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Un-nerfing flyer speed


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15 hours ago, syberjedi1999 said:

Is there an ini command to re-enable the ability to add points towards speed on fliers? Custom servers should not have to suddenly re-enable this. It's ridiculous. We already use custom upgrade levels, why nerf that? 

That would be great. PVE servers like mine is doesn't deserve this kind of treatment.

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Yeah, they really should give us the option to disable/ignore the nerf on private servers. They've done it for pretty much everything else. They're our servers we should be able to configure them however we please. We run two PvE servers, Scorched Earth and The Island, and we're considering closing both if things stay as is. This nerf is already causing our servers to lose players and has completely killed any interest in any of the great stuff that was added in this patch. As it stands they may as well remove flyers from the game as they are all but useless right now.

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Seriously ONEadmin? We shouldn't have to make a whole mod for a function that can be accomplished with a single line of ini code.

BTW, I have installed classic flyers on my server, it was very easy, I tested to make sure it installs and removes without damaging any current tames, even the wyvern eggs in my fridge, both pre and post nerf, hatch correctly! Highly recommend.

The only problem is that it makes flyers even more OP then they were because of how the game now deals with stamina the flyers have absurdly high stam compared to other dinos.

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  • 2 weeks later...

Hello Linux Ark Enthusiast Friends and Frustrated at Flyer Nerf Folk:

We've been testing and tweaking the 'Flyer Speed Soup' mod as a means to offer some temporary relief until a better solution materializes...

http://steamcommunity.com/sharedfiles/filedetails/?id=898851266&searchtext=

 -- Why the Flight Speed Soup mod (WORKSHOP MOD ID 898851266)??

We were concerned about permanent change risk to existing flyers *just in case* even more patches are released further affecting flyer stats.

 -- The mod looks GREAT - why change it at all??

We wanted to change the recipe on our private PVE server since we have younger players who expressed dismay at never having even seen a single sheep on The Island -- after all, they have very limited game time per their parents, and we really wanted to keep things fun. We decided that the following recipe would be appropriate for them:

5 Narcotics
5 Stimulant

The Gamepedia Wiki provided the following information on what to do - helpful, but we really could have used a lot more information. Thankfully we're open-source-ey Linux folk and used to unique challenges and self-sufficiency...  =]

------------------------------------------

Gameepedia Wiki Article : http://ark.gamepedia.com/244.3
------------------------------------------

Just add "-automanagedmods" to your launch commandline and it will do so before the server launches (note for Maps this will not work unless you're specifying the Workshop ID to load a Mod Map). On Linux Servers, you need to run this script (included with the ARK dedicated server files) once to install SteamCMD: \SteamCMDInstall.sh

You can also specify a manual list of extra Steam Workshop Mods/Maps/TC ID's to download/install/update in your Game.ini via (with the commandline as normal to actually use them in-game), example:

[ModInstaller]
ModIDS=680481868
ModIDS=682394267
ModIDS=714672786

-----------------------------------------------------------------------------------------------------------

Again, we wanted additional info, but we'll take what we can get!  =]


On a Debian based Linux server, if Ark is installed at "/home/steam/theisland" here is how our AWESOME Admin installed this mod:

1. Open a shell/terminal session to connect to your Ark server, and shut it down.
2. Navigate to /home/steam/theisland (or whatever directory that your server instance is installed inside)
3. Run ./SteamCMDInstall.sh
4. Navigate to /home/steam/theisland/Engine/Binaries/ThirdParty/SteamCMD/Linux
5. Run ./steamcmd.sh +login anonymous +workshop_download_item 346110 898851266 +quit
   
# NOTE: This command installs the Flight Speed Soup mod into your server game directory. The two numeric IDs specified are the CLIENT GAME ID and the WORKSHOP MOD ID. Oddly, at this point in time (2017-04-17) specifying the SERVER GAME ID (376030) does not work - you must specify the CLIENT GAME ID (346110)

6. Add the text -automanagedmods to your launch commandline.

# NOTE: Because we created a bash startup script to make it easier to start and stop our servers, we literally edited the script to include the "-automanagedmods" text at the end of our existing startup script text.

7. Edit your Game.ini file  (it would be located somewhere similar to /home/steam/theisland/ShooterGame/Saved/Config/LinuxServer) to include the Flight Speed Soup mod ID:

[ModInstaller]
ModIDS=898851266

# NOTE: if you already have mods installed, at this time (2017-04-17), using multiple line statements separated by returns works as long as your mods are stackable, so you can follow the Gamepedia Wiki example:

[ModInstaller]
ModIDS=898851266
ModIDS=680481868
ModIDS=682394267
ModIDS=714672786


8. In the same directory (our example is /home/steam/theisland/ShooterGame/Saved/Config/LinuxServer), edit GameUserSettings.ini to include:

[ServerSettings]
ActiveMods=898851266

# NOTE: if you already have mods installed, you will use a comma ( , ) character between MOD ID numbers. At this time (2017-04-17), using multiple line statements separated by returns to specify each mod does not work.

