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Can you think of any major animal groups that are not yet represented?


CyanicEmber

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On 8/5/2017 at 1:11 PM, CyanicEmber said:

 

I also think it would be radical to have a giant archerfish that can function in the aquatic ranged assault niche...

 

 

very cool idea!

 

Having the ability to attack flyers out of the water, while the dino itself stays in the water.  (But would be very weak against other in-water dinos)

 

Tame a whole school of them, and put them in turret mode to guard you water pens.  or your bases near the water.

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Gigantoraptor: Found in the sandy dunes, these large oviraptorids excel at breaking the sturdy carapace of the Giant Mantis with their large beaks. They can also use their colourful feathers as display/intimidation to small predators and gives them a debuff for a short period (less health/stamina for 25 sec). This intimidation move has a 1min cooldown. The Gigantoraptor is used to harvest large quantities of Organic polymer/chitin from Mantises and as a utility creature in raids/combat. They can be tamed by knocking them unconscious and feeding them preferred kibble (insert here), prime meat, regular meat, berries (Mejos especially), crops, etc (they can be omnivores).  

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4 minutes ago, Shrekasaurus said:

Gigantoraptor: Found in the sandy dunes, these large oviraptorids excel at breaking the sturdy carapace of the Giant Mantis with their large beaks. They can also use their colourful feathers as display/intimidation to small predators and gives them a debuff for a short period (less health/stamina for 25 sec). This intimidation move has a 1min cooldown. The Gigantoraptor is used to harvest large quantities of Organic polymer/chitin from Mantises and as a utility creature in raids/combat. They can be tamed by knocking them unconscious and feeding them preferred kibble (insert here), prime meat, regular meat, berries (Mejos especially), crops, etc (they can be omnivores).  

That's a nice concept, tho it only would be useful on SE and Ragnarok, maybe something similar with other dino that isn't the Mantis?

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1. Gastonia: A medium/small herbivore that's well armoured and can cause bleeding. It can also be the ultimate thatch machine. It could be faster than an Ankylosaurus but have less weight and health but better stamina. The saddle could be unlocked at level 30.

2. Maiasaura: A large/medium sized herbivore that could take care of your pet's eggs and babies. It could get some kind of imprinting buff and increase egg hatching speed.

3. Ceratosaurus: A medium sized carnivore that has a ram attack. It can be faster than an Allo but slower than a Carnotaurus. (this is all in the context of the dinosaurs and such matching their descriptions and the Carnotaurus actually being faster than the Allosaurus). It can live on SE and also have a fairly big jump. It can have fairly good melee, decent health and great stamina. Its main utility is that it can be trained to efficiently hunt Deathworms and harvest more than one horn from them.

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15 hours ago, Shrekasaurus said:

1. Gastonia: A medium/small herbivore that's well armoured and can cause bleeding. It can also be the ultimate thatch machine. It could be faster than an Ankylosaurus but have less weight and health but better stamina. The saddle could be unlocked at level 30.

2. Maiasaura: A large/medium sized herbivore that could take care of your pet's eggs and babies. It could get some kind of imprinting buff and increase egg hatching speed.

3. Ceratosaurus: A medium sized carnivore that has a ram attack. It can be faster than an Allo but slower than a Carnotaurus. (this is all in the context of the dinosaurs and such matching their descriptions and the Carnotaurus actually being faster than the Allosaurus). It can live on SE and also have a fairly big jump. It can have fairly good melee, decent health and great stamina. Its main utility is that it can be trained to efficiently hunt Deathworms and harvest more than one horn from them.

I really want Maiasaur

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On 06/08/2017 at 2:44 PM, Jerryn said:

One of my faves.  This could be even more fun with the Tek tier.

 

A while back I wrote a concept on reddit about the possibility of adding two different varieties of Giant Crab.

