Administrator Jatheish Posted June 20, 2017 Administrator Share Posted June 20, 2017 Hello, Survivors! Each week we run community contests for all players (all platforms included where possible) where you can win lots of cash prizes! Below is the different type of contests that take place. Try your hand and share some of your creations with us today! ARK NVIDIA Ansel Photography Contest! This weekly screenshot competition asks players to take in-game photographs from either ARK: Survival Evolved or our new desert themed expansion pack ARK: Scorched Earth using NVIDIA Ansel, and meet the category requirements listed below. Winners will be announced during ARK’s regular “Community Crunch” blog post. Each winner (3) will receive $100 each and each runner up will receive $50. Want to enter? ARK-Ansel screenshot entries should be e-mailed to anselcontest@studiowildcard.com If you need a place to upload a file for the contest, make use of Wetransfer which will allow up to 2gb for free! Please note: Ansel submissions are limited to a total of 15 per person! Three Categories Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key. Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Check out your 360 Stereo results on your HMD or on your Android Phone with NVIDIA VR Viewer Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category! When entering the contest please name your entries and make sure that they include: Name Image Title Category An example would be Wildcard Jat - Evolution Event - Super Resolution Ansel is a revolutionary new way to capture in-game shots. Compose a shot from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features in the Ansel Technology page and the NVIDIA blog. How to run NVIDIA Ansel First of all, you'll want to make sure you're running the latest Nvidia Geforce Drivers - so head over to http://www.geforce.com/ and get downloading! Once setup and ready to go, right click ARK: Survival Evolved in your steam library and you'll see the option to Launch ARK with NVIDIA Ansel Select this and head into a single player game, regardless of the map or the mod. Once you're in game, you can immediately press ALT + F2 to get into Ansel Photography mode and start taking snaps. or you can type in the following command in the console: cheat enablespectator Once that is enabled, hit your DELETE key and it'll open the Depth of Field Options menu where you can play around with the games DOF. Then hit ALT+F2 and take some awesome Ansel photography! Here's a little tip from Jesse: Quote You can also type "enablespectator true" in the console to fly around before you take your shot, and hit the "Home" key to level your camera if you want to keep people from feeling sick on a 360 stereo VR screenshot. Procedurally Generated Maps! Welcome to the newest contest in our Community Crunch, PGMs! Players will be able to show off their creations for a chance to win a 100$ Steam Gift card or $50 cash for runners-up, plus get their map featured in the next set of Official Extinction server maps! That's right, your map could be featured as an Official Server for a one month period! Please include the following in your entry post: Map Name: Media (Videos, Screenshots, etc): PGM Settings: Media content of your procedurally generated map can include videos, screenshots, and live stream vods - anything you want in which we'll be able to visually see how your map looks. You can even get players on it and have them build or battle out a PvP game to show what it's capable of! The PGM settings used to create the map can be found your game.ini - That's most likely in: Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini or \Saved\Config\Windows or WindowsServer or LinuxServer etc)\Game.ini [/Script/ShooterGame.ShooterGameMode] PGMapName= ... PGTerrainPropertiesString= ... For extra details about PGM, check out this thread here: And of course, if you are using a special modded Procedural ARK Generator, let us know and share it with us! ARKitect! This is an award ($200 prize for first and $100 for any runners up) given to Survivors to celebrate the amazing structures you build. These bases are judge based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! At the end of each week, the winners and runner-ups will be featured in our #ARKitect section of the Community Crunch and will be awarded cash prizes! Note: We've had a lot of requests regarding the use of mods - go for it! We'd love to see how mods have influenced your bases ARKVideo! This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Winning this content will net you a $200 prize for first and $100 for any runners up. Just a general reminder that they should remain safe for work, think of the children! Send us in your videos and we cannot wait to watch them! We're really interested in seeing the latest video creations you guys have put together - so show us something fresh! Uploading the images Please upload the images to the gallery section of our New Community Hub - you can create your own album and directly link us to that or attach it to your post! Please remember to post your entry to this thread specifically! If you're not able to upload directly to the gallery, don't sweat as imgur will work fine too! http://survivetheark.com/index.php?/gallery/ Looking forward to seeing the entries! Link to comment Share on other sites More sharing options...
gOOglyOwl Posted June 20, 2017 Share Posted June 20, 2017 ARKVideo! Ark Survival Evolved - Say cheese GeeKy gAMer no.1 & gOOgly Owl WARNING: The video you're about to watch isn't serious, normal doesn't exist. All stunts were performed by professional idiots, do not try this at home. Everybody was hurt making this video. Link to comment Share on other sites More sharing options...
