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Community Crunch Contests: ARKitect, ARKVideo, NVIDIA ANSEL,& PGM CONTESTS!


Jatheish

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Hello, Survivors!

Each week we run community contests for all players (all platforms included where possible) where you can win lots of cash prizes! Below is the different type of contests that take place. Try your hand and share some of your creations with us today!

ARK NVIDIA Ansel Photography Contest!

This weekly screenshot competition asks players to take in-game photographs from either ARK: Survival Evolved or our new desert themed expansion pack ARK: Scorched Earth using NVIDIA Ansel, and meet the category requirements listed below.

Winners will be announced during ARK’s regular “Community Crunch” blog post. Each winner (3) will receive $100 each and each runner up will receive $50. Want to enter? ARK-Ansel screenshot entries should be e-mailed to anselcontest@studiowildcard.com

If you need a place to upload a file for the contest, make use of Wetransfer which will allow up to 2gb for free!

Please note: Ansel submissions are limited to a total of 15 per person!

Three Categories

  • Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.
  • Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution,  in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Check out your 360 Stereo results on your HMD or on your Android Phone with NVIDIA VR Viewer 
  • Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!

When entering the contest please name your entries and make sure that they include:

  • Name
  • Image Title
  • Category

An example would be:

Wildcard Jat - Evolution Event - Super Resolution

Ansel is a revolutionary new way to capture in-game shots.  Compose a shot from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features in the Ansel Technology page and the NVIDIA blog.

How to run NVIDIA Ansel

First of all, you'll want to make sure you're running the latest Nvidia Geforce Drivers - so head over to http://www.geforce.com/ and get downloading!

Once setup and ready to go, right click ARK: Survival Evolved in your steam library and you'll see the option to Launch ARK with NVIDIA Ansel

8C629BA8DBBC054368ECA4F20133A2EDA5A7A60B

Select this and head into a single player game, regardless of the map or the mod. Once you're in game, you can immediately press ALT + F2 to get into Ansel Photography mode and start taking snaps.

D024619D0568993D07B51F5E7D4120263CB0AB0B

or you can type in the following command in the console:

cheat enablespectator

Once that is enabled, hit your DELETE key and it'll open the Depth of Field Options menu where you can play around with the games DOF.

26D4DE2C7AEADC7E3857AC8213C10D9E97EA1C0F

Then hit ALT+F2 and take some awesome Ansel photography!

Here's a little tip from Jesse:

Quote

You can also type "enablespectator true" in the console to fly around before you take your shot, and hit the "Home" key to level your camera if you want to keep people from feeling sick on a 360 stereo VR screenshot. 

Procedurally Generated Maps!

large.PGM_3_1080p.png

Welcome to the newest contest in our Community Crunch, PGMs! Players will be able to show off their creations for a chance to win a 100$ Steam Gift card or $50 cash for runners-up, plus get their map featured in the next set of Official Extinction server maps! That's right, your map could be featured as an Official Server for a one month period!

Please include the following in your entry post:

  • Map Name:
  • Media (Videos, Screenshots, etc):
  • PGM Settings:

Media content of your procedurally generated map can include videos, screenshots, and live stream vods - anything you want in which we'll be able to visually see how your map looks. You can even get players on it and have them build or battle out a PvP game to show what it's capable of! 

The PGM settings used to create the map can be found your game.ini - That's most likely in:

Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini

or

\Saved\Config\Windows or WindowsServer or LinuxServer etc)\Game.ini

[/Script/ShooterGame.ShooterGameMode]
PGMapName= ...
PGTerrainPropertiesString= ...

For extra details about PGM, check out this thread here:

And of course, if you are using a special modded Procedural ARK Generator, let us know and share it with us!

ARKitect!

This is an award ($200 prize for first and $100 for any runners up) given to Survivors to celebrate the amazing structures you build. These bases are judge based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! At the end of each week, the winners and runner-ups will be featured in our #ARKitect section of the Community Crunch and will be awarded cash prizes! 

