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Community Crunch Contests: ARKitect, ARKVideo, NVIDIA ANSEL,& PGM CONTESTS!


Jen

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Hello, Survivors!

Each week we run community contests for all players (all platforms included where possible) where you can win lots of cash prizes! Below is the different type of contests that take place. Try your hand and share some of your creations with us today!

ARK NVIDIA Ansel Photography Contest!

This weekly screenshot competition asks players to take in-game photographs from either ARK: Survival Evolved or our new desert themed expansion pack ARK: Scorched Earth using NVIDIA Ansel, and meet the category requirements listed below.

Winners will be announced during ARK’s regular “Community Crunch” blog post. Each winner (3) will receive $100 each and each runner up will receive $50. Want to enter? ARK-Ansel screenshot entries should be e-mailed to anselcontest@studiowildcard.com

If you need a place to upload a file for the contest, make use of Wetransfer which will allow up to 2gb for free!

Please note: Ansel submissions are limited to a total of 15 per person!

Three Categories

  • Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.
  • Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution,  in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Check out your 360 Stereo results on your HMD or on your Android Phone with NVIDIA VR Viewer 
  • Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!

When entering the contest please name your entries and make sure that they include:

  • Name
  • Image Title
  • Category

An example would be:

Wildcard Jat - Evolution Event - Super Resolution

Ansel is a revolutionary new way to capture in-game shots.  Compose a shot from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features in the Ansel Technology page and the NVIDIA blog.

How to run NVIDIA Ansel

First of all, you'll want to make sure you're running the latest Nvidia Geforce Drivers - so head over to http://www.geforce.com/ and get downloading!

Once setup and ready to go, right click ARK: Survival Evolved in your steam library and you'll see the option to Launch ARK with NVIDIA Ansel

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Select this and head into a single player game, regardless of the map or the mod. Once you're in game, you can immediately press ALT + F2 to get into Ansel Photography mode and start taking snaps.

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or you can type in the following command in the console:

cheat enablespectator

Once that is enabled, hit your DELETE key and it'll open the Depth of Field Options menu where you can play around with the games DOF.

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Then hit ALT+F2 and take some awesome Ansel photography!

Here's a little tip from Jesse:

Quote

You can also type "enablespectator true" in the console to fly around before you take your shot, and hit the "Home" key to level your camera if you want to keep people from feeling sick on a 360 stereo VR screenshot. 

Procedurally Generated Maps!

large.PGM_3_1080p.png

Welcome to the newest contest in our Community Crunch, PGMs! Players will be able to show off their creations for a chance to win a 100$ Steam Gift card or $50 cash for runners-up, plus get their map featured in the next set of Official Extinction server maps! That's right, your map could be featured as an Official Server for a one month period!

Please include the following in your entry post:

  • Map Name:
  • Media (Videos, Screenshots, etc):
  • PGM Settings:

Media content of your procedurally generated map can include videos, screenshots, and live stream vods - anything you want in which we'll be able to visually see how your map looks. You can even get players on it and have them build or battle out a PvP game to show what it's capable of! 

The PGM settings used to create the map can be found your game.ini - That's most likely in:

Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini

or

\Saved\Config\Windows or WindowsServer or LinuxServer etc)\Game.ini

[/Script/ShooterGame.ShooterGameMode]
PGMapName= ...
PGTerrainPropertiesString= ...

For extra details about PGM, check out this thread here:

And of course, if you are using a special modded Procedural ARK Generator, let us know and share it with us!

ARKitect!

This is an award ($200 prize for first and $100 for any runners up) given to Survivors to celebrate the amazing structures you build. These bases are judge based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! At the end of each week, the winners and runner-ups will be featured in our #ARKitect section of the Community Crunch and will be awarded cash prizes! 

Note: We've had a lot of requests regarding the use of mods - go for it! We'd love to see how mods have influenced your bases

Please note: Video submissions are limited to 5 minutes in length, or you must provide a revelant timestamp in the video if the video is longer than 5 minutes.

