Administrator Jatheish Posted June 14, 2017 Administrator Share Posted June 14, 2017 Hey guys, Lone Pillars that are connected to non-spawn blocking structures will be destroyed on Official Servers after 12 hours.Decay time is otherwise unaffected for all other types of structures. Our intent is for players who claim land to make use of the land, and not just hold it. We'll be monitoring this change to see whether it has an effect on pillar claiming and make changes as necessary. This change is only on our Official Servers, but Unofficial Servers will soon gain the functionality to make this change. Thanks, Jat Link to comment Share on other sites More sharing options...
DauntedVenus Posted June 14, 2017 Share Posted June 14, 2017 Non-spawn? Meaning foundations? Link to comment Share on other sites More sharing options...
Melfunction Posted June 14, 2017 Share Posted June 14, 2017 9 minutes ago, DauntedVenus said: Non-spawn? Meaning foundations? Non-spawn blocking structures, so no, not foundations Link to comment Share on other sites More sharing options...
Torttort3501 Posted June 14, 2017 Share Posted June 14, 2017 Check out this link if you are unsure. This is just a short post. It's an older post though. couldn't find more recent. https://steamcommunity.com/app/346110/discussions/0/530649887202078505/ Link to comment Share on other sites More sharing options...
chrissytheblesser Posted June 14, 2017 Share Posted June 14, 2017 On our server we have some sea pens constructed of stacked pillars and we have a bridge to Herbivore Island that is built on pillars. Does this mean those sea pens and that bridge will be destroyed? Link to comment Share on other sites More sharing options...
ChilliBean Posted June 14, 2017 Share Posted June 14, 2017 This is both good and bad. Good because the rag servers were overrun with pillars, but bad because on PVE pillars are the only way to stop nubs from ruining the server with foundations on metal spawns. This change should go hand in hand with a no build zone change within a certain radius of resources spawns like metal, crystal, obsidian and the like. Link to comment Share on other sites More sharing options...
Darkbibou Posted June 14, 2017 Share Posted June 14, 2017 2 minutes ago, ChilliBean said: This is both good and bad. Good because the rag servers were overrun with pillars, but bad because on PVE pillars are the only way to stop nubs from ruining the server with foundations on metal spawns. This change should go hand in hand with a no build zone change within a certain radius of resources spawns like metal, crystal, obsidian and the like. I totally agree ! You NEED to implement "no build zones" on rare ressources spawns on PVE servers if you reduce the decay timer of pillars ! Link to comment Share on other sites More sharing options...
Funkonline Posted June 14, 2017 Share Posted June 14, 2017 Hey guess what this update broke primitive plus! Link to comment Share on other sites More sharing options...
cfrostyscriv Posted June 14, 2017 Share Posted June 14, 2017 We placed pillars 2 high instead of a single pillar 1 high and it removed the decay timer, I imagine instead of pillars there will just be 1x1 huts everywhere after this. Link to comment Share on other sites More sharing options...
Carlos08360 Posted June 14, 2017 Share Posted June 14, 2017 Houses build in pillars & ceiling with no foundation would be afecter by this ???? Will they be demo in 12h?? Link to comment Share on other sites More sharing options...
Godan Posted June 14, 2017 Share Posted June 14, 2017 welcome back to griefers and foundation spammers.... Bye bye metal spawns and beaver dams! I think you have no idea HOW MANY griefers actually are in this game...play the game on official (not just on your private server with devs and some chosen ones) and see yourself. ..and I guess all my details in my buildings, like the pillars I have on every corner running down from a ceiling without connection to a foundation will be affected too Link to comment Share on other sites More sharing options...
b0ender Posted June 14, 2017 Share Posted June 14, 2017 This will cause more dmg then good, now people will place foundations that will block all resources and dino spawn. Sometimes I wonder how do you come up with those bad solutions. Link to comment Share on other sites More sharing options...
Wodlez Posted June 14, 2017 Share Posted June 14, 2017 Great.. so if you don't log in every 12 hours you're letting someone build inside your base??? Thanks for this! You guys really know how to improve the game... Incase you couldn't realise this is total sarcasm!! Link to comment Share on other sites More sharing options...
