OttoGrunf Posted November 29, 2017 Share Posted November 29, 2017 if photo i attached is right, 1 heavy turrets cost less than 4 standard turrets. you need 270 electronics, 540 metal, 200 cement/achatina paste and 70 polimer for one heavy turret in total (1 standard + rest of materials) and for 4 auto turrets you need 280 electronics, 560 metal, 200 cement/achatina paste and 80 polimer. so people will have hundreds of turrets to whom they invested time to grind and now are obsolete and useless because of 100 turrets limit. be smart and allow people to turn 4 autoturrets to 1 heave or create it from 1 autoturret and rest of materials. be smart, dont antagonize your player base more, just let them convert 4 auto turrets to 1 heavy turret and everybody will be satisfied. wildcard will have less turrets on servers. large players who have insane amount of turrets will be able to trade then for 1/4 of that number in heavy turrets and those who didnt had autoturrets over limit number will not be impacted with it win - win situation Link to comment Share on other sites More sharing options...
Woodsman Posted November 29, 2017 Share Posted November 29, 2017 Why are u complaining? its cheap Link to comment Share on other sites More sharing options...
Boubbin Posted November 29, 2017 Share Posted November 29, 2017 industrial grinder Link to comment Share on other sites More sharing options...
ooStuStu Posted November 29, 2017 Share Posted November 29, 2017 That is not that bad at all .. .all the turrets within the 10k that go over the limit (they have backed off of stating 100 so it could be more) can be moved to just outside that 10k into the next area just outside ..you could basically have 1000's of turrets they just can't be on top of each other. i for one am glad they are not going to cost 3 or 4 turrets .. Link to comment Share on other sites More sharing options...
ducttapefixeseverything Posted November 29, 2017 Share Posted November 29, 2017 Sorry man, that is all info available from devkit right now. Rumors abound as to release date, but problem is this: Crafting requirements may change at WC whim. Best I could offer was a pic of what it looks like and the projected mats. Link to comment Share on other sites More sharing options...
Yster Posted November 29, 2017 Share Posted November 29, 2017 required level to craft it? Link to comment Share on other sites More sharing options...
nimanox1988 Posted November 29, 2017 Share Posted November 29, 2017 have the new turret other ammo or is the same ammo? Link to comment Share on other sites More sharing options...
Dondark Posted November 30, 2017 Share Posted November 30, 2017 pvp tribes must change too this Link to comment Share on other sites More sharing options...
danjocon Posted November 30, 2017 Share Posted November 30, 2017 You need to be level 100, that screws over most smaller or medium sized tribes because of how tough it is to reach that level and how easy it is to lose your character Link to comment Share on other sites More sharing options...
elweasel2010 Posted November 30, 2017 Share Posted November 30, 2017 AFAIK, it is level 100. How about stop putting people down. I will check with my lvl 100 character. Yes, it is level 100 to unlock heavy turret. Link to comment Share on other sites More sharing options...
shadowkyuubi Posted November 30, 2017 Share Posted November 30, 2017 it is level 100 btw, just built one Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted November 30, 2017 Volunteer Moderator Share Posted November 30, 2017 17 minutes ago, elweasel2010 said: AFAIK, it is level 100. How about stop putting people down. I will check with my lvl 100 character. Yes, it is level 100 to unlock heavy turret. Oh my bad, didn't realize it just got pushed and thought people were still sharing the devkit info from yesterday assuming the level required to craft. But hey, I didn't put anyone down. Just pointed out to be aware of rumors because too many players say something as facts which heat everyone and turns out it was not factual at all. But please, go ahead and express your opinion on the new turret. Link to comment Share on other sites More sharing options...
