KimoBitz Posted July 22, 2017 Share Posted July 22, 2017 Didn't they have it on the little further out list, why did they remove it ? It was also in the dev kit. Link to comment Share on other sites More sharing options...
StabbyBobby Posted July 22, 2017 Share Posted July 22, 2017 From an old steam thread regarding this: Jen [developer] May 30 @ 5:07am It is not happening any longer, which is why it was removed from the patch notes. Incorporating unique meshes for all items would cause memory to suffer. We had to scratch it based on the grounds of a performance hit if it was added. Link to comment Share on other sites More sharing options...
KimoBitz Posted July 22, 2017 Author Share Posted July 22, 2017 Just now, StabbyBobby said: From an old steam thread regarding this: Jen [developer] May 30 @ 5:07am It is not happening any longer, which is why it was removed from the patch notes. Incorporating unique meshes for all items would cause memory to suffer. We had to scratch it based on the grounds of a performance hit if it was added. What ?! that's sad to hear it would've added imersion to the game... Link to comment Share on other sites More sharing options...
Wazzamaniac Posted July 22, 2017 Share Posted July 22, 2017 Dumping an inventory of meat and junk would've made us lag so hard Link to comment Share on other sites More sharing options...
Nowtarfu Posted July 22, 2017 Share Posted July 22, 2017 14 minutes ago, StabbyBobby said: From an old steam thread regarding this: Jen [developer] May 30 @ 5:07am It is not happening any longer, which is why it was removed from the patch notes. Incorporating unique meshes for all items would cause memory to suffer. We had to scratch it based on the grounds of a performance hit if it was added. Sounds like some good info to go on the "official website" forums or in an Ark Digest (another thing that used to have information that has been stopped). Oh well, can't fix stupid. Link to comment Share on other sites More sharing options...
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