Darkraven081778 Posted December 14, 2017 Share Posted December 14, 2017 Has the issues with wild dinos going through gates in walls been resolved? Link to comment Share on other sites More sharing options...
AlesAfter Posted December 14, 2017 Share Posted December 14, 2017 one year later im sure it will be Link to comment Share on other sites More sharing options...
Darkraven081778 Posted December 14, 2017 Author Share Posted December 14, 2017 After the update I got on to find wild dinos walked through my gates and walls like they wasn't there and killed some of my dinos Link to comment Share on other sites More sharing options...
LouSpowells Posted December 14, 2017 Share Posted December 14, 2017 32 minutes ago, Darkraven081778 said: After the update I got on to find wild dinos walked through my gates and walls like they wasn't there and killed some of my dinos Sounds like there might enough open space in the area you've chosen for wild dinos to spawn inside your walls. That or they're falling from above. Link to comment Share on other sites More sharing options...
Arkasaurio Posted December 14, 2017 Share Posted December 14, 2017 Is it in the most recent patch notes? I had a dimo get into my stable last week that I know is fully sealed. Actually it was inside my saddle room inside my stable, so it made it through 2 layers of sealed walls. The problem has gotten a lot better overtime, but I don't know if they'll ever totally solve it. I remember a forum moderator post recently mentioning that it has something to do with walls going in and out of player range. That makes sense because it always seems like the dinos that will fly/run head first into a wall forever are the ones that get in. Best to take some other precautions, but it's not nearly the issue it was during certain parts of EA. Link to comment Share on other sites More sharing options...
Brayn Posted December 14, 2017 Share Posted December 14, 2017 On Aberration, earthquakes can cause dinos to clip into your base. Is a bug. They don't play test their content before release. If they can load into a server without the server crashing more than 10% of the time, it's ready to go out the door. Link to comment Share on other sites More sharing options...
Pic1 Posted December 14, 2017 Share Posted December 14, 2017 I think he's talking about that issue where if no one is within the render distance of a structure wild dinos can glitch through walls inside. But that only started happening (or at least I started noticing) since a few months ago. Link to comment Share on other sites More sharing options...
cattafett Posted December 15, 2017 Share Posted December 15, 2017 iv'e lost 4 frogs, 3 otters, 1 bary, some stone water pipes (that it wont let me replace) and some storage boxes/smithys due to argys getting inside my base Link to comment Share on other sites More sharing options...
yekrucifixion187 Posted December 15, 2017 Share Posted December 15, 2017 I had an Argy almost kill my male dime the other day, luckily I was able to hop on the wyv and it was low level enough to take one bite. After that I installed some turrets inside finally. I know they get under my base when i fly back in and it renders (we are built on pillars but did extend walls down the side to prevent this but especially Argy's constantly get trapped in there.) I don't know how many cables I've had to replace. I'm sure it's just a mechanic i'm not thinking of but I still don't understand how they don't render in structures and landscape before dino's since this has been an issue for a long time. If they reversed it, no more dino's stuck in floors, rocks, mountains, or wild's spawning in your secure base. Link to comment Share on other sites More sharing options...
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