WolfeUK Posted June 18, 2017 Share Posted June 18, 2017 Now we are in the final stretch i was wondering if anyone knew about a building overhaul before release, i would be surprised if the game was to release with the current building mechanics, especially on the console version as we cant use mods, even as a builder since release im still finding things snap to wrong parts, or you have to demolish half a build because you forgot to place something, lower down, and doing so you lose out on resources and time collecting For me this is the one thing that really lets this game down and hope they will look at this again before release Link to comment Share on other sites More sharing options...
SmokeyB Posted June 18, 2017 Share Posted June 18, 2017 They should just add that structure plus mod to the base game and a few others like the castles one and maybe a bridge One, all the stuff they need has already been made they just need to make it official like they do with the new maps. Link to comment Share on other sites More sharing options...
Thul Posted June 18, 2017 Share Posted June 18, 2017 I really hope they steal some ideals from Conan Exiles building for Xbox 1. The Draw bridge and building into the side of mountains or cliff is really good. Link to comment Share on other sites More sharing options...
gMacc916 Posted June 18, 2017 Share Posted June 18, 2017 It doesn't need an overhaul. Its not as bad as some people like to say it is. It just takes more planning and creativity. I do hope we get more building options and mechanics, though. Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted June 18, 2017 Volunteer Moderator Share Posted June 18, 2017 They already said couple days ago somewhere on reddit that they won't do a pass on building. Link to comment Share on other sites More sharing options...
HiImZech Posted June 18, 2017 Share Posted June 18, 2017 28 minutes ago, invincibleqc said: They already said couple days ago somewhere on reddit that they won't do a pass on building. oh awww I was really hoping they can at least improve the snapping a little more. it fidgets a lot when doing certain placement Link to comment Share on other sites More sharing options...
WolfeUK Posted June 18, 2017 Author Share Posted June 18, 2017 47 minutes ago, gMacc916 said: It doesn't need an overhaul. Its not as bad as some people like to say it is. It just takes more planning and creativity. I do hope we get more building options and mechanics, though. If someone wants to know what contradiction means, just read this.... Link to comment Share on other sites More sharing options...
Musketeer Posted June 18, 2017 Share Posted June 18, 2017 51 minutes ago, gMacc916 said: It doesn't need an overhaul. Its not as bad as some people like to say it is. It just takes more planning and creativity. And lots of mats wasted. Link to comment Share on other sites More sharing options...
Jamagh Posted June 18, 2017 Share Posted June 18, 2017 I would like to see the ability to pick up things like smithies, fabricators, vaults ect. Also the sloped walls to be flipped upside down along with sloped ceilings. Link to comment Share on other sites More sharing options...
ShawnWolf Posted June 18, 2017 Share Posted June 18, 2017 If they know what's good for the game, they'll implement structures +. I won't even play till I get my 1070 early july, the glitchy building mechanics were just another thing i got fed up with. It's been months since I've played but the wait is about to be over for me. Link to comment Share on other sites More sharing options...
Guest BubbaCrawfish Posted June 18, 2017 Share Posted June 18, 2017 Just got to pay attention to what is snapping, and be prepared to have more materials on hand. After a while of building, you actually get used to it snapping weird, and the certain step-orders for things to be placed right. Link to comment Share on other sites More sharing options...
gMacc916 Posted June 18, 2017 Share Posted June 18, 2017 8 hours ago, WolfeUK said: If someone wants to know what contradiction means, just read this.... More options isnt an overhaul. Very useful post on your part, though. Keep up the good work. Link to comment Share on other sites More sharing options...
YJMark Posted June 18, 2017 Share Posted June 18, 2017 8 hours ago, BubbaCrawfish said: Just got to pay attention to what is snapping, and be prepared to have more materials on hand. After a while of building, you actually get used to it snapping weird, and the certain step-orders for things to be placed right. Yeah, I have to agree with this. Just toggle your snap points and flip stuff. You can get it to work a vast majority of the time. Just takes practice to be an efficient/effective builder. Personally, I kinda like that it has quirks. Makes it more immersive since you have to pay attention and be careful. EDIT - Pipes and electrical really need work though. That setup is pretty horrible with very limited capabilities. Link to comment Share on other sites More sharing options...
KimoBitz Posted June 18, 2017 Share Posted June 18, 2017 20 hours ago, WolfeUK said: Now we are in the final stretch i was wondering if anyone knew about a building overhaul before release, i would be surprised if the game was to release with the current building mechanics, especially on the console version as we cant use mods, even as a builder since release im still finding things snap to wrong parts, or you have to demolish half a build because you forgot to place something, lower down, and doing so you lose out on resources and time collecting For me this is the one thing that really lets this game down and hope they will look at this again before release I totally agree, the current state of this game's building mechanics is quite underwhelming and I would be greatly disappointed if the devs kept it as it is after launch. Link to comment Share on other sites More sharing options...
skeeta Posted June 18, 2017 Share Posted June 18, 2017 Half and quarter size walls are on my wish list along with the ability to actually move things that are movable IRL. But I guess I'd settle for snap points only changing when I press the cycle button. Just pick one already and stay there until I tell you otherwise. Link to comment Share on other sites More sharing options...