Penney Posted June 14, 2017 Share Posted June 14, 2017 Already got ppl building right now on top of metal spawn and there is nothing u can do to stop them anymore thx for that Link to comment Share on other sites More sharing options...
Volunteer Moderator invincibleqc Posted June 14, 2017 Volunteer Moderator Share Posted June 14, 2017 Meet my new neighbors in the middle of my yard: Once again, poorly executed solution. Link to comment Share on other sites More sharing options...
Stalefish Posted June 14, 2017 Share Posted June 14, 2017 @Jat Can we have an server setting to make all the structures decay at the same time? thatch and metal etc on the same timer. Link to comment Share on other sites More sharing options...
Wodlez Posted June 14, 2017 Share Posted June 14, 2017 3 minutes ago, Stalefish said: @Jat Can we have an server setting to make all the structures decay at the same time? thatch and metal etc on the same timer. You're an idiot... Link to comment Share on other sites More sharing options...
TheLordTailfin Posted June 14, 2017 Share Posted June 14, 2017 @Jat your knee jerk reactions have caused more harm than good the past. If anything you should sit back, think long and hard, maybe ask around and then do something. If you change the decay timer on pillars with the intent to wipe them out soon you will be seeing posts about people's bases being hemmed in and new players/trolls blocking spawns of dinos or resources. Do you remember when everyone couldn't find enough food to feed their pets and servers were dying? Ark needs wide empty spaces. Your game is designed that way. YOU of all people should know that. So please control yourself, think for a minute and think of a better solution. =.= Link to comment Share on other sites More sharing options...
Godan Posted June 14, 2017 Share Posted June 14, 2017 Btw, incase of the pillar wars going on in Ragnarok - what did you expect by releasing an unfinished, not tested map with 3 pve servers for NA and 3 pve servers for EU only to have something to announce on E3? The first 100 tribes got their land pillared and the other thousands of people who tried to join on the full servers a day later, are now complaining about the pillars. and can't find a spot. I mean seriously...3 servers?? Also the non rideable griffins in the first night (what happened to the saddles at all?), and the lvl 450+ tamebale bears show me how prepared that approach was....like always. Link to comment Share on other sites More sharing options...
TheLordTailfin Posted June 14, 2017 Share Posted June 14, 2017 Its like you guys are cheaping out again. There is only ONE OC server. ONE. For the whole Oceania region. How does that make sense? And worse this was a FREE update....which means tons of people waiting in line to get in! of course there are pillar wars going on. You're literally fighting THOUSANDS of people for a little space to call your own. This is a crisis of your own making. Link to comment Share on other sites More sharing options...
Kallor Posted June 14, 2017 Share Posted June 14, 2017 1 hour ago, Jat said: We'll be monitoring this change to see whether it has an effect on pillar claiming and make changes as necessary. Well done, you just handed control of all PvE servers over to the trolls and griefers. What are you doing in conjunction with this change to stop that from happening? You can't possibly have not realised this would happen. Link to comment Share on other sites More sharing options...
Godan Posted June 14, 2017 Share Posted June 14, 2017 1 minute ago, Kallor said: Well done, you just handed control of all PvE servers over to the trolls and griefers. What are you doing in conjunction with this change to stop that from happening? You can't possibly have not realised this would happen. They don't have griefers on their private server Link to comment Share on other sites More sharing options...
Warbux Posted June 14, 2017 Share Posted June 14, 2017 So its appears that the silent majority loose to the griefers and trolls. It seems that a few pitchfork carrying screamers have caused a knee jerk reaction. Did anyone even attempt to do internal testing before a roll-out? Doubt it. The obvious solution would be to add enough servers to accommodate the player base. Then collect data over time to find a viable solution to the actual problem. Link to comment Share on other sites More sharing options...
Penney Posted June 14, 2017 Share Posted June 14, 2017 Can confirm double pillars work and are not affected by 12 hour decay. Link to comment Share on other sites More sharing options...
Nim Posted June 14, 2017 Share Posted June 14, 2017 So question is are "lone pillars" still only 1 high, or does it count any pillars not snapped to a foundation or ceiling, no matter how high they are stacked? Double pillars work. Link to comment Share on other sites More sharing options...
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