1. Giant Swamp Crab - Idea was simple enough a combination of a prehistoric crustacean combined with that of the Horseshore Crab and Fiddler Crab. The males and females were vastly different to each other. Females being far larger and tankier but limited defense other than a ranged attack which consisted of the female crab shooting stones with highly pressurised jets of water while Males on the other hand were great close range attackers, using their enlarged claw both as shield and a mean's to grab and crush nearby prey. Written concepts were that Males could only mount a single ride bareback while a female could mount 3-4 players with a specially crafted saddle.

2. Deep Sea Spider Crab - Idea was around the notion of an under-water mobile base that wasn't a pleisosaur or a mosasaur. They were similar in design to certain kinds of Spider crab, their long spindling legs towering them above the ocean floor while they fed on Silicia Pearls casually wandering the dunes of the ocean floor. They were defensive in that they'd only attack when getting close in which they "kick" their attackers with their sharp spindling legs. They were designed to mount two types of saddle, a unique modern tier saddle that acted as a "Divers Bell" which providing it had a supply of oxygen would supply the pilot of the crab and it's occupants with air everytime they mounted a seated position upto 4 and a Tek Platform saddle which allowed you to build under-water Tek compenants on its back.

On 07/08/2017 at 2:32 AM, ciabattaroll said:

This. I was talking with a friend a while back about how cool it would be if the biological survival aspects were expanded upon with more diseases and the ability to weaponize them. For example, spears and arrows could be combined with feces to create bacterial gear which would have a chance to infect players with dysentery. Once infected players would take damage each time they defecate (as a nod to one of the symptoms being bloody diarrhea), and given that survivors food consumption increases when recovering lost HP this would lead to a fairly vicious cycle where you could very well poop yourself to death. Then there was also the idea of creating infected blood packs by using the syringe kit on infected survivors, to use once again with arrows to create specific infecting arrows for personal use.

As for creatures themselves, I agree with a good amount of folks in the creature suggestion thread that it might be pretty cool to see yet another turtle in the form of the archelon.

In addition to not being enough diseases and bacterial agents which could lend themselves into a form of Biological warfare, I also wondered why we never got the ability to harvest certain creatures that had a poison or venom sac, I always guessed it was because you were hacking them apart with a pickaxe or a hatchet.

On 07/08/2017 at 8:26 PM, Nford said:

More static defense plants

- Mushrooms that make enemies have vision debuffs?

- Another "shooting" plant, maybe a thorny plant that does slightly more damage than the PSX, but doesn't have the debuffs

- A grabbing vine, not place-able like the PSY, but doesn't expire

- Grow-able walls a la hedges used in farming

More mythical creatures

- More dragons! A land based dragon, a water dragon (sea serpent), an Eastern mythology styled dragon, a tankier wyvern without a special elemental attack, small shoulder dragons, feathered serpents (I.E. Quetzacoatl)

-Additional tame-able elementals

-Roc, a quetzal sized (or larger) bird

-An Ent/living tree creature

Yassss. A giant mantis shrimp that did crazy torpor with it's punch. Able to go on land, but it's oxygen worked opposite land animals... has to return to water periodically

Dinocephalians or Therocephanlians would be awesome! Some really interesting looking critters

In regards to plants...

I do think the plants are something that is not seen enough in Ark, I completely agree we need more plant types whether defensive, offensive or supportive. Here's some ideas that are similar to your own or new:

- Spore Plant - A large flower like plant that works in a similar manner to PSX except it fires larger AOE based projectiles that explode in a Narcotic producing cloud of spores similar to a poison grenade. It's pods can be collected from the plant itself overtime which can act as landmines when not placed in a fertilized crop plot.  An additional effect of the Spore plant is that it secrets a green ooze which functions as an organic spoilable form of Narcotic.

- Spore Pod/Prehistoric Puffball - Works as an organic landmine that is proximity sensitive, are in-fact seedlings of the Spore Plant mentioned above. All those that get too close rupture the pod, showering the surronding area in a thick spore like cloud which produces a very toxic narcotic effect. A "Master" plant in a Crop Plot produces Spore pods which can be planted on the ground like PSY for a limited time.

