CyberAngel67 Posted August 15, 2017 Share Posted August 15, 2017 I can't seem to find any info on this, except in the Single Player INI files I see FuelConsumptionIntervalMultiplier=1.313000 Would that be using gas at 1.3x or using it less, logic would assume 1.3x? Link to comment Share on other sites More sharing options...
Ushot2late Posted August 15, 2017 Share Posted August 15, 2017 It's in the name. It's the fuel INTERVAL multiplier. So take the interval that it consumes a fuel (say, for example, 30 minutes) and multiply it by the number. 30*1.3=~40 You can work this out with something like the babymaturespeed also. Take the SPEED that they grow up, (say, 30 minutes) and multiply it by the number. If it takes 30 minutes before, it now takes 1.3 times longer. Link to comment Share on other sites More sharing options...
CyberAngel67 Posted August 15, 2017 Author Share Posted August 15, 2017 10 minutes ago, Ushot2late said: It's in the name. It's the fuel INTERVAL multiplier. So take the interval that it consumes a fuel (say, for example, 30 minutes) and multiply it by the number. 30*1.3=~40 You can work this out with something like the babymaturespeed also. Take the SPEED that they grow up, (say, 30 minutes) and multiply it by the number. If it takes 30 minutes before, it now takes 1.3 times longer. Sorry I know what it is for, but wasn't sure if a high number increased it or not. Some settings are the opposite way around and as this is new, it isn't on the Wiki as yet. Link to comment Share on other sites More sharing options...
Sh4rk Posted September 13, 2017 Share Posted September 13, 2017 On 8/14/2017 at 11:51 PM, Ushot2late said: You can work this out with something like the babymaturespeed also. Take the SPEED that they grow up, (say, 30 minutes) and multiply it by the number. If it takes 30 minutes before, it now takes 1.3 times longer. It is actually BabyMatureSpeedMultiplier, and setting it higher than 1 will decrease the time it takes for it to mature. FuelConsumptionMultiplier is the same way, if you want gas and such to last longer, increase it. Link to comment Share on other sites More sharing options...
KoondoggOfRagnarok Posted December 4, 2017 Share Posted December 4, 2017 On 9/13/2017 at 11:02 AM, Sh4rk said: It is actually BabyMatureSpeedMultiplier, and setting it higher than 1 will decrease the time it takes for it to mature. FuelConsumptionMultiplier is the same way, if you want gas and such to last longer, increase it. Thanx i myself was wondering how it worked Link to comment Share on other sites More sharing options...
Fatbear Posted December 4, 2017 Share Posted December 4, 2017 thanks, I have been wondering this for ages! Link to comment Share on other sites More sharing options...
Mac1za Posted January 30, 2018 Share Posted January 30, 2018 On 04/12/2017 at 10:43 AM, KoondoggOfRagnarok said: Thanx i myself was wondering how it worked Thank you Link to comment Share on other sites More sharing options...
Juggernaut Posted February 8, 2018 Share Posted February 8, 2018 Be careful if you turn it up too high new people without an indy forge will have trouble making charcoal since the burn rate is so low. Link to comment Share on other sites More sharing options...
Darkprince388 Posted March 31, 2018 Share Posted March 31, 2018 On 9/13/2017 at 12:02 PM, Sh4rk said: It is actually BabyMatureSpeedMultiplier, and setting it higher than 1 will decrease the time it takes for it to mature. FuelConsumptionMultiplier is the same way, if you want gas and such to last longer, increase it. Thank you givin a direct answer as some people don't understand. That it is differnt for other settings. Some settings are opposite some it's extremely confusing. Link to comment Share on other sites More sharing options...
AndyWGaming Posted May 3, 2018 Share Posted May 3, 2018 Where do I Find this Setting on The Control Panel? Spoiler Link to comment Share on other sites More sharing options...