ARKVideo!

This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Winning this content will net you a $200 prize for first and $100 for any runners up. Just a general reminder that they should remain safe for work, think of the children! Send us in your videos and we cannot wait to watch them! We're really interested in seeing the latest video creations you guys have put together - so show us something fresh!

Please note: Video submissions are limited to 10 minutes in length.

Uploading the images

Please upload the images to the gallery section of our New Community Hub - you can create your own album and directly link us to that or attach it to your post! Please remember to post your entry to this thread specifically! If you're not able to upload directly to the gallery, don't sweat as imgur will work fine too!

http://survivetheark.com/index.php?/gallery/

Looking forward to seeing the entries!

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9 hours ago, Jen said:

 

ARKitect!

Please note: Video submissions are limited to 5 minutes in length, or you must provide a relevant timestamp in the video if the video is longer than 5 minutes.

 

I called it last week, this would be in place due to my "movie length" build x3

I have a question though relevant to this, how would one display ALL of their build properly for you guys? 
You have seen my entries the last 2 years, it would be impossible to show everything, so should we include images along with it? (Probably a question others might be wondering@Jat @Jen )
I am not building this week anyways, but working on plans for another so it would be nice to calculate that in advance, thanks.

 

PGM Submission:

Settings:
PGTerrainPropertiesString=MapSeed=217;LandscapeRadius=1.0;Water Frequency=4.6;Mountains Frequency=12;Mountains Slope=2.02;MountainsHeight=.96;Turbulence Power=0.0125;Shore Slope=1.5;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.05;ErosionSteps=25;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.01;ErosionStrength=0.01;OceanFloorLevel=-1.0;SnowBiomeSize=0.08;RWBiomeSize=0.09;MountainBiomeStart=-0.48;MountainsTreeDensity=0.06;JungleBiomeStart=-0.51;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.2;SnowGrassDensity=0.25;MountainGrassDensity=0.007;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.03;TreeDensity=0.004;JungleTreeDensity=0.35;RedWoodTreeDensity=0.0125;SnowTreeDensity=1.25;RedwoodGrassDensity=0.030;ShoreTreeDensity=0.31;SnowShoreTreeDensity=0.04;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.030;ShorelineThickness=0.0090;MountainGeneralTreesPercent=0.15;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.35f,Y=0.35f);RWForestBiomeLocation=(X=0.58f,Y=0.58f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
 

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2 hours ago, Wolf Angelus said:

I called it last week, this would be in place due to my "movie length" build x3

I have a question though relevant to this, how would one display ALL of their build properly for you guys? 
You have seen my entries the last 2 years, it would be impossible to show everything, so should we include images along with it? (Probably a question others might be wondering@Jat @Jen )
I am not building this week anyways, but working on plans for another so it would be nice to calculate that in advance, thanks.

 

PGM Submission later tonight.

Calling it last week isn't something to be proud of, it's just restricting the contest for everyone else which you have contributed to.

It is not down to Jat or Jen, or anyone else at Wildcard to tell you how to display ALL of your build. It is down to you to be creative and unique. So get thinking and figure something out for yourself, as everyone else does.

Hopefully people will notice the change in time lengths and don't get too caught out by it. Good luck everyone.

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2 hours ago, GP said:

 

Must be why the video submission is limited too - because I never enter those, and not like 90% of other vids exceed 5 mins (last weeks winning vid was 20mins at least I believe)? I recall someone once submitted 35 Ansels but you weren't hounding them out, just so obsessed/in love with me lol.

