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So end of August release: Wheres the big Kibble rework? We're at cap again


JetJaguar

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One other possible solution, which would help reduce the number of animals required for high level breeding would be some kind of cloning chamber where you can store a dinos DANA thus removing the need to keep the actual animal around.  

Wouldn't make it a Tek level, but perhaps unlock the engram around the rest of the "industrial" crafting stations.

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On 7/29/2017 at 4:10 PM, Thugalicious said:

make wild dinos lay more eggs

remove the necessity to keep a male of a species just to make the females lay more

Make eggs a somewhat rare drop for killing a female Dino

Remove the necessity of oviraptors ( just a useless tame taking up space and Dino cap)

Increase the amount that large dinos eat so that you don't have bases that have 45 gigas (an actual thing on my server, most are duped)

Get off your wildcard butts and do something. If I can come up with fixes that make sense of the top of my head, why can't you guys. Hire me?

 

I like the Idea of having eggs being a drop for killing a female dino and having wild dinos lay more eggs. 

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On 7/29/2017 at 4:10 PM, Thugalicious said:

make wild dinos lay more eggs

remove the necessity to keep a male of a species just to make the females lay more

Make eggs a somewhat rare drop for killing a female Dino

Remove the necessity of oviraptors ( just a useless tame taking up space and Dino cap)

Increase the amount that large dinos eat so that you don't have bases that have 45 gigas (an actual thing on my server, most are duped)

Get off your wildcard butts and do something. If I can come up with fixes that make sense of the top of my head, why can't you guys. Hire me?

 

Nice resume lol

 

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9 hours ago, Nathan5136 said:

I agree with you, Jacira. The kibble system is overly complex leaving just about every tribe with 3-4 of every kibble dino

If every tribe had only 3-4 of every kibble dino we'd all be fine, if only it was that few.

The problem is that many tribes have a dozen or more of some kibble dino's, because they want to guarantee that they always have enough eggs to tame anything good that they find which is completely understandable. ARK is really good a killing people's dinosaurs, so of course people want to have extra dinos as an insurance policy. WC created the kibble system, WC does a pretty lousy job of restoring dinos if you lose them from a game glitch, and then WC blames players for the system getting out of hand.

Then, when you add breeding on top of the kibble system, many tribes have a few dozen each of certain types of animals, because they want to maintain a reserve stock for breeding, another reserve stock to replace animals that get killed, and then finally the animals that they actually use in the field to play the game.

A single alpha tribe with multiple bases on a server can have, with no joking and no exaggeration,  at least 1,000 dinos just for their one tribe alone - and all of this because of the system that WC put in place that practically requires people to have many dozens of extra dinos just so they can play the game.

And all of those numbers are before you even begin to consider people who just tame endlessly and never get rid of any dinos. It's true that those people exist, but long before dino collectors ever become a problem it is the fundamental nature of the game that causes this to happen. WC wants to blame the few people who are eccentric collectors, when really the fundamental problem is the system that WC has built into the game.

As soon as WC figures out how to fix the kibble system and the breeding system so that they don't cause people to obsessively collect dinos this problem will instantly get better, until then the ball is in WC's court.

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I play on Xbox and there a see lots of low pop servers on the island.  Didnt check ragnarok which seems to be the most popular map.

They need to boost egg spawns so we can reduce the number of dino's we keep just to make kibbles. Boost wild dino eggs, give eggs as loot and boost tame dino egg production.  imo remove the male bonus, make it permanent and double the ovi bonus.

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7 hours ago, Jacira said:

1. Setting individual dino cap won't change much. People will create alternate accounts to inflate their numbers. Not to mention that this will kill solo tribes. Im a solo tribe with a kibble farm and breeding program. This would kill everything I need to progress in the game.

3. Only problem I have with this is that it would kill Cross-Ark trading.

1: People already are and have been creating alternate accounts to inflate their numbers not much that can be done about that. I don't see it as killing solo tribes but I do see it as creating specialists. Who would have the best rex, bear, quetz, whatever. There really isn't any reason to want to or try to breed everything or tame everything. If people stuck with what they like and only what they use they could put more time in to producing some great lines and at the same time free up much needed space.

