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Turret change discussion megathread


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14 minutes ago, Rofelo said:

They need to remove veggie cakes, introduce like a 10X damage multiplier to dinos from turrets, consider removing armor on dinos, consider lowering dino health, balancing player armor.

 

Yes, remove veggie cakes and not only remove the viability people have found in using therizinos in boss fights, but taming snails as well.

Introduce a 10x damage multiplier from turrets would be cool and all, if only players don't moan and groan about the time they take in raising dinos only to see them go splat to a turret.

Removing armor on dinos would be great too, then everything in the wild would be even deadlier to them since they no longer have any armor values, and we'll get back to people moaning and groaning about the time they invested only to have them go splat out in the wild.

Lowering dino health will be a marvelous thing too. Because everyone and their mom remembers how players reacted to the first dino nerf, amirite?

I'm not saying your heart isn't in the right place, it clearly is. But the thing is, your suggestions don't take much in scope, just 1 situation in 1 moment in time. Wildcard has to consider not only that situation but everything else that would stem from it.

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2 minutes ago, ciabattaroll said:

Yes, remove veggie cakes and not only remove the viability people have found in using therizinos in boss fights, but taming snails as well.

Introduce a 10x damage multiplier from turrets would be cool and all, if only players don't moan and groan about the time they take in raising dinos only to see them go splat to a turret.

Removing armor on dinos would be great too, then everything in the wild would be even deadlier to them since they no longer have any armor values, and we'll get back to people moaning and groaning about the time they invested only to have them go splat out in the wild.

Lowering dino health will be a marvelous thing too. Because everyone and their mom remembers how players reacted to the first dino nerf, amirite?

I'm not saying your heart isn't in the right place, it clearly is. But the thing is, your suggestions don't take much in scope, just 1 situation in 1 moment in time. Wildcard has to consider not only that situation but everything else that would stem from it.

I wouldn't go as far as removing veggie cakes from Therizinos because when you can only have a moderate to small base with 100 turrets you will have a hard enough time raising Rex's without starting fresh every other day. Boss fights are going to be heavily reduced if you can't protect a base from once stego to protect your bloodlines. 


. . . Wow started replying before I finished reading your whole post and realized there might be some sarcasm here xD 

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Server lag or no base at all. Well ark will choose for me I guess. They created a meta, they can't afford and it's just going to ruin official. They might as well put the servers on 10 times gather cause there is going to be so much starting over. Also they are going to have to buy more servers because megas are just going to shut them down, one by one cause now thats the only defense. And if they think this is how you get rid of mega tribes it's way to late.

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1 hour ago, StrangerDanger42 said:

Your clueless, you can flak raid 100 turrets or at worst stego raid this change breaks any kind of offline defense till you can get the players on to defend your base.

Probably? Man you guys are acting like they made it 100 turret total per tribe when that isn't the case at  all. it's only a 100 in any given amount of space. You can still have turret towers with 100 turrets on it as long as it's not close by to other towers. Plus with the increase in damage and how much ammo in each turret . Granted it may hurt smaller tribes with limited space but only time will tell.

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The update will not break the game. Like any other changes made to Ark, we will need to change the way we play a bit to adjust to the changes.

We will get 50% more slots for ammo, so load 'em up! Increase your turret range if you can.

Look at the bright side, better performance comes with this update! I am all for this because large bases are laggy enough with the high number of tiles and dinosaurs in one space. Downsizing the number of turrets large bases have will help. 

Don't worry guys, the glass is half full! :)

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2 minutes ago, CobraD said:

Probably? Man you guys are acting like they made it 100 turret total per tribe when that isn't the case at  all. it's only a 100 in any given amount of space. You can still have turret towers with 100 turrets on it as long as it's not close by to other towers. Plus with the increase in damage and how much ammo in each turret . Granted it may hurt smaller tribes with limited space but only time will tell.

It's way easier to drain turrets one by one, I've seen tribes demo their own gates so raiders have to take on all turrets at once.

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1 hour ago, Jamage007 said:

Never played pvp rofl. Anything you say about this topic is null and void due to that statement.

This will break the game far far worse than any flyer nerf or anything else they have changed. The only people who would support this are beach scrubs who should be playing pve.

I would much rather put up with a bit of extra lag than be offline wiped over and over.

Lol PvP seems fun but with a max tribe of 3 pvp in official is pointless. A 3 man tribe will never be able to breed for stats or muts of their own. Or be capable of ascension or boss fights. PvP is for large tribes of 5 or more active players.

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9 minutes ago, BlueFox91 said:

The update will not break the game. Like any other changes made to Ark, we will need to change the way we play a bit to adjust to the changes.

