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Community Crunch Contests: ARKitect, ARKVideo, NVIDIA ANSEL,& PGM CONTESTS!


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Hello, Survivors!

Each week we run community contests for all players (all platforms included where possible) where you can win lots of cash prizes! Below is the different type of contests that take place. Try your hand and share some of your creations with us today!

ARK NVIDIA Ansel Photography Contest!

This weekly screenshot competition asks players to take in-game photographs from either ARK: Survival Evolved or our new desert themed expansion pack ARK: Scorched Earth using NVIDIA Ansel, and meet the category requirements listed below.

Winners will be announced during ARK’s regular “Community Crunch” blog post. Each winner (3) will receive $100 each and each runner up will receive $50. Want to enter? ARK-Ansel screenshot entries should be e-mailed to anselcontest@studiowildcard.com

If you need a place to upload a file for the contest, make use of Wetransfer which will allow up to 2gb for free!

Please note: Ansel submissions are limited to a total of 15 per person!

Three Categories

  • Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.
  • Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution,  in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Check out your 360 Stereo results on your HMD or on your Android Phone with NVIDIA VR Viewer 
  • Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!

When entering the contest please name your entries and make sure that they include:

  • Name
  • Image Title
  • Category

An example would be:

Wildcard Jat - Evolution Event - Super Resolution

Ansel is a revolutionary new way to capture in-game shots.  Compose a shot from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features in the Ansel Technology page and the NVIDIA blog.

How to run NVIDIA Ansel

First of all, you'll want to make sure you're running the latest Nvidia Geforce Drivers - so head over to http://www.geforce.com/ and get downloading!

Once setup and ready to go, right click ARK: Survival Evolved in your steam library and you'll see the option to Launch ARK with NVIDIA Ansel

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Select this and head into a single player game, regardless of the map or the mod. Once you're in game, you can immediately press ALT + F2 to get into Ansel Photography mode and start taking snaps.

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or you can type in the following command in the console:

cheat enablespectator

Once that is enabled, hit your DELETE key and it'll open the Depth of Field Options menu where you can play around with the games DOF.

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Then hit ALT+F2 and take some awesome Ansel photography!

Here's a little tip from Jesse:

Quote

You can also type "enablespectator true" in the console to fly around before you take your shot, and hit the "Home" key to level your camera if you want to keep people from feeling sick on a 360 stereo VR screenshot. 

Procedurally Generated Maps!

large.PGM_3_1080p.png

Welcome to the newest contest in our Community Crunch, PGMs! Players will be able to show off their creations for a chance to win a 100$ Steam Gift card or $50 cash for runners-up, plus get their map featured in the next set of Official Extinction server maps! That's right, your map could be featured as an Official Server for a one month period!

Please include the following in your entry post:

  • Map Name:
  • Media (Videos, Screenshots, etc):
  • PGM Settings:

Media content of your procedurally generated map can include videos, screenshots, and live stream vods - anything you want in which we'll be able to visually see how your map looks. You can even get players on it and have them build or battle out a PvP game to show what it's capable of! 

The PGM settings used to create the map can be found your game.ini - That's most likely in:

Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini

or

\Saved\Config\Windows or WindowsServer or LinuxServer etc)\Game.ini

[/Script/ShooterGame.ShooterGameMode]
PGMapName= ...
PGTerrainPropertiesString= ...

For extra details about PGM, check out this thread here:

And of course, if you are using a special modded Procedural ARK Generator, let us know and share it with us!

ARKitect!

This is an award ($200 prize for first and $100 for any runners up) given to Survivors to celebrate the amazing structures you build. These bases are judge based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! At the end of each week, the winners and runner-ups will be featured in our #ARKitect section of the Community Crunch and will be awarded cash prizes! 

Note: We've had a lot of requests regarding the use of mods - go for it! We'd love to see how mods have influenced your bases

ARKVideo!

This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Winning this content will net you a $200 prize for first and $100 for any runners up. Just a general reminder that they should remain safe for work, think of the children! Send us in your videos and we cannot wait to watch them! We're really interested in seeing the latest video creations you guys have put together - so show us something fresh!

Uploading the images

Please upload the images to the gallery section of our New Community Hub - you can create your own album and directly link us to that or attach it to your post! Please remember to post your entry to this thread specifically! If you're not able to upload directly to the gallery, don't sweat as imgur will work fine too!

http://survivetheark.com/index.php?/gallery/

Looking forward to seeing the entries!

