Zederia Posted November 30, 2017 Share Posted November 30, 2017 260% gali, 4 turrets, left at 100 hp from 1545 Link to comment Share on other sites More sharing options...
Mjsechrest Posted November 30, 2017 Share Posted November 30, 2017 Level 100 unlock and you need more Resources to make them and they don't even give you 4x damage. You must seriously be a bunch of sadists who love to make all the players get upset when they start tearing apart their bases just to find out they can't even craft the new turret with the level req. This is further confirmation that only mega tribes are going to be allowed to play Link to comment Share on other sites More sharing options...
hollander Posted November 30, 2017 Share Posted November 30, 2017 I really enjoyed hearing the turret system got adjusted.. but the more i read the more i start to think " what are the devs thinking?) lvl 100 for the new auto turret? I hope its a hoax.. if its not then i'd be flabbergasted because of that decision Link to comment Share on other sites More sharing options...
Zederia Posted November 30, 2017 Share Posted November 30, 2017 1 minute ago, hollander said: I really enjoyed hearing the turret system got adjusted.. but the more i read the more i start to think " what are the devs thinking?) lvl 100 for the new auto turret? I hope its a hoax.. if its not then i'd be flabbergasted because of that decision not a hoax, their idea of balance Link to comment Share on other sites More sharing options...
hollander Posted November 30, 2017 Share Posted November 30, 2017 2 minutes ago, Zederia said: not a hoax, their idea of balance It just suprises me that they find it balanced. More grind for less effectiveness. Now i have 18 levels to go untill i get my heavy turrets dang! Link to comment Share on other sites More sharing options...
Sphere Posted November 30, 2017 Share Posted November 30, 2017 No mega tribe is going to consider this a replacement. The advantage of 1000+ turrets was, the ability to make your base invincible by super lag or server crashing, effectively making PvP not possible. Link to comment Share on other sites More sharing options...
OttoGrunf Posted November 30, 2017 Author Share Posted November 30, 2017 im a bit more disappointed than satisfied. being level 100 places it out of reach of most players who cant survive enough to reach level 100. and with heavy turrets they didnt addressed super speed demon characters with good armors (and both of that is easy to get for established players) using c4 to grief small and medium tribes. this is another alpha tribe only toy like most of the game already is Link to comment Share on other sites More sharing options...
ObsessiveSecurity Posted November 30, 2017 Share Posted November 30, 2017 Well said. I'm in a tribe on officials and we are well established but we are all nervous of this. The game is slowly being developed around alphas. Unofficial is slowly looking like the best way to play. Link to comment Share on other sites More sharing options...
DEFoRMeR Posted November 30, 2017 Share Posted November 30, 2017 The farm just got real Link to comment Share on other sites More sharing options...
Hawk69 Posted November 30, 2017 Share Posted November 30, 2017 I am playing solo on official PVP server, I already leveled 3 characters to lvl 100 in period of a month... so lvl 100 is not a problem, you can lvl up to 100 within a week of starting on a new server, I am mostly happy with new turret, it looks nice, has nice punch, good ammo storage, but.... I am still not happy with 100 limit... if they would only reconsider that number and put it to something reasonable like 300-400 + putting plant X on seperate counter... that would make me and probably a lot of you very very happy Link to comment Share on other sites More sharing options...
ObsessiveSecurity Posted November 30, 2017 Share Posted November 30, 2017 I thought X species are separate ? A buff to those would be nice if they are included. Imagine 4x X species lol Link to comment Share on other sites More sharing options...
Blueberry757 Posted November 30, 2017 Share Posted November 30, 2017 Turrets are turrets not need to complain ark been broke Link to comment Share on other sites More sharing options...
ooStuStu Posted November 30, 2017 Share Posted November 30, 2017 level 100 is a horrible idea ...Who at WC said this was a good idea? level 68 unlocks the regular ..... so twenty+ levels on top of that is enough ... make them available at 90 Link to comment Share on other sites More sharing options...
isu Posted November 30, 2017 Share Posted November 30, 2017 https://clips.twitch.tv/ShinyStupidSquirrelCeilingCat Its enough? Not at all. No knock back + low damage. Even Tek turrets aren't boosted enough. They should have much higher damage than heavy turrets, because they are top tier item running on Tek generator and not electricity. Link to comment Share on other sites More sharing options...
hollander Posted November 30, 2017 Share Posted November 30, 2017 Wow.. really devs? This is just really stupid and i was so glad with the update at first. Link to comment Share on other sites More sharing options...
Dylan1602 Posted November 30, 2017 Share Posted November 30, 2017 Everyone chill, Just remember they have released them earlier to the player base so everyone can use and test them for the devs to see what needs to be changed. Although I do agree level 100 is a bit excessive, it is still subject to change before December 5th. Link to comment Share on other sites More sharing options...