We will get 50% more slots for ammo, so load 'em up! Increase your turret range if you can.

Look at the bright side, better performance comes with this update! I am all for this because large bases are laggy enough with the high number of tiles and dinosaurs in one space. Downsizing the number of turrets large bases have will help. 

Don't worry guys, the glass is half full! :)

Good luck convincing the masses of that :D

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Just now, StrangerDanger42 said:

Your misinformed at best and an *** as worse.  This game will be dead 1 week after they make this change in its current form.  I suggest you actually learn how to play the game so you can give input that is informative and valuable rather than the bs misinformed dribble you just posted....

Flyer nerf would have killed the game
DLC during EA would have killed the game
Introducing veggie cake would have killed the game

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this update is completely ridiculous and here’s why 

 

-while a lot of players on this forum are trying to argue that so many insane amounts of turrets are ridiculous and are unraidable the truth is they’re not, on Xbox we’ve wiped around 15 tribes this week in the big supremacy Django war and these are ALPHA bases, they have a ridiculous amount of turrets and still get destroyed the same, the pvp is amazing in these raids it’s what separates ark pvp from poopty other games pvp, it’s the preparation for big wars and all the effort and organization that goes into that makes this game special, getting wiped every night will ruin this, quick pvp will get so boring so quickly.

-if this turret system is gonna work tanking as a whole can’t just get buffed a little bit, 20% more turret damage is only going from 70 damage to 84 and that’s to substitute the lose of hundreds of hundreds of turrets which is ridiculous, for a start species x shouldn’t count as a turret, if you want to limit them make it where you can only have 50 in the same area like turrets but making one area share 100 turrets and species x is insane, also make it where species x can only be destroyed by rock golem attacks.

-Tanking needs to be revamped, no more c4 should be able to be thrown off the back of a stego and they need a nerf, tanks should take significantly more damage from turrets as is it takes hours to grind thousands of bullets but you can easily with a big tribe raise 30-40 stegos in one weekend with zero problem at all and they can tank thousands of thousands upon thousands of bullets.

-as much as the common noob wants to think these alphas aren’t unraidable nobody is, even if you have 2000 turrets if you got 50 bullets in each it’ll only take a few brontos to completely wipe out all your turrets and grinding bullets takes ages.

-want to fix lag? How about making it where tames tails don’t swing when in a area with a large amount of other tames? It’s not the structures causing lag it’s the hundred of large tails and creatures passively moving around all at once and your game trying to render all that, just make em stationary for gods sake they glitch you badly anyways when they swing into you 

getting raided constantly will kill this game, ark is unique because of the trying to survive and get as big as possible while fighting invaders, making allies to help defend your server and preparing and organizing and strategizing for days for big wars that last weeks 24/7 around the clock until one alliance remains, cutting defenses, allowing offline raiding to become much more relevant and limiting tribes abilities to defend themselves will result in wipe your enemy, get wiped, try to rebuild get wiped get wiped get wiped and on and on because even at your most defensive best you only have 100 turrets which is absolutely nothing against brontos when they have yuti buffs %50 LESS TURRET DAMAGE and daedons to heal over and over and stegos running up and c4ing turrets that haven’t even used up a quarter of their ammo before exploding etc!

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This nerf is definitely a good way to go about getting rid of the lag been as around 80% of the player base would quit. Like many of the nerfs before this they helped balance the pvp aspects of the game however this will render thousands of hours people have put into the game useless as all it would take to raid any base is one stego with a decent saddle, that is not going to lead to a balanced game at all. If you want to reduce the lag maybe either slow or stop certain dino animations while they are idle as they cause most of the lag even when a pvp base isn't being raided.

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100 turrets isn’t enough to stop a titan before it reaches the turrets and stomps and destroys them, so this allows ANY tribe even if they have 10 walls of 100 turrets before you get to their main base to be offlined by a titanosaur, and titans are easy as hell to tame ! Ridiculous update and everyone who’s for it isn’t even on official servers, it’s pve kids and dedicated server kiddies who got slaughtered off official servers 

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7 minutes ago, Seanhastaco said:

oh because limiting the amount of turrets small tribes can use to defend their base will totally help defend against mega tribes, your a absolute moron this won’t balance big tribes of 50+ members will still slaughter smaller tribes regardless if the mega tribe has 100 turrets on their base or 10000, official is brutal if your little you get stomped that’s how ark is, join a tribe and get involved in a bigger scale to survive or die the same, 

Thats right regardless they will be wrecked but now they maybe can get snipe the big tribe bases. atleast one win and no lose

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