Guest Posted October 2, 2017 Share Posted October 2, 2017 The new dossier for aberration looks a bit like a dodorex to me.... Intentional? Link to comment Share on other sites More sharing options...
Deaner Posted October 2, 2017 Share Posted October 2, 2017 Is there any chance we could get a prime berry for herbivores? Currently we have plenty of options for carnivores but very few for herbivores. What type of rewards will we have for the holiday events now that most of the old rewards are apart of achievements? Link to comment Share on other sites More sharing options...
rage259 Posted October 2, 2017 Share Posted October 2, 2017 Since we are using gas leaks from the ground on aberration for resources are we going to have gas weapons like chlorine and mustard gas like u guys promised use in ark digest 14 Link to comment Share on other sites More sharing options...
DemonDJ Jr Posted October 3, 2017 Share Posted October 3, 2017 When reading the end of the Aberration description it explains that we will get the chance to face the "Nameless terrifying, yet somehow familiar master". My question here is this by any chance going to be Rockwell? As we know he has been experimenting with pieces of element and with the Nameless being element infused, it makes perfect sense that Rockwell has finally become the mad scientist he was portrayed as quite often. Link to comment Share on other sites More sharing options...
BigDally Posted October 3, 2017 Share Posted October 3, 2017 1) Can you PLEASE turn down the volume on the animal footsteps, especially the REX or Carno. Animal footsteps have always been over the top too loud, especially large animals like Rex, Carno, Spino, Bronto etc. But after the 246 patch they make my ears bleed, and turning down SFX volume or other sliders to compensate pretty much mutes/muffles all the other sounds in the game. At the very least can you expose a slider that would allow us to adjust mounted dino footstep volume ourselves leaving unmounted as is for now? I love the ambient sounds in this game as they make it that much more immersive...that is until an over the top REX stomp totally bleeds my ears.... And after patch 256 the REX footsteps are even LOUDER!!! Can you please look into this? This is like the fourth time over several months I've asked/suggested this change. 2) I don't put speed on my REXes and I noticed they are much slower than before 259/260 patch. I re-read the patch notes and accordingly only the speed gained per level up should have been affected, and not the base REX speed? It appears to me that unintentionally rex base movement speed has been negatively affected during the recent patch(es). For example, my REX at 100% movement speed moves like he is partially encumbered after the update (with nothing in his inventory). Could you please look at this and restore the base REX movement speed? 3) On singleplayer when I go to an obelisk and upload the character it immediately changes to a screen to download my character back to the same map. When I hit "cancel" on the survivor download screen it then takes me back to the character creation screen. Hitting "esc" does not take me back to the main menu like it used to do in the past, where I could have then selected a different map to download my character. Now I am forced to alt-tab out of the game and use task manager to terminate the "shootergame" process, restart the game, and then select the different map to download my character to. If you do not use a cheat to save your game world prior to uploading your character, you may have duplicate dinos/items left behind on the original map upon return, since you had to forcefully terminate "shootergame." This is a very sloppy way of transferring a character on singleplayer, but the only one that works at the moment. Could you please fix this so that we can once again "escape" back to the main menu after uploading a character on singleplayer, and subsequently download them properly to a different map? 4) I have been hosting my own private server for a while now and recently set it up as a cluster so my players and I could transfer between the Island and SE. As has always been the case for me, in order to see/connect to my server from my own LAN I have to select LAN from the ARK login screen, then everything works fine. My external users (those connecting from the internet) can connect normally without issues. However, when I go to transfer my character from the Island to SE my cluster server doesn't show up as there is no "LAN" option given like there is on the initial game login screen. I can upload data and creatures fine (equipment, dinos, etc), but the transfer character option doesn't see my server/cluster. My external users can transfer their characters fine across my cluster (as they do not need the "LAN" option to see my cluster servers). I've got all the ports setup properly (as my external users can see/connect/transfer on my cluster fine, but I (playing from my LAN) can not transfer my character. Any chance this could get fixed so that unofficial server owners hosting/playing on their own LAN can cluster transfer? Maybe give a "LAN" option on the character transfer screen like there is on the login screen at least? Link to comment Share on other sites More sharing options...
