tuvok Posted May 7, 2017 Share Posted May 7, 2017 Hello, i have a Problem .. i have normal update my Server to 257.X and in the normal situation they update some mods what i have set under GameUserSettings.ini in ActiveMods= but since few days i can not get updates the server say this Waiting for license info...OK Downloading item 776464863 ... Success. Downloaded item 776464863 to "/home/steam/Steam/steamapps/workshop/content/346110/776464863" (2086190917 bytes) Downloading item 680481868 ... Success. Downloaded item 680481868 to "/home/steam/Steam/steamapps/workshop/content/346110/680481868" (97538939 bytes) Downloading item 731604991 ... Success. Downloaded item 731604991 to "/home/steam/Steam/steamapps/workshop/content/346110/731604991" (50110522 bytes) Downloading item 719928795 ... Success. Downloaded item 719928795 to "/home/steam/Steam/steamapps/workshop/content/346110/719928795" (23826737 bytes) Downloading item 802922362 ... But they make the MODS not in the arkserver/Contents/Mods no Updates ... i have install the server new and it will not run .. can anybody help me? thx Link to comment Share on other sites More sharing options...
MiniMeCZ Posted May 7, 2017 Share Posted May 7, 2017 Hello, same here. Only difference is that i am using commandline argument "GameModIds=". Link to comment Share on other sites More sharing options...
Gumballz Posted May 7, 2017 Share Posted May 7, 2017 ARK Server Tools is your friend for Linux https://github.com/FezVrasta/ark-server-tools Link to comment Share on other sites More sharing options...
tuvok Posted May 7, 2017 Author Share Posted May 7, 2017 1 hour ago, Gumballz said: ARK Server Tools is your friend for Linux https://github.com/FezVrasta/ark-server-tools I will not use external Tools .. to many tools are to many problems.. i have use this Option like activemods and -automanagedmods and it run perfect its better when WC fix this problem Link to comment Share on other sites More sharing options...
tuvok Posted May 10, 2017 Author Share Posted May 10, 2017 Hey, i have a workaround 1. cd /ARKHOME/Engine/Binaries/ThirdParty/SteamCMD/Linux/ 1b. mv steamapps/ steamapps.old (when you have this directory ) 2. cp -R /home/YOURUSER/Steam/steamapps/ . 3. then start the Server... 4. Show here -> cd /ARKVERZEICHNIS/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/workshop/content/346110 if the date change or something changes 5. when the server is with ps x finish amd have no steamcmd commands in the prozess tan 6. check if the mods are on the actualy date ls - lah /home/EUERUSER/ARKVERZEICHNIS/ShooterGame/Content/Mods/ i have test it on one server and all is good sorry for my bad English Link to comment Share on other sites More sharing options...
AustinCZ Posted May 12, 2017 Share Posted May 12, 2017 Its still not working. Redirecting stderr to '/home/27148/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Downloading item 693416678 ... Success. Downloaded item 693416678 to "/home/27148/Steam/steamapps/workshop/content/346110/693416678" (588630 bytes) Downloading item 647457163 ... Success. Downloaded item 647457163 to "/home/27148/Steam/steamapps/workshop/content/346110/647457163" (490831 bytes) Downloading item 539464369 ... bash ../../../Engine/Binaries/ThirdParty/SteamCMD/Linux/steamcmd.sh +login anonymous +workshop_download_item 346110 693416678 +workshop_download_item 346110 647457163 +workshop_download_item 346110 539464369 +quit sh -c ./ShooterGameServer TheIsland?listen?GameModIds=693416678,647457163,539464369?Port=27148?QueryPort=28148?RCONEnabled=True?RCONPort=29148?ServerAdminPassword=XXX?MaxPlayers=20?MultiHome=XXX?ActiveMods=693416678,647457163,539464369 -server -log -automanagedmods I think the only problem is that the steamcmd.sh command is missing the force_install_dir parameter. Its still downloading mods to /home folder instead of server/Content/Mods and if you upload mods manually and leave -automanagedmods, it will delete all .mod files from /Content/Mods Please Devs, take a look at this. Link to comment Share on other sites More sharing options...
