Jostabeere Posted May 31, 2017 Share Posted May 31, 2017 So I have a new fav in Ark. The feathered Rex. What a great creature. But I think it's obvious that it will receive a nerf because of PvP. Roaring and make mounted dinos flee for 20 secs without being able to control them is huge. So WC, is it possible that you somehow separate the nerf to be less effective for PvP without nerfing the creature for PvE? Is that a possible option @Jat Link to comment Share on other sites More sharing options...
Crows Posted May 31, 2017 Share Posted May 31, 2017 Yeah hopefully it will be separate when/if they get nerfed. 20 Secs flee? wow lol that's pretty broken. Link to comment Share on other sites More sharing options...
Administrator Jatheish Posted May 31, 2017 Administrator Share Posted May 31, 2017 It's not very often we make changes separate for the game modes, and in this case, I don't know if we're going to be making any changes to the Yuty just yet, however I will suggest that they're perhaps made primarily in the case of versus tamed dinos, that way PvE isn't as affected Link to comment Share on other sites More sharing options...
GobboKirk Posted May 31, 2017 Share Posted May 31, 2017 2 minutes ago, Jat said: It's not very often we make changes separate for the game modes, and in this case, I don't know if we're going to be making any changes to the Yuty just yet, however I will suggest that they're perhaps made primarily in the case of versus tamed dinos, that way PvE isn't as affected Lower time on tamed vs wild could easily be explained with them being tamed and loyal to their new flock. So sounds like a good idea, if nerfs are needed that is. Link to comment Share on other sites More sharing options...
Wazzamaniac Posted May 31, 2017 Share Posted May 31, 2017 19 minutes ago, Jat said: It's not very often we make changes separate for the game modes, and in this case, I don't know if we're going to be making any changes to the Yuty just yet, however I will suggest that they're perhaps made primarily in the case of versus tamed dinos, that way PvE isn't as affected Thank you Jat!! I'm guessing, since most tamed dinos have fought larger things and lived alongside gigas and such, they are tougher and less afraid. Like in real life, you can train animals to not show fear. Link to comment Share on other sites More sharing options...
Jostabeere Posted May 31, 2017 Author Share Posted May 31, 2017 5 hours ago, Jat said: It's not very often we make changes separate for the game modes, and in this case, I don't know if we're going to be making any changes to the Yuty just yet, however I will suggest that they're perhaps made primarily in the case of versus tamed dinos, that way PvE isn't as affected I'm actually surprised that you answered. If I can be more clear about what I want, I'd say that if you want to nerf it, try to do it in a way that wouldn't damage PvE as much as it does PvP. For example you nerf the "mounted dinos flee" debuff time, but you leave the effect on wild dinos as it is. Or you decrease the buff duration or strength on mounted dinos, but leave it on unmounted. Because for example a player can attack much faster than an unmounted dino would do it. But happy to hear that if you will do something it will primarly affect tamed dinos. Link to comment Share on other sites More sharing options...
Beuglord Posted June 1, 2017 Share Posted June 1, 2017 Nah it doesn't need a nerf at all imo, it can't scare Rexes, Spinos, Gigas and Brontos which I find to be balanced. It can scare Allos and Theris and Paracers but will need 3 roars to make them run, if an opposing tribe wants to counter it they'll need a Yuty of their own and if they find themselves without one, the enemy Yuty will wreak havoc as intended, but you can still deal with it with a Giga/Rexs quiet easily. Basically don't let yourself get into a 1 on 1 with a Yutyrannus unless you have an unscarable dino, it's a new meta that you should adapt to Link to comment Share on other sites More sharing options...
Deadman Posted June 1, 2017 Share Posted June 1, 2017 See how it plays out, I don't think its a good idea thought to start making dinos different depending on what mode you play in. Link to comment Share on other sites More sharing options...
rawsh Posted June 1, 2017 Share Posted June 1, 2017 seperating nerfs just makes sense, flyer nerf is a desaster, and many of those problems could have been avoided by rolling out seperate nerfs, pvp and pve just have different needs, Link to comment Share on other sites More sharing options...
s710 Posted June 1, 2017 Share Posted June 1, 2017 Does anyone know what the numbers for the damage buff are? e.g. % dmg and duration? Is the Yuty a new must have for boss fights? Link to comment Share on other sites More sharing options...
szabiferi Posted June 1, 2017 Share Posted June 1, 2017 24 minutes ago, rawsh said: seperating nerfs just makes sense, flyer nerf is a desaster, and many of those problems could have been avoided by rolling out seperate nerfs, pvp and pve just have different needs, Even if ther would be a separate nerf, I dont thing it is good to separate based on the gamemode. Like the typical flyer nerf PVE players always come up with this "nerf the quetz for PVP, leave unnerfed for PVE", but they often forget PVP servers always to PVE as well. So it would be unfair to penalize the PVP population's PVE capabilities... I think the good approach would be to alter the effect on the roar based on the target not based on the gamemode. Eg it could affect more on untamed dinos (PVE), while it could have reduced effect on tamed or ridden dinos (PVP). Link to comment Share on other sites More sharing options...
Beuglord Posted June 1, 2017 Share Posted June 1, 2017 Just leave it how it is there is literally no downside to the ability in PVP or PVE even against tamed dinos, it is all able to be countered in a reasonable way. Get too close to the Yuty on your Ptera? Too bad you're feared for 20 seconds, Ptera dead, don't do it again Link to comment Share on other sites More sharing options...
ducttapefixeseverything Posted June 1, 2017 Share Posted June 1, 2017 I read the title, and the first post, and wondered why Jostabeere was posting about PVP since he only plays unofficial boosted solo PVE. Then he went and showed why a few posts later. Begging for a PVP nerf, then asking it not be applied to PVE. Typical. Link to comment Share on other sites More sharing options...
Rancor Posted June 1, 2017 Share Posted June 1, 2017 Have you not seen how they work? It takes several roars to scare Medium sized PvP tames and doesn't work on Rex,Bronto, Giga (Main PvP Tames) so I don't think its OP as it currently is. Link to comment Share on other sites More sharing options...
DarkCloud Posted June 1, 2017 Share Posted June 1, 2017 Separating nerfs would probably double the code base. Right now they can make PvE PvE by server options that just disables the ability to kill players etc, but if dino stats/abilities start differing per game type it could get messy quick, more bugs, more development, etc Link to comment Share on other sites More sharing options...
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