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Chris
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I just don't like the app. It's boring and lifeless.

I can only read threads from devs about additions and fixes yada yada but I want to read it all from the salty opinions to the sweet new suggestions. 

I've come to love all ark everything even the previous little dios attacks that plague PvP servers. 

 

I'm just going to stick with the website for now. 

 

 

 

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  • 2 weeks later...
On 6/25/2016 at 7:28 AM, Tom said:

Hi survivors,

With version 243.0 the devs implemented the new feature to receive web notifications. It is already implemented here in the forum, but can also be used for private servers. In this tutorial I will show you how to do it.

1) Prepare game server for notifications

  • Make sure you add "-webalarm" to the command line of your start script. If you are running a hosted server with g-portal, nitrado etc. you have to wait until they implement the feature
  • Secondly, you have to create the AlarmPostCredentials.txt file in the /ShooterGame/Saved/ folder

2) Security key and listening script

  • The previously mentioned text file must contain two lines
  • First line has a security key which is optional to use in the listening script, but required to have it in the text file, no matter what it looks like. It can be even "aspojasd" if you want
  • Second line specifies the URL where your listening script is stored, waiting and ready to receive the post information by your game server

Example file then would look like this:


Th4t5my53cr3tC0d3!
http://myurl.com/my_ark_script.php
  • Now you need to setup a script that is able to work with the following HTTP POST which will be send URLencoded:
  • key=Th4t5my53cr3tC0d3!&steamid=76545465465498489489&notetitle=Example%2BTitle&message=Example+Message
  • The message and title are URL encoded, so make sure to decode them in your script

3) Example script

As there is no general solution how to deal with the notifications, as you guys all have a different set up for server, database etc, i will just provide you an example script which you can use to modify it further:


<?php
if($_POST["key"] && $_POST["steamid"] && $_POST["notetitle"] && $_POST["message"]) 
 {
 $key = urldecode($_POST["key"]);
 $steamid = urldecode($_POST["steamid"]);
 $title = urldecode($_POST["notetitle"]);
 $message = urldecode($_POST["message"]);
 
 if ($key == "Th4t5my53cr3tC0d3!")
 {
 // Here you can do anything now, since the code is correct and everything else is provided, too.
 }
 else
 echo "Invalid key";
 } 
else
 echo "Invalid request";
?>

With that script you are now basically able to do nearly anything. You could think of sending your members an e-Mail or chat message in your forum. You could go even further and send them a whatsapp message or anything else, as long as you have implemented the needed API and you are able to link the user's steam ID with an email, cellphone number etc.

Enjoy :-)

Tom

 

 

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  • 4 weeks later...
  • 4 weeks later...
14 minutes ago, NACHTFALKE said:

10 sept 2017 "! (iOS Version coming very soon)"  Today 11-12-2017 no ios app :-(

I wouldn't worry too much about it. I just tried downloading it on my Android yesterday & couldn't. And from some of the comments here (didn't know this thread existed) it needs a lot of work still, even in the feedback at the Play Store people were saying they were having issues with it.

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10 hours ago, MudPuppy said:

I wouldn't worry too much about it. I just tried downloading it on my Android yesterday & couldn't. And from some of the comments here (didn't know this thread existed) it needs a lot of work still, even in the feedback at the Play Store people were saying they were having issues with it.

Idd it need  2x dam

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  • 1 month later...
2 hours ago, flamron said:

Anyone care to update us non-twitter having users?  Or fax over screenshots? 

@flamronSo I checked on Twitter, scrolled through @Chris tweets and saw one talking about it but didn’t see anything for a specific ETA for iOS. I could have overlooked it since I was leaving work but I was unsuccessful in finding anything beyond what I already knew. I replied to the tweet to chris and if I get an answer I’ll post it here. 

EDIT: I went back to November on his Twitter and found only two tweets related to iOS app. Scrolled through both tweets replies and didn’t see anything related to an ETA for iOS release. Again could have missed it. But I did look and didn’t see anything. 

Tweet1: 

Tweet2: 

 

Edited by SirPeter
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On 2/9/2018 at 10:46 PM, SirPeter said:

@flamron I got a reply. Don’t shoot the messenger if you don’t like the answer but I’ll accept it for now haha. I can only imagine how busy these guys are.

 

Classic. Post on this site, guy says check Twitter. Twitter has old info, guy updates twitter to reflect the same information that was in the old twitter tweet. 

 

@Chris - why the runaround?  Just say in this post there’s no update. C’mon man...

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On 2/10/2018 at 10:50 PM, flamron said:

Classic. Post on this site, guy says check Twitter. Twitter has old info, guy updates twitter to reflect the same information that was in the old twitter tweet. 

 

@Chris - why the runaround?  Just say in this post there’s no update. C’mon man...

You know I get both sides of it. @flamron I would love to have one centralized location for information and to me it would be easier for people to find for themselves rather than asking constantly. Also for Twitter they are just going to have to Tweet a link to the forum which will hopefully increase views and people joining as well as growing the community making the experience better for everyone? Just my thoughts on the matter. But I accept they are doing what they do for their own reasons and for all I know it is better than what I know or at the very least it is what works for them? It is what it is and if I get hung up on it, it'll drive me crazy so I just accept they will do what they will do and I'll just have to play along or start my own company, design, develop, complete, sell my own game and then I can do things how I want to do it haha.

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