Note: We've had a lot of requests regarding the use of mods - go for it! We'd love to see how mods have influenced your bases

ARKVideo!

This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Winning this content will net you a $200 prize for first and $100 for any runners up. Just a general reminder that they should remain safe for work, think of the children! Send us in your videos and we cannot wait to watch them! We're really interested in seeing the latest video creations you guys have put together - so show us something fresh!

Uploading the images

Please upload the images to the gallery section of our New Community Hub - you can create your own album and directly link us to that or attach it to your post! Please remember to post your entry to this thread specifically! If you're not able to upload directly to the gallery, don't sweat as imgur will work fine too!

http://survivetheark.com/index.php?/gallery/

Looking forward to seeing the entries!

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Well, UTC and I may have twisted the building mechanics to a new limit.  I submit to you: The Inverted Outhouse!  This is my submission for ARKVideo.  UTC and I had a great time messing with different building mechanics and built an entire boathouse with upside down parts.  That lead us to possibly the most important question that has been asked in ARK.. can you poop upside down on a toilet!?  Alright, not the most important question, but we thought it was a fun idea!

Hope you like it! (Feel free to jump to 16:08-ish for just the upside down tomfoolery!)

 

 

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#ARKitect I was asked by WildCard to build this friendly PvP Base build for peopleto play on at Gamescon and Pax West 2017. Thank you very much to WildCard for letting me build this for you, and I hope you enjoyed playing on this map at your booth. :Jerblove:

#ARKVideo This Video was made for my new season of Modded Ark. A few of my patreons wanted to do a story video for the season, so this features some of my patreons acting out the story we came up with for our season. :Jerbhi:

 

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I hope you guys can spend the 71 mins to view this for judging, I think you'll find it worth the time, each "sector" is made rather unique, and is its own experience and theme.
I decided to turn it into a movie since ARK has around 112 creatures?

I will submit this to both categories for the reason below.

If you can't view the full 71 mins, I have included a set of courtesy images (They only cover about 18%, so you lose the "experience and intended design")

ARKitect Submission:

Future Tek Zoo & Aquarium 
There are quite a few new concepts here that I don't believe have been shown, and some very futuristic building shaping since ARK is turning more sci-fi, yay!

 

 

ARKVideo Submission:

Reason for Entry here:

I consider this an "adventure-style" tour in the form/length of a movie, so maybe ARK's first near full-length adventure movie?
It shows all creatures currently in ARK (except bosses/event & Liopleurodon/Phoenix/Bee Drones/Deathworm), with their names + a mini bio, which I think may be the first of its kind?
Also there is a brief story at the map by the entrance to compliment the concept.

I felt with that reasoning, it would be appropriate & fair to enter here as well for the first time :3

Movie - Future Tek Zoo & Aquarium - Showing all of ARK's dinos with mini bios.

 

 

82 Complimentary Images (Not a substitute, they cover a decent chunk, but not every cave/aquarium tanks, and not the mini-bios)

 

 

PGM Submission:

 

Settings:
PGTerrainPropertiesString=MapSeed=916;LandscapeRadius=1.0;Water Frequency=4.3;Mountains Frequency=12;Mountains Slope=1.99;MountainsHeight=.9;Turbulence Power=0.0125;Shore Slope=1.5;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.05;ErosionSteps=25;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.01;ErosionStrength=0.01;OceanFloorLevel=-1.0;SnowBiomeSize=0.10;RWBiomeSize=0.10;MountainBiomeStart=-0.48;MountainsTreeDensity=0.06;JungleBiomeStart=-0.535;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.2;SnowGrassDensity=0.25;MountainGrassDensity=0.007;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.03;TreeDensity=0.004;JungleTreeDensity=0.35;RedWoodTreeDensity=0.0125;SnowTreeDensity=1.25;RedwoodGrassDensity=0.035;ShoreTreeDensity=0.31;SnowShoreTreeDensity=0.04;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.035;ShorelineThickness=0.0087;MountainGeneralTreesPercent=0.15;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.35f,Y=0.35f);RWForestBiomeLocation=(X=0.55f,Y=0.55f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

