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Community Crunch Contests: ARKitect, ARKVideo, NVIDIA ANSEL,& PGM CONTESTS!


Jatheish

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Hello, Survivors!

Each week we run community contests for all players (all platforms included where possible) where you can win lots of cash prizes! Below is the different type of contests that take place. Try your hand and share some of your creations with us today!

ARK NVIDIA Ansel Photography Contest!

This weekly screenshot competition asks players to take in-game photographs from either ARK: Survival Evolved or our new desert themed expansion pack ARK: Scorched Earth using NVIDIA Ansel, and meet the category requirements listed below.

Winners will be announced during ARK’s regular “Community Crunch” blog post. Each winner (3) will receive $100 each and each runner up will receive $50. Want to enter? ARK-Ansel screenshot entries should be e-mailed to anselcontest@studiowildcard.com

If you need a place to upload a file for the contest, make use of Wetransfer which will allow up to 2gb for free!

Please note: Ansel submissions are limited to a total of 15 per person!

Three Categories

  • Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.
  • Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution,  in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Check out your 360 Stereo results on your HMD or on your Android Phone with NVIDIA VR Viewer 
  • Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!

When entering the contest please name your entries and make sure that they include:

  • Name
  • Image Title
  • Category

An example would be:

Wildcard Jat - Evolution Event - Super Resolution

Ansel is a revolutionary new way to capture in-game shots.  Compose a shot from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features in the Ansel Technology page and the NVIDIA blog.

How to run NVIDIA Ansel

First of all, you'll want to make sure you're running the latest Nvidia Geforce Drivers - so head over to http://www.geforce.com/ and get downloading!

Once setup and ready to go, right click ARK: Survival Evolved in your steam library and you'll see the option to Launch ARK with NVIDIA Ansel

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Select this and head into a single player game, regardless of the map or the mod. Once you're in game, you can immediately press ALT + F2 to get into Ansel Photography mode and start taking snaps.

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or you can type in the following command in the console:

cheat enablespectator

Once that is enabled, hit your DELETE key and it'll open the Depth of Field Options menu where you can play around with the games DOF.

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Then hit ALT+F2 and take some awesome Ansel photography!

Here's a little tip from Jesse:

Quote

You can also type "enablespectator true" in the console to fly around before you take your shot, and hit the "Home" key to level your camera if you want to keep people from feeling sick on a 360 stereo VR screenshot. 

Procedurally Generated Maps!

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Welcome to the newest contest in our Community Crunch, PGMs! Players will be able to show off their creations for a chance to win a 100$ Steam Gift card or $50 cash for runners-up, plus get their map featured in the next set of Official Extinction server maps! That's right, your map could be featured as an Official Server for a one month period!

Please include the following in your entry post:

  • Map Name:
  • Media (Videos, Screenshots, etc):
  • PGM Settings:

Media content of your procedurally generated map can include videos, screenshots, and live stream vods - anything you want in which we'll be able to visually see how your map looks. You can even get players on it and have them build or battle out a PvP game to show what it's capable of! 

The PGM settings used to create the map can be found your game.ini - That's most likely in:

Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini

or

\Saved\Config\Windows or WindowsServer or LinuxServer etc)\Game.ini

[/Script/ShooterGame.ShooterGameMode]
PGMapName= ...
PGTerrainPropertiesString= ...

For extra details about PGM, check out this thread here:

And of course, if you are using a special modded Procedural ARK Generator, let us know and share it with us!

ARKitect!

This is an award ($200 prize for first and $100 for any runners up) given to Survivors to celebrate the amazing structures you build. These bases are judge based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! At the end of each week, the winners and runner-ups will be featured in our #ARKitect section of the Community Crunch and will be awarded cash prizes! 

Note: We've had a lot of requests regarding the use of mods - go for it! We'd love to see how mods have influenced your bases

ARKVideo!

This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Winning this content will net you a $200 prize for first and $100 for any runners up. Just a general reminder that they should remain safe for work, think of the children! Send us in your videos and we cannot wait to watch them! We're really interested in seeing the latest video creations you guys have put together - so show us something fresh!

Uploading the images

Please upload the images to the gallery section of our New Community Hub - you can create your own album and directly link us to that or attach it to your post! Please remember to post your entry to this thread specifically! If you're not able to upload directly to the gallery, don't sweat as imgur will work fine too!

http://survivetheark.com/index.php?/gallery/

Looking forward to seeing the entries!

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Ansel & PGM submissions this week.