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ARKVideo!

Ark survival evolved : Caution wet paint

 GeeKy gAMer no1 & gOOgly Owl

Warning: the video you're about to watch isn't serious, normal doesn't exist. All stunts were performed by professional idiot's, do not try this at home.

ARKVideo!

Ark survival evolved : Lava pool

GeeKy gAMer no1 & gOOgly Owl

Warning: the video your about to watch isn't serious, normal doesn't exist. All stunts were performed by professional idiot's, do not try this at home

 

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Here's my latest for ARKitect! 

I wanted to build my own style of treehouse. This small cabin is tucked up into a stand of deciduous trees and is supported by pillars which look strangely like tree trunks when you view them from a distance. It's two stories, furnished, and the top deck includes a flyer catch and landing platform. Enjoy!

 

 

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Wanted to share a Ragnarok Tutorial of my own! This is Log Cabin 3 (the previous two got a lot of love from you crunch readers) and I would like to submit it for Ark Video! 

If you'd like to see more step by step tutorials, here is a playlist! And watch SWChris too--he has some great ones! https://www.youtube.com/playlist?list=PL0oKOXN7XUjKtqOXSfIyk_GJmxuIHF6DN

 

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1 hour ago, SWChris said:

Here's my latest for ARKitect! 

I wanted to build my own style of treehouse. This small cabin is tucked up into a stand of deciduous trees and is supported by pillars which look strangely like tree trunks when you view them from a distance. It's two stories, furnished, and the top deck includes a flyer catch and landing platform. Enjoy!

 

 

Looks awesome Chris!

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Hey everyone, here is my entry into Arkitecht.

My biggest build yet and first time using mods. So a big shout out to @eco and Structures Plus people for their awesome mods! Was a challenge and a joy to build. Think I need a few weeks off from building haha. Due to the thousands of placed items, my pc had hassles so I couldn't record a decent video but here are some pics I managed to capture. Hope you enjoy. Awesome seeing you @UniteTheClans, you always inspire me! :D I don't know how you manage to keep pumping out buildings. I spend weeks on just one and then need two years to recover haha

Hope this imgur thing is right.

 

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The Pilgrim-Castle Black-ARKitect

Hey its my first time entering the ARKitect Contests, and I would like to submit this video of Game Of Thrones Castle black. I tried to stay as true to the home of the Watchers on the Wall as possible, it took around 50 hours to complete, I listed the mods I used below. Hope you guys like it :) 

Medieval Props

Medieval Structures

Castles. Keeps, and Forts Medieval Architecture

 

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8 hours ago, F1r3fly said:

Hey everyone, here is my entry into Arkitecht.

My biggest build yet and first time using mods. So a big shout out to @eco and Structures Plus people for their awesome mods! Was a challenge and a joy to build. Think I need a few weeks off from building haha. Due to the thousands of placed items, my pc had hassles so I couldn't record a decent video but here are some pics I managed to capture. Hope you enjoy. Awesome seeing you @UniteTheClans, you always inspire me! :D I don't know how you manage to keep pumping out buildings. I spend weeks on just one and then need two years to recover haha

Hope this imgur thing is right.

 

wanna freaking live there dude, holy F thats awesome

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@ThePilgrim Looks like you found your way here :P GL, make our server proud!

 

Just got a PGM and the Ansels for submission this week. I am looking into some more real building style stuff for the upcoming weeks since people enjoy those more it seems.Got really into Secret World Legends and some Steam games from the summer sale, so no way I'll manage this week that would meet my standard quality & expectations.

The Ansel/PGM theme this week is a continuation on the "Summer theme", with a special filter for the Ansels to match that summer vibe. Coincidentally, #13 strongly relates to my freeform which is perfect for summer :3

Happy Holiday Weekend.