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HI , this week i post a PGM submission :) 

I will try to post a Arkitekt too if i have the time

Tree islands : 

20170916015646_1.thumb.jpg.a077d447fffe5bb63a3f804b85b06721.jpg20170916014947_1.thumb.jpg.375f46373b1fcda83d277d7f638c8405.jpg20170916014954_1.thumb.jpg.0cc51f38d8c571877f30a759f1ff1986.jpg20170916015319_1.thumb.jpg.8b998f149a66b125468cba1ed5b4db9a.jpg

Quote

 

[/Script/ShooterGame.ShooterGameMode]
PGMapName=ProcdeuralARK20170916011627
PGTerrainPropertiesString=MapSeed=16;LandscapeRadius=1.5;Water Frequency=1;Mountains Frequency=2;Mountains Slope=2.5;MountainsHeight=3;Turbulence Power=0.3;Shore Slope=1.0;WaterLevel=-0.7;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=1;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.6;OceanFloorLevel=-1.0;SnowBiomeSize=0.2;RWBiomeSize=0.2;MountainBiomeStart=-0.7;MountainsTreeDensity=0.01;JungleBiomeStart=-0.6;IslandBorderCurveExp=2.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.25;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.2;ShorelineThickness=0.03;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.4f,Y=0.5f);NorthRegion2Start=(X=0.4f,Y=0.0f);NorthRegion2End=(X=0.6f,Y=0.5f);NorthRegion3Start=(X=0.6f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.5f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.4f,Y=1.0f);SouthRegion2Start=(X=0.4f,Y=0.5f);SouthRegion2End=(X=0.6f,Y=1.0f);SouthRegion3Start=(X=0.6f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.3f);EastRegion2Start=(X=0.75f,Y=0.3f);EastRegion2End=(X=1.0f,Y=0.7f);EastRegion3Start=(X=0.75f,Y=0.7f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.4f);WestRegion2Start=(X=0.0f,Y=0.4f);WestRegion2End=(X=0.25f,Y=0.7f);WestRegion3Start=(X=0.0f,Y=0.7f);WestRegion3End=(X=0.25f,Y=1.0f)
PGLastPreset=-1
PGFavorites=INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;INUTILISÉS;
PGLastUsedSettings_v2=MapSeed=16;LandscapeRadius=1.5;Water Frequency=1;Mountains Frequency=2;Mountains Slope=2.5;MountainsHeight=3;Turbulence Power=0.3;Shore Slope=1.0;WaterLevel=-0.7;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=1;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.6;OceanFloorLevel=-1.0;SnowBiomeSize=0.2;RWBiomeSize=0.2;MountainBiomeStart=-0.7;MountainsTreeDensity=0.01;JungleBiomeStart=-0.6;IslandBorderCurveExp=2.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.25;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.2;ShorelineThickness=0.03;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.4f,Y=0.5f);NorthRegion2Start=(X=0.4f,Y=0.0f);NorthRegion2End=(X=0.6f,Y=0.5f);NorthRegion3Start=(X=0.6f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.5f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.4f,Y=1.0f);SouthRegion2Start=(X=0.4f,Y=0.5f);SouthRegion2End=(X=0.6f,Y=1.0f);SouthRegion3Start=(X=0.6f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.3f);EastRegion2Start=(X=0.75f,Y=0.3f);EastRegion2End=(X=1.0f,Y=0.7f);EastRegion3Start=(X=0.75f,Y=0.7f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.4f);WestRegion2Start=(X=0.0f,Y=0.4f);WestRegion2End=(X=0.25f,Y=0.7f);WestRegion3Start=(X=0.0f,Y=0.7f);WestRegion3End=(X=0.25f,Y=1.0f)
PerLevelStatsMultiplier_DinoTamed[0]=0.200000
PerLevelStatsMultiplier_DinoTamed[1]=1.000000
PerLevelStatsMultiplier_DinoTamed[2]=1.000000
PerLevelStatsMultiplier_DinoTamed[3]=1.000000
PerLevelStatsMultiplier_DinoTamed[4]=1.000000
PerLevelStatsMultiplier_DinoTamed[5]=1.000000
PerLevelStatsMultiplier_DinoTamed[6]=1.000000
PerLevelStatsMultiplier_DinoTamed[7]=1.000000
PerLevelStatsMultiplier_DinoTamed[8]=0.170000
PerLevelStatsMultiplier_DinoTamed[9]=1.000000
PerLevelStatsMultiplier_DinoTamed[10]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[0]=0.140000
PerLevelStatsMultiplier_DinoTamed_Add[1]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[2]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[3]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[4]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[5]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[6]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[7]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[8]=0.140000