McBane Posted May 12, 2017 Share Posted May 12, 2017 I'm not 100% sure, but at least on my Server it looks like Steamcmd silently changed its working dir from "<PathToSteamcmd>/steamapps" to "$HOME/Steam/steamapps". This was causing my own Scripts to think all mods are still uptodate, because it was still comparing with old workdirectory. If my timestamps are correct this happend on 5th of May. My Solution was a Symlink ($Home should be the home of the User, which is running the Steamcmd-Updates): rm -rf <PathToSteamcmd>/steamapps/workshop && ln -s $HOME/Steam/steamapps/workshop <PathToSteamcmd>/steamapps/workshop Link to comment Share on other sites More sharing options...
Administrator Jatheish Posted May 12, 2017 Administrator Share Posted May 12, 2017 Have thrown this up to an engineer to see if they're able to take a look at it, we haven't made any changes on our end and suspect this is a Steam related change. Link to comment Share on other sites More sharing options...
PrimusNZ Posted May 15, 2017 Share Posted May 15, 2017 Been having the same issue too, duped the ticket (Didnt see this post) https://survivetheark.com/index.php?/forums/topic/188269-linux-server-automanagedmods-doesnt-update-mods/ Can confirm that symlinking Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/workshop to where steamcmd is actually downloading the mods works [ark@games 1]# ls -l Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps total 0 lrwxrwxrwx 1 ogp_agent ogp_agent 40 May 16 09:58 workshop -> /home/ogp_agent/Steam/steamapps/workshop In theory, would probably be better to symlink Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps to the steamcmd location (In my case /home/ogp_agent/Steam/steamapps) EDIT: Updated my symlink to be steamapps instead of workshop, and seems to work OK Link to comment Share on other sites More sharing options...
Phinter Posted May 17, 2017 Share Posted May 17, 2017 Hello guys. I am still having the problem, It's so frustrating. We're using OGP in a remote Linux server. @Jat Did the engineers find something? Apologize my English. Thank you. Link to comment Share on other sites More sharing options...
Phinter Posted May 17, 2017 Share Posted May 17, 2017 On 2017-5-16 at 1:10 AM, PrimusNZ said: Been having the same issue too, duped the ticket (Didnt see this post) https://survivetheark.com/index.php?/forums/topic/188269-linux-server-automanagedmods-doesnt-update-mods/ Can confirm that symlinking Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/workshop to where steamcmd is actually downloading the mods works [ark@games 1]# ls -l Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps total 0 lrwxrwxrwx 1 ogp_agent ogp_agent 40 May 16 09:58 workshop -> /home/ogp_agent/Steam/steamapps/workshop In theory, would probably be better to symlink Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps to the steamcmd location (In my case /home/ogp_agent/Steam/steamapps) EDIT: Updated my symlink to be steamapps instead of workshop, and seems to work OK Jesus! Didn't read your post edition. Now is working for me! The mods are automatically copied to the 'ShooterGame/Content/Mods'. Love for you. Will be this solution temporal? Definitive? Thank you @PrimusNZ Link to comment Share on other sites More sharing options...
ONEadmin Posted May 19, 2017 Share Posted May 19, 2017 On 5/8/2017 at 6:11 AM, tuvok said: I will not use external Tools .. to many tools are to many problems.. i have use this Option like activemods and -automanagedmods and it run perfect its better when WC fix this problem I must point out that the mods you autoupdate are external tools. Link to comment Share on other sites More sharing options...