DarthaNyan Posted November 30, 2017 Share Posted November 30, 2017 Eats 4 bullets per shot. Does 400 damage to unsaddled phiomia. Has 96 slots and 13250HP (its probably easier to break whatever its been placed on) For comparison: normal turret does 118 damage on same phiomia per shot. Has 24 slots. So it does 400/118 = 3.39 times more damage (WC: "it will be 4-5 times more efficient") for 4x bullet cost. Does not last longer in terms of bullet soaking time. Link to comment Share on other sites More sharing options...
waterKeeper Posted November 30, 2017 Share Posted November 30, 2017 @DarthaNyan What level does the engram unlock at? Link to comment Share on other sites More sharing options...
DarthaNyan Posted November 30, 2017 Share Posted November 30, 2017 4 minutes ago, waterKeeper said: @DarthaNyan What level does the engram unlock at? its right beside saddle for Titano - 100. Link to comment Share on other sites More sharing options...
waterKeeper Posted November 30, 2017 Share Posted November 30, 2017 That sucks lol. Thanks though. Link to comment Share on other sites More sharing options...
Zederia Posted November 30, 2017 Share Posted November 30, 2017 this is stupid, and they don't listen, this plan proves it This should be around a level 80, not 100 unlock. it should not cost 4x as much to use and it should NOT cost this much to make. it should be 2x bullets per shot, it should do 4x as it does and it SHOULD be a level 80 unlock. no small-medium tribe will EVER be able to use this because they will get raided daily now. Not everyone is level 100 now, and restarting servers from 0, with all the same issue, does not help any Link to comment Share on other sites More sharing options...
Bigphule Posted November 30, 2017 Share Posted November 30, 2017 There may still be some adjustments made for the heavy, I hope that the end product isn't exactly as above. Link to comment Share on other sites More sharing options...
Zederia Posted November 30, 2017 Share Posted November 30, 2017 it's finished, unless they decide to nerf it Link to comment Share on other sites More sharing options...
Zatutic Posted November 30, 2017 Share Posted November 30, 2017 repairing one requires normal auto turrets.. like 2hp of dmg needs 1 cement 1 elec 1 metal 1 poly... and 1 turret. Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted November 30, 2017 Volunteer Moderator Share Posted November 30, 2017 4 minutes ago, Zatutic said: repairing one requires normal auto turrets.. like 2hp of dmg needs 1 cement 1 elec 1 metal 1 poly... and 1 turret. Probably an oversight of the repair mechanic that round up every requirements based on the damage. But definitely seems expensive. If anything, I think it would make more sense if the repairing only required raw materials. Link to comment Share on other sites More sharing options...
Another123 Posted November 30, 2017 Share Posted November 30, 2017 I know this is going to sound pretty whiny. But hear me out...to be able to make the biggest baddest turrets, you only have to be level 70. Level 65 for beta monkey and level 70 for alpha brood mother. Now to make the heavy turrets, you have to be level 100. The tek turrets is more cost effective than the new turrets. I get that the new turrets are instant on shooting rather than slow tek turrets. But doesn't it seem more reasonable to make the heavy turrets to be made around level 80-85? Link to comment Share on other sites More sharing options...
ducttapefixeseverything Posted November 30, 2017 Share Posted November 30, 2017 Next question. How is range and target acquisition time in comparison to the speed demon shield and rocket launcher runners? Link to comment Share on other sites More sharing options...
Blackavar Posted November 30, 2017 Share Posted November 30, 2017 Not liking some of the test video's and clips so far. Doesnt seem to protect from any well equipped raider.https://clips.twitch.tv/ShinyStupidSquirrelCeilingCat One of the clips I saw from Zunit. Does 4x damage but seems slower and still in tests 1 rocket/c4 kills it like its a stone item. Hopefully they do some patch work. Link to comment Share on other sites More sharing options...
DomiDarko Posted November 30, 2017 Share Posted November 30, 2017 It costs 100 engram points and doesn't do any extra damage. In reality it does less, because a shot of one regular turret does 118 damage and costs 1 bullet - "one" shot of the heavy turret does 400 damage and costs 4 bullets, so it's 72 less damage... Link to comment Share on other sites More sharing options...
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