Wickey Posted April 12, 2019 Share Posted April 12, 2019 I know this is an old post and this question has been answered, but when searching for this specific question this post came up in google search results near the top. So just to clear up any confusion for future readers, the rule of thumb is that if the configuration setting is indicating INTERVAL (i.e. LayEggIntervalMultiplier, MatingIntervalMultiplier), it's referring to how long it takes for the same action to happen again (Such as how long until another egg is dropped or how long until a female dino can mate again) When the configuration setting is indicating SPEED (i.e. HairGrowthSpeedMultiplier, CropGrowthSpeedMultiplier), it's referring to how long it takes to get from beginning to end (From no hair to a full head of hair or from a newly planted seedling to a fully grown fruitling) So, INTERVAL should be lowered for the action to happen more frequently and raised for the action to happen less frequently. SPEED should be lowered to decrease the speed of the current setting and raised to increase the speed of the current setting. With this in mind, we can now honestly say that FuelConsumptionIntervalMultiplier works with the INTERVAL type in mind, in that a lower number will burn a fuel source more frequently, resulting higher cost of resources but more charcoal (if using wood), and a higher number will burn the fuel source less frequently, saving cost in resources but yielding less charcoal (if using wood). I really hoped this helps any future readers, I've attempted to explain this the best possible way I can! Link to comment Share on other sites More sharing options...
CyberAngel67 Posted April 12, 2019 Author Share Posted April 12, 2019 23 minutes ago, Wickey said: I know this is an old post and this question has been answered, but when searching for this specific question this post came up in google search results near the top. So just to clear up any confusion for future readers, the rule of thumb is that if the configuration setting is indicating INTERVAL (i.e. LayEggIntervalMultiplier, MatingIntervalMultiplier), it's referring to how long it takes for the same action to happen again (Such as how long until another egg is dropped or how long until a female dino can mate again) When the configuration setting is indicating SPEED (i.e. HairGrowthSpeedMultiplier, CropGrowthSpeedMultiplier), it's referring to how long it takes to get from beginning to end (From no hair to a full head of hair or from a newly planted seedling to a fully grown fruitling) So, INTERVAL should be lowered for the action to happen more frequently and raised for the action to happen less frequently. SPEED should be lowered to decrease the speed of the current setting and raised to increase the speed of the current setting. With this in mind, we can now honestly say that FuelConsumptionIntervalMultiplier works with the INTERVAL type in mind, in that a lower number will burn a fuel source more frequently, resulting higher cost of resources but more charcoal (if using wood), and a higher number will burn the fuel source less frequently, saving cost in resources but yielding less charcoal (if using wood). I really hoped this helps any future readers, I've attempted to explain this the best possible way I can! Good explanation, but Interval could have been Speed as they are interchangeable. Link to comment Share on other sites More sharing options...
Wickey Posted April 12, 2019 Share Posted April 12, 2019 10 minutes ago, CyberAngel67 said: Good explanation, but Interval could have been Speed as they are interchangeable. Yes and no. Like I said, Speed generally refers to something in the game that has a definite start and a definite end, whereas Interval refers to something in the game that can happen over and over again indefinitely, provided it can. Of course, if you changed it to HairGrowthIntervalMultiplier=0.5, your characters hair would grow more frequently, therefore faster, but eventually it would grow only to a certain point and then stop, which is why the "Speed" addition was used instead of "Interval". They are interchangeable, but Interval and Speed have their respective differences and are used as such. Sorry, don't mean to argue with you, in my mind I don't think my explanation was entirely clear to have been dismissed so quickly. Link to comment Share on other sites More sharing options...
CyberAngel67 Posted April 12, 2019 Author Share Posted April 12, 2019 7 minutes ago, Wickey said: Yes and no. Like I said, Speed generally refers to something in the game that has a definite start and a definite end, whereas Interval refers to something in the game that can happen over and over again indefinitely, provided it can. Of course, if you changed it to HairGrowthIntervalMultiplier=0.5, your characters hair would grow more frequently, therefore faster, but eventually it would grow only to a certain point and then stop, which is why the "Speed" addition was used instead of "Interval". They are interchangeable, but Interval and Speed have their respective differences and are used as such. Sorry, don't mean to argue with you, in my mind I don't think my explanation was entirely clear to have been dismissed so quickly. FuelConsumptionIntervalMultiplier Is how long the fuel burns, therefore by speeding it up or slowing it down you are changing the speed. I am not going to get into a debate over this, it is interchangeable. Link to comment Share on other sites More sharing options...