Musketeer Posted June 20, 2017 Share Posted June 20, 2017 Let me just take a photo from Pillarville Link to comment Share on other sites More sharing options...
MonkeyManTV Posted June 21, 2017 Share Posted June 21, 2017 ARKVideo Exploring Ragnarok - Ice Cave Link to comment Share on other sites More sharing options...
FataL1ty Posted June 21, 2017 Share Posted June 21, 2017 PGM Submission! Settings: PGMapName=ProcdeuralARK20170621090535 PGTerrainPropertiesString=MapSeed=753;LandscapeRadius=1;Water Frequency=5;Mountains Frequency=12;Mountains Slope=1;MountainsHeight=1;Turbulence Power=0.017;Shore Slope=1.0;WaterLevel=-0.8;GrassDensity=1;JungleGrassDensity=1;ErosionSteps=100000;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.1;ErosionStrength=0.008;OceanFloorLevel=-1.0;SnowBiomeSize=0.15;RWBiomeSize=0.2;MountainBiomeStart=-0.4;MountainsTreeDensity=0.02;JungleBiomeStart=-0.75;IslandBorderCurveExp=4.0;MaxSawnPointHeight=1;SnowGrassDensity=0.25;MountainGrassDensity=0.75;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.2;TreeDensity=0.005;JungleTreeDensity=0.035;RedWoodTreeDensity=0.03;SnowTreeDensity=0.2;RedwoodGrassDensity=0.009;ShoreTreeDensity=0.005;SnowShoreTreeDensity=0.005;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.01;MountainGeneralTreesPercent=5;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.6f,Y=0.1f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) Link to comment Share on other sites More sharing options...
Gary87 Posted June 21, 2017 Share Posted June 21, 2017 ARK PS4 the centre appreciation Link to comment Share on other sites More sharing options...
XxStevieLad87xX Posted June 21, 2017 Share Posted June 21, 2017 A little build i completed a while back! Awesome little green house with everything you need! No MODS - All Vanilla! Link to comment Share on other sites More sharing options...
XxStevieLad87xX Posted June 21, 2017 Share Posted June 21, 2017 Building With Stevie Ep3! Cliff side Cabin! Wood / Thatch Base - No MODS - All Vanilla Link to comment Share on other sites More sharing options...
XxStevieLad87xX Posted June 21, 2017 Share Posted June 21, 2017 Had so much fun recording this! The finale of season 3 on the #DODOLOCO ARK Xbox Server! Enjoy! Link to comment Share on other sites More sharing options...
AxeMan Posted June 21, 2017 Share Posted June 21, 2017 Hey guys here is my weeks entry to ARKVIDEO- this is the top 5 base locations on the new ragnarok DLC, there are some really great hidden locations here, so get them before another tribe does!! -AXEMAN Link to comment Share on other sites More sharing options...
TheCouchPotatoYT Posted June 21, 2017 Share Posted June 21, 2017 Hey everyone! I did something a little different for this weeks Montage Monday. I hope you enjoy! I'll also list some past ones for you to watch! <3! (ARKITECT) Link to comment Share on other sites More sharing options...
MeeMaw Posted June 21, 2017 Share Posted June 21, 2017 My submission for ARKvideo. We took a little trek out to find equus, and discovered our inner cowboy. Link to comment Share on other sites More sharing options...
