Voidstar Posted July 1, 2017 Share Posted July 1, 2017 5 minutes ago, Kurbbie said: Mindwipe takes maybe 2 days max to make. Its very easy actually. You can make it really fast...2hs max even on official. I was saying that by adding mroe rare ingredients to it, they could remove the 1 per level Link to comment Share on other sites More sharing options...
Kurbbie Posted July 1, 2017 Share Posted July 1, 2017 3 minutes ago, Voidstar said: You can make it really fast...2hs max even on official. I was saying that by adding mroe rare ingredients to it, they could remove the 1 per level I dont play on regular servers. So i dont get easy mode fo everything. No tame takes a bit longer but it isnt hard at all. No resource is even hard or difficult to get. Them adding the restriction just stops the people who know what theyre doing. Every patch has made the skill gap smaller and smaller and ark is moving from a pvp oriented raid game to minecraft. Link to comment Share on other sites More sharing options...
Sphere Posted July 1, 2017 Author Share Posted July 1, 2017 Sadly the developers are bent on the idea that mindwiping should never be a thing in this game, and they are only allowing it to exist now as a one per level as a compromise, because they feel it's their game and vision. However they forget that us players are the ones who also enjoy this game and this game has become a part of us and our vision. It shouldn't require mods and unofficial to put the game correct again. Wildcard, what will it take to change your mind? Does somebody have to buy out your company to change the direction? Link to comment Share on other sites More sharing options...
Elsos Posted July 1, 2017 Share Posted July 1, 2017 This is all marketing and a PvP change inplemented on PvE as well, same as Titans. They want you to spend more time on ark, to the point they locked your survivor skills forcing you to create another survivor for your second skill request and such. Link to comment Share on other sites More sharing options...
SFM Posted July 1, 2017 Share Posted July 1, 2017 I'm level 93 in official PVE and never used Mindwipe Tonic and now I will be able to use it only 7 times that's not good. Link to comment Share on other sites More sharing options...
Smash Posted July 1, 2017 Share Posted July 1, 2017 5 hours ago, theghost3121 said: right move how i would like to hear your argument for this It was for balance reasons. People were mind-wiping to have certain builds to cheese caves/PVP. It shouldn't be 1 per level though. I'd give it a length cooldown of 3 days to a week. Link to comment Share on other sites More sharing options...
Volcano637 Posted July 1, 2017 Share Posted July 1, 2017 12 hours ago, St1ckyBandit said: Gotcha. I have a 150 kibble tamed doed, and no beaver yet, so stone will probably be the way to go for me. Holy smokes that 3200 ingot requirement though... Yeah it is the pretty much the most expensive thing out there but that is because of what it can do. luckily it is only a 1 time cost. Unless you make more of course lol Link to comment Share on other sites More sharing options...
Sphere Posted July 1, 2017 Author Share Posted July 1, 2017 Yeah but the problem is, they are not even talking with us about this problem. It's like they just changed it, and then went onto other things on the list. In fact, so far their messages that are public, suggest that they want this to be this way, and we have to suck it up. If you don't want it, go unofficial. That's their stance. It's total dog crap. They are actually hurting their product by ignoring us. Link to comment Share on other sites More sharing options...
Lockjaw Posted July 1, 2017 Share Posted July 1, 2017 Once per level is probably a bit much, but you shouldn't be able to just mindwipe willy nilly like some people were doing either. At that point they might as well just remove the player's ability to customize stats and give everyone a cookie-cutter build. It's a strategic choice, and it's up to the player to weigh the pros and cons and figure out a build that works best for them. Giving mindwipes a cooldown of maybe a week and requiring ingredients that are rare and hard to get would probably be a good compromise though. Link to comment Share on other sites More sharing options...
