Woodsman Posted December 13, 2017 Share Posted December 13, 2017 So double the time between imprints seems good especially for the longer breeds like gigas and quetzal. But i think they should also add an option to turn off the ability to imprint so it stays at base stats as an adult, i know u can just not imprint the babies but sometimes u do it by accident. Also any word on a tribes member imprinting system? Link to comment Share on other sites More sharing options...
Daedros Posted December 13, 2017 Share Posted December 13, 2017 Good news for Officials, although this might mess with the Imprint for some creatures on Unofficials with faster maturation rates. On a 10x Maturation server with 0.5 Imprint Timer, you were already barely able to get off an Imprint on a Dimorphodon, Troodon, Ovis, etc. Link to comment Share on other sites More sharing options...
davidcostarica Posted December 13, 2017 Share Posted December 13, 2017 Ty WC Link to comment Share on other sites More sharing options...
Ascendant Posted December 13, 2017 Share Posted December 13, 2017 This is a welcome change that I appreciate. When the notes say each imprint gives a large bonus, does that mean they also increased the % beyond what would normally be double with the timer? Link to comment Share on other sites More sharing options...
Tzyon Posted December 13, 2017 Share Posted December 13, 2017 I reckon it's a really good change. Ark is a massive time sync and pulling yourself away from life or sleep to perform some arbitrary task every 3-4 hours is a pain in the arse. Not to mention it reduces the need for kibble a bit. Kibble is a bane on the game as it sees people gather massive amounts of dinos just for the eggs, clogging up servers and resulting in every official sever being tame capped. Might be the next thing to fix, eh? Link to comment Share on other sites More sharing options...
EternalHazard Posted December 13, 2017 Share Posted December 13, 2017 Initially I was like most people when I saw the note that imprint timers would now be increased to 8 hours instead of the normal 3-4. When I finally started running numbers and realizing the imprinting bonus per imprint was only x2 I started getting a little angry. The prepatch system on official servers needed a fix - there's no question about that. People were losing sleep being forced to wake up at all hours of the night to get a high imprint so that their dino wouldn't lose in a fight. The boost you get from imprinting is so huge that you basically have to imprint in order for dinos to be usable, especially in pvp. I'm sure this has caused countless family and job problems for ark players who simply just want the best for their tribe. While this change is a step in the right direction, it still needs a bit of a tweak. With the current postpatch system, most dinos are unable to reach 100% imprint. Take pteras for example. The maturation from 0% to 100% takes just over 37 hours. Old imprints would give you 11% per imprint (actually closer to 10.75%). They would require 10 total imprints to get 100%, the last of which would take them from 97%-100%. These 10 imprints would take a minimum of 30 hours total (if the timer rolled nothing but 3hrs on every imprint) and a maximum of 40 hours (if the timer rolled nothing but 4hrs), which would make getting 100% impossible and leave the ptera at 97%. This is considering every imprint is hit at the exact second it comes up. In reality the average time a ptera takes to get 100% is around 35-36 hours, which usually leaves 1-2 hours of buffer time. Yea sometimes you get screwed over and can't get 100% even if you're hitting exact imprints, but generally it's possible. The new system however, requires a total of 5 imprints with a guarantee of an 8hr timer between all imprints, NO CHANCE AT A LOWER TIMER. The new system with the same 37 hour maturation time requires a total of 40 hours AT MINIMUM to reach 100%. THIS IS IMPOSSIBLE. Not only that, but since each imprint is now double, the final imprint percentage is much more of a difference, ending the ptera at 86%. This is a HUGE problem and affects every imprintable dino in game. Wildcard, please look into either increasing the imprint bonus from its current 2x to allow the possibility for 100% imprinted dinos or have the timers roll randomly between 6-8 hours (double the former 3-4). - Hazard Link to comment Share on other sites More sharing options...
Flakz Posted December 13, 2017 Share Posted December 13, 2017 To be honest. even if u cant get the dinos to 100% this is still way more humane than the old system. personally i like the change Link to comment Share on other sites More sharing options...
EternalHazard Posted December 13, 2017 Share Posted December 13, 2017 Not arguing that this is a better system, but this doesn't allow any new dinos to be bred to 100% imprint. Link to comment Share on other sites More sharing options...
brownievec Posted December 13, 2017 Share Posted December 13, 2017 to be honest the old system was killing me and when it came to giga raising time I didn't look forward to it to be honest . got 3 gigas and 3 yuty on the go right now and when I imprinted and saw the 8hr timer I was like , thank you wc. a big pressure lifted . but I agree with you op and whilst it is a step in the right direction I just cant believe they didn't take your point into consideration . wc need to revisit this but I wont hold my breath . damn why do they seem to give with one hand and take away with the other . for now though I will take it . Link to comment Share on other sites More sharing options...