Wickey Posted April 12, 2019 Share Posted April 12, 2019 1 hour ago, CyberAngel67 said: FuelConsumptionIntervalMultiplier Is how long the fuel burns, therefore by speeding it up or slowing it down you are changing the speed. I am not going to get into a debate over this, it is interchangeable. Your original post asked if the number needed to be higher or lower to produce a specific result.You're right, ultimately it is the speed of how fast it's burning, but when changing the value of the settings from 1.0 (Default), INTERVAL is not SPEED. They are two very different terms. In the configuration files, Fuel Consumption is given an "Interval Multiplier", not a "Speed Multiplier". If it was interchangeable, you would be able to put in "FuelConsumptionSpeedMultipler=<same value as interval that is not 1.0>" and it would work flawlessly. Here's an example: Spoiler INTERVAL FuelConsumptionIntervalMultiplier=1.0 (Base interval) FuelConsumptionIntervalMutliplier=0.5 (Lower number decreases time it takes (more frequent), or increases speed of burning fuel source) FuelConsumptionIntervalMultiplier=5.0 (Higher number increases time it takes (less frequent), or slows down speed of burning fuel source) SPEED FuelConsumptionSpeedMultiplier=1.0 (Base speed) FuelConsumptionSpeedMultiplier=0.5 (Lower number slows down speed of burning fuel source, or increases time it takes (less frequent)) FuelConsumptionSpeedMultiplier=5.0(Higher number increases speed of burning fuel source, or decreases time it takes (more frequent)) This is why it's important for people to know when they're dealing with an Interval setting versus a Speed setting, because the numbers don't work to produce the exact same result if you were to just plug it in as is. How about another example? Spoiler SPEED EggHatchSpeedMutliplier=1.0 (Base Speed) EggHatchSpeedMultiplier=0.5 (Lower number slows down speed, or increases time it takes for egg to hatch (less frequent)) EggHatchSpeedMultiplier=5.0 (Higher number increases speed, or decreases time it takes for egg to hatch(more frequent)) INTERVAL EggHatchIntervalMultiplier=1.0 (Base Interval) EggHatchIntervalMultiplier=0.5 (Lower number decreases time it takes for egg to hatch (more frequent), or increases speed) EggHatchIntervalMultiplier=5.0 (Higher number increases time it takes for egg to hatch(less frequent), or slows down speed) So, to recap: Interval: Lower number increases frequency (time it takes), higher number decreases frequency (time it takes)Speed: Lower number decreases speed, higher number increases speed SPEED IS NOT INTERVAL MatingIntervalMultiplier=<value> Value = float Default = 1.0 Higher number increases (on a percentage scale) interval between which dinosaurs can mateExample: MatingIntervalMultiplier=0.5 would allow dinosaurs to mate 50% sooner MatingSpeedMultiplier=<value> Value = float Default = 1.0 Higher number increases (by percentage) speed at which dinosaurs mate with each other Example: MatingSpeedMultiplier=2.0 would cause dinosaurs to complete mating in half the normal time Link to comment Share on other sites More sharing options...
