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PSA: Boss changes after v262.0 (Stealth Buffs)


ifixxed

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1 hour ago, Musketeer said:

A video from our yesterday's disaster.. Something that supposed to get better with Yuty... What a surprise.

Yuty was tamed with primitive saddle.. expendable.. I just wanted to see what benefits Yuty brings to the arena.

Rexes... 30k+ hp, 700-800 melee, 86 armour saddles... Normally I used to kill both bosses and Rexes were left with 60%+ hp comfortably. Tedious boss fighting for only 16 element, but safe.

 

Not anymore!

 

 

I have done the same fight with the same stat rexes as you did  Musketeer and only brought 10 and only lost 1 rex.

You do made a lot of mistakes tough.

If u want, can give you some pointers, so the next fight will go smoother?

let me know or send me a message on steam.

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I made mistakes, but I didn't expect what happened next.

Previously things were done smoothly mistakes or not and Rexes had good reserve of HP (and no Yuty used).

I don't think all 20 rexes do damage to the boss at the same time, some just stand there and do nothing (the all take damage though). Normally I whistle attack this target more often, but I was on Yuty with primitive saddle so I was cautious of it's weakness and was focusing on roars mainly to give the Rexes some buff and stay away from the Ape.. still Yuty died, I didn't care. about that. It was just a tamed Yuty with bad stats.

Previously I did that arena like 30-40 times without losing one Rex.

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22 minutes ago, Musketeer said:

I made mistakes, but I didn't expect what happened next.

Previously things were done smoothly mistakes or not and Rexes had good reserve of HP (and no Yuty used).

I don't think all 20 rexes do damage to the boss at the same time, some just stand there and do nothing (the all take damage though). Normally I whistle attack this target more often, but I was on Yuty with primitive saddle so I was cautious of it's weakness and was focusing on roars mainly to give the Rexes some buff and stay away from the Ape.. still Yuty died, I didn't care. about that. It was just a tamed Yuty with bad stats.

Previously I did that arena like 30-40 times without losing one Rex.

Ah oke, the monkey did get a lot stronger for some reason and one rock throw against your yut took 50% of its health with a 25 armour saddle, kinda insane.

from pre-v262 I took 2k dmg on the rexes, instead of 25k :P

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6 hours ago, Kallor said:

It's good that you are changing it, but what concerns me is how you got it so wrong to start with.  You (WC) are in control of the entire game and yet don't really appear to have any clue with balancing bosses.

You expect them to develop AND play the game? That's crazy talk! It's one or the other, bub!

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3 hours ago, Musketeer said:

Upcoming patch 263: - Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.

I'm worried. Devs seem to lost the plot. They have no idea of what's balanced and what is not. They really should play the game on official servers for full experience.

That's for singleplayer though. Jat has mentioned already very RECENTLY that they will be tuning the numbers and such for the ONLINE play because at the moment, they are aware that the bosses are 'scaling' wrong on that front from the changes they made previously.

So just sit tight. They are aware of what's going on and will be looking into it on their next pass for online play.

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3 hours ago, Musketeer said:

Upcoming patch 263: - Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.

I'm worried. Devs seem to lost the plot. They have no idea of what's balanced and what is not. They really should play the game on official servers for full experience.

Well helpful post wish I read it last night before we did the Beta Center battle :(
Brood seems to be a joke on the center and then the mega annihilates 19rexes 33k+/600+ Asc Saddles and a yuty...

Not to mention some people not getting teleported, with 3 weeks left think they'd fix that!

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I am currently in the works of testing the new patch that just came out v263, as there exist a patch note that states.

- Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.

Well, I have some good news and some bad news.

Good news.. all versions of the Megapithecus No longer have any armor penetration attacks. This means that saddles will make a huge difference again. Moreover the pound attacks themselves do a little less damage than before. Beta Megapithecus  was hitting a rex(with a primitive saddle) for 1600 (3200 unsaddled), as where Alpha was hitting a rex(with a primitive saddle) for  2400 (4800 un saddled). The alphas rock throw seems to be doing a little more damage now, but I am ok with this. 