Voidstar Posted July 1, 2017 Share Posted July 1, 2017 4 hours ago, Kurbbie said: I dont play on regular servers. So i dont get easy mode fo everything. No tame takes a bit longer but it isnt hard at all. No resource is even hard or difficult to get. Them adding the restriction just stops the people who know what theyre doing. Every patch has made the skill gap smaller and smaller and ark is moving from a pvp oriented raid game to minecraft. sorry regular servers are...easy mode? that is how the game is supposed to be LOL. where do you guys even appear from? you realise no tame is an experimental game mode yes? which denies a big part of the content. my god... WE PLAY THE GAME ON OFFICIAL SERVERS AS WE SHOULD AND WE GET " EASY MODE FOR EVERYTHING" The game has alot of difficult aspects in pvp. This game gets easier with the amount of players in a tribe working towards teh same goal. So I guess you consider yourself some sort of pvp veteran pro unseen player, because you play no tame? wow. Most of the patches just increase/decrease grind time amount. alpha leedischtys item is not hard to get , as a challenge to obtain it. it is hard to get cause the whale spawns rarely and in very very few numbers. wow wow wow... Link to comment Share on other sites More sharing options...
St1ckyBandit Posted July 1, 2017 Share Posted July 1, 2017 32 minutes ago, Volcano637 said: Yeah it is the pretty much the most expensive thing out there but that is because of what it can do. luckily it is only a 1 time cost. Unless you make more of course lol I think I need to spend some time beefing up my defenses before I get one. Would really suck to lose something that expensive. It makes the industrial forge and chem bench look like childs play. Link to comment Share on other sites More sharing options...
Hekete Posted July 1, 2017 Share Posted July 1, 2017 1 hour ago, Smash said: It was for balance reasons. People were mind-wiping to have certain builds to cheese caves/PVP. It shouldn't be 1 per level though. I'd give it a length cooldown of 3 days to a week. your talking about PVP. what about those that PVE, this nurf raptors us over big times. especially if were none-dedicated server owners. how is that justified to us? Link to comment Share on other sites More sharing options...
St1ckyBandit Posted July 1, 2017 Share Posted July 1, 2017 1 hour ago, Smash said: It was for balance reasons. People were mind-wiping to have certain builds to cheese caves/PVP. It shouldn't be 1 per level though. I'd give it a length cooldown of 3 days to a week. I just dont see the problem with mindwiping to make your character have the best possible build for the current task, such as caves like you mentioned. It's not like you can switch out builds instantly or in the middle of a fight. I see it as an aid to smaller tribes who dont have 9 different people to specialize in every area. Link to comment Share on other sites More sharing options...
Blackwolfe Posted July 1, 2017 Share Posted July 1, 2017 If we did have a cooldown on mindwipes you could have the cooldown increase starting at 12 hours, then 24 and then increase by 24 hours every use up to a max of 168 hours (a week). Link to comment Share on other sites More sharing options...
Volcano637 Posted July 1, 2017 Share Posted July 1, 2017 4 hours ago, St1ckyBandit said: I think I need to spend some time beefing up my defenses before I get one. Would really suck to lose something that expensive. It makes the industrial forge and chem bench look like childs play. After I got wiped on no tame, they destroyed everything except the grinder. They probably wanted to use it. So I just set out a message on global saying I was demolishing it as I speak and was just going to drop the resources I got from demolishing it. They were mad of course and were running to try to get the resources before the 2 minute timer went off. They got there about 10 seconds too late ? Link to comment Share on other sites More sharing options...
Volcano637 Posted July 1, 2017 Share Posted July 1, 2017 1 hour ago, Blackwolfe said: If we did have a cooldown on mindwipes you could have the cooldown increase starting at 12 hours, then 24 and then increase by 24 hours every use up to a max of 168 hours (a week). Pretty sure the mindwipe nerf is here to stay. It won't be that bad Link to comment Share on other sites More sharing options...
