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Jen's twitlonger "wrapping up development"


Milsurp

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http://www.twitlonger.com/show/n_1sppntv

"everyone at Studio Wildcard is focusing on wrapping up development on the main game."

Say WHAAAAAAAAT? This thing is about half done. You've got massive problems with collision, pathfinding, AI, new game experience, terrain, dino balance, high-end game, client stability, and the list goes on and on. 

Early Access does not mean you get to keep your game in a half-alpha, half-beta state for years and then just decide "It's done, shove it out the door!". It means you get supported early on to push your game from alpha through beta to fully finished, fully polished release state where you can sell it for full price. 

Ark isn't even close to that point. 

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I think she meant adding the content.

It's Wildcard's philosophy to flesh out first, then balance/fix after. I don't agree with it but they've said it themselves.

They've shown that they can add patches with a lot of new content. I would hope after everything is in, the following patches will have an equally large amount in terms of bugfixes and calibration.

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15 minutes ago, Milsurp said:

http://www.twitlonger.com/show/n_1sppntv

"everyone at Studio Wildcard is focusing on wrapping up development on the main game."

Say WHAAAAAAAAT? This thing is about half done. You've got massive problems with collision, pathfinding, AI, new game experience, terrain, dino balance, high-end game, client stability, and the list goes on and on. 

Early Access does not mean you get to keep your game in a half-alpha, half-beta state for years and then just decide "It's done, shove it out the door!". It means you get supported early on to push your game from alpha through beta to fully finished, fully polished release state where you can sell it for full price. 

Ark isn't even close to that point. 

Yah, That is pretty much overwhelming feeling is content development is about to end. Only thing I worry about is Wild Card not fully grasping how bug fixing could fix one issue and spawn 12 more. We all will soon see. 

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15 minutes ago, hunglo187 said:

usually these days it goes... add all content fix some bugs as you add.. after add all content then you go through and fix all bugs.. alot of bugs can come back by adding content sometimes so instead of fixing every time just fix all at 1 time.. makes sense 

That is actually incorrect.  And counter to what they have stated their design process was.  Iteration is the antithesis of fixing everything all at once.

Infact most games follow an approach that is completely the opposite.  While I do not agree with either approach for a number of reasons, A healthy middle ground is probably the best approach (see any Blizzard game).

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13 minutes ago, Kaoslion said:

Yah, That is pretty much overwhelming feeling is content development is about to end. Only thing I worry about is Wild Card not fully grasping how bug fixing could fix one issue and spawn 12 more. We all will soon see. 

True. It would've been petter to patch as they go along, frankly, however I can see that their strategy would prevent conflicts between features as evrrything is fixed at once. Frankly I am more excited for this than any new content they add in the next update or two.

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56 minutes ago, tidalblade said:

That is actually incorrect.  And counter to what they have stated their design process was.  Iteration is the antithesis of fixing everything all at once.

Infact most games follow an approach that is completely the opposite.  While I do not agree with either approach for a number of reasons, A healthy middle ground is probably the best approach (see any Blizzard game).

mmmm blizzard games.... i played WoW beta in beginning vanilla all the way up to pandorium even to point of running 5 accounts so i could macro my way through dungeons .. oh there were lots of bugs and content added lots of stuff left alone while more content added.. as the years gone by they got smarter and they have gotten better at there job.. but in the end after patch days there were many times that they had to shut down the servers for few more hours or behind on there time frame.. or for days.. there were many many times after patch day that is was un playable.... go to a WoW forum and just ask this question "how are days after patch"  90% will tell you lag fest, disconnects, or bugs and or glitches... its what you get playing a MMORPG  

imo i dont think one could compare EA games to Blizzard 

blizzard actually makes new games (or puts more work into there titles) as most EA games are reskinned sports games or glitchy ass shooter games EA is know for bugs or issues and they just want titles out dont matter about end product especially ARK we already paid for it they made there money on it why does it matter if they release a buggy game

 

 

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"everyone at Studio Wildcard is focusing on wrapping up development on the main game."

That could mean literally anything.

Maybe they put "development in a box, and they are wrapping it up for a gift to someone.

Maybe they are creating a song and they are going to "Rap" about the development processes.

Maybe it means they are at end content adding phase and on to the next phase.

For me I would be glad to see "content additions" end finally. There is plenty of stuff in the game to do, its time to lock the doors and finish.

 

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What I like about this game is taht they add alot of new content every month...would be sad to see the new content stop. I guess after they finish the content now, they will do a major bug fixing [highly needed] and after release [they] will come back to adding new content and dlcs?

 

I would buy anything these guys release. Despite complaining about bugs patches and other things this game is awesome, visually stunning with a really cool concept. It s basically minecraft with lots of steroids.

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Speaking from a development background albeit a non gaming software, I can attest to new features adding new bugs. We normally have 3 weeks testing after each feature added and there is always bugs. I can get why wildcard are doing their development in this fashion. I think they need better communication as this is key to keeping invested people happy. 

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2 minutes ago, Hobgobblin247 said:

Speaking from a development background albeit a non gaming software, I can attest to new features adding new bugs. We normally have 3 weeks testing after each feature added and there is always bugs. I can get why wildcard are doing their development in this fashion. I think they need better communication as this is key to keeping invested people happy. 

They need to add new content too from tiem to time...if it s often even better, people don t get bored [look at blizzard games...]

