Jump to content

Too many tamed creatures on this ark?


Izzyd

Recommended Posts

15 minutes ago, Stephania said:

The point is if they raise the cap to 10k limit will be reached in few months.
Raising the cap or add more servers only bring a short time relief but the cap will be reached anyways.

- 50 dinos limit per player, 15 players limit per tribe, 3 tribes limit per alliance.
- Make platform saddles' and rafts' increased limit count with structures only affect tribe/personal limit and not count toward the server cap (why the raptor it isnt a thing yet?)

These simple changes will make a better game in the long run, imo. Both for PvE and PvP.

Link to comment
Share on other sites

  • Replies 52
  • Created
  • Last Reply
21 minutes ago, DarthaNyan said:

- 50 dinos limit per player, 15 players limit per tribe, 3 tribes limit per alliance.
- Make platform saddles' and rafts' increased limit count with structures only affect tribe/personal limit and not the server cap (why the raptor it isnt a thing yet?)

These simple changes will make a better game in the long run, imo. Both for PvE and PvP.

To your idea be possible they need to modify the boss status to make it to be killed by a player who owns only 50 tamed animals.

With the current boss status your idea is just make the game impossible to solo players.

-Talking only about PvE.

Link to comment
Share on other sites

19 minutes ago, Stephania said:

To your idea be possible they need to modify the boss status to make it to be killed by a player who owns only 50 tamed animals.

With the current boss status your idea is just make the game impossible to solo players.

-Talking only about PvE.

solo players on official servers should find themselves a tribe or ally with one if they want to do boss fighting, imo, or make it work with minimum amount of dinos (50) - mutation stacking is out of question but breeding and imprinting is possible at a limited rate. Otherwise they should just play single player or unofficial with that limit adjusted.

Link to comment
Share on other sites

9 minutes ago, DarthaNyan said:

solo players on official servers should find themselves a tribe or ally with one if they want to do boss fighting, imo, or make it work with minimum amount of dinos (50) - mutation stacking is out of question but breeding and imprinting is possible at a limited rate. Otherwise they should just play single player or unofficial with that limit adjusted.

Most of players who i meet in to the game (pVE) is solo and not want tribe.
Your idea are not welcome.

Link to comment
Share on other sites

12 minutes ago, Stephania said:

Most of player who i meet in to the game (pVE) is solo and not want tribe.

And how is that a good in an online game? Socializing should be promoted or soloing should be discouraged, because root of all PvE problems is "most of player on PvE is solo and not want a tribe" with a full 500 dinos tribe limit, imo. Asking for solo players to be able to do all the bosses is like asking for solo players to be able to do raids in any other mmorpg.

12 minutes ago, Stephania said:

Your idea are not welcome.

Every person is entitled to have their own opinion.

Link to comment
Share on other sites

3 minutes ago, DarthaNyan said:

because all of PvE problems stem from "most of player on PvE is solo and not want a tribe" with a full 500 dinos tribe limit, imo.

Most of PvE problem is due to big tribes who hoard a lot of animals to sell for rl cash.

 

6 minutes ago, DarthaNyan said:

 

Every person is entitled to have their own opinion.

I respect your opinion but not agree.

Link to comment
Share on other sites

25 minutes ago, DarthaNyan said:

Correction: "Big tribes who abuse tribe limit". Addressing it at the root of the problem is the way to fix it. Anything else will be just a bandaid solution or wont work at all.

Some ideas how fix the server cap issue. (Without destroy solo player gameplay)

Reward to tribes or players by maintaining few tamed animals and penalty to tribes or players by maintaining a lot of tamed animals.

Tribes or players who owns less than 25% of the personal cap (125) get bonus of 2x tame, gathering and breeding.

Tribes or players who owns between 25% and 50% of the personal cap (125-250) get no bonus. 

Tribes or players who owns more than 50% of the personal cap (250) get penalty of -0,5x tame, gathering and breeding and not enjoy 2x events.