3: You would still be on a cluster. Be it NA, EU, OC, or whatever... the only difference would be the people you stand a chance of interecting with would be in the same region as you. No more logging in to your NA server and getting a headache because there is french, german, portuguese, or any other language being spammed in chat. Before anyone says anything, yes I do know that even on a NA server there is the chance you will see someone speaking french or spanish. The difference is that those people at least have some understanding of english and if you politely ask them to use tribe chat or an xbox live party they normally do.

Now, I have been reading other suggestions in this thread and see a few saying that they(the Devs) need to boost this and boost that and boost the other... why do more things need to be boosted. If you want boosted settings there are servers out there that have them. I started this game nearly two years ago on console and we didn't have boosted harvesting and breeding.... we also didn't have a majority of the issues we have now. The game was harder but there was more fun in it. I don't think we need to go back to those times because everything does have to change and evolve, but we don't need more DLC at this moment. What we need is for the issues to be fixed and an open line of clear communication with the Devs. If something can't be fixed then they need to come out and tell us that there's nothing they can do and then move on to the next problem. We need to be able to ask questions and get answers. Not ask questions and be ignored.

Last, but not least... everyone needs to understand that if everything was fixed, well the solution to fixing them is going to make a lot of people mad because it is going to change the way they play this game. The solution to every problem will improve things for some and make it harder for others. Can everyone say they are prepared for that? Some of the solutions might result in an end to solo players on official servers, or an end to dino hording because somebody thinks this is pokemon and they "gotta catch them all". Before asking for changes to be made we should all take a step back and look at the big picture. Look at every possible outcome should your suggestion be used. Every idea is a good idea to an extent, that doesn't make it the right idea.  

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I dont get why they dont speak when it is about bad things, they 9/10 times try to silence the crowd, they dont even answers when over 25 servers are capped, all new servers, if i had ignored my customers every time something wasnt right, i would have been fired along time ago. It is hard to tell current thougths and statement, if they dont know how to fix just say so, mayby someones actually does, much rather be open and honest instead of ignored. In our pve server wildcard are just laughing stock atm, people making fun of communication, lack of servers, bugfixes  and eta's

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15 minutes ago, LittleRedReaper said:

+1

They NEED to rework the kibble before anything. I have been on this forum for awhile and never have I seen so many of the same posts about one problem- this problem is "sever cap reached" etc. This is a HUGE HUGE HUGE problem. You can't expect to give people a 500 dino count and only have a limited number of servers, which seems to be the problem. People shouldn't have to be diplomats on their servers. There shouldn't be "choices made" or "this is a survival game" rubbish. You can be damn certain if I spent hundreds of hours trying to get or isolate one mutation-- I am NOT giving up my dinosaurs. Sorry, i'm not. Nor should I. There isn't a warning before you join a PvE server that says "Oh, by the way, if you tame or breed too many things you and your server is gonna be screwed one day". No.. that's not what I paid for. I paid to play this game with the expectation that I could (within reason) use the game mechanics as intended across all play modes. I am sorry. This may be a horrible thing to say, but I don't care if a new player can tame a dinosaur or not. Not my problem. It is not any player's responsibility to ensure WC's players can play.  Server cap is a problem. This is the equivalent of a COD game letting you into a match but you just have to stand in the corner with your other team mates and do nothing until one of you decides who wants to play the most. BUT pull it together COD players, you're a team and teamwork is what makes you win the match. It's ludicrous when you think about it.  This is a Wildcard problem that needs to addressed by Wildcard. This isn't a player base problem to be addressed by the player base.

Maybe some things that could help are:

  • Mutations aren't as rare (not stupidly common, but not as rare so people don't have so many dinos trying to keep breeding for a mutation)
  • Kibble rework obviously.
  • Limit tribe members ( I don't know if it would help probably not as many would just create new accounts but I know one tribe has about 20 members and they are at 500 dinos already)
  • Maybe like SO many people have suggested a dino storage locker. That way dinos are still counted towards your cap, but they aren't laying about the base causing massive lag.
  • Some sort of instant egg pick up something so we aren't at the mercy of having 500 dinos to collect eggs from WHEN we see them.

I don't know, these may be horrible ideas, but I don't want to see my server at cap.. honestly. I only have 100 dinos after a month and 90% of those are to get eggs to tame other dinosaurs.