Mendoza Posted December 13, 2017 Share Posted December 13, 2017 .... Another solution, which would get 100% imprint would be to make the timer every 24hrs and extend maturation over 4 days. 25% per imprint. People could get decent sleep, and everyone is happy able to achieve 100% Link to comment Share on other sites More sharing options...
edskelly Posted December 13, 2017 Share Posted December 13, 2017 It is a step in the direction.In typical WC fashion they have half aesed it but.They needed to adjust every single breeding timer to line up with 8 hour intervals,even if this meant making a bunch of things longer by a couple of hours. Instead we got one ini option changed.... Link to comment Share on other sites More sharing options...
Olivar Posted December 13, 2017 Share Posted December 13, 2017 On our unofficial we went the opposite way. We went for extremely short cuddle timers on dinosaurs, giving you like a cuddle opportunity every 10-15 minutes on a dinosaur. You don't need all of them for some dinosaurs, you can't get some dinosaurs on 100% either depending on the RNG. Given that we have faster growing rates, it's hit and miss, but it feels fair. Would such an approach suit people better? Other question : Isn't the cuddle interval tied to the amount you gain? E.g the end effect remains the same, you just need less cuddles now? Link to comment Share on other sites More sharing options...
AName Posted December 13, 2017 Share Posted December 13, 2017 for sure no big wc decision fan here, but that change is one of the best they didt since i start playing long ago. Link to comment Share on other sites More sharing options...
Zahlea Posted December 13, 2017 Share Posted December 13, 2017 To me, it's baffling the system was set up so that it is possible to be impossible: that is, it was possible for thet timers to randomize in a way that you couldn't get 100% imprint. The imprinting was (and is) a huge job and it's really an insult to leave it up to RNG whether all that work will even yield the desired result (100% imprint). I can't see a reason why 100% imprint shouldn't be 100% possible, even if it only gave you a 1 min window after each timer expired to fulfil the wish. Let the difficulty be in being quick enough to fulfil it, not in RNG that you can do nothing about! Let me give an example to illustrate: if a dino takes 10h to mature and each imprint gives 10%, the imprint timers are not allowed to go above 59minutes, meaning the max total of the imprint timers is 9h and 50 minutes, giving you a total of 10 minutes over the whole maturation time to fulfil the imprint wish. Link to comment Share on other sites More sharing options...
Enzo15 Posted December 13, 2017 Share Posted December 13, 2017 if before time was 3-4 hours put now always 8 hours is silly... solution is put timer in 6-8 hours and all is fine....sometimes developers maybe not think... Link to comment Share on other sites More sharing options...
Olivar Posted December 13, 2017 Share Posted December 13, 2017 4 minutes ago, Kimsie said: To me, it's baffling the system was set up so that it is possible to be impossible: that is, it was possible for thet timers to randomize in a way that you couldn't get 100% imprint. The imprinting was (and is) a huge job and it's really an insult to leave it up to RNG whether all that work will even yield the desired result (100% imprint). I can't see a reason why 100% imprint shouldn't be 100% possible, even if it only gave you a 1 min window after each timer expired to fulfil the wish. Let the difficulty be in being quick enough to fulfil it, not in RNG that you can do nothing about! Let me give an example to illustrate: if a dino takes 10h to mature and each imprint gives 10%, the imprint timers are not allowed to go above 59minutes, meaning the max total of the imprint timers is 9h and 50 minutes, giving you a total of 10 minutes over the whole maturation time to fulfil the imprint wish. I think having some form of RNG in it is not bad per say. If everyone gets perfect dino's without a failing factor, it's going to become simply a war of attrition when used in combat. Doesn't matter for the dinosaur in question, you just need more than your opponent has. Whereas if there's variation in them, it keeps people busy and it can give people with less dinosaurs an edge. At least that's my interpretation of the system. Link to comment Share on other sites More sharing options...
Zahlea Posted December 13, 2017 Share Posted December 13, 2017 Oh, but apart from that (that seems to still be an issue), I consider any game that has any mechanic that, in order to be used, needs a player to log on every 4 hrs for two weeks is fundamentally broken. I mean... listen to it - a mechanic that means you have to log on every 4 hours, even during the night, for two weeks! Meaning you can't get a decent night's sleep for two weeks...! Obviously, it's not for all dinos but just for one, and you don't have to do it, I know! But any implemented mechanic is meant to be used (or it shouldn't be implemented) and a game should under no circumstances ever - I can't stress this enough - EVER have mechanics that disallow players to sleep properly, not to mention for TWO WHOLE WEEKS! So I, for one, am really glad the devs realised this and made the change!! But obviously, they still have some tweaking to do... Link to comment Share on other sites More sharing options...
