JetJaguar Posted October 14, 2017 Share Posted October 14, 2017 Any ETA on when the entire rehaul to the kibble system may be coming? I had assumed the plan was to have it done prior to the games release. With massive egg farms now on live servers, crowded servers, and no new servers coming, can we get the overhaul to help with the tamed dino cap issues people are dealing with? Or at least a, "Hey guys, heres where things are at with the kibble rework"? Communication? Link to comment Share on other sites More sharing options...
RaiderofthelostARK Posted October 14, 2017 Share Posted October 14, 2017 Heh it would be good to here from them about this. Link to comment Share on other sites More sharing options...
Lewiatan Posted October 14, 2017 Share Posted October 14, 2017 I don't count on any words about it till Abberation is released. I have a feeling nothing was done on this matter except for concepts how to deal with this issue. However, I wouldn't mind hearing what's planned. Link to comment Share on other sites More sharing options...
Ulta Posted October 14, 2017 Share Posted October 14, 2017 I personally would not expect the dino cap issue to be solved, even with a kibble rework. It might help, but nothing stops a player from taming as many dino's as they want, for whatever reason they want (like breeding projects, personal favorite dino and wants a horde of them, just because, etc. etc.). Egg farms is only ONE of the reasons servers are at dino cap. Link to comment Share on other sites More sharing options...
LouSpowells Posted October 14, 2017 Share Posted October 14, 2017 18 minutes ago, Ulta said: I personally would not expect the dino cap issue to be solved, even with a kibble rework. It might help, but nothing stops a player from taming as many dino's as they want, for whatever reason they want (like breeding projects, personal favorite dino and wants a horde of them, just because, etc. etc.). Egg farms is only ONE of the reasons servers are at dino cap. I am also anxiously awaiting the kibble rework and would love an update on the process. That said, I agree with Ulta in that the kibble rework will do nothing to solve the dino cap problem. Hoarding is going to happen no matter what. Link to comment Share on other sites More sharing options...
JetJaguar Posted October 14, 2017 Author Share Posted October 14, 2017 1 hour ago, Ulta said: I personally would not expect the dino cap issue to be solved, even with a kibble rework. It might help, but nothing stops a player from taming as many dino's as they want, for whatever reason they want (like breeding projects, personal favorite dino and wants a horde of them, just because, etc. etc.). Egg farms is only ONE of the reasons servers are at dino cap. Except the tribe cap of 500 limits that. Link to comment Share on other sites More sharing options...
Darge Posted October 14, 2017 Share Posted October 14, 2017 yes please.... update kibble.... if too many dinos are a problem then take them out of the kibble equasion.... perhaps make it so you gather dibble ingredints by killing wild dinos.... I know some words were misspelled but I'm way to busy to bother right now.... Link to comment Share on other sites More sharing options...
Ulta Posted October 14, 2017 Share Posted October 14, 2017 2 hours ago, JetJaguar said: Except the tribe cap of 500 limits that. Work-aroundable though. Just make a new alt tribe with your alt. accounts, or have a tribemate make a new tribe and become allies =\ Plus 500 dino's is still a LOT of dino's. A kibble rework can help sure, but personally I wouldn't expect miracles to happen to the dino cap issue because of it. That's all I'm saying. Link to comment Share on other sites More sharing options...
Lickimus Posted October 14, 2017 Share Posted October 14, 2017 Can a one man teibe have 500 dinos? In that case really unfair. Like 10 ppl can cap whole server if thats the case. Seems the developers is not thinking... Link to comment Share on other sites More sharing options...
Volunteer Moderator Captnmorgan Posted October 14, 2017 Volunteer Moderator Share Posted October 14, 2017 Question was asked and answered in digest. On news or update on kibble rework. Link to comment Share on other sites More sharing options...
Vrallox Posted October 14, 2017 Share Posted October 14, 2017 58 minutes ago, Captnmorgan said: Question was asked and answered in digest. On news or update on kibble rework. All that did was change the question from "When's the kibble rework?" to "When's the dino TLC pass?" Which I believe people have already been asking about for some time as well. Link to comment Share on other sites More sharing options...
RaiderofthelostARK Posted October 14, 2017 Share Posted October 14, 2017 Lol...there too busy with dlc to deal with current issues. And what's this tlc pass? Any information on it anywhere ? Link to comment Share on other sites More sharing options...
Vrallox Posted October 14, 2017 Share Posted October 14, 2017 18 minutes ago, RaiderofthelostARK said: Lol...there too busy with dlc to deal with current issues. And what's this tlc pass? Any information on it anywhere ? I think this was the first mention of it which was posted over two years ago now. https://steamcommunity.com/app/346110/discussions/7/517141807568064310/ Here's another mention with actual details of the dino updates. From over a year ago. I included the specific quote below in case someone doesn't want to bother looking for it in the source material. "Survivor, Katigura, asks, “Is there anything you guys can give/show/tell us about the older-dino pass?” Quote Sure! Here's a couple examples: Trikes will be given a skewer attack, Rex’s will be given a debuff flee-instilling roar, there will be Fish Meat, Dodo’s will be given the capability to be carried around by hand, and more!" Link to comment Share on other sites More sharing options...