-----------------------------------------------------------------------------------------------------

Tribes or players who owns less than 25% of the personal cap (125) get -30% of tamed animals food consuption.

Tribes or players who owns between 25% and 50% of the personal cap (125-250) get normal food consuption.

Tribes or players who owns more than 50% of the personal cap (250) get +30% of tamed animals food consuption.

-----------------------------------------------------------------------------------------------------

Tribes or players who owns less than 25% of the personal cap (125) get +10% of exp.

Tribes or players who owns between 25% and 50% of the personal cap (125-250) get normal exp.

Tribes or players who owns more than 50% of the personal cap (250) get -10% of exp and not enjoy 2x events..

Other modifications
-Offline raid protection only affect structures.( animals still get damage while offline)
 

Link to comment
Share on other sites

8 minutes ago, Stephania said:

Some ideas how fix the server cap issue. (Without destroy solo player gameplay)

Reward to tribes or players by maintaining few tamed animals and penalty to tribes or players by maintaining a lot of tamed animals.

Tribes or players who owns less than 25% of the personal cap (125) get bonus of 2x tame, gathering and breeding.

Tribes or players who owns between 25% and 50% of the personal cap (125-250) get no bonus. 

Tribes or players who owns more than 50% of the personal cap (250) get penalty of -0,5x tame, gathering and breeding and not enjoy 2x events.

-----------------------------------------------------------------------------------------------------

Tribes or players who owns less than 25% of the personal cap (125) get -30% of tamed animals food consuption.

Tribes or players who owns between 25% and 50% of the personal cap (125-250) get normal food consuption.

Tribes or players who owns more than 50% of the personal cap (250) get +30% of tamed animals food consuption.

-----------------------------------------------------------------------------------------------------

Tribes or players who owns less than 25% of the personal cap (125) get +10% of exp.

Tribes or players who owns between 25% and 50% of the personal cap (125-250) get normal exp.

Tribes or players who owns more than 50% of the personal cap (250) get -10% of exp and not enjoy 2x events..

Other modifications
-Offline raid protection only affect structures.( animals still get damage while offline)
 

This will do nothing for the limit and will be abused to hell making the problem even more apparent. Storage tribes, breeding tribes, taming tribes...

As i said anything but addressing root cause is a bandaid.

Link to comment
Share on other sites

Please make the cap per PLAYER (account) so only people who have too many dinos are impacted...

From tribes, the cap will depend on the number of players (accounts) in the tribe. You guys are coming out with  complex solutions  while this is simple fix and impossible to abuse. Number of dinosaurs per account per server.  Tribe cap is limit by what lefts in the players caps.

Sick of this, fix it. I see people moving around armies of REX and I am being hit with a server cap while I only have 2 dinosaurs....

Link to comment
Share on other sites

On 8/22/2017 at 7:35 AM, ShadowAngel said:

Kill kibble system = No more kibble farms = no more dino cap.

Naah...kibble is supposed to represent a great benefit in taming for a great cost (it helps a lot but it's supposed to be hard to get)

Maybe they could increase egg drop rates...or *cough* allow oviraptor to auto-gather tamed eggs *cough*

Link to comment
Share on other sites

On 2017. 08. 22. at 6:02 PM, lordvoIdemort said:

They already tried fixing this by putting a tribe tame limit of 500 per tribe. Back then some tribes had 2000+ dinos and wouldnt kill any for the new players. Now that theres tribe limit there's lesser dinos per tribe but more people are joining ark everyday and theres new tribes everyday. They already added sheep to replace mutton and some tribes like mine only have 3 females of each kibble dino and we still have less than 400 tames.

I think what they should do is either increase the tamed dino limit per server or incorporate age in dinos so they can die off naturally.

I dont want to sound rude but you would want breeded / color mutant dinos to die like that?(aging)  

Have you ever brought up a giga/tuso/quetz for some examples with imprint?

According to this idea of yours, you havent.