Bad news... well, It appears guns and dinos are now hitting for exactly 1/4th of the normal damage. With a nerf on our damage that would mean the calculations I posted are now incorrect as they would now all see a % increase in effective health vs pre262.

I checked all the bosses health pools aswell and the only ones that changed are the Beta Megapithecus(His health in v263 is 396000 up from 360000 in v262) and Alpha Dragon(His health in v263 is 972000 down from 1296000 in v262)

Now, by original post calculations were all based off 1/3rd effective damage done so the calculations must be redone to reflect the new 1/4th dmg 

Brood

  • Gamma
     

Health in (v263) is 324000. That x4 would be 1296000, which equals 22 rolls into health pre262.

  • Beta

Health in (v263) is 648000. That x4 would be 2592000, which equals 46 rolls into health pre262.

  • Alpha

Health in (v263) is 972000. That x4 would be 3888000, which equals 33 rolls into health pre262.

Megapithecus

Note: Megapithecus had static health pre262, much like it does in (v263) but the values are different and he does take 1/4th the damage from guns and dinos.

  • Gamma

Health in (v263) is 180000. His health pre262 was 320,000. A fourth of his old health would be 80000. So New Health - Old Health(at 1/4th) [180000-80000] would leave a difference of 100000, aprox 125% More health in (v263). If we run that back, his current health would be equivalent to 720000 (pre262).

  • Beta

Health in (v263) is 396000. His health pre262 was 440000. A fourth of his old health would be 110000. So new health - old health(at 1/4th) [396000-110000] would leave a difference of 286000, aprox 260% More health. If we run that back, his current health would be equivalent to 1584000 (pre262).

  • Alpha

Health in (v263) is 540000. His health pre262 was 550000. A fourth of his old health would be 137500. So new health - old health(at 1/3rd) [540000-137500] would leave a difference of 402500, aprox 293% More health. If we run that back, his current health would be equivalent to 2161500 (pre262).

Dragon

  • Gamma

Health in (v263) is 432000. That x4 would be 1728000, which equals 38 rolls into health pre262.

  • Beta

Health in (v263) is 864000. That x4 would be 3456000, which equals 67 rolls into health pre262.

  • Alpha

Health in (v263) is 972000. That x4 would be 3888000, which equals 52 rolls into health pre262.

Funny enough, it looks like Alpha dragon was the only one that was changed to account for the 1/4th dmg nerf to our guns/dinos. All others got buffs again.

I am only posting this this info to inform others out there what the current state of bosses are in ark. Removing the Armor Pen attacks from the Monkey was a step in the right direction. Maybe they will do the same with the Dragon one day. If anything changes I will report back my findings! Let me know if I miscalculated anything or if you have any questions.

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Well I just thought I'd try the boss fight after this update. See if it has gotten any easier.

But ofcourse, even easy mode is now impossible mode.

Whereas before patch v263 I could beat it on easy with 11 rexes+yut, while losing one.

After patch v263, it has gotten impossible. I will show some screenshots here:

Monkey's health after all rexes died. And 2 allies that came along.

http://steamcommunity.com/sharedfiles/filedetails/?id=1078906946

And the Tribelog after the fight:

http://steamcommunity.com/sharedfiles/filedetails/?id=1078907599

So it's basically needed to have incredible high health (50k-60k?) and dmg (1000+?) to beat 'easy' mode?

And you only gain 16 element for such an 'impossible' fight, that is, IF you kill it.

So much for spending time breeding all those rexes.

Guess I won't be doing boss fights for a long time.

Big sigh @ Wildcard.

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This is the follow up to my last post, PSA: Boss changes after v262.0 (Stealth Buffs). I am positing this info so that the community can see the current state of Bosses and to make it a post about 263, instead of it just being a comment in another thread. I do postulate that we will be seeing some Nerfs to bosses sometime very soon. But be warned, the data is below. Use it to determine if you want to risk bossing right now or chose to wait it out.

I am currently in the works of testing the new patch that just came out v263, as there exist a patch note that states.

  • Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.

Well, I have some good news and some bad news.