Highwind81 Posted October 3, 2017 Share Posted October 3, 2017 Hey guys. This may be on odd question. We have cross ark play going, more or less. But I have often wondered if it would ever be possible to have inter-ark travel on the same server? Like, only once you ascend (legitimately, no cheating) and unlock the other arks you would be able to freely travel, possibly by obelisks, between them. Link to comment Share on other sites More sharing options...
THELILASSASSIN Posted October 3, 2017 Share Posted October 3, 2017 When is us console fellas gonna be able to tame titanaboas Link to comment Share on other sites More sharing options...
rage259 Posted October 3, 2017 Share Posted October 3, 2017 Since we are going to have advance weapons in aberration are we going to have the EMP and laser-trip wire you guess promised us in ark digest 7 and 13? Link to comment Share on other sites More sharing options...
RowletAlex Posted October 4, 2017 Share Posted October 4, 2017 On a scale of 1 to 10, how much was Aberration inspired by Jules Verne's novel Journey to the Center of the Earth? Link to comment Share on other sites More sharing options...
Littlecorndogs Posted October 4, 2017 Share Posted October 4, 2017 On 9/28/2017 at 12:58 PM, Jatheish said: Hey guys, You know the drill! Have a question for the next ARK: Digest? Let us know! We're still accepting Aberration questions for those who didn't get theirs selected last time Thanks! Edit: Just to clarify, you can also ask us non Aberration questions, this isn't an Aberration focused Q&A, just leaving the option up Will aberration be released the same time on all platforms? Link to comment Share on other sites More sharing options...
xerokishi Posted October 4, 2017 Share Posted October 4, 2017 also is the an overhaul of the loot crate coming to make some thing accessible like a ascendant thyla saddle Link to comment Share on other sites More sharing options...
Guest Posted October 4, 2017 Share Posted October 4, 2017 1. Can we have a dino mind wipe potion please? 2. Can we have a dino slow down key please (some dinos are too fast to maneuver at "normal" speed)?. 3. Can we have a teleport command that takes you to a GPS position please?. 4. Can the admin manager show all survivor's GPS positions? 5. Can we have better explanations/documentation for all server options please? 6. Can we have an API to query dino's and survivor's details and give items to their inventories - accessible through RCON please. 7. Can we have server options to specify dino and survivor spawn locations (this would help with setting up events). Link to comment Share on other sites More sharing options...
ZRISTWI10 Posted October 4, 2017 Share Posted October 4, 2017 On 9/28/2017 at 4:00 PM, KimoBitz said: Will we ever get bandages, as a low tier health brew ? pretty sure blood extraction is the low tier health brew Link to comment Share on other sites More sharing options...
ZRISTWI10 Posted October 4, 2017 Share Posted October 4, 2017 not sure if this has been asked but could you implement a slider for single player/player dedicated on console that allows increased stacking for inventory/storage slots? i.e. i've seen some pc videos on youtube where sparkpowder or electronics stack in 1000s rather than 100 Link to comment Share on other sites More sharing options...
ZRISTWI10 Posted October 4, 2017 Share Posted October 4, 2017 Can you say when, specifically, the explorer notes will be out on Rag/Center maps? The next update? Link to comment Share on other sites More sharing options...
ZRISTWI10 Posted October 4, 2017 Share Posted October 4, 2017 On 9/29/2017 at 12:05 PM, th3d0wnfa11 said: Haven't seen anything yet about this, or maybe I glanced over it, but as with Scorched getting adobe structures, will we be seeing new structure types in Abberration? this was in the last digest, no plans for new structure tier in aberration ..... just new engrams. Link to comment Share on other sites More sharing options...
