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Enable multiple artifacts in inventory config?


Zed38

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No.

But what you can do is change the content of the Artifact Chests so they bring more than one artifact. In our server we did it so that, if you go for the cave with the artifact of the Hunter, you will get the Hunter and one or two random other artifacts. If you wait long enough for chest respawns you will get out of the cave with ONE OF EACH artifact in the game (including SE ones, if you put them in too). It is not the same thing as before, but it is actually even better (it basically trivializes getting artifact for boss fights if you also allow cave flyers).

Here is one example (Hunter + 1 or 2 of any other artifact):

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="ArtifactCrate_1_C",MinItemSets=2,MaxItemSets=2,NumItemSetsPower=1.000000,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.000000,SetWeight=0.500000,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifact_01_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))),(MinNumItems=1,MaxNumItems=2,NumItemsPower=1.000000,SetWeight=0.500000,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifact_12_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifact_05_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifactSE_02_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifact_11_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifactSE_03_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifact_04_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifact_07_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifact_10_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifactSE_01_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifact_08_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifact_03_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifact_02_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifact_06_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.000000,ItemClassStrings=("PrimalItemArtifact_09_C"),ItemsWeights=(1.000000),MinQuantity=1,MaxQuantity=1,MinQuality=0.000000,MaxQuality=0.000000,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

 

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