Good news.. all versions of the Megapithecus No longer have any armor penetration attacks. This means that saddles will make a huge difference again. Moreover the pound attacks themselves do a little less damage than before. Beta Megapithecus was hitting a rex(with a primitive saddle) for 1600 (3200 unsaddled), as where Alpha was hitting a rex(with a primitive saddle) for 2400 (4800 un saddled). The alphas rock throw seems to be doing a little more damage now, but I am ok with this.

Bad news... well, It appears guns and dinos are now hitting for exactly 1/4th of the normal damage. With a nerf on our damage that would mean the calculations I posted are now incorrect as they would now all see a % increase in effective health vs pre262.

I checked all the bosses health pools aswell and the only ones that changed are the Beta Megapithecus(His health in v263 is 396000 up from 360000 in v262) and Alpha Dragon(His health in v263 is 972000 down from 1296000 in v262)

Now, by original post calculations were all based off 1/3rd effective damage done so the calculations must be redone to reflect the new 1/4th dmg


Brood

  • Gamma

Health in (v263) is 324000. That x4 would be 1296000, which equals 22 rolls into health pre262.

  • Beta

Health in (v263) is 648000. That x4 would be 2592000, which equals 46 rolls into health pre262.

  • Alpha

Health in (v263) is 972000. That x4 would be 3888000, which equals 33 rolls into health pre262.


Megapithecus

Note: Megapithecus had static health pre262, much like it does in (v263) but the values are different and he does take 1/4th the damage from guns and dinos.

  • Gamma

Health in (v263) is 180000. His health pre262 was 320,000. A fourth of his old health would be 80000. So New Health - Old Health(at 1/4th) [180000-80000] would leave a difference of 100000, aprox 125% More health in (v263). If we run that back, his current health would be equivalent to 720000 (pre262).

  • Beta

Health in (v263) is 396000. His health pre262 was 440000. A fourth of his old health would be 110000. So new health - old health(at 1/4th) [396000-110000] would leave a difference of 286000, aprox 260% More health. If we run that back, his current health would be equivalent to 1584000 (pre262).

  • Alpha

Health in (v263) is 540000. His health pre262 was 550000. A fourth of his old health would be 137500. So new health - old health(at 1/4th) [540000-137500] would leave a difference of 402500, aprox 293% More health. If we run that back, his current health would be equivalent to 2161500 (pre262).


Dragon

  • Gamma

Health in (v263) is 432000. That x4 would be 1728000, which equals 38 rolls into health pre262.

  • Beta

Health in (v263) is 864000. That x4 would be 3456000, which equals 67 rolls into health pre262.

  • Alpha

Health in (v263) is 972000. That x4 would be 3888000, which equals 52 rolls into health pre262.


Funny enough, it looks like Alpha dragon was the only one that was changed to account for the 1/4th dmg nerf to our guns/dinos. All others got buffs again.

I am only posting this this info to inform others out there what the current state of bosses are in ark. Removing the Armor Pen attacks from the Monkey was a step in the right direction. Maybe they will do the same with the Dragon one day. If anything changes I will report back my findings! Let me know if I miscalculated anything or if you have any questions.

I posted this on Reddit as well, Here.

No idea why this just got merged? I clearly stated why I was posting it as a new thread and its almost identical to the comment I posted above. I think it is important to show the community that the bosses have not been addressed yet so they do not lose hours and hours of work in minutes.

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22 minutes ago, ifixxed said:

This is the follow up to my last post, PSA: Boss changes after v262.0 (Stealth Buffs). I am positing this info so that the community can see the current state of Bosses and to make it a post about 263, instead of it just being a comment in another thread. I do postulate that we will be seeing some Nerfs to bosses sometime very soon. But be warned, the data is below. Use it to determine if you want to risk bossing right now or chose to wait it out.

I am currently in the works of testing the new patch that just came out v263, as there exist a patch note that states.

  • Additional damage and health adjustments to the Dragon, Megapithecus, and TheCenter bosses.

Well, I have some good news and some bad news.

