Administrator Jatheish Posted July 4, 2017 Administrator Share Posted July 4, 2017 Hey guys, Latest update of the 14th of July: We're still working on the update guys, unfortunately, we lost a day (possibly more based on opportunity) due to a software issue out of our control. Thankfully it's now working again, so we're still hard at work to get the updates out to you. PC has now released with version 262 and we'll be working accordingly to make that available to console players as soon as possible. It will likely come out on Xbox first and then once it's ready and stable, we'll help Abstraction wrap it up for PS4. Thank you so much for your patience, I know it's been a chaotic time! We're very close to wrapping up this disc submission. ------------------------------------------------------ Whew, it's been a while since we've had to post one of these State of the Game posts -- but there's a lot going on at the moment, and it might get a little crazy, so we'll do our best to keep you informed on how things are going to be for the next 2 weeks. 4th of July - Ragnarok update for console has been postponed to the 19th of July and Xbox Received a hotfix today to resolve an engram issue, an out of memory crash related to Dino Meshes (hence origami dinos), and critical spawn fixes to the hibernation system (currently active in Single Player and Non Dedicated servers). This wasn't a big patch, but a small one aiming to resolve these critical problems which were severely impacting many players able to play the game, primarily those in large tribes on Official Servers. Why the need for this hotfix? We recently increased the visual quality of our creatures, but in turn, this resulted in those creatures now taking up significantly more memory and when you've got a large base, with a lot of dinos you ran out of memory quickly. We've introduced a measure which will control how the memory is allocated and streamed, therefore resulting in people seeing origami looking creatures in their base. This is because the amount of memory allocated for mesh-streaming has already been used, though as you unload memory through playing, new things will get updated and will progress from origami looking to high-quality. It takes about 2 minutes for something to unload completely. This won't really affect small bases as much, but it will impact larger looking bases. We had to put this in to prevent players from having an out of memory crash which would shut down the application and return you to the dashboard. Our engineers are working on improving the logic so that the streaming is much smoother and efficient so you'll see less origami-looking creatures, as well as working on an optimisation which will get us to a decent level of detail without costing too much memory (also resulting in less origami). When can we expect the next set of updates? We are currently working on a new major version internally for PC and we'll hopefully be able to release that v. early morning EST on the 5th, or a bit later. It will be similar to the other patches and contain a number of bug fixes, QOL changes, and some gameplay related changes. Once we get that out on PC, we'll be doing a port over to Xbox and we're aiming for that to come out on Friday (7th). Obviously, these are all ETAs and depending on what happens, the times can change -- but that's what we're aiming for. What about PS4? Right now our main focus is getting Xbox in a good state, and then we'll be able to port over the changes with Abstraction to PS4. We're doing a lot of the hard work now so that process will be smoother later on, and we expect to drop that update around the 12th. This will get all 3 versions of the game to generally the same place / on the same version etc. From there we'll be working on wrapping up Ragnarok on console, and it's likely the PC version will also receive an update (and yes, console would get the same version of Ragnarok that is on PC). Ragnarok I know you guys are frustrated by the delays, believe me, we're disappointed too, however, the work we're doing now is better for both the long term and short term health of the game's development. Delays suck, let's face it -- we thought we would be able to hit out target release dates better this month, but unfortunately, that wasn't the case. It is much more important for us and beneficial for you with Ragnarok having a delay to the 19th so we can focus on wrapping up these console builds and getting those versions of the game in an excellent state. Rest assured, you will get the map, as well as all these other fixes and improvements, you'll just need to wait a little longer. If you haven't seen, we're also currently collecting reports for issues and if you've got something you think we should check out, let us know: It's insanely busy here and everyone is working very hard to get these patches out to you! We're sorry if it's a little crazier than normal right now Link to comment Share on other sites More sharing options...
This topic is now archived and is closed to further replies.