PerLevelStatsMultiplier_DinoTamed_Add[9]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[10]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[0]=0.440000
PerLevelStatsMultiplier_DinoTamed_Affinity[1]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[2]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[3]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[4]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[5]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[6]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[7]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[8]=0.440000
PerLevelStatsMultiplier_DinoTamed_Affinity[9]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[10]=1.000000
PerLevelStatsMultiplier_DinoWild[0]=1.000000
PerLevelStatsMultiplier_DinoWild[1]=1.000000
PerLevelStatsMultiplier_DinoWild[2]=1.000000
PerLevelStatsMultiplier_DinoWild[3]=1.000000
PerLevelStatsMultiplier_DinoWild[4]=1.000000
PerLevelStatsMultiplier_DinoWild[5]=1.000000
PerLevelStatsMultiplier_DinoWild[6]=1.000000
PerLevelStatsMultiplier_DinoWild[7]=1.000000
PerLevelStatsMultiplier_DinoWild[8]=1.000000
PerLevelStatsMultiplier_DinoWild[9]=1.000000
PerLevelStatsMultiplier_DinoWild[10]=1.000000
PerLevelStatsMultiplier_Player[0]=1.000000
PerLevelStatsMultiplier_Player[1]=1.000000
PerLevelStatsMultiplier_Player[2]=1.000000
PerLevelStatsMultiplier_Player[3]=1.000000
PerLevelStatsMultiplier_Player[4]=1.000000
PerLevelStatsMultiplier_Player[5]=1.000000
PerLevelStatsMultiplier_Player[6]=1.000000
PerLevelStatsMultiplier_Player[7]=1.000000
PerLevelStatsMultiplier_Player[8]=1.000000
PerLevelStatsMultiplier_Player[9]=1.000000
PerLevelStatsMultiplier_Player[10]=1.000000
GlobalSpoilingTimeMultiplier=0.000000
GlobalItemDecompositionTimeMultiplier=0.000000
GlobalCorpseDecompositionTimeMultiplier=0.000000
PvPZoneStructureDamageMultiplier=6.000000
StructureDamageRepairCooldown=180.000000
IncreasePvPRespawnIntervalCheckPeriod=300.000000
IncreasePvPRespawnIntervalMultiplier=2.000000
IncreasePvPRespawnIntervalBaseAmount=60.000000
ResourceNoReplenishRadiusPlayers=1.000000
ResourceNoReplenishRadiusStructures=1.000000
CropGrowthSpeedMultiplier=1.000000
LayEggIntervalMultiplier=1.000000
PoopIntervalMultiplier=1.000000
CropDecaySpeedMultiplier=1.000000
MatingIntervalMultiplier=1.000000
EggHatchSpeedMultiplier=1.000000
BabyMatureSpeedMultiplier=1.000000
BabyFoodConsumptionSpeedMultiplier=1.000000
DinoTurretDamageMultiplier=1.000000
DinoHarvestingDamageMultiplier=3.200000
PlayerHarvestingDamageMultiplier=1.000000
CustomRecipeEffectivenessMultiplier=1.000000
CustomRecipeSkillMultiplier=1.000000
AutoPvEStartTimeSeconds=0.000000
AutoPvEStopTimeSeconds=0.000000
BabyImprintingStatScaleMultiplier=1.000000
BabyCuddleIntervalMultiplier=1.000000
BabyCuddleGracePeriodMultiplier=1.000000
BabyCuddleLoseImprintQualitySpeedMultiplier=1.000000
KillXPMultiplier=1.000000
HarvestXPMultiplier=1.000000
CraftXPMultiplier=1.000000
GenericXPMultiplier=1.000000
SpecialXPMultiplier=1.000000
bIncreasePvPRespawnInterval=True
bAutoPvETimer=False
bAutoPvEUseSystemTime=False
bDisableFriendlyFire=False
bFlyerPlatformAllowUnalignedDinoBasing=False
bDisableLootCrates=False
bAllowCustomRecipes=True
bPassiveDefensesDamageRiderlessDinos=False
bPvEAllowTribeWar=True
bPvEAllowTribeWarCancel=False
MaxDifficulty=False
bUseSingleplayerSettings=True
bUseCorpseLocator=True
bDisableStructurePlacementCollision=False
OverrideMaxExperiencePointsPlayer=0
OverrideMaxExperiencePointsDino=0
MaxNumberOfPlayersInTribe=0
FuelConsumptionIntervalMultiplier=1.000000
bAllowPlatformSaddleMultiFloors=False
bAllowUnlimitedRespecs=False
bDisableDinoRiding=False
bDisableDinoTaming=False
SupplyCrateLootQualityMultiplier=1.000000
FishingLootQualityMultiplier=1.000000
CraftingSkillBonusMultiplier=1.000000