Plofkat Posted May 23, 2017 Share Posted May 23, 2017 Any update on this? My Linux servers are still not automatically updating mods Waiting for license info...OK Downloading item 680481868 ... Success. Downloaded item 680481868 to "/home/steam/Steam/steamapps/workshop/content/346110/680481868" (97446297 bytes) Downloading item 845855498 ... Success. Downloaded item 845855498 to "/home/steam/Steam/steamapps/workshop/content/346110/845855498" (117922555 bytes) Downloading item 554678442 ... Success. Downloaded item 554678442 to "/home/steam/Steam/steamapps/workshop/content/346110/554678442" (25667505 bytes) Downloading item 566887000 ... Success. Downloaded item 566887000 to "/home/steam/Steam/steamapps/workshop/content/346110/566887000" (3230698 bytes) Downloading item 557147187 ... Success. Downloaded item 557147187 to "/home/steam/Steam/steamapps/workshop/content/346110/557147187" (1569479 bytes) Downloading item 731604991 ... Success. Downloaded item 731604991 to "/home/steam/Steam/steamapps/workshop/content/346110/731604991" (44595616 bytes) Downloading item 725398419 ... Success. Downloaded item 725398419 to "/home/steam/Steam/steamapps/workshop/content/346110/725398419" (20177390 bytes) Downloading item 566885854 ... Success. Downloaded item 566885854 to "/home/steam/Steam/steamapps/workshop/content/346110/566885854" (4564857 bytes) Downloading item 813463849 ... Success. Downloaded item 813463849 to "/home/steam/Steam/steamapps/workshop/content/346110/813463849" (219938087 bytes) Downloading item 877596905 ... Success. Downloaded item 877596905 to "/home/steam/Steam/steamapps/workshop/content/346110/877596905" (290326 bytes) Downloading item 677673057 ... Success. Downloaded item 677673057 to "/home/steam/Steam/steamapps/workshop/content/346110/677673057" (4404834 bytes) ls -al /home/steam/Steam/steamapps/workshop/content/346110/ total 8 drwxrwxr-x 2 steam steam 4096 May 23 18:39 . drwxrwxr-x 3 steam steam 4096 May 5 20:43 .. Link to comment Share on other sites More sharing options...
Plofkat Posted May 23, 2017 Share Posted May 23, 2017 I can confirm this is a steamcmd issue. ./steamcmd/steamcmd.sh +login anonymous +workshop_download_item 346110 680481868 +quit steamcmd claims the file is downloading, however nothing is saved to disk. Link to comment Share on other sites More sharing options...
ONEadmin Posted May 23, 2017 Share Posted May 23, 2017 ARK Server Tools is your friend for Linux https://github.com/FezVrasta/ark-server-tools Link to comment Share on other sites More sharing options...
Plofkat Posted May 23, 2017 Share Posted May 23, 2017 10 minutes ago, ONEadmin said: ARK Server Tools is your friend for Linux https://github.com/FezVrasta/ark-server-tools Yeah, no. I am not going to install third party software on my server adding another layer of complexity and requiring me to reconfigure all my existing servers. Having to reconfigure everything to get my clustered servers running does not seem all that appealing. By the looks of it, the server tools also uses steamcmd which seems broken at the moment. For now I'll just FTP the mods to my server like some sort of savage. Link to comment Share on other sites More sharing options...
ONEadmin Posted May 24, 2017 Share Posted May 24, 2017 Your loss bro, Link to comment Share on other sites More sharing options...
pinoy1603 Posted May 27, 2017 Share Posted May 27, 2017 On 16.5.2017 at 1:10 AM, PrimusNZ said: Been having the same issue too, duped the ticket (Didnt see this post) https://survivetheark.com/index.php?/forums/topic/188269-linux-server-automanagedmods-doesnt-update-mods/ Can confirm that symlinking Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/workshop to where steamcmd is actually downloading the mods works [ark@games 1]# ls -l Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps total 0 lrwxrwxrwx 1 ogp_agent ogp_agent 40 May 16 09:58 workshop -> /home/ogp_agent/Steam/steamapps/workshop In theory, would probably be better to symlink Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps to the steamcmd location (In my case /home/ogp_agent/Steam/steamapps) EDIT: Updated my symlink to be steamapps instead of workshop, and seems to work OK For my Linux server I can confirm that the solution with the symlink pointing to ....\steamapps is working as well! Mods are updating once server is starting up. Thanks PrimusNZ! On 23.5.2017 at 8:19 PM, Plofkat said: Yeah, no. I am not going to install third party software on my server adding another layer of complexity and requiring me to reconfigure all my existing servers. Having to reconfigure everything to get my clustered servers running does not seem all that appealing. By the looks of it, the server tools also uses steamcmd which seems broken at the moment. For now I'll just FTP the mods to my server like some sort of savage. @Plofkat I understand if you don't want to install third party apps, but adding symlinks is neither a thirdparty tool nor a complex thing to do for a server admin. Maybe give it a try Link to comment Share on other sites More sharing options...