MrNomad Posted November 30, 2017 Share Posted November 30, 2017 Hey Wildcard Developer Team As someone who played the game a good amount of time, with a significant part in an alpha tribe + Cross Server Alliance, i want to give my 2Cents for the new Turrets. Starting with the requirements : Normal Turret : Heavy Turret : 70 Electronics 200 Electronics 140 Metal Ingots 400 Metal Ingots 20 Polymer 50 Polymer 50 Cementing Paste 150 Cementing Paste 1 Standard Auto Turret So for the Heavy Turret in total : 270 Electronics, 540 Metal Ingots , 70 Polymer, 200 Cementing Paste. Thats nearly 4 times the amount for a normal turret, except polymer. Damage : Higher than the normal one, as expected, even though its not the 4 or 5 times the damage that was suggested first. I think its like more 3,4 the damage of a normal turret, but 4 times the ammunition costs. 13250 HP, which is good. thats more than 4* more of the normal one. Requirements : Lvl 100 and 100 Engram Points. Thats , from my point of view, too much. Should be avaiable earlier, like lvl 85-90 around, and for less engram points.. maybe 70-80, given the fact that a high lvl player is usually short of engram points, and in addition at lvl 100 he has only got 1 respec left, unless he is doing ascension. Practical use : I think this turret will give again the alpha tribes an advantage over smaller ones and lower level players, looking at requirements both material and lvl/engrams. - Higher DPS Output can be focused on a small area, makes special places like underwater caves or bases with only 1 access side hardly raidable. It is surely a step in the right direction, if you want to improve the performance by lowering the amount of used turrets. However its again a tool, which will be mainly used by high level players with dedicated farming tools, like quetzal/anky... , angler and so on. One REALLY Important thing for me : PLEASE DO NOT include plant X turrets into the turret counter of a certain area. This is a different defense system to slow the enemies down, not to deal a considerably amount of damage. If you put them together on the same counter, guess what will happen : nobody will use Plant X anymore. Summing that up : Damage should be at least 4*times the damage of a normal turret, given the 4*ammunition cost, probably more if you really want to aim your goal of lowering the turret count. Level and Engram Points requirements should be lowered. Treat the Heavy Turret as metal structure, not as stone one. This is a very important Point !! Until now you can destroy a turret with only 1 C4, for example if you put a C4 charge in the middle of a giant metal hatchframe, all turrets on that side will be destroyed. Comparing the building costs of one C4 with 3 or 4 heavy turrets destroyed by it, is really out of any ratio. Last but not least : DO NOT , PLEASE... include the Plant X into the turret count !!! Link to comment Share on other sites More sharing options...
HiImZech Posted November 30, 2017 Share Posted November 30, 2017 I am curiously wondering if the dev adds a blueprint for it I am betting not. since its "overpowered" Link to comment Share on other sites More sharing options...
Lewiatan Posted November 30, 2017 Share Posted November 30, 2017 Making heavy turret which was suppoused to replace standard turret in 1:1 ratio and then set it level requirements of 100. Oh, and it requires standard turret to repair heavy one. #WCLogic. Are you serious Wildcard? You enjoy listening to pissed off players apparently. A lot of people's bases will be ruined in matter of hours from now. Also, why do you not experiment with this change on public experimental branch before some overlooked aspect of this change will affect playerbase negatievly and ruins a few houndreds hours of people's play time? This is not Early Access, where you could such changes on entire playerbase population at once. Link to comment Share on other sites More sharing options...
X111 Posted November 30, 2017 Share Posted November 30, 2017 wow, 100...they really need to put the people in the spot light who make these decisions and get them to answer all requests for a reason on how they implement things. if the ammo caused explosive damage or something then maybe but still, this has made it impossible for smaller tribes Link to comment Share on other sites More sharing options...
Crows Posted November 30, 2017 Share Posted November 30, 2017 The Heavy Turrets are very underwhelming. They shouldn't be level 100 requirement, for starters. They shouldn't drain as fast as they do for their little damage against bullet soaking dinos, either. It seems like a lazy effort because it's basically 4 turrets in one. No actual changes to standard turrets or Plant X? really? meh. I've just watched this video and yeah, they aren't looking good. Link to comment Share on other sites More sharing options...
Crows Posted November 30, 2017 Share Posted November 30, 2017 I'm not one to cry "RIP Ark PvP" and be pessimistic in general, but my god this current Heavy Turret model is so underwhelming that I'm getting closer to actually saying "RIP Ark PvP." I genuinely hope they don't keep it the way it is. Level 100 requirement, seriously? that's ridiculous. Link to comment Share on other sites More sharing options...
Crows Posted November 30, 2017 Share Posted November 30, 2017 1 hour ago, Lewiatan said: Making heavy turret which was suppoused to replace standard turret in 1:1 ratio and then set it level requirements of 100. Oh, and it requires standard turret to repair heavy one. #WCLogic. It requires a standard turret to REPAIR a Heavy Turret? hahahaha no way. This has to be a joke. Link to comment Share on other sites More sharing options...
DarthaNyan Posted November 30, 2017 Share Posted November 30, 2017 12 minutes ago, Crows said: It requires a standard turret to REPAIR a Heavy Turret? hahahaha no way. This has to be a joke. not only that, its extra HP mean nothing - blows up with 1 rocket or 1 c4 or about 5 grenades. Link to comment Share on other sites More sharing options...
Crows Posted November 30, 2017 Share Posted November 30, 2017 Just now, DarthaNyan said: not only that, its extra HP mean nothing - blows up with 1 rocket or 1 c4 This... is just... yeah. I don't even know what to say. I'll give WC the benefit of the doubt and expect them to "fix" this before it's too late. Link to comment Share on other sites More sharing options...
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