RaiderofthelostARK Posted October 14, 2017 Share Posted October 14, 2017 Hmm might a huge revamp. I remember the devs saying they was gonna add phomia bacon lol. But really....when..ima guessssss spring 2018 Link to comment Share on other sites More sharing options...
ShadowAngel Posted October 15, 2017 Share Posted October 15, 2017 17 hours ago, Vrallox said: All that did was change the question from "When's the kibble rework?" to "When's the dino TLC pass?" Which I believe people have already been asking about for some time as well. When's the dino TLC pass? - After aberration release. Link to comment Share on other sites More sharing options...
Joanna Posted October 15, 2017 Share Posted October 15, 2017 There are many ways to solve the dino cap issue, kibble is just one step on that road, some ideas: 1) Remove the need to have to tame so many instances of animals for breeding. Create the concept of taking genetic samples (which is just a simple numeric data set) that can be "mixed" in a workstation instead of breeding 100's of animals. This would remove the need for having lots of dino instances. Obviously would need to follow similar rules to current taming, such as being knocked out. Perhaps a similar amount of time as taming to get the sample. Mixing the "DNA" would require a similar amount of time as breeding an animal, etc.. In the end you just need an egg that you can "inject" the DNA sample into to hatch the animal.. 2) A Dino Store? Currently we can upload dino's to the obilisk for 24hrs, this converts them to pure data, no instance on the map. Perhaps a dino store that can be built that just converts the dino instances that are not imediately needed into just pure data saved on the server. Again instances on the server reduced and therefore cap reduced. 3) Kibble rework, remove the need for the kibble farm. Further, removing the massive amount of animals will help with lag on servers as well. Link to comment Share on other sites More sharing options...
Lewiatan Posted October 15, 2017 Share Posted October 15, 2017 So we may have a month or two time window hopefully when devs would actually work on main game before they switch all their attention to 2018's DLC like they did for Abberation. I don't hope for big and amazing changes in TLC. WC proofed after 2 years they can't maintain and polish mechanics they just introduced. Usually they're abandoned as they were after a week or so from the release. "Lovely" Feature Creep Link to comment Share on other sites More sharing options...
JetJaguar Posted October 15, 2017 Author Share Posted October 15, 2017 7 hours ago, Joanna said: There are many ways to solve the dino cap issue, kibble is just one step on that road, some ideas: 1) Remove the need to have to tame so many instances of animals for breeding. Create the concept of taking genetic samples (which is just a simple numeric data set) that can be "mixed" in a workstation instead of breeding 100's of animals. This would remove the need for having lots of dino instances. Obviously would need to follow similar rules to current taming, such as being knocked out. Perhaps a similar amount of time as taming to get the sample. Mixing the "DNA" would require a similar amount of time as breeding an animal, etc.. In the end you just need an egg that you can "inject" the DNA sample into to hatch the animal.. 2) A Dino Store? Currently we can upload dino's to the obilisk for 24hrs, this converts them to pure data, no instance on the map. Perhaps a dino store that can be built that just converts the dino instances that are not imediately needed into just pure data saved on the server. Again instances on the server reduced and therefore cap reduced. 3) Kibble rework, remove the need for the kibble farm. Further, removing the massive amount of animals will help with lag on servers as well. Not surprisingly, some of these ideas have been suggested as far back as late 2015... nothing implemented. At most, a vague comment from Jeremy I believe aluding to a potential "dino storage" type of thing on the Tek level of course. That was about it. Link to comment Share on other sites More sharing options...
powerstuck Posted October 15, 2017 Share Posted October 15, 2017 On 10/13/2017 at 8:45 PM, Ulta said: I personally would not expect the dino cap issue to be solved, even with a kibble rework. It might help, but nothing stops a player from taming as many dino's as they want, for whatever reason they want (like breeding projects, personal favorite dino and wants a horde of them, just because, etc. etc.). Egg farms is only ONE of the reasons servers are at dino cap. May not be the solution to all dino problems, but for those who have played for hours and hours and who know what pain it is to daily feed 500 dinos...I sure would drop from 433 (today) to about 100 dinos tops if there was a way to eliminate kibble farms. Link to comment Share on other sites More sharing options...
Milsurp Posted October 21, 2017 Share Posted October 21, 2017 ^^ Kibble rework please, the only reason I have more dinos than I can use is because I need specific eggs for good tames. Period. That's a full-on contrivance and sure, in an alpha-level game that's fine to start with. But it has obvious and massive problems, like anyone who wants good tames for dinos they will *actually use in gameplay* is burdened with the time sink of an egg farm. Egg farms also require defense and maintenance, they consume server CPU/ memory and graphics resources, push the entire server against the tame limit, etc. So this model sucks for several reasons and changes will have wide-spread benefits. Having dino-specific prime meat for kibble instead of dino-specific eggs is one way to fix it, it's way easier to go hunt a specific dino for kibble makings and you can also raise them should that be your playstyle. But not everyone has to raise them because they'd have the option to just get the resources for a couple of kibble tames and be done with it, so everyone would be happy. Also herbis need to be able to use veggie-only kibble. Sweet Veggie Cake as a prime-meat alternative for tames would be great as well, some tame times are several friggin HOURS unless you have kibble. That's something that seriously needs to be fixed. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.