Luxbris Posted October 4, 2017 Share Posted October 4, 2017 I'd really like to know how zipwires are planned to work in Aberration. No matter how much I think about it, I just can't work out how you'd be able to place them, the best I could come up with was a kind of gun. Link to comment Share on other sites More sharing options...
KerieKat Posted October 4, 2017 Share Posted October 4, 2017 Why are my dinos autodecaying if I don't long in every THREE days? - happening on official pve. Turn off your auto decay if it doesn't work properly... Link to comment Share on other sites More sharing options...
Angel11xPR Posted October 4, 2017 Share Posted October 4, 2017 Aberration seems to be a very cool map that brings a new challenge to both raiders and defenders alike. I imagine cave building will be a thing [emoji23] Will these new builds and challenges be threatened by new raiding strategies based on new items? Link to comment Share on other sites More sharing options...
Demigod Posted October 4, 2017 Share Posted October 4, 2017 will glowing mechanics of fire and heat-based structures be optimized? what i mean is that fire itself is hidden behind walls, but the glow of torches and fireplaces and campfires and forges is still visible through walls. unless you keep a campfire directly in the center of a room, any player can see the red glow projected onto the ground or nearby surface in the environment. this makes hiding bases much more difficult. can this please be fixed? Link to comment Share on other sites More sharing options...
ZeroSeconds Posted October 4, 2017 Share Posted October 4, 2017 Here's a question that most player don't have YET: Why were there changes made to the manticore but not listed in the patch notes? Just lost the majority of my rex line, thanks WildCard you are doing great as always (sarcasm). Here's another question you won't awnser: Why do keep "fixing" stuff whilst all you are doing is breaking it to have at least 2 other patch notes to fix the things wrong with the initial fix. Here's another question you won't awnser: Why is the AI of the manticore that stupid at the moment that it keeps flying in a wall and lands a total of 5 times in 20 minutes? Here's another question you won't awnser: Why are you releasing a new DLC when the old DLC's are still broken (not small bugs, actual huge stuff) Here's another question you won't awnser: Considering with all the bugs in the game and the negative feedback from the community, do you feel like this game is alpha worthy? Here's another question you won't awnser: What will you do to prevent the server crashes during the weekend and the 255 ping weekends? Here's another question you won't awnser: Why are the devs or community representives not listening to the community? Here's another question you won't awnser: With the changes made to the manticore can you name 1 thing that SE (paid DLC) has over the other maps that is positive? And don't say phoenix, because that too is still broken. Here's another question you won't awnser: Will the new DLC be ready when it will be lauched? --> ready as in no huge flaws, no huge bugs, no huge laggs, enough servers so they aren't crowded. To put the question in more simple words: Will you test, for once, your stuff before you actually bring it out? (not that i'm going to buy it, not another penny going to you guys untill you learn how to spend it well) Here's another question you won't awnser: Why is there an official forum if official things are not communicated through the official forum? I can keep going with these questions you won't awnser for about an hour more, thats how sad it currently is. But I have better things to do currently Link to comment Share on other sites More sharing options...
Trollphan Posted October 4, 2017 Share Posted October 4, 2017 Is an Ascension cave for Scorched Earth planned to be added in the future? Link to comment Share on other sites More sharing options...
Nattix Posted October 4, 2017 Share Posted October 4, 2017 With the introduction of Ragnarok and it's many wyvern nest locations, could some of Scorched's always-empty nests be fixed to hold nests, in order to better compete with Ragnarok and aid in keeping it from becoming completely obsolete in terms of Wyverns? Link to comment Share on other sites More sharing options...
BoogeyMan420 Posted October 5, 2017 Share Posted October 5, 2017 Will we be able to transfer our items over or will it take some time? Link to comment Share on other sites More sharing options...
spoop Posted October 5, 2017 Share Posted October 5, 2017 Will we see a return to more primitive items that the players can actually obtain? In particular i'm concerned those fish tanks will be locked behind a tek wall. Link to comment Share on other sites More sharing options...
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