The reason we are at cap on so many servers is that WC did not release enough.  In order to launch on the official release date WC took 50% of the legacy servers and repurposed about 2/3 of that 50% for the new servers.  The rest they are holding for aberration.  Upon taking these servers from legacy WC also informed the players that they would no longer spend the time and resources on upkeep of legacy.  This lead to a huge surge in legacy players trying to get into the new servers.  Day 1 of new servers.  Nearly every single one was capped at 70/70 with a queue of probably another 50-100 players trying to get on to check out the game.  This means not only did they have the minute amount of servers WC released with population capped, but they also had about 50 tribes trying to start out on each server.  The servers advertise that they can handle 70 players on at one time, but with the tame cap this is definitely not the case.

If WC wants to save/increase reputation and revenue.  They need to spend their time optimizing the performance of the game and wipe the remaining legacy servers.  In order to save face, after taking so long to come up with a viable solution.  They also need to offer save files to all legacy players, so that they can go on to create their own unofficial servers or solo games.  If WC follows this and actually releases the full load of servers there will most likely be enough servers for us all to play happily.  Granted this may not be the case.  The next option would be to allow players to subscribe to their server and help pay the cost of runtime and keep up maintenance.

The other problem that needs to be addressed in order to increase player moral is the kibble.  The kibble seriously needs a rework.  We cannot be expected to house at least three of every egg laying dino just to be able to perfect tame.  In my opinion the kibble should be reduced down to the kibble that is required for imprinting.  This is considerably less than all of the kibble needed to tame dinos.  Egg laying rates should also be increased.  This will allow each tribe to only maintain a male and female of each type of dino.

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2 minutes ago, Cripling said:

The reason we are at cap on so many servers is that WC did not release enough.  In order to launch on the official release date WC took 50% of the legacy servers and repurposed about 2/3 of that 50% for the new servers.  The rest they are holding for aberration.  Upon taking these servers from legacy WC also informed the players that they would no longer spend the time and resources on upkeep of legacy.  This lead to a huge surge in legacy players trying to get into the new servers.  Day 1 of new servers.  Nearly every single one was capped at 70/70 with a queue of probably another 50-100 players trying to get on to check out the game.  This means not only did they have the minute amount of servers WC released with population capped, but they also had about 50 tribes trying to start out on each server.  The servers advertise that they can handle 70 players on at one time, but with the tame cap this is definitely not the case.

If WC wants to save/increase reputation and revenue.  They need to spend their time optimizing the performance of the game and wipe the remaining legacy servers.  In order to save face, after taking so long to come up with a viable solution.  They also need to offer save files to all legacy players, so that they can go on to create their own unofficial servers or solo games.  If WC follows this and actually releases the full load of servers there will most likely be enough servers for us all to play happily.  Granted this may not be the case.  The next option would be to allow players to subscribe to their server and help pay the cost of runtime and keep up maintenance.

The other problem that needs to be addressed in order to increase player moral is the kibble.  The kibble seriously needs a rework.  We cannot be expected to house at least three of every egg laying dino just to be able to perfect tame.  In my opinion the kibble should be reduced down to the kibble that is required for imprinting.  This is considerably less than all of the kibble needed to tame dinos.  Egg laying rates should also be increased.  This will allow each tribe to only maintain a male and female of each type of dino.

Yeah mayby more like dark and light, herbivore feed, carnivore feed and a mythical feed for more "hard" creatuers

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sadly we have been here before.

They really dont give a toss.

Look at the whole debacle on Legacy, where most server pops were probably about 30 or so prime time, and they got too cap. @Jen pretty much told us to go do one.

Condense all the old legacy players onto less servers, well its inevitable that we would hit this problem again.

I cant say I am surprised that we get no response, i dont know if its because they are working some kind of fix for this repeated issue (not really sure this is the case) or whether they are just rushing to push out the latest expansion in a hope that people will go there, and relieve the pressures on the current servers.

Sadly when they "lied" about how they were going to repurpose the old legacy servers, cant say I am holding my breath.


Reluctantly I purchased SE for my daughters account this evening,  then after an hour trying to find a spot too build (pillars and just general over population) on both of the EU servers (thats right just the 2 we get) and 1 NA, I gave up and got a refund.

Dont get me wrong I am not complaining about the use I have had from this game, but without some kind of RADICAL change, I just dont see how we move forward from here.

With nothing left too do again, leaves me the only option to play something else.

Good luck to us all and keep on surviving (but not breeding)

 

ps- Like many before me, I get about the costs etc, but then their business model (current) is flawed and needs addressing.