It is a legit question - Would they prefer images instead and is that easier (means more work for us but if they prefer it, it's ok)? That is the single question asked there and you aren't on the judging panel... so your reply didn't add anything except to show your obsession with me xD

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Here is my entry for Arkitect. This was built 100% on tree platforms. This is located in the large cave under the lighthouse in The highlands on Ragnarok. The ship is built by my Tribe Mate Missy prime. This was built on Xbox one with  absolutely no mods! Hope you enjoy it! This is a time edited video to fit in the new 5 minutes rule. I have the full video on my YouTube channel. Also here is a few photos of the build ! 

https://imgur.com/gallery/IUTMY

 

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The Krusty Krew's Henrietta

Hello everyone!

This is my submission to the crunch this time around, The Krusty Krew's sail ship; The Henrietta!

The Henrietta, the Krusty Krew's creation took a few weeks to finish. It's made almost completely out of wood, in order to preserve the elegant look of an old sail ship. It sits upon a motorboat and is completely filled to the server's 4x platform saddle limit. Mods used are S+ and that's it. The server was a PvPvE server that was called ArkEMP, which has been closed. We could afford to build from wood because we were well respected on that server and we were known as the server's builders. While not a warring tribe and not being very capable of defending ourselves, we had many allies upon which we could trust to aid us in times of peril. Rates were around 2x on everything, I believe.

 

Thank you!

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The Pilgrim-Fort Stone Fall-ARKitect

Hiya, this is my submission for the ARKitect competition. Fort Stonefall was built with the S+ mod and not much else. Unfortunately I do not have a video of this build, as I did not submit the appropriate signed documents for planing permission. The once mighty fortress was dismantled, and reduced to building materials :(

To be honest it took some people a few minuets to render the whole build in game, and it had become an empty abandon fort because I moved to the Center to breed Rex :) This was all built on the ArkingMad pve servers, I play solo and spend a lot of time watching movies and farming stone but the effort is worth it.

It sat on 1750 foundations, could house dozens of Quets and wyvren. It was massive, large enough for an egg farm and breeding, and all the production facility's and your favorite dinosaurs to be under one roof.

The Fortress was built on the plateau near the small ruined fort on the Ragnarok Ark, over looking the sea to the east, and delivering spectacular views of the coast and the Northern ranges. I also built a huge ramp to access the plateau by Bronto, as I spent my first few days as a nomad on Rag until i found that spot. I hope the screen shots do the old place justice :) 

      339DB8209E2EC7F0990A508E76B4A1F09BD3D24C

F21DFE83EB33B047B1D9119FCDA4DF54C78E20AF

CCB183937F362D7EB9CED8C1E916BB209CD7B25E

9BFC1AF4128A05858D25B865EF06938FA5F95ECD

523B8D7DFC156A8DD53E46E40B280E9FC476F2BF

I have a link to imgur for a whole bunch of pics from the construction of the Fort https://imgur.com/a/zilfq

and if those screenshots are to big I will edit the post and resize them @Jen

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On 9/20/2017 at 4:30 AM, Wolf Angelus said:

Must be why the video submission is limited too - because I never enter those, and not like 90% of other vids exceed 5 mins (last weeks winning vid was 20mins at least I believe)? I recall someone once submitted 35 Ansels but you weren't hounding them out, just so obsessed/in love with me lol.

It is a legit question - Would they prefer images instead and is that easier (means more work for us but if they prefer it, it's ok)? That is the single question asked there and you aren't on the judging panel... so your reply didn't add anything except to show your obsession with me xD

I think GP's point was that the entries need to be concise, no matter how your entry is made.  Those judging need to watch/view the entire entry to be fair to all contestants, unless there is a timestamp or link to the specific part that best showcases your build.  You need be considerate and understand that they are not just taking the time necessary to view your entry, they need to review all of the entries that are turned in and there are only so many hours they can devote to this.  Just use common sense, display common courtesy, and stay within the guidelines for video length and number of images allowed and you'll be fine.

