be horrible and would rather take the risk with one Dino then have several  that get stuck on the way. 

 Difficult, yes. Impossible, no.  But wildcard is not known for subtle changes to the game. Should they be more subtle?

 So does it all come down to style of play and Less of an imbalance concern? I have no idea but that’s a common thing to say isn’t it?

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1 hour ago, Drahkon said:

That excessive damage nerf was a mistake. It's not the attack damage they do that is an issue, combat damage for tamed ones is sad now.  Flat percentage of target hp damage is just a bad design choice for a creature attack, and the slow is excessive. Having bleeds ignore armor is enough to make them strong, they should scale with attack damage not target hp. This applies to giga/allosaurus bleed and Dragon breath as well. Ever seen someone use an Allo pack to solo a Titanosaur? It happens, nothing like doing over 11000 damage with 1 attack, and the strength of your dino doesn't matter.

To me, this attack doesn't make the game challenging, it makes it tedious.

Yes! That is very very true. % of hp damage doesn't belong anywhere on ark. 

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2 hours ago, BaldBudgie said:

Btw i'm on ps4 and dont know if they nerfed the ravagers here yet, but the alpha in my pack of 4 ravagers does 450 damage. That seems like alot to me. I dont have to fear anything when out on them and they aren't even imprinted. (Well except wild ravagers)

PS4 nerf isn't out yet, expect that to get cut in half

 

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On 12/15/2017 at 3:12 AM, Nova76 said:

I must admit the Spinos deal with them (even in packs) with ease. Im roaming the map like a boss on SP with no backup but my Spino

I had a tamed ravager at level 71 and a tamed spino at level ~35.

A pack of three ravagers, two level 15s and one level 8, killed both my ravager and my spino.

Wild ravagers are broken as FFFFK and need to be fixed.

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22 hours ago, BaldBudgie said:

I had 4 by lvl 30. Doesnt mean you're good. 

I can take a max lvl paracer, with only lvls in weight, out and abd fight off hordes of rexes, but wouldn't be able to fight off 4 ravagers. Maybe OP is the wrong word. Unbalanced is better. 

If you can't see that, you're as dumb as your way of discussing this topic makes you look xD

Well said. The guy acting like a jackass with this "if you're having a hard time you're just bad" attitude.

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  • 1 month later...
22 minutes ago, Utlagi said:

gnashe should be caped  not stack and a cooldown when it can be reapplied.

 

Its already capped at 10 seconds and can't be stacked; only refreshed. you don't get a cooldown when you bleed IRL, so it makes absolutely no sense to have a cooldown on Gnashed debuff, as annoying as it may sound.

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