Smash Posted July 1, 2017 Share Posted July 1, 2017 8 hours ago, St1ckyBandit said: I just dont see the problem with mindwiping to make your character have the best possible build for the current task, such as caves like you mentioned. It's not like you can switch out builds instantly or in the middle of a fight. I see it as an aid to smaller tribes who dont have 9 different people to specialize in every area. It's a pretty well know issue in the MMO world. Basically if you give someone an ability that makes something easy, then you have to balance the content with the assumption that they will always do it. If not the content is trivialised. If you are familiar with WoW at all you saw this in Druids not being viable tanks for years because they couldn't mitigate crushing blows while warriors could. Content was balanced with the assumption that you would be using 'shield block'. Now 10 years later they've stripped most of the options out of classes because there was always 'the one build' that you had to have anyway. By getting rid of mind wipes on demand it stops you from being able to have the optimal stat build for every situation. Now if you want to have a super speed build to cheese caves then you're going to be ineffective at PVP or die much more easily to Wilds. The natural progression of this is for them to just reduce your progression choice to that of an archetype. Pick one of 3 options on your stats will be distributed automatically with that focus. Then no mind wipes are required. Link to comment Share on other sites More sharing options...
rawsh Posted July 2, 2017 Share Posted July 2, 2017 so this option to make mindwipes usable again, im guessing official sees none of that?, Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted July 2, 2017 Volunteer Moderator Share Posted July 2, 2017 Just now, rawsh said: so this option to make mindwipes usable again, im guessing official sees none of that?, Of course not, otherwise it wouldn't have been changed in the first place. Link to comment Share on other sites More sharing options...
rawsh Posted July 2, 2017 Share Posted July 2, 2017 Just now, GP said: Of course not, otherwise it wouldn't have been changed in the first place. well i thought they might have thought about it and concluded it was a stupid idea, ..... so it stays raptored how sad, Link to comment Share on other sites More sharing options...
St1ckyBandit Posted July 2, 2017 Share Posted July 2, 2017 13 hours ago, Smash said: It's a pretty well know issue in the MMO world. Basically if you give someone an ability that makes something easy, then you have to balance the content with the assumption that they will always do it. If not the content is trivialised. If you are familiar with WoW at all you saw this in Druids not being viable tanks for years because they couldn't mitigate crushing blows while warriors could. Content was balanced with the assumption that you would be using 'shield block'. Now 10 years later they've stripped most of the options out of classes because there was always 'the one build' that you had to have anyway. By getting rid of mind wipes on demand it stops you from being able to have the optimal stat build for every situation. Now if you want to have a super speed build to cheese caves then you're going to be ineffective at PVP or die much more easily to Wilds. The natural progression of this is for them to just reduce your progression choice to that of an archetype. Pick one of 3 options on your stats will be distributed automatically with that focus. Then no mind wipes are required. Respectfully, screw that noise. This isnt WOW. I dont want an archetype. We aren't elves or dwarves or wizards. I much prefer a completely open stat selection. And to be honest I dont really care if lil Johnny wants to be a cave master one day, a build master the next day, and a PVP master on day 3. Its not like he can be all 3 at once or instantly switch off in the middle of conflict. Freedom of choice is a good thing. It doesnt hurt anyone. Limiting mindwipes hurts the game overall and especially small tribes. Link to comment Share on other sites More sharing options...
Cowgirl Posted July 3, 2017 Share Posted July 3, 2017 On 7/1/2017 at 0:28 AM, St1ckyBandit said: Why is that a problem? It actually sounds like a pain in the ass to wipe that much. IDK probably because you could do things like get high lvl, wipe, pump everything into mele, go in and smear a base, wipe again and pump weight and raid everything. I'm just saying that is why they did it this way, I dont like it either, never wiping again is too definite, but a cool down would be better. Link to comment Share on other sites More sharing options...
strawberrybot Posted July 3, 2017 Share Posted July 3, 2017 So can you mindwipe and then on level 99 take another mindwipe or no? Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted July 3, 2017 Volunteer Moderator Share Posted July 3, 2017 46 minutes ago, strawberrybot said: So can you mindwipe and then on level 99 take another mindwipe or no? You can take a mindwipe on every level once you've reached the level required to make mindwipes. You can mindwipe on lvl 100 too. Link to comment Share on other sites More sharing options...
St1ckyBandit Posted July 3, 2017 Share Posted July 3, 2017 11 hours ago, Cowgirl said: IDK probably because you could do things like get high lvl, wipe, pump everything into mele, go in and smear a base, wipe again and pump weight and raid everything. I'm just saying that is why they did it this way, I dont like it either, never wiping again is too definite, but a cool down would be better. Sounds incredibly inefficient compared to just using a dino. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.