CyberAngel67 Posted April 12, 2019 Author Share Posted April 12, 2019 4 minutes ago, Wickey said: Your original post asked if the number needed to be higher or lower to produce a specific result.You're right, ultimately it is the speed of how fast it's burning, but when changing the value of the settings from 1.0 (Default), INTERVAL is not SPEED. They are two very different terms. In the configuration files, Fuel Consumption is given an "Interval Multiplier", not a "Speed Multiplier". If it was interchangeable, you would be able to put in "FuelConsumptionSpeedMultipler=<same value as interval that is not 1.0>" and it would work flawlessly. Here's an example: Reveal hidden contents INTERVAL FuelConsumptionIntervalMultiplier=1.0 (Base interval) FuelConsumptionIntervalMutliplier=0.5 (Lower number decreases time it takes (more frequent), or increases speed of burning fuel source) FuelConsumptionIntervalMultiplier=5.0 (Higher number increases time it takes (less frequent), or slows down speed of burning fuel source) SPEED FuelConsumptionSpeedMultiplier=1.0 (Base speed) FuelConsumptionSpeedMultiplier=0.5 (Lower number slows down speed of burning fuel source, or increases time it takes (less frequent)) FuelConsumptionSpeedMultiplier=5.0(Higher number increases speed of burning fuel source, or decreases time it takes (more frequent)) This is why it's important for people to know when they're dealing with an Interval setting versus a Speed setting, because the numbers don't work to produce the exact same result if you were to just plug it in as is. How about another example? Reveal hidden contents SPEED EggHatchSpeedMutliplier=1.0 (Base Speed) EggHatchSpeedMultiplier=0.5 (Lower number slows down speed, or increases time it takes for egg to hatch (less frequent)) EggHatchSpeedMultiplier=5.0 (Higher number increases speed, or decreases time it takes for egg to hatch(more frequent)) INTERVAL EggHatchIntervalMultiplier=1.0 (Base Interval) EggHatchIntervalMultiplier=0.5 (Lower number decreases time it takes for egg to hatch (more frequent), or increases speed) EggHatchIntervalMultiplier=5.0 (Higher number increases time it takes for egg to hatch(less frequent), or slows down speed) So, to recap: Interval: Lower number increases frequency (time it takes), higher number decreases frequency (time it takes)Speed: Lower number decreases speed, higher number increases speed SPEED IS NOT INTERVAL MatingIntervalMultiplier=<value> Value = float Default = 1.0 Higher number increases (on a percentage scale) interval between which dinosaurs can mateExample: MatingIntervalMultiplier=0.5 would allow dinosaurs to mate 50% sooner MatingSpeedMultiplier=<value> Value = float Default = 1.0 Higher number increases (by percentage) speed at which dinosaurs mate with each other Example: MatingSpeedMultiplier=2.0 would cause dinosaurs to complete mating in half the normal time At the time of writing this, there was no, known information about how it worked. Link to comment Share on other sites More sharing options...
Wickey Posted April 12, 2019 Share Posted April 12, 2019 Just now, CyberAngel67 said: At the time of writing this, there was no, known information about how it worked. I don't expect the 2017 you to have been able to confirm my explanation so easily, but the 2019 you should have easily been able to confirm my explanation as correct, given that all the information you needed was publicly available at the time you wrote it, yet you still thought speed and interval were interchangeable. Link to comment Share on other sites More sharing options...
CyberAngel67 Posted April 12, 2019 Author Share Posted April 12, 2019 4 minutes ago, Wickey said: I don't expect the 2017 you to have been able to confirm my explanation so easily, but the 2019 you should have easily been able to confirm my explanation as correct, given that all the information you needed was publicly available at the time you wrote it, yet you still thought speed and interval were interchangeable. What part of good explanation do you find hard to accept! Link to comment Share on other sites More sharing options...
Wickey Posted April 12, 2019 Share Posted April 12, 2019 At this point, I'm just doing it for the increase in post counts. Rip Link to comment Share on other sites More sharing options...
CyberAngel67 Posted April 12, 2019 Author Share Posted April 12, 2019 Just now, Wickey said: At this point, I'm just doing it for the increase in post counts. Rip Well good, but as stated when I asked the question, not all was available. I read the Wiki site of the settings all the time back then, some of the information was badly written or non existent. Link to comment Share on other sites More sharing options...
Wickey Posted April 12, 2019 Share Posted April 12, 2019 Just now, CyberAngel67 said: Well good, but as stated when I asked the question, not all was available. I read the Wiki site of the settings all the time back then, some of the information was badly written or non existent. I know dude, I'm not ignorant to that fact, I was just surprised that a year and a half later, with the information publicly available, you tried to dismiss my explanation. I provided correct information that people will now see as being called incorrect by the original poster. Link to comment Share on other sites More sharing options...
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