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Changes to Pillar Structure Decay!


Jatheish

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39 minutes ago, efFDee said:

@TheRightHand @Jat

Where is the communication? this change has wrecked the functionality of a lot of your pve servers, 15 pages of complaints on your forum and nothing has been said? 

We dont have time to refresh pillars every 12 hours, but the alternative is no resources for anyone. Change it back before every server is a wasteland.

He already said it. Not much left to discuss.

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Possible Solutions:

  • Make the dino cap about 40 dinos total per account, even if you're playing on multiple servers.
  • Limit the number of structures you can build on a map.
  • Limit the area of the space you can build on. Like for example, you can only have x amount of structure pieces within y square feet.
  • Areas around spawn points are programmed so only players under level 10 can place objects there. A little further out, level 15 and under, like rings around the spawn areas. Builds would be temporary and once you leveled beyond the max level of that area, your build would demolish.
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2 minutes ago, MagicBean said:

Solution: Make the dino cap about 40 dinos total per account. Then limit the number of structures you can build on a map. Limit the space you can build on. Like for example, you can only have x amount of structure pieces within y square feet. Or you can only have so many square feet to build your structures on the server. Don't make it per tribe. Make it per person, one account per server, where tribes can combine people and dinos.

40 dinos? that would completely negate the kibble tree only thing anybody would ever tame is scorpions rexs and Quetzals

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15 minutes ago, MagicBean said:

Maybe the game designers need to think of a different way to make kibble. Additional ways to obtain eggs, like the way you have to find fertile wyvern eggs.

Well you could steal wild dino eggs now.... but why do that when you can have a tamed dino do the same thing? Also that would make the game even more time consuming then it already is....

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1 hour ago, MagicBean said:

Possible Solutions:

  • Make the dino cap about 40 dinos total per account, even if you're playing on multiple servers.
  • Limit the number of structures you can build on a map.
  • Limit the area of the space you can build on. Like for example, you can only have x amount of structure pieces within y square feet.
  • Areas around spawn points are programmed so only players under level 10 can place objects there. A little further out, level 15 and under, like rings around the spawn areas. Builds would be temporary and once you leveled beyond the max level of that area, your build would demolish.

40 dinos? I need 20 rexes to do boss fights dude.. Not to mention you need probably twice as many  in case they die or to do any breeding and progress in mutations.

As for structure limit per tribe it's not such a bad idea as long as it is a reasonable limit. Also people shouldn't be limited only to one location. It's usually impossible to have main base, water pen, metal outpost etc. all in one area.

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Just now, chiefbloodfang said:

Can anyone confirm if pillars with wall foundations or ladders snapped to em work or do we have to bohemoth gate everything

Pillar + ceiling or fence foundation + pillar works _BUT_ will nuke the nearby spawns

Double pillar will show the old/normal/expected demo timer _BUT_ will pop after 12 hours

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1 hour ago, AshRid said:

Pillar + ceiling or fence foundation + pillar works _BUT_ will nuke the nearby spawns

Double pillar will show the old/normal/expected demo timer _BUT_ will pop after 12 hours

And that is what people who previously pillared sensitive areas (metal, obsid, herb isle etc.) have done. So the 'fix' achieved nothing except to actually lower the amount of resources available to new players.

You acheived the opposite of what you wanted wildcard, congrats to you....

as a side note does anyone here actually believe any of this will be better come official release? (if they dont have the support tools and team in place now why will they in August?)

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The problem is....the damage is already done....even if you revert the pillar decay mechanic, there are already pillars+foundations everywhere.

Don't think that all owners of these structures are so responsible, that they will remove the attached ceiling / foundation to allow ressource / dino -spawns again.

This is great news! PVE servers demolished from now on until ever :(

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1 hour ago, chiefbloodfang said:

Oh I don't wanna grief I just wanna find a method to secure my land/yard without despawning my own resources

apparently if you want to secure your land you gotta foundation it 

39 minutes ago, Crows said:

Does this apply to PvP servers btw?

 

16 minutes ago, methylphenidathydrochlorid said:

Ofc. it doesnt.

Even if it really didnt they could simply tear it down

11 minutes ago, Malosa said:

The best thing to do is that the devs need to put an anti build zone on the resources spot for  40 blocks, also OBS.

the pilar thing is a bit to stupid... they need to put it back like it was , this forces people to build foundations.. 

 

@Jat please the anti build zone is the thing that solves the problem..

Im not saying its a bad idea but what resource nodes do you mean? any or just metal crystal and obsidian? or all? because if it was all, no one would be able to build anywhere. 

 

16 minutes ago, Zephyrbell said:

Just ignore him. It's not worth print focus on people that don't even understand what's going on.

Wait who?

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