- Thorny Wall - In relation to growing a hedge like wall. The thorny wall acts similar to the Wooden Spike wall but is entirely organic, consisting of a bunch of winding vines covered in razor sharp thorns. Dinosaurs and players that strike or touch the thorns will have thorns imbedded in their flesh which will slowly work themselves out overtime but will deal additional damage.

- "Cage" plant - A plant species which snares and traps a target inside it's large "bell", targets consumed and held inside the cage can only be released by an outside influence. If not released with 12 hours (in-game time), the plant kills the capture prey and consumes it, making a unique array f chemical compounds from rapid growth fertilizer, organic narcotic and oil.

In regards to Mythical Creatures...

- I think a smaller, special tameable version of the Boss Dragon should exist. It's nice having wyverns but having a dragon stand on two legs/four legs would be awesome to have. A Sea Serpent could function similar to a Moray Eel, hinding in the entrances of Caves and lunging out to snare and reel back captured prey. An Eastern Dragon I can picture as a special sky spawn, spawning in the highest reaches of the map. A Tankier "Bull" wyvern that has no special attack could function well as a multi-seat dragon mount while Pygmy Dragons would be excellant shoulder mounts for those that want something a little more unique.

- Two Elemental types with 3 ideas for reworked or modified Elementals.

  • A "Fog" Elemental which envelopes players in a thick surronding mist, appears rarely and usually only as a special event tame. Either Knocks out the player or kills them by "consuming" them in it's black fog.
  • Air Elemental, appears a "living Tornado", in the wild it appears to pick players up and either suffocate them with it's high speed winds or throws the player high in the air. It can be tamed and used like a shoulder mount, enveloping the player in a gusty wind that makes fall damage non-existent and provides a form of an mystical gas mask, protecting the player from all kinds of poisonous gases.
  • The three modified elementals all use existing SE types. A Swamp Elemental that throws mud rocks at the player which function as heavier versions of the Chalicotherium, appearing as moss covered rocks or a large moving mass of swamp mud. An Ice Elemental which throws boulders of rock hard ice. A Magma Elemental which is a unique rubble golem that can be tamed, throws burning balls of fire at targets for a small AOE attack.

- Finally an Ent or Tree creature would be ideal, something like a moving plant based creature. Perhaps a combination of the above plant based defense ideas being some kind of moving Carnivorous plant that devours and holds victims inside it's fleshy plant based belly.

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On 8/8/2017 at 0:16 PM, AngryChris73 said:

Carcharodontosaurus - slightly larger but thinner rex, can grab dinos and make them bleed                                                                                                                                                                 Acrocanthosaurus - a weaker but faster carno sized carnivore that looked like a huge muscular raptor with a small spino-like spine, provides a small temp buff, and uses it arms to attack (one of few big carnivores that could use its arms)                                                                                                                                                                                                                                                   Tenotosaurus - a parasaur sized, reptilian pegomastix shaped herbivore, that is fast to breed in the baby and juvenile, but slow in adolescent, and depending on where its bred will adapt to the environment, ex: snow will be white and provide temp buff, beach sandy colored and better swim ms, mountain grey and takes less fall damage                                                                                                                                                                                                                                                             Aptenoperrisus - a jumping wasp the size of an ark ant, very rare and untameable, they are very deadly and can paralize, knock out, and kill a high torpor stat rex out with a few stings which adds to the danger that its also very sneaky, but the reward for killing it is its venom, which can be made into tranquilizers that make knocking out a giga or titano a simple task

There are already like 24 theropod dinosaurs in the game (from the Dodo bird to T-Rex), the most numerous subgroup of dinosaurs in Ark. For comparison, there's only three sauropods (Diploticus, Titano, and Brontosaurus) -- the second most famous subgroup of Dinosauria. For amphibians, we only got two representatives -- the frog and that Salamander thingy with the hammer shaped head.

No more theropods! We need more sauropods or amphibians!

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