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1 hour ago, Dark2084 said:

1: People already are and have been creating alternate accounts to inflate their numbers not much that can be done about that. I don't see it as killing solo tribes but I do see it as creating specialists. Who would have the best rex, bear, quetz, whatever. There really isn't any reason to want to or try to breed everything or tame everything. If people stuck with what they like and only what they use they could put more time in to producing some great lines and at the same time free up much needed space.

3: You would still be on a cluster. Be it NA, EU, OC, or whatever...

3. If you're on the same cluster then you can transfer to a different region that isn't yours. Defeating the entire purpose of region locking..........

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The Kibble system definitely needs to be re-worked. Currently, the biggest egg in the game, the Giga Egg, is completely useless (other than taming Oviraptors), can't even make kibble out of it. Luckily, i play on a server with accelerated rates and a stack mod, and since it's been clustered with a Ragnarok server (Ovis abundance), for most carnivores all i need is Raw Mutton. Herbivores still require Kibble if i want to tame them in a timely fashion, and i still require Kibble for Imprinting.

Speaking of Oviraptors, they need to make them autonomously gather eggs, and reduce the weight of Eggs in their inventory by 75%. There's a mod that makes Dung Beetles gather poop autonomously (Smart Beetles), and yet for all my searching, i haven't found a mod that let's Oviraptors gather eggs yet.

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ok just an idea but how about a private server that you dont get admin stuff on but you can transfer to and from official servers

pve could use it for dino storage and pvp could use it as a safe place to stock up before going out to show the world how big their virtual junk is  

and region lock is a bad idea i have friends from all around the world and you'd stop me from playing with them

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Been thinking about it. Seen alot of complaints about this Dino count. People can't tame or breed with no way to fix. Started on Ragnarok.. it's happening on the island now what are we to do?

 

As I loaded into my game last night, sitting there looking at the servers wondering which was capped and which was not.. funny thing hit me. No one has yet to even mention SE. My own SE server had 12 people. 12.

 

I know that spoil times lower on SE, but are majority of us not vet players? Are we not survivalist enough to do this? Since rag release no one really plays on SE anymore. It's like it's been forgotten, or, considered to hard to breed and raise on.

 

For all the pros rasing 20-30 Dino's at a time, I challenge you to start using all your assets and save the easy game for the new players. There's empty maps with hardly any Dino's but wyverns on them.

 

Like your mom told you as a child, just because you ate your desert before your dinner doesn't mean you get more desert. Gotta eat those veggies to, even if you don't like em.

 

Not saying it will be a fix for capping servers, but at least it'll give us more time, and the challenge most of you need.

 

Just my opinion.

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On 7/29/2017 at 3:50 PM, JetJaguar said:

Official PVE 441 - Once again at tamed cap. Lots of public chat discussion. Recall when you all said the tribes should play Sociologis and work it out amongst themselves with how to handle tamed dino caps on the server? We've got everything from people wanting to make taming lists that the server keeps to Accusatory back and forth about who needs what tames/dinos, etc. This really isnt something that should be on us, the players/customers.  What the hell ever happened to a potential dino storage option?

Wheres the kibble rework? Whats the status? Whats the ultimate plan here with it?

This has been something people have asked about for months if not over a year now. We get it: Jen said you guys didnt want to tweek it during the beta. You are at the very end now of all of this and this is a HUGE problem that has been there for a painfully long period of time. When can we expect this finally? No one wants to log in and deal with arguing or debating what to kill off if you are well within tribe tame limit.

 

EDIT: (7/31/2017):

Heres what I'm having a difficult time getting my head around: I paid for this video game already. I expect the gaming company to define the rules and boundries by which I can play the game online. Not me or strangers who have no connection to the video game company, coming up with rules and regulations on the fly. I dont do work 9 to 5 and log into a video game to then play mediator between various other individuals within an online gaming community. Its not my job to play online video game police or sociologist. I cant sit here and work with college kids, high school kids, adults, etc that all have a different theory or idea on how excess dinos should be handled within the server we play on. Nor are all the players online going to understand me in General chat since they dont all speak English..

We go back to square one in 2015 when the game was being fleshed out: did anyone at the drawing board consider these issues "down the line" after the game was going to be out for awhile or was the idea: "Eh, not our problem. Let them deal with it?". While its easy to sit here and throw it back in my face or other player's faces that we should just work it out ourselves, thats not a solution and not something you want to hear from a customer service stand point.

