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What does the toilet do?


Cloud24

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26 minutes ago, Iimmy said:

Ok. Exact same post but replace 3 with a 2. Anything else?

The part where an artist/modeler is assumed as having the exact same duties as a technician/engineer. After all, no one yells at the custodian in the hospital for not treating people in the emergency room, no?

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37 minutes ago, ciabattaroll said:

The part where an artist/modeler is assumed as having the exact same duties as a technician/engineer. After all, no one yells at the custodian in the hospital for not treating people in the emergency room, no?

Very poor example. A coder can create the code for the toilet or look at existing code and bugfix, a texture artist could stop creating a toilet and update some old models ( or on ground meshes LMAO)  Your analogy doesn't work in the slightest , good try tho. 

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1 hour ago, Iimmy said:

Very poor example. A coder can create the code for the toilet or look at existing code and bugfix, a texture artist could stop creating a toilet and update some old models ( or on ground meshes LMAO)  Your analogy doesn't work in the slightest , good try tho. 

As can be inferred from the recent interview with Kayd regarding how the bug fixing process works, it's a lot more straightforward a task to add a line of code that performs a specific function (in this case the implementation of toilets) than it is pouring through callstacks to find a common cause in order to isolate a line of code in a sea of such code to fix said issue.

As for ground meshes, they are continously looked into, with a good portion of testers always calling in any found "holes in the ground", despite what you'd like to believe.

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  • 3 weeks later...
On 5/20/2017 at 4:08 AM, GP said:

Game released on Steam Early Access: 2nd June 2015.

Current date 20th May 2017.

Total time passed: Not even 2 years.

Typical.

Attack a customer with valid concerns.

Its been OVER 2 years and the lag is still horrible.  

5 fps?  What a joke.

Wildcard just cares about $$.

Worst dev ever. 

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12 minutes ago, SirGreenDay said:

Typical.

Attack a customer with valid concerns.

Its been OVER 2 years and the lag is still horrible.  

5 fps?  What a joke.

Wildcard just cares about $$.

Worst dev ever. 

And to add to that Development began in October 2014, so yes the game has been in production for over 2 years, almost 3.

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On 5/22/2017 at 5:57 AM, Iimmy said:

Very poor example. A coder can create the code for the toilet or look at existing code and bugfix, a texture artist could stop creating a toilet and update some old models ( or on ground meshes LMAO)  Your analogy doesn't work in the slightest , good try tho. 

Next time your in the ER then and need surgery ask if a nurse can do it instead of an actual doctor since they are both medical professionals they're the same right? 

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On 5/21/2017 at 7:19 PM, Novarae said:

There used to be a mod with poop golems..

Ahh the dung golem. I remember making one of those in a D&D game. Acted like a clay golem. Everyone asked, why would someone make a golem out of poop. Why not clay. Even had special rules. chance for getting sick, plus it had a debuff around it that made it hard to breathe because of the smell. It was a fun adventure.

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