[ShooterGameMode_TEMPOverrides]
MaxNumberOfPlayersInTribe=0
OverrideMaxExperiencePointsDino=0
OverrideMaxExperiencePointsPlayer=0
bDisableStructurePlacementCollision=False
bDisableDinoTaming=False
bUseCorpseLocator=True
bAllowPlatformSaddleMultiFloors=False
bUseSingleplayerSettings=True
MaxDifficulty=False
bDisableDinoRiding=False
bAllowUnlimitedRespecs=False
bPvEAllowTribeWarCancel=False
bPvEAllowTribeWar=True
bPassiveDefensesDamageRiderlessDinos=False
bAllowCustomRecipes=True
bDisableLootCrates=False
bFlyerPlatformAllowUnalignedDinoBasing=False
bDisableFriendlyFire=False
bAutoPvEUseSystemTime=False
bAutoPvETimer=False
bIncreasePvPRespawnInterval=True
FuelConsumptionIntervalMultiplier=1.000000
CraftingSkillBonusMultiplier=1.000000
FishingLootQualityMultiplier=1.000000
SupplyCrateLootQualityMultiplier=1.000000
BabyImprintingStatScaleMultiplier=1.000000
SpecialXPMultiplier=1.000000
GenericXPMultiplier=1.000000
HarvestXPMultiplier=1.000000
CraftXPMultiplier=1.000000
KillXPMultiplier=1.000000
BabyCuddleLoseImprintQualitySpeedMultiplier=1.000000
BabyCuddleIntervalMultiplier=1.000000
BabyCuddleGracePeriodMultiplier=1.000000
AutoPvEStopTimeSeconds=0.000000
AutoPvEStartTimeSeconds=0.000000
CustomRecipeSkillMultiplier=1.000000
CustomRecipeEffectivenessMultiplier=1.000000
PlayerHarvestingDamageMultiplier=1.000000
DinoHarvestingDamageMultiplier=3.200000
DinoTurretDamageMultiplier=1.000000
BabyFoodConsumptionSpeedMultiplier=1.000000
BabyMatureSpeedMultiplier=1.000000
EggHatchSpeedMultiplier=1.000000
MatingIntervalMultiplier=1.000000
CropDecaySpeedMultiplier=1.000000
PoopIntervalMultiplier=1.000000
LayEggIntervalMultiplier=1.000000
CropGrowthSpeedMultiplier=1.000000
ResourceNoReplenishRadiusStructures=1.000000
ResourceNoReplenishRadiusPlayers=1.000000
IncreasePvPRespawnIntervalBaseAmount=60.000000
IncreasePvPRespawnIntervalMultiplier=2.000000
IncreasePvPRespawnIntervalCheckPeriod=300.000000
StructureDamageRepairCooldown=180.000000
PvPZoneStructureDamageMultiplier=6.000000
GlobalCorpseDecompositionTimeMultiplier=0.000000
GlobalItemDecompositionTimeMultiplier=0.000000
GlobalSpoilingTimeMultiplier=0.000000
PerLevelStatsMultiplier_Player[10]=1.000000
PerLevelStatsMultiplier_Player[9]=1.000000
PerLevelStatsMultiplier_Player[8]=1.000000
PerLevelStatsMultiplier_Player[7]=1.000000
PerLevelStatsMultiplier_Player[6]=1.000000
PerLevelStatsMultiplier_Player[5]=1.000000
PerLevelStatsMultiplier_Player[4]=1.000000