PGM Submission:
Special Summer PGM Submission, altering the values for a strong summer theme and using July 1st as seed (Canada Day)

 

Settings:
PGTerrainPropertiesString=MapSeed=701;LandscapeRadius=1.0;Water Frequency=3.5;Mountains Frequency=12;Mountains Slope=1.90;MountainsHeight=.825;Turbulence Power=0.0125;Shore Slope=1.4;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.05;ErosionSteps=10;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.05;ErosionStrength=0.15;OceanFloorLevel=-1.0;SnowBiomeSize=0.11;RWBiomeSize=0.15;MountainBiomeStart=-0.49;MountainsTreeDensity=0.06;JungleBiomeStart=-0.59;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.2;SnowGrassDensity=0.25;MountainGrassDensity=0.007;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.03;TreeDensity=0.005;JungleTreeDensity=0.50;RedWoodTreeDensity=0.013;SnowTreeDensity=1.2;RedwoodGrassDensity=0.07;ShoreTreeDensity=0.32;SnowShoreTreeDensity=0.04;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.023;ShorelineThickness=0.035;MountainGeneralTreesPercent=0.15;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.7f,Y=0.7f);RWForestBiomeLocation=(X=0.4f,Y=0.4f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

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Here's my entry for the Procedural Generated Map Contest.

Due to this being my first Ark Procedural Generated Map, I decided to call it Kepler-186f, the first planet found in a habitable zone by NASA's Kepler Space Telescope. The map features a large ocean leading to an estuary that winds through a large island, culminating at a central point where you can see all the biomes around it. Plenty of space to build and trees everywhere. For me, I love survival game environments where there are plenty of trees and the feeling of being isolated by an ocean all around. I think this map achieves that goal. The result gives me the feel of a winding Amazon river.

Game.ini File Settings

PGMapName=Kepler186f
PGTerrainPropertiesString=MapSeed=555;LandscapeRadius=1.0;Water Frequency=5.0;Mountains Frequency=7;Mountains Slope=1.8;MountainsHeight=1.25;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=5;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.075;MountainBiomeStart=-0.55;MountainsTreeDensity=0.01;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.03;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

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14 hours ago, ThePilgrim said:

Hey its my first time entering the ARKitect Contests, and I would like to submit this video of Game Of Thrones Castle black. I tried to stay as true to the home of the Watchers on the Wall as possible, it took around 50 hours to complete, I listed the mods I used below. Hope you guys like it :) 

Medieval Props

Medieval Structures

Castles. Keeps, and Forts Medieval Architecture

 

Very cool! :D

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Here's my PGM entry for this week :)

 

 

 

[/Script/ShooterGame.ShooterGameMode]
PGMapName=ProcdeuralARK20170630132808
PGTerrainPropertiesString=MapSeed=-2147483648;LandscapeRadius=1.0;Water Frequency=5.209023;Mountains Frequency=11.6068;Mountains Slope=2.339351;MountainsHeight=1.275611;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.0345;ErosionSteps=3;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.583;ErosionStrength=0.45;OceanFloorLevel=-1.0;SnowBiomeSize=0.168987;RWBiomeSize=0.103025;MountainBiomeStart=-0.642575;MountainsTreeDensity=0.0195;JungleBiomeStart=-0.619723;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.29;MountainGrassDensity=0.074;SnowMountainGrassDensity=0.215;UnderwaterObjectsDensity=0.595;SnowMountainsTreeDensity=0.0215;TreeDensity=0.00343;JungleTreeDensity=0.496;RedWoodTreeDensity=0.1;SnowTreeDensity=1.0;RedwoodGrassDensity=0.23;ShoreTreeDensity=0.0375;SnowShoreTreeDensity=0.0222;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.675;ShorelineStartOffset=0.008;ShorelineThickness=0.0023;MountainGeneralTreesPercent=0.17;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
 

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Something informative and fun for this week.  I decided to build something classical (you know, from the 80's).

PIMP MY HOME, RAGNAROK STYLE 

Time for a brief showcase and "How To" video featuring a purely Pimp My Home mod build on the new Ragnarok map.

It's a home straight out of the 80's, so pull on your leg warmers, straighten your Farrah Fawcett poster, and come take a look.

 

 

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2 hours ago, ranger1presents said:

Something informative and fun for this week.  I decided to build something classical (you know, from the 80's).

PIMP MY HOME, RAGNAROK STYLE 

Time for a brief showcase and "How To" video featuring a purely Pimp My Home mod build on the new Ragnarok map.

It's a home straight out of the 80's, so pull on your leg warmers, straighten your Farrah Fawcett poster, and come take a look.

 

 

OMG the music is beyond epic :) again awesome work mate 

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