Some suggestions like...

  • Instead of allowing NEW players to join an already crowded server or server at tame cap, the NEW players are sent to less populated servers. There is absolutely NO guidance of any kind when selecting a server. I agree with the earlier post about why posting tame limits would be a BAD idea, however, there CLEARLY needs some type of system to steer new players AWAY from crowded/capped servers.
  • Regional locks: Why on earth cant US players play on US servers, Chinese Players on Chinese servers, Europeans on European servers, etc? Half the time our chat are blocks from Chinese players or Portuguese which the bulk of US players cant understand. I know there are Euro and Chinese servers; why cant people be limited to their region? Most other game companies have put this into effect? What benefit is it? Cultural intergration?
  • There have been TONS of suggestions on how to handle tamed dinos: dinos per level, dinos per PERSON, etc.

So wait a second: you disagree with my points of view or suggestions? Now imagine a long ass day of work or doing whatever, only to log into your relaxing video game and find out people disagree with YOUR suggestions on tamed dino caps. Now you get to spend the next few hours at night debating/suggesting solutions to strangers in General chat, some of which dont understand you at ALL since they dont speak English, on how to solve the problem...sounds like a fun night.

 

 

Guys lets get real and stop your pipe dreams about kibble being the issue.

Kibble is not the reason why there are so many dinos in game. PERIOD

The real reason there are so many dinos in-game is.... they are cool. PERIOD

We want as many different ones we can get our hands on. Especially if they have a cool feature about them, which last I checked a lot of them have specific cool features about them.

You/We also want a bunch of dinos to run the boss fights, on the magnitude of 50 (20 plus reserves) or more that actually run the battles, then even more to increase the bloodline(stats). That is if you choose to use just one type of dino for each of the bosses, it is 3x that if you are using different dinos for each boss type.

If they change the way Kibble works, you and everyone else would just tame/raise more of other dinos. We would even use some of the dinos that are lesser used now as we would be able to raise more of these and use them more.

I am not saying I have a solution for the dino caps, far from it, but this so-called kibble issue is NOT the answer.

In a nutshell, the single biggest reason there are so many dinos in game so fast after release is this.

X2 and X3 events that make official servers look like a private server with pumped tame/ raise times. This started to become an issue last Valentine's day with the X3 event and has not stopped since then.

The time to tame/raise dino's has been reduced/made so easy, it is FAR too simple to do now. 

Unlike it was in the past. More time to tame/ more kibble to perfect tame. More time to raise. Therefore the attrition (Death) of your existing dinos is much lower than your ability to gain more. 

XBOX PVE Server by the way.

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2 hours ago, Palenor said:

Guys lets get real and stop your pipe dreams about kibble being the issue.

Kibble is not the reason why there are so many dinos in game. PERIOD

You can facepalm posts that reiterate this fact all you want, @JetJaguar, but it's the spot on truth.

It is demonstrably false to suggest that the kibble rework will have any real-world effect on servers hitting the dino cap. Doing so is giving people who take your BS as fact unrealistic expectations of what the kibble rework will solve. 

You, me, everyone else...we all want the kibble rework. You don't need to keep trolling the forums with fairy tales to justify that.

 

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25 minutes ago, LouSpowells said:

You can facepalm posts that reiterate this fact all you want, @JetJaguar, but it's the spot on truth.

It is demonstrably false to suggest that the kibble rework will have any real-world effect on servers hitting the dino cap. Doing so is giving people who take your BS as fact unrealistic expectations of what the kibble rework will solve. 

You, me, everyone else...we all want the kibble rework. You don't need to keep trolling the forums with fairy tales to justify that.

 

Says the guy arguing and trolling posts. Keep at it. Ill post what I want; feel free to not read/move along and heed your previous comment. If its a "troll" post and not your opinion, mods will delete it as such. And btw, this thread of mine was posted back in JULY. People have bumped it since then. Not me.

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17 minutes ago, JetJaguar said:

Says the guy arguing and trolling posts. Keep at it. Ill post what I want; feel free to not read/move along and heed your previous comment. If its a "troll" post and not your opinion, mods will delete it as such. And btw, this thread of mine was posted back in JULY. People have bumped it since then. Not me.

...so I guess was right in assuming you have no way of defending the BS claim that a kibble rework will fix the dino cap issue.

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