PerLevelStatsMultiplier_Player[3]=1.000000
PerLevelStatsMultiplier_Player[2]=1.000000
PerLevelStatsMultiplier_Player[1]=1.000000
PerLevelStatsMultiplier_Player[0]=1.000000
PerLevelStatsMultiplier_DinoWild[10]=1.000000
PerLevelStatsMultiplier_DinoWild[9]=1.000000
PerLevelStatsMultiplier_DinoWild[8]=1.000000
PerLevelStatsMultiplier_DinoWild[7]=1.000000
PerLevelStatsMultiplier_DinoWild[6]=1.000000
PerLevelStatsMultiplier_DinoWild[5]=1.000000
PerLevelStatsMultiplier_DinoWild[4]=1.000000
PerLevelStatsMultiplier_DinoWild[3]=1.000000
PerLevelStatsMultiplier_DinoWild[2]=1.000000
PerLevelStatsMultiplier_DinoWild[1]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[4]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[6]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[3]=1.000000
PerLevelStatsMultiplier_DinoWild[0]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[9]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[10]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[8]=0.440000
PerLevelStatsMultiplier_DinoTamed_Affinity[7]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[5]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[2]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[1]=1.000000
PerLevelStatsMultiplier_DinoTamed_Affinity[0]=0.440000
PerLevelStatsMultiplier_DinoTamed_Add[10]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[9]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[8]=0.140000
PerLevelStatsMultiplier_DinoTamed_Add[7]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[6]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[5]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[4]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[3]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[2]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[1]=1.000000
PerLevelStatsMultiplier_DinoTamed_Add[0]=0.140000
PerLevelStatsMultiplier_DinoTamed[7]=1.000000
PerLevelStatsMultiplier_DinoTamed[5]=1.000000
PerLevelStatsMultiplier_DinoTamed[3]=1.000000
PerLevelStatsMultiplier_DinoTamed[10]=1.000000
PerLevelStatsMultiplier_DinoTamed[6]=1.000000
PerLevelStatsMultiplier_DinoTamed[9]=1.000000
PerLevelStatsMultiplier_DinoTamed[4]=1.000000
PerLevelStatsMultiplier_DinoTamed[8]=0.170000
PerLevelStatsMultiplier_DinoTamed[2]=1.000000
PerLevelStatsMultiplier_DinoTamed[1]=1.000000
PerLevelStatsMultiplier_DinoTamed[0]=0.200000

 

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