Link to comment
Share on other sites

On 11/26/2017 at 8:26 AM, Stephania said:

The point is if they raise the cap to 10k limit will be reached in few months.
Raising the cap or add more servers only bring a short time relief but the cap will be reached anyways.

the cap has nothing to do with land size and everything to do with processor power.  

Link to comment
Share on other sites

On 8/22/2017 at 5:35 AM, ShadowAngel said:

Kill kibble system = No more kibble farms = no more dino cap.

That is a band-aid fix at best. If they do not fill the cap with egg layers then they are free to add more of other dinos. The tame cap is what limits tribes from acquiring more dinos. If you do not reduce the tribe tame limit right along a kibble system kill then the problem has not changed one bit. 

If players do not need kibble dinos they will just feel the relief and ability to tame breed more other types of dinos.

The problem is NOT with the players. Taming and breeding is the game. That is our job and what is expected of players to do. Providing us with enough "space" to do that is the developers. they have not done their part. The player to server ratio is the problem.  

I layed out the numbers here in another post of the same topic.... https://survivetheark.com/index.php?/forums/topic/266870-server-dino-cap-discussion/&page=7&tab=comments#comment-1570541

Quote

The problem is NOT with the players. People are taming and breeding. THAT is the game. You SHOULD do that.

The problem IS with WC selling more tickets than they have seats to the show that is called Ark. WC is the only "person" responsible for the majority of current servers getting dino capped. The sold X number copy of games and did not create enough servers to support that population.

Solution? There is only one....make more severs. dino cap is 5500 (as I understand it) so only 11 tribes (at 500 dinos per tribe) can be maintained per server. 500x11=5500.  So they need to make 1 server per every 11 tribes. Or some semblance of that. Right now we are at about 50-150 tribes per server. My guess is the average is 100 tribes on any given server. Of course they are all going to dino cap. ...or you could argue about how there are 1 man tribes and 20 man tribes.....happy medium of about 100 dinos per player is in an area of resonable....maybe. So 1 server per 55 players. ...or SOMETHING yeesh..... 

 

Link to comment
Share on other sites

I dont find cool to have limits on a sandbox game but if people abuses the system to get the game in a unbearable state lets  put the limit on per player/account, not fair to have someone building half of the map and getting half of the server limit on tames. I find 50 too few, you cant farm, breed or boss fight  with only it. maybe 150-250 will fit it better. PVE servers populations hardly reaches 35/70 and all those having 250 tames each (there isnt enough space to buid for all this people in only one PVE map). Even when we have tribes that uses others servers as giant pens we could have use for cluster wise limit for tames too if needed(larger).

Cant think about limits on PVP servers as they are self regulated. No one would play on a server that is laggy due to large amount of tames and the other ones war should do the population control.

Link to comment
Share on other sites

I can't speak for PVE, but for PVP servers the tame cap should not be an issue. The tame cap creates conflict.  If you have a problem with your neighbor hoarding 300 tames then you have the choice to do something about it.  No need to involve the devs to invoke more restrictions or rework the kibble system.   On that note however, it would seem fair for new tribes to have at least a minimum set amount of tames in spite of tame cap.  If someone wants to create 20 alt tribes then good luck to them on that.

Link to comment
Share on other sites

This is a serious problem now.

Many tribes collect and tame the unused dinosaurs. for example 60giga or +-60ptera (for why? in pve) But...These are not the problem, It's your hobby.

The problem is that the hobby is that other people will not be able to enjoy the content.(for sever capped dino)

One of the ways,  change limited dino tribe for account player.Then, many tribes will welcome new players than dinosaurs.

Then a lot of tribes will not collect unused dinosaurs.

 

Link to comment
Share on other sites

Its not our job to figure out how to balance the tribe ownership dynamics to fix the taming cap, Ark is already official.  WC should release more servers because they said they will release servers.

New people bought the game and they are entitled to the same enjoyment and fun we experienced when the taming cap was barely being hit.  

You buy the game, you should enjoy it.  No torment.  Thats the most basic of all.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...