Wolf Angelus Posted June 21, 2017 Share Posted June 21, 2017 @Jat Any chance for getting the April/May (possibly June to match prizes given up to 9th) Giftcards for PGM this/next week? Steam Summer sale is beginning on the 22nd June , ending July 5th, and I imagine most would love to use them during that time most of all. Thanks! My PSU died which really set me back, I managed to spend an endless marathon pulling this ARKitect together just in time still though. Going to be recreating this on my server since the result is more beautiful than I could have imagined. ARKitect Submission: For this build, I went back to what I do best, create incredible and finely detailed work via decor, painting, and shaping that functions in the fashion of a village. The result being one of my newest favorite, top builds. I was impressed with how the interior and lighting ended up coming together to give a very unique and super modern look. Originally was going to do it on land, but changed it to being on water to be more "Summer" themed, think it looks better on water anyway. Getting ready to retreat from the heat in my brand new place...Wolf's Summer Retreat PGM Submission: Settings: PGTerrainPropertiesString=MapSeed=13;LandscapeRadius=1.0;Water Frequency=3.15;Mountains Frequency=12;Mountains Slope=1.95;MountainsHeight=.8;Turbulence Power=0.0125;Shore Slope=1.4;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.05;ErosionSteps=10;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.05;ErosionStrength=0.15;OceanFloorLevel=-1.0;SnowBiomeSize=0.14;RWBiomeSize=0.09;MountainBiomeStart=-0.49;MountainsTreeDensity=0.06;JungleBiomeStart=-0.59;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.2;SnowGrassDensity=0.25;MountainGrassDensity=0.007;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.03;TreeDensity=0.005;JungleTreeDensity=0.50;RedWoodTreeDensity=0.010;SnowTreeDensity=1.2;RedwoodGrassDensity=0.07;ShoreTreeDensity=0.32;SnowShoreTreeDensity=0.04;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.023;ShorelineThickness=0.035;MountainGeneralTreesPercent=0.15;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.6f,Y=0.6f);RWForestBiomeLocation=(X=0.35f,Y=0.35f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) Link to comment Share on other sites More sharing options...
kortniechan Posted June 21, 2017 Share Posted June 21, 2017 Here is my entry for video this week It is a build of an adobe desert overlook dwelling and the great adventure it took us on to get it completed Enjoy and sub if you are a fan! Link to comment Share on other sites More sharing options...
roguewolf Posted June 21, 2017 Share Posted June 21, 2017 For my PGM this week, I used Ark's official release date as the seed [/Script/ShooterGame.ShooterGameMode] PGMapName=ProcdeuralARK20170617001421 PGTerrainPropertiesString=MapSeed=8082017;LandscapeRadius=1.0;Water Frequency=6.4.0;Mountains Frequency=9.8;Mountains Slope=1.8;MountainsHeight=1.33;Turbulence Power=0.01;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.0345;ErosionSteps=3;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.583;ErosionStrength=0.45;OceanFloorLevel=-1.0;SnowBiomeSize=0.22;RWBiomeSize=0.13;MountainBiomeStart=-0.55;MountainsTreeDensity=0.0195;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.29;MountainGrassDensity=0.074;SnowMountainGrassDensity=0.215;UnderwaterObjectsDensity=0.595;SnowMountainsTreeDensity=0.0215;TreeDensity=0.00343;JungleTreeDensity=0.496;RedWoodTreeDensity=0.133;SnowTreeDensity=1.0;RedwoodGrassDensity=0.23;ShoreTreeDensity=0.0375;SnowShoreTreeDensity=0.0222;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.675;ShorelineStartOffset=0.008;ShorelineThickness=0.0023;MountainGeneralTreesPercent=0.17;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGLastPreset=0 PGFavorites=ProcdeuralARK20170614121057;ProcdeuralARK20170614121057;ProcdeuralARK20170616235026;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED; PGLastUsedSettings_v2=MapSeed=8082017;LandscapeRadius=1.0;Water Frequency=6.4.0;Mountains Frequency=9.8;Mountains Slope=1.8;MountainsHeight=1.33;Turbulence Power=0.01;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.0345;ErosionSteps=3;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.583;ErosionStrength=0.45;OceanFloorLevel=-1.0;SnowBiomeSize=0.22;RWBiomeSize=0.13;MountainBiomeStart=-0.55;MountainsTreeDensity=0.0195;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.29;MountainGrassDensity=0.074;SnowMountainGrassDensity=0.215;UnderwaterObjectsDensity=0.595;SnowMountainsTreeDensity=0.0215;TreeDensity=0.00343;JungleTreeDensity=0.496;RedWoodTreeDensity=0.133;SnowTreeDensity=1.0;RedwoodGrassDensity=0.23;ShoreTreeDensity=0.0375;SnowShoreTreeDensity=0.0222;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.675;ShorelineStartOffset=0.008;ShorelineThickness=0.0023;MountainGeneralTreesPercent=0.17;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGFavorite0=MapSeed=555;LandscapeRadius=1.0;Water Frequency=5.0;Mountains Frequency=12.0;Mountains