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v257.56 Compressed Animations (Looking for Feedback)


Jen

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Hey Survivors!

In v257.56 which is now live on PC, we've updated the animation content of ARK to use "compressed" animations, which saves memory. However, this could potentially cause new animation glitches or even crashes.

If you notice either of these -- something newly looking incorrect with the game's animations, or some animation crash -- please post it here and we will immediately investigate, as this is a high priority new change.

Thank you for your assistance, we greatly appreciate it!

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I'm not sure if the animation thingy causes this but it's been happening since the update.

 

 

 

 

Fatal error!

VERSION: 257.56 
ShooterGame.exe!FShadowDepthDrawingPolicyFactory::DrawDynamicMesh() (0x00007ff725b7af22) + 0 bytes [h:\svn_ark\engine\source\runtime\renderer\private\shadowrendering.cpp:1090]
ShooterGame.exe!FProjectedShadowInfo::RenderDepthDynamic() (0x00007ff725b7b633) + 28 bytes [h:\svn_ark\engine\source\runtime\renderer\private\shadowrendering.cpp:1323]
ShooterGame.exe!FProjectedShadowInfo::RenderDepth() (0x00007ff725b7bbe0) + 0 bytes [h:\svn_ark\engine\source\runtime\renderer\private\shadowrendering.cpp:1615]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderProjectedShadows() (0x00007ff725b81b50) + 0 bytes [h:\svn_ark\engine\source\runtime\renderer\private\shadowrendering.cpp:3173]
ShooterGame.exe!FDeferredShadingSceneRenderer::RenderLights() (0x00007ff725b10cea) + 0 bytes [h:\svn_ark\engine\source\runtime\renderer\private\lightrendering.cpp:505]
ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x00007ff725aa1e08) + 0 bytes [h:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:894]
ShooterGame.exe!RenderViewFamily_RenderThread() (0x00007ff725b70706) + 0 bytes [h:\svn_ark\engine\source\runtime\renderer\private\scenerendering.cpp:1089]
ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x00007ff725b8eae2) + 12 bytes [h:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff72455dd88) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff72455cf3d) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!RenderingThreadMain() (0x00007ff724a54a69) + 0 bytes [h:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
ShooterGame.exe!FRenderingThread::Run() (0x00007ff724a54e30) + 0 bytes [h:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff724640106) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff72463ffc8) + 8 bytes [h:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffc1bb12774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc1d0f0d61) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc1d0f0d61) + 0 bytes [UnknownFile:0]

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6 minutes ago, Jat said:

Hey TheDasher,

Can you let me know how you're playing ARK, whether you're using mods, single player, custom launch parameters, etc? 

I am using these launch settings

-USEALLAVAILABLECORES -sm4 -d3d10 -nomansky -lowmemory

 

and I am playing on a server with few mods but I don't remember the mods

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I'm not sure this is related to the animations themselves, but it might be.

One thing I noticed yesterday that I haven't seen before:

One of our spinos from the floor above was going halfway through the ceiling (that's nothing new) but had 3 of his legs all messed up because their feet seemed to be sticking to the floor above in an uncomfortable position.

I have a screenshot at home if you need (I can't post it right now though).

I'm playing on offial pve, with No sky effects.

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10 hours ago, Jat said:

Are you still getting these frequent crashes?

 

I can't say for sure it went away, as an update to Tekbench wiped everything related to it and it destroyed my user base.  People have only logged in for 1-3minutes and left and not come back.  The server has not crashed since i had the several in a row the first night.

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@Jat

Since version 257.56 I'm getting a fatal error crash. I played for around an hour and fifteen minute the first time, but I was just standing in my outpost doing Resource Crops conversions. The second time it happened within five minutes, when I left my base with an argent from Annunaki Genesis.

I'm playing single player, on Ragnarok, with Annunaki Genesis, Dragons and Elite Creatures, S+, Reusable+, Pillars+, Resource stacks and Resource Crops.

I hope this helps resolve the issue.

IMG_0335_zps1et0ymfr.jpg

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as with the earlier person that posted, I have been getting a server crash after updating to the latest patch. this usually occurs ~5-10 minutes after signing in. it is a dedicated server, running on the same computer as I play on, usually with two other people. I am hosting a vanilla only server, 0 mods. the crashlog is as follows:

Fatalerror!

VERSION:257.54
ShooterGameServer.exe!AEFPerTrackCompressionCodec::GetBoneAtomRotation()(0x00007ff74917354a)+15bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animencoding_pertrackcompression.cpp:531]
ShooterGameServer.exe!AEFPerTrackCompressionCodec::GetPoseRotations()(0x00007ff749174e25)+5bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animencoding_pertrackcompression.cpp:775]
ShooterGameServer.exe!UAnimSequence::GetBonePose()(0x00007ff7491bc780)+67bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animsequence.cpp:863]
ShooterGameServer.exe!UAnimSequence::GetAnimationPose()(0x00007ff7491bc1a3)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animsequence.cpp:692]
ShooterGameServer.exe!FAnimationRuntime::GetPoseFromSequence()(0x00007ff74915bc9f)+17bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animationruntime.cpp:379]
ShooterGameServer.exe!UAnimInstance::SequenceEvaluatePose()(0x00007ff74917587d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:147]
ShooterGameServer.exe!FAnimNode_SequenceEvaluator::Evaluate()(0x00007ff7491b1c1b)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_sequenceevaluator.cpp:32]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_ApplyAdditive::Evaluate()(0x00007ff749181d48)+9bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
ShooterGameServer.exe!FAnimNode_SaveCachedPose::Evaluate()(0x00007ff7491b1a5b)+34bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate()(0x00007ff7491b16a2)+45bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:33]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace()(0x00007ff749181a86)+34bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78]
ShooterGameServer.exe!FAnimNode_ModifyBone::EvaluateComponentSpace()(0x00007ff74918c20e)+29bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:133]
ShooterGameServer.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate()(0x00007ff74918184b)+37bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!FAnimNode_BlendListBase::Evaluate()(0x00007ff74918280d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGameServer.exe!FPoseLink::Evaluate()(0x00007ff74917ff06)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGameServer.exe!UAnimInstance::EvaluateAnimation()(0x00007ff74917633a)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGameServer.exe!USkeletalMeshComponent::EvaluateAnimation()(0x00007ff74904adc0)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1115]
ShooterGameServer.exe!USkeletalMeshComponent::ParallelAnimationEvaluation()(0x00007ff74905f02a)+90bytes[h:\svn_ark\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1501]
ShooterGameServer.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask()(0x00007ff7490553a6)+0bytes[h:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasks()(0x00007ff7488959a8)+0bytes[h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGameServer.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit()(0x00007ff7488957f8)+0bytes[h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGameServer.exe!FTaskThreadBase::Run()(0x00007ff748894adc)+0bytes[h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGameServer.exe!FRunnableThreadWin::Run()(0x00007ff748952cdf)+0bytes[h:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGameServer.exe!FRunnableThreadWin::GuardedRun()(0x00007ff748952bd8)+8bytes[h:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction(0x00007ff9eee32774)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ff9ef5c0d61)+0bytes[UnknownFile:0]
ntdll.dll!UnknownFunction(0x00007ff9ef5c0d61)+0bytes[UnknownFile:0]
LastReplicatedActorWeapFists_C_0
LastRemoteFunctionClientAckGoodMove
 

my apologies for the wall of text, but since I see that there's some definite animation shenanigans going on in the first few lines I thought this would be the place to post it. Also this may be of interest but I validated all files, found 3 corrupt and repaired them. still get the same crash though. the crash is replicable on my server...in fact I wish it weren't.

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