PGM Submission:

PGMapName=EastMeetsWest
PGTerrainPropertiesString=MapSeed=962;LandscapeRadius=1.0;Water Frequency=3.88;Mountains Frequency=12;Mountains Slope=1.93;MountainsHeight=.83;Turbulence Power=0.0125;Shore Slope=1.75;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.05;ErosionSteps=500;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.002;ErosionStrength=0.002;OceanFloorLevel=-1.0;SnowBiomeSize=0.13;RWBiomeSize=0.125;MountainBiomeStart=-0.49;MountainsTreeDensity=0.06;JungleBiomeStart=-0.545;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.2;SnowGrassDensity=0.25;MountainGrassDensity=0.007;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.03;TreeDensity=0.005;JungleTreeDensity=0.50;RedWoodTreeDensity=0.02;SnowTreeDensity=1.25;RedwoodGrassDensity=0.035;ShoreTreeDensity=0.32;SnowShoreTreeDensity=0.04;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.032;ShorelineThickness=0.035;MountainGeneralTreesPercent=0.15;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.35f,Y=0.35f);RWForestBiomeLocation=(X=0.65f,Y=0.65f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

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Here's my entry for the Arkitect category. It was built on a vanilla xbox server using the no clipping feature. Unfortunately it was about 2 days from completion when we had to ban a troll which caused the server to crash. I don't normally start getting footage until a build is finished, this time I got lucky & had started getting test footage.

Skyrider City v21 is a base for flyers only.
I'm now working on v22 using prim+ so will return with a completed Skyrider City in a week or two, hope you enjoy the video
 

 

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The Pilgrim-TOMB OF THE GOLEM MANCER-ARKitect

Hey this is my submission for the ARKitect contest, this is My Scorched Earth base.

I wanted to live somewhere with a history and back ground, like an ancient ruin, so I designed this base around ancient Persian cities and temples, I have also been wondering about the creation of Rock Elemental's  and I came up with the idea of an ancient Tomb that held the secrets to their creation, so the TOMB OF THE GOLEM MANCER came to be :)

I used an extensive amount of Eco decor I wanted the whole place to look vibrant and alive, as if a real community and culture were developing on the site, from the offerings lay at the feet of the Griffin, to the docks that bring trade into the site, and the Rock Golem being carved from stone. Enjoy the video :) 

 

Imgur album some extra screen shots.

http://imgur.com/a/DWg7w

 

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This is my PGM entry for the week :)

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PGMapName=ProcdeuralARK20170824071752
PGTerrainPropertiesString=MapSeed=1985;LandscapeRadius=1.0;Water Frequency=3.370845;Mountains Frequency=15.879879;Mountains Slope=1.977633;MountainsHeight=0.924615;Turbulence Power=0.013;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.03;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.7;OceanFloorLevel=-1.0;SnowBiomeSize=0.13177;RWBiomeSize=0.215932;MountainBiomeStart=-0.548077;MountainsTreeDensity=0.01;JungleBiomeStart=-0.720501;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.237;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.004;JungleTreeDensity=0.67;RedWoodTreeDensity=0.333;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.5f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

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my entry for PGM contest

full album > http://imgur.com/a/anV3Q

AXu7EUZ.jpg
PGTerrainPropertiesString=MapSeed=317;LandscapeRadius=1.0;Water Frequency=4.82921;Mountains Frequency=11.521104;Mountains Slope=1.897942;MountainsHeight=0.828603;Turbulence Power=0.0125;Shore Slope=1.1;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=5;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.25;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.16;RWBiomeSize=0.11;MountainBiomeStart=-0.373572;MountainsTreeDensity=0.01;JungleBiomeStart=-0.612784;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.009;JungleTreeDensity=0.66;RedWoodTreeDensity=0.0325;SnowTreeDensity=1.0;RedwoodGrassDensity=0.08;ShoreTreeDensity=0.115;SnowShoreTreeDensity=0.035;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.09;ShorelineThickness=0.0020;MountainGeneralTreesPercent=0.5;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.5f,Y=0.3f);RWForestBiomeLocation=(X=0.3f,Y=0.6f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.5f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

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Entry For Video

Welcome to Caveman's Ark Alive Reshade (All gameplay is 1080p)

Just had to share so everyone could have the chance to check it out ENJOY !

No more washed out looks, just pure vibrant and clean works with 1080p and 1440p on most l rigs and 4k upto 6k tested if you got a beasty rig like Nvidia 1080ti ,TitanX or latest Amd Card.8k if you got dual high end cards.

Download My Preset Here:https://db.tt/toDLC94IO5

Reshade Download Latest Version Here: https://reshade.me/

For Best Results Turn Of Bloom Quality In Game Just Bring Up Console And Type r.bloomquality 0.5 NOTE:As Always Only Use On Non Dedicated/Private servers and single player

NOTE DO NOT USE ONLINE YOU WILL BE KICKED BY BATTLE EYE.

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My PGM Submission:

PGMapName=ProcdeuralARK20170902005014
PGTerrainPropertiesString=MapSeed=374;LandscapeRadius=1.0;Water Frequency=1.660221;Mountains Frequency=5.983825;Mountains Slope=1.926582;MountainsHeight=0.705217;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.20683;RWBiomeSize=0.18822;MountainBiomeStart=-0.395497;MountainsTreeDensity=0.01;JungleBiomeStart=-0.683311;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

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Good Luck To Everyone! 

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UNICORN PUKE 

Mother nature just wasn't very kind to the Sarco, like not at all.

Some creatures in ARK: Survival Evolved combine color mutations beautifully... others, like the Sarco, DO NOT!

One of the more difficult breeding projects I've undertaken to date, Sarco color mutations require careful planning and selection to end up looking good.  As the thumbnail depicts, I found that out the hard way.

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