AustinCZ Posted May 29, 2017 Share Posted May 29, 2017 On 12. 5. 2017 at 10:20 PM, Jat said: Have thrown this up to an engineer to see if they're able to take a look at it, we haven't made any changes on our end and suspect this is a Steam related change. Any update ? Will this be fixed any time soon ? Link to comment Share on other sites More sharing options...
Kierwin1987 Posted May 30, 2017 Share Posted May 30, 2017 22 hours ago, AustinCZ said: Any update ? Will this be fixed any time soon ? I would like to know as well because with my internet connection is for long time to upload mod to server provider minimal for 3 hours versus with 3 minutes with all settings about mod. Many thanks for any reaction. :-) Link to comment Share on other sites More sharing options...
Morggin Posted July 3, 2017 Share Posted July 3, 2017 On 5/23/2017 at 11:19 AM, Plofkat said: Yeah, no. I am not going to install third party software on my server adding another layer of complexity and requiring me to reconfigure all my existing servers. Having to reconfigure everything to get my clustered servers running does not seem all that appealing. By the looks of it, the server tools also uses steamcmd which seems broken at the moment. For now I'll just FTP the mods to my server like some sort of savage. So you're trying to re-invent the wheel. Good luck with that. Wouldn't your custom script be a 3rd party app by definition? While you manually uploading all your mod updates through FTP, we will be doing an "arkmanger update --update-mods @all" and be done updating not only any pending ark updates but all 3 clustered servers and mods in 2 to 3 minutes. Link to comment Share on other sites More sharing options...
Vesuvious Posted July 15, 2017 Share Posted July 15, 2017 On 7/3/2017 at 9:59 AM, Morggin said: So you're trying to re-invent the wheel. Good luck with that. Wouldn't your custom script be a 3rd party app by definition? While you manually uploading all your mod updates through FTP, we will be doing an "arkmanger update --update-mods @all" and be done updating not only any pending ark updates but all 3 clustered servers and mods in 2 to 3 minutes. How easy is this to set up for an inexperienced linux user? just need an "its easy" or "its not that simple" for now ... then ill google Link to comment Share on other sites More sharing options...
CCRogerWilco Posted July 30, 2017 Share Posted July 30, 2017 On 5/16/2017 at 1:10 AM, PrimusNZ said: Been having the same issue too, duped the ticket (Didnt see this post) https://survivetheark.com/index.php?/forums/topic/188269-linux-server-automanagedmods-doesnt-update-mods/ Can confirm that symlinking Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/workshop to where steamcmd is actually downloading the mods works [ark@games 1]# ls -l Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps total 0 lrwxrwxrwx 1 ogp_agent ogp_agent 40 May 16 09:58 workshop -> /home/ogp_agent/Steam/steamapps/workshop In theory, would probably be better to symlink Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps to the steamcmd location (In my case /home/ogp_agent/Steam/steamapps) EDIT: Updated my symlink to be steamapps instead of workshop, and seems to work OK Thank you, thank you, thank you. I've been trying to figure this out for 2 days now and there are many many many pieces of advice about mods on ARK servers, but a lot of it is outdated, but it takes a while to figure that out. I was completely stumped that when I thought I had everything correct, I still got errors that my mod versions didn't match the server version. This needs to be a sticky in this forum until things get fixed. Link to comment Share on other sites More sharing options...
fancypearl Posted January 11, 2018 Share Posted January 11, 2018 Same issue, fixed with rm -rf /home/ogp_agent/OGP_User_Files/18/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps mkdir /home/ogp_agent/OGP_User_Files/18/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps ln -s /home/ogp_agent/Steam/steamapps/* /home/ogp_agent/OGP_User_Files/18/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps/ now downloads mods. Link to comment Share on other sites More sharing options...
RoyHess666 Posted March 9, 2018 Share Posted March 9, 2018 *necro* since Studio Wildcard fails to fix this issue, very good people like @fancypearl and @PrimusNZ find actual fixed for that. Thanks fols for finding this workaround, got my Linux server to actually do something it is supposed to do! MUCH APPRECIATED!! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.