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This is my PGM entry for this week's crunch. Just realized my settings didn't paste properly lol. Fixed now :)

[/Script/ShooterGame.ShooterGameMode]
PGMapName=ProcdeuralARK20170921134624
PGTerrainPropertiesString=MapSeed=1492;LandscapeRadius=1.0;Water Frequency=5.69;Mountains Frequency=8.33;Mountains Slope=1.71;MountainsHeight=3.35;Turbulence Power=0.0122;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.035;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.65;ErosionStrength=0.4;OceanFloorLevel=-1.0;SnowBiomeSize=0.401196;RWBiomeSize=0.190946;MountainBiomeStart=-0.59134;MountainsTreeDensity=0.02;JungleBiomeStart=-0.633609;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.39;MountainGrassDensity=0.075;SnowMountainGrassDensity=0.22;UnderwaterObjectsDensity=0.8;SnowMountainsTreeDensity=0.035;TreeDensity=0.0025;JungleTreeDensity=0.365;RedWoodTreeDensity=0.12;SnowTreeDensity=.9;RedwoodGrassDensity=0.38;ShoreTreeDensity=0.0425;SnowShoreTreeDensity=0.017;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.67;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.5f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
 

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87RRtz4.png

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  • Administrator

If you want to include pictures to accompany your video entries, that is allowed, you're not limited to either, just that if you're using a video please be considerate of how long the videos are :)

49 minutes ago, EXFIB0 said:

I just wanted to ask about the prizes since I last received some at August 8th. And I am waiting on 100$ form community crunch 100 (August 12th). I won 100$ from community crunch 99 (August 5th) and 50$ from community crunch 95 (June 10th) but only received 100$ on August 8th.  @Jat @Jen

My records indicate that you were given the prize for the June 10th Crunch prior to August 10th. I'll send you an email and we can double check, the next batch of payments should go out soon and it'll include Crunches 100-103 (so Aug 12th and beyond). 

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Hello ! There my work for this week ARKitect contest and PGM too: 

Spark Invaders (Playable !)

https://imgur.com/a/jpVRu

WmXca2q.jpg

You can control the Drone with "Forcetame" and riding it :)shqBvqY.jpg

You can shoot at the enemyNzmckO9.jpg

You can hide behind the barricadeTs15u0l.jpg

But beware like in the real game, the barricades can be destroyed0bpuV0L.jpg

Like thiscquVQDr.jpgYou can be shoot obviously ^^

qTzP0mU.jpgand you can destroy the enemy drone too

Gf4PDUf.jpgThe railings prevent the drone from going elsewhere. and the you can choose the difficulty by spawning drone from level 1 (1 shot) to 300 (MANY shot)

cEhJF45.jpg

 

And for the PGM : 

Arkipel , a great map for aquatic battle  ! 

With this crescent moon form and a little island in the center.

Quote

PGMapName=Arkipel
PGTerrainPropertiesString=MapSeed=999;LandscapeRadius=1.0;Water Frequency=3.0;Mountains Frequency=14.0;Mountains Slope=2;MountainsHeight=1;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.075;MountainBiomeStart=-0.55;MountainsTreeDensity=0.01;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.5f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
PGLastPreset=0
PGFavorites=INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;
PGLastUsedSettings_v2=MapSeed=999;LandscapeRadius=1.0;Water Frequency=3.0;Mountains Frequency=14.0;Mountains Slope=2;MountainsHeight=1;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.075;MountainBiomeStart=-0.55;MountainsTreeDensity=0.01;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.5f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

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My PGM Submission:

PGMapName=ProcdeuralARK20170922101007
PGTerrainPropertiesString=MapSeed=210;LandscapeRadius=1.0;Water Frequency=5.486876;Mountains Frequency=15.961546;Mountains Slope=2.399481;MountainsHeight=1.097475;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.520072;RWBiomeSize=0.026648;MountainBiomeStart=-0.599654;MountainsTreeDensity=0.01;JungleBiomeStart=-0.731475;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
PGLastPreset=0

SCYXhhb.pngHTwGKyM.pngzRxL9LA.pnghKtQgtb.pnggshutXb.pngImTKC0t.png

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