Slope=1.8;MountainsHeight=1.25;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.075;MountainBiomeStart=-0.55;MountainsTreeDensity=0.01;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGFavorite1=MapSeed=-2147483648;LandscapeRadius=1.0;Water Frequency=5.0;Mountains Frequency=12.0;Mountains Slope=1.8;MountainsHeight=1.25;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.037;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.075;MountainBiomeStart=-0.55;MountainsTreeDensity=0.014;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.18;MountainGrassDensity=0.062;SnowMountainGrassDensity=0.24;UnderwaterObjectsDensity=0.65;SnowMountainsTreeDensity=0.018;TreeDensity=0.0043;JungleTreeDensity=0.57;RedWoodTreeDensity=0.18;SnowTreeDensity=1.0;RedwoodGrassDensity=0.18;ShoreTreeDensity=0.046;SnowShoreTreeDensity=0.018;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.45;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGFavorite2=MapSeed=0;LandscapeRadius=1.0;Water Frequency=6.4.0;Mountains Frequency=9.8;Mountains Slope=1.8;MountainsHeight=1.33;Turbulence Power=0.01;Shore Slope=1.05;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.0345;ErosionSteps=3;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.58;ErosionStrength=0.65;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.075;MountainBiomeStart=-0.55;MountainsTreeDensity=0.0195;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.29;MountainGrassDensity=0.074;SnowMountainGrassDensity=0.215;UnderwaterObjectsDensity=0.595;SnowMountainsTreeDensity=0.0215;TreeDensity=0.00343;JungleTreeDensity=0.496;RedWoodTreeDensity=0.133;SnowTreeDensity=1.0;RedwoodGrassDensity=0.23;ShoreTreeDensity=0.0375;SnowShoreTreeDensity=0.0222;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.675;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.17;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) 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Selvalis Posted June 21, 2017 Share Posted June 21, 2017 ARKITECT Enjoy Link to comment Share on other sites More sharing options...
Arahli Posted June 21, 2017 Share Posted June 21, 2017 I usually only post build videos of some kind, but I feel like the Megalania needs some more love. So here's my entry for ARKVideo, hope you like it? Link to comment Share on other sites More sharing options...
runswithpencils Posted June 21, 2017 Share Posted June 21, 2017 Link to comment Share on other sites More sharing options...
ShipWrekt Posted June 22, 2017 Share Posted June 22, 2017 We've decided to give Elimisha a voice and create the scenarios from her perspective in our first of many cinematic dossiers! Link to comment Share on other sites More sharing options...
The Lime Inc. Posted June 22, 2017 Share Posted June 22, 2017 16 hours ago, runswithpencils said: this is amazing, am seriously blown away by the pure artistry Link to comment Share on other sites More sharing options...
thejoefromidaho Posted June 22, 2017 Share Posted June 22, 2017 ArkVideo! Title- How to Tame a Trike (Bear Grylls intro Parody) This is my attempt at having a little parody of the Bear Grylls TV show intro so I think it fits into humor... This is on the Island Map Link to comment Share on other sites More sharing options...
Valoule Posted June 23, 2017 Share Posted June 23, 2017 Hello ! There my work for this week ARKitect contest : Link to comment Share on other sites More sharing options...
Zergling963 Posted June 23, 2017 Share Posted June 23, 2017 1 hour ago, Valoule said: Hello ! There my work for this week ARKitect contest : Just a curious question as this looks alot like its been built in minecraft or is there a ark minecraft mod out there that makes stuff look like this?? thanks guess I was just interested to know Link to comment Share on other sites More sharing options...
SWChris Posted June 23, 2017 Share Posted June 23, 2017 Attached is my submission for ARKitect. It's my adaptation of a modular house from The Legend of Zelda: Breath of the Wild. You can find the one I'm building in Tarrey Town when you complete that quest, but there are a few of them in Hateno Village as well. The idea is to assume the various colored parts of the house represent different cuboid and rectangular pieces that can fit together in any floorplan layout you choose. I'll attach a picture of the house I'm adapting to this post so you can see what the house looks like in the game. Link to comment Share on other sites More sharing options...
Valoule Posted June 23, 2017 Share Posted June 23, 2017 1 minute ago, Zergling963 said: Just a curious question as this looks alot like its been built in minecraft or is there a ark minecraft mod out there that makes stuff look like this?? thanks guess I was just interested to know Nope, this is not a mod, is just when you build very big stuff, the "minecraft effect" show up, at least for my build haha ^^ Link to comment Share on other sites More sharing options...
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