Zahlea Posted December 13, 2017 Share Posted December 13, 2017 2 minutes ago, Olivar said: I think having some form of RNG in it is not bad per say. If everyone gets perfect dino's without a failing factor, it's going to become simply a war of attrition when used in combat. Doesn't matter for the dinosaur in question, you just need more than your opponent has. Whereas if there's variation in them, it keeps people busy and it can give people with less dinosaurs an edge. At least that's my interpretation of the system. I understand what you mean and I agree to some extent But I believe that difficulty should never be just about luck. I would rather see the difficulty based more on skill (like in my example, where the "skill" would be to keep track of exactly when the timer expired and have everything ready to go so that the imprint wish can be fulfilled instantly), but there still would be a failing factor (1 minute each imprint isn't very much time). With my example, there could still be an interval (maybe not a very large interval, though, since it's always possible) for the timers so that it includes RNG as well. But if it's only about RNG, then the war is about luck to get those timers low and that's a worse game if you ask me Link to comment Share on other sites More sharing options...
Olivar Posted December 13, 2017 Share Posted December 13, 2017 @Kimsie I'm totally with you that mechanics requiring people to wake up in the middle of the night are bad. Games are supposed to be fun, and provide entertainment to it's users, not become a secondary job/chore for people. I believe Ark failed a bit on that aspect and should make changes to the systems that are responsible for this. Perhaps the Imprinting shouldn't be a repetitive task either using kibbles/commands. Perhaps it can be changed into having your dinosaur perform different kind of things, or simply let it grow over time. Rather not call it "Imprint" but call it "Bonding". It's not bound to timers, but it simply increases over time like experience does based on how much you use your dinosaur? Link to comment Share on other sites More sharing options...
mircoct Posted December 13, 2017 Share Posted December 13, 2017 well,i think one imprinting every 8 hours is really good..but yes..you write good..it s not possible make100%,but the option 6-8hours i think it s not so good,cause is a poop guys..if have10dinos to raise all with not the not same timer is poop for me.. imo,the best solution would be to adapt the maturation time to the imprinting request, for example ptero: maturation time now: 37hours= impossible 100% solution: 42hours=12.5% of imprinting=8 imprinting (with two free hours) sorry for my bad english..but i think that u can understand what i mean or what i would mean Link to comment Share on other sites More sharing options...
Zahlea Posted December 13, 2017 Share Posted December 13, 2017 1 minute ago, Olivar said: @Kimsie I'm totally with you that mechanics requiring people to wake up in the middle of the night are bad. Games are supposed to be fun, and provide entertainment to it's users, not become a secondary job/chore for people. I believe Ark failed a bit on that aspect and should make changes to the systems that are responsible for this. Perhaps the Imprinting shouldn't be a repetitive task either using kibbles/commands. Perhaps it can be changed into having your dinosaur perform different kind of things, or simply let it grow over time. Rather not call it "Imprint" but call it "Bonding". It's not bound to timers, but it simply increases over time like experience does based on how much you use your dinosaur? Yeah, the same with the difficulty being increased only through grinding, not actual skill. I understand just increasing grinding is much easier, but it doesn't (in my opinion) add to the game, just make it more of a chore. I do believe this change, even if they fall a bit short, is a step in the right direction I like your ideas... then it's not just about how much time you put in when it's maturing, but how much you use the dino! Athough... I suppose that could turn into a tamagotchi situation where it's a chore to keep all the "Bonding" bars up for all the dinos you want.... Oh, but only if it ever decreased... Yeah, I still like the idea! #confusedRambling Link to comment Share on other sites More sharing options...
EternalHazard Posted December 13, 2017 Share Posted December 13, 2017 Honestly if you've ever raised a megatherium, that is how imprinting should be done. Link to comment Share on other sites More sharing options...
EternalHazard Posted December 13, 2017 Share Posted December 13, 2017 I agree with you there. The steady timer is nice, but there needs to be the possibility for 100% Link to comment Share on other sites More sharing options...
[EG] Comdriver W31 Posted December 13, 2017 Share Posted December 13, 2017 why do you want to increase maturation timers to fix 100%? why not just make 8h imprint x2.2 instead of just x2 of previous imprinting percent? Link to comment Share on other sites More sharing options...
mircoct Posted December 13, 2017 Share Posted December 13, 2017 7 minutes ago, [EG] Comdriver W31 said: why do you want to increase maturation timers to fix 100%? why not just make 8h imprint x2.2 instead of just x2 of previous imprinting percent? because this is not same for all dinos,i think it s simple adapt the maturation time than the imprinting % but anyway your idea is good too Link to comment Share on other sites More sharing options...
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