Good news.. all versions of the Megapithecus No longer have any armor penetration attacks. This means that saddles will make a huge difference again. Moreover the pound attacks themselves do a little less damage than before. Beta Megapithecus was hitting a rex(with a primitive saddle) for 1600 (3200 unsaddled), as where Alpha was hitting a rex(with a primitive saddle) for 2400 (4800 un saddled). The alphas rock throw seems to be doing a little more damage now, but I am ok with this.

Bad news... well, It appears guns and dinos are now hitting for exactly 1/4th of the normal damage. With a nerf on our damage that would mean the calculations I posted are now incorrect as they would now all see a % increase in effective health vs pre262.

I checked all the bosses health pools aswell and the only ones that changed are the Beta Megapithecus(His health in v263 is 396000 up from 360000 in v262) and Alpha Dragon(His health in v263 is 972000 down from 1296000 in v262)

Now, by original post calculations were all based off 1/3rd effective damage done so the calculations must be redone to reflect the new 1/4th dmg


Brood

  • Gamma

Health in (v263) is 324000. That x4 would be 1296000, which equals 22 rolls into health pre262.

  • Beta

Health in (v263) is 648000. That x4 would be 2592000, which equals 46 rolls into health pre262.

  • Alpha

Health in (v263) is 972000. That x4 would be 3888000, which equals 33 rolls into health pre262.


Megapithecus

Note: Megapithecus had static health pre262, much like it does in (v263) but the values are different and he does take 1/4th the damage from guns and dinos.

  • Gamma

Health in (v263) is 180000. His health pre262 was 320,000. A fourth of his old health would be 80000. So New Health - Old Health(at 1/4th) [180000-80000] would leave a difference of 100000, aprox 125% More health in (v263). If we run that back, his current health would be equivalent to 720000 (pre262).

  • Beta

Health in (v263) is 396000. His health pre262 was 440000. A fourth of his old health would be 110000. So new health - old health(at 1/4th) [396000-110000] would leave a difference of 286000, aprox 260% More health. If we run that back, his current health would be equivalent to 1584000 (pre262).

  • Alpha

Health in (v263) is 540000. His health pre262 was 550000. A fourth of his old health would be 137500. So new health - old health(at 1/4th) [540000-137500] would leave a difference of 402500, aprox 293% More health. If we run that back, his current health would be equivalent to 2161500 (pre262).


Dragon

  • Gamma

Health in (v263) is 432000. That x4 would be 1728000, which equals 38 rolls into health pre262.

  • Beta

Health in (v263) is 864000. That x4 would be 3456000, which equals 67 rolls into health pre262.

  • Alpha

Health in (v263) is 972000. That x4 would be 3888000, which equals 52 rolls into health pre262.


Funny enough, it looks like Alpha dragon was the only one that was changed to account for the 1/4th dmg nerf to our guns/dinos. All others got buffs again.

I am only posting this this info to inform others out there what the current state of bosses are in ark. Removing the Armor Pen attacks from the Monkey was a step in the right direction. Maybe they will do the same with the Dragon one day. If anything changes I will report back my findings! Let me know if I miscalculated anything or if you have any questions.

I posted this on Reddit as well, Here.

So currently you would recommend easy monkey as the best option for farming element?

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20 minutes ago, Arn80509 said:

So currently you would recommend easy monkey as the best option for farming element?

I would say both Gamma Brood and Monkey would be a smart and safe bet atm for farming Element on The Island. They still require a very strong (and leveled) rex team. Yut makes a huge difference too.

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On 7/17/2017 at 11:50 AM, Isho said:

Hate to be complaining, but I dont see why these things couldnt have gone through more intensive testing? I almost feel like its up to us to lose weeks of preparation just to give obvious feedback that couldve been obtained if you people at WC did some yourself.

We are the testers mate  :Jerbhi:

 

None of this will matter in 2-3 weeks when they WIPE officials..... consider this test time. 

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17 hours ago, Shebeatsyoui said:

We are the testers mate  :Jerbhi:

 

None of this will matter in 2-3 weeks when they WIPE officials..... consider this test time. 

And you actually believe that the game will be working upon that release, or even a month after it? Ha... Test time will be going on long into post release giving WC past history.

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