BROKEN:

[ServerSettings]
ActiveMods=898851266
ActiveMods=680481868
ActiveMods=682394267

WORKS IF MODS ARE STACKABLE:

[ServerSettings]
ActiveMods=898851266,680481868,682394267

9. To change the recipe to our desired 5 Narcotics  + 5 Stimulant ingredients, in the same directory where we have been making changes (/home/steam/theisland/ShooterGame/Saved/Config/LinuxServer), we edit the Game.ini file to include this additional set of instructions:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_FlightSpeedSoup_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Narcotic_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Stimulant_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false)))

[ModInstaller]
ModIDS=898851266

# NOTE: If the Game.ini file does not exist, create a new Game.txt document starting with [/script/shootergame.shootergamemode]
on the first line followed by the instructions for changing the recipe as stated (immediately above), save, and then rename the file Game.ini

10. Start your server and test it out!


Please let us know if this post is helpful, if we need to make any corrections, etc.  We're open source and open minded. =]

Happy Flying!

 

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  • 2 weeks later...

so long story short, I can just throw this into my Game.ini?

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_FlightSpeedSoup_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Narcotic_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Stimulant_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false)))

 

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  • 2 months later...
On 4/18/2017 at 0:36 PM, weepetal said:

Hello Linux Ark Enthusiast Friends and Frustrated at Flyer Nerf Folk:

We've been testing and tweaking the 'Flyer Speed Soup' mod as a means to offer some temporary relief until a better solution materializes...

http://steamcommunity.com/sharedfiles/filedetails/?id=898851266&searchtext=

 -- Why the Flight Speed Soup mod (WORKSHOP MOD ID 898851266)??

We were concerned about permanent change risk to existing flyers *just in case* even more patches are released further affecting flyer stats.

 -- The mod looks GREAT - why change it at all??

We wanted to change the recipe on our private PVE server since we have younger players who expressed dismay at never having even seen a single sheep on The Island -- after all, they have very limited game time per their parents, and we really wanted to keep things fun. We decided that the following recipe would be appropriate for them:

5 Narcotics
5 Stimulant

The Gamepedia Wiki provided the following information on what to do - helpful, but we really could have used a lot more information. Thankfully we're open-source-ey Linux folk and used to unique challenges and self-sufficiency...  =]

------------------------------------------

Gameepedia Wiki Article : http://ark.gamepedia.com/244.3
------------------------------------------

Just add "-automanagedmods" to your launch commandline and it will do so before the server launches (note for Maps this will not work unless you're specifying the Workshop ID to load a Mod Map). On Linux Servers, you need to run this script (included with the ARK dedicated server files) once to install SteamCMD: \SteamCMDInstall.sh

You can also specify a manual list of extra Steam Workshop Mods/Maps/TC ID's to download/install/update in your Game.ini via (with the commandline as normal to actually use them in-game), example:

[ModInstaller]
ModIDS=680481868
ModIDS=682394267
ModIDS=714672786

-----------------------------------------------------------------------------------------------------------

Again, we wanted additional info, but we'll take what we can get!  =]


On a Debian based Linux server, if Ark is installed at "/home/steam/theisland" here is how our AWESOME Admin installed this mod:

1. Open a shell/terminal session to connect to your Ark server, and shut it down.
2. Navigate to /home/steam/theisland (or whatever directory that your server instance is installed inside)
3. Run ./SteamCMDInstall.sh
4. Navigate to /home/steam/theisland/Engine/Binaries/ThirdParty/SteamCMD/Linux
5. Run ./steamcmd.sh +login anonymous +workshop_download_item 346110 898851266 +quit
   
# NOTE: This command installs the Flight Speed Soup mod into your server game directory. The two numeric IDs specified are the CLIENT GAME ID and the WORKSHOP MOD ID. Oddly, at this point in time (2017-04-17) specifying the SERVER GAME ID (376030) does not work - you must specify the CLIENT GAME ID (346110)

6. Add the text -automanagedmods to your launch commandline.

# NOTE: Because we created a bash startup script to make it easier to start and stop our servers, we literally edited the script to include the "-automanagedmods" text at the end of our existing startup script text.

7. Edit your Game.ini file  (it would be located somewhere similar to /home/steam/theisland/ShooterGame/Saved/Config/LinuxServer) to include the Flight Speed Soup mod ID:

[ModInstaller]
ModIDS=898851266

# NOTE: if you already have mods installed, at this time (2017-04-17), using multiple line statements separated by returns works as long as your mods are stackable, so you can follow the Gamepedia Wiki example:

[ModInstaller]
ModIDS=898851266
ModIDS=680481868
ModIDS=682394267
ModIDS=714672786


8. In the same directory (our example is /home/steam/theisland/ShooterGame/Saved/Config/LinuxServer), edit GameUserSettings.ini to include:

[ServerSettings]
ActiveMods=898851266

# NOTE: if you already have mods installed, you will use a comma ( , ) character between MOD ID numbers. At this time (2017-04-17), using multiple line statements separated by returns to specify each mod does not work.

BROKEN:

[ServerSettings]
ActiveMods=898851266
ActiveMods=680481868
ActiveMods=682394267

WORKS IF MODS ARE STACKABLE:

[ServerSettings]
ActiveMods=898851266,680481868,682394267

9. To change the recipe to our desired 5 Narcotics  + 5 Stimulant ingredients, in the same directory where we have been making changes (/home/steam/theisland/ShooterGame/Saved/Config/LinuxServer), we edit the Game.ini file to include this additional set of instructions:

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_FlightSpeedSoup_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Narcotic_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Stimulant_C",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false)))

[ModInstaller