Tell me please, how do so many bugs appear? We assume new content is made, tested internally by devs then released:
Do they a) fix bugs but upon implementation and patching others appear [why?]

or b) ignore most of them

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Like has been said above.. Blizzard games are not without bugs.. 

As a developer, you can only test so much.. the code you write can be fine in the test scenario, it not till it is merged with the existing codebase that bugs show up.. also this bugs might only happen when everything aligns just right to make the bug happen.. 

In our software, if there is a work around then we will let the software go out as is.. this doesn't happen all that often.. these type of bugs are normally found by customers after the release..

You can spend such a long time on squashing bugs as you go but when you merge and it runs in production then other bug appear

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36 minutes ago, hunglo187 said:

mmmm blizzard games.... i played WoW beta in beginning vanilla all the way up to pandorium even to point of running 5 accounts so i could macro my way through dungeons .. oh there were lots of bugs and content added lots of stuff left alone while more content added.. as the years gone by they got smarter and they have gotten better at there job.. but in the end after patch days there were many times that they had to shut down the servers for few more hours or behind on there time frame.. or for days.. there were many many times after patch day that is was un playable.... go to a WoW forum and just ask this question "how are days after patch"  90% will tell you lag fest, disconnects, or bugs and or glitches... its what you get playing a MMORPG  

imo i dont think one could compare EA games to Blizzard 

blizzard actually makes new games (or puts more work into there titles) as most EA games are reskinned sports games or glitchy ass shooter games EA is know for bugs or issues and they just want titles out dont matter about end product especially ARK we already paid for it they made there money on it why does it matter if they release a buggy game

I also played wow till this past January, and I did not experience much of what you have just mentioned.  While Wow's launch was very rough (demand outpaced what they were prepared to handle), and some of the patches/xpacs up till maybe WOTLK had -some- issues, what I am talking about is 'modern development' or any blizzard game for the past 2 years (perhaps more).

I understand WC does not have the resources of Blizzard.  What I am talking about is their strategic development, public relations, and transparency.

Stat changes should be detailed and public before, or at least when deployed(as most game developers have realized, secrecy is a dumb policy).  Candid but professional discussion or explanation about changes should be commonplace and frequent, and things should be iterated upon, especially when you preach about being all about iteration.

Why should WC care about the game after having a successful EA phase?  Sorry but this is a dumb and ignorant question/statement. 

I don't know, maybe the people working on the game want to have a successful game development cycle on their resume's, maybe they want the game to launch and be a success when it can charge the full price of the game and make money aside from their salaries.  Maybe they want to continue creating games as a team after ARK, instead of finding new jobs.  There are a myriad of other reasons but i'll leave it there.

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36 minutes ago, Hobgobblin247 said:

I can get why wildcard are doing their development in this fashion.

You developed VERY small applications, worked for a company 20 years ago, worked for a garbage company, or are a liar.

Almost no successful modern Software development, unless very simple and small, is done in this fashion anymore.  At least not in the Americas.

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2 minutes ago, tidalblade said:

You developed VERY small applications, worked for a company 20 years ago, worked for a garbage company, or are a liar.

Almost no successful modern Software development, unless very simple and small, is done in this fashion anymore.  At least not in the Americas.

Lol.. What development experience do you have?  Getting your e-peen a bit bent out of shape aren't you

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2 minutes ago, tidalblade said:

What development experience do you have?

I'm not bent out of shape at all, I just don't like children coming on forums posting about things they assume they understand as if they are facts.  If you are not one of these people I am sorry, but your sentence I quoted was asinine.

My work specialises in Gazetteer software and we are pretty good at it..

If you don't like what I said, then fine.. still doesn't change the facts of their said development cycle that they have published and my understanding of why they would do it that way

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8 minutes ago, tidalblade said:

What they have described as their development methodologies is not waterfall, which is what appears to be what they are doing, and what hunglo187 (a perfect tell in what kind of mature person he is) described.

Well there's no hard and fast right way to do development.. waterfall.. agile.. to be fair most are just Buzz words to keep management happy.. 

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@Milsurp hold your horses. i think you over-exaggerate a little. think what JAT was trying to say is that main game has priority over funzies. and that's what these holiday events are, waste of development time. good for the community but ultimately pushing back the release date. 

 

on the subject of "wrapping things up", counting the unreleased creatures, i would like to know what they will do with the mods or are they going to add further mechanics to the game that does not involve pooping. still kinda lacking content :/ 

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53 minutes ago, tidalblade said:

What they have described as their development methodologies is not waterfall, which is what appears to be what they are doing, and what hunglo187 (a perfect tell in what kind of mature person he is) described.

lol... my name shows how mature i am? it really doesnt speak on anything other than a name.. 

you ever play any of EA games? lets just speak about 1 EA title..... Battlefield.... i  have played battle field since they started making the series... i can say in every new one they release there are tons of bugs... and half of them never get fixed...  its what EA is known for... keeping a steady title releases regardless the outcome... maybe WC care for there game and would like to fix alot of things... but EA has a time frame they put you on and if the game is playable and ok to release in there eyes it will be released bugs or not... 

camping under broken buildings in battlefield has been there and alwasy will be or how about the new battlefield where some crazy poop happens  my tank was launched from spawn to other side of map with a grenade a team mate threw down lol... EA doesnt care about anything like that just titles and money and deadlines... we consumers will always buy in hopes they fixed the next title

 

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