WolfeUK Posted June 19, 2017 Author Share Posted June 19, 2017 4 hours ago, YJMark said: Yeah, I have to agree with this. Just toggle your snap points and flip stuff. You can get it to work a vast majority of the time. Just takes practice to be an efficient/effective builder. Personally, I kinda like that it has quirks. Makes it more immersive since you have to pay attention and be careful. You cant toggle snap points on the xbox, using the Y button only changes from one foundation to another, it doesn't 'reverse' the part, if im putting a wall on a foundation where there are 2 foundations, it flips like crazy, its random which way it will face when you place it, ceilings always place higher than foundations, you end up having to do the pillar bug to get them level, and when you are doing more complex builds more than just a square cube, sometimes you might change your mind or want to expand, with the current state of build mechanics its almost impossible to do without having to rip half your build apart Anyone who thinks the current build mechanic is acceptable hasnt played canon exiles yet, they got it right first time round lol Link to comment Share on other sites More sharing options...
DESTROYER Posted June 19, 2017 Share Posted June 19, 2017 It gets pretty annoying when you can't pick up and move structures especially when it's later game structures. I was faced with a big decision when I placed my first tek replicator should I accept the tek replicator partly sticking through the wall or demolish it and make another. Link to comment Share on other sites More sharing options...
Shrekasaurus Posted June 19, 2017 Share Posted June 19, 2017 I would absolutely advocate for the implementation of the Structures+ mod (and any others like it)!!!! Building in Ark can be one of the most irritating things to do (as many materials are wasted, along with other issues). Link to comment Share on other sites More sharing options...
dustintrh Posted June 19, 2017 Share Posted June 19, 2017 REDO IT ALL!!! Link to comment Share on other sites More sharing options...
Guest BubbaCrawfish Posted June 19, 2017 Share Posted June 19, 2017 12 hours ago, YJMark said: EDIT - Pipes and electrical really need work though. That setup is pretty horrible with very limited capabilities. Start with the pipe/electrical cable first... It's a lot more hid-able. Link to comment Share on other sites More sharing options...
Volunteer Moderator Captnmorgan Posted June 19, 2017 Volunteer Moderator Share Posted June 19, 2017 Never had a single problem building with this system. I have no idea why ppl keep saying they need to destroy half a building. I've played on pc and console the system is fine. Link to comment Share on other sites More sharing options...
YUSHOETMI Posted June 19, 2017 Share Posted June 19, 2017 8 hours ago, WolfeUK said: You cant toggle snap points on the xbox, Yeah you can, press select. Your'e welcome. Link to comment Share on other sites More sharing options...
younevergetthis Posted June 19, 2017 Share Posted June 19, 2017 People often make the same mistakes over and over and don't learn from them and it's easier to call the game broken than admit their stupid. I find the snapping points on s+ more messed up than vannila not only that but with no clipping it makes a lot more problems than it solves i.e. Under ground foundations that can't be destroyed prefect for trolls to exploit it's also one of the easiest ways to get under the map and imo many things it includes are far to op for official Link to comment Share on other sites More sharing options...
BobRoss Posted June 19, 2017 Share Posted June 19, 2017 Just a couple of small things would make building so much better. - an arrow indicating wether a wall is facing in or outwards. - a toggle option for letting a production facility like a smithy snap to walls or foundations. - a toggle that allows you to toggle the placement of pillars up, in or under ceilings. (right now, if your ceiling is too close to the ground you can forget placing a pillar underneath it.) - make ramps collision free, they should be able to go into the ground, whatever the height is. - the ability to place a pillar directly under a ramp There probably are some other, usefull things that could be easily changed to increase the QOL of ARK builders. Link to comment Share on other sites More sharing options...
DoucheVader Posted October 3, 2017 Share Posted October 3, 2017 On 6/18/2017 at 8:28 AM, gMacc916 said: It doesn't need an overhaul. Its not as bad as some people like to say it is. It just takes more planning and creativity. I do hope we get more building options and mechanics, though. I think we need both. Building mechanics are *slightly* better for final release, but they are still mostly underwhelming and to do anything that looks cool you have to "hack" the mechanics (raise/lower foundations, create a non-square structure). I know many of the items from primitive plus were not even on the same snap point system as other items. Which tells me they need to make all the building items exactly the same for all materials. Electrical and plumbing is not well thought out and by default mostly stick out through the foundations and ceilings. The vertical and incline pipes and wires seem to be arbitrary heights too, they don't even match the height of walls. If it was up to me I would make everything SLIGHTLY bigger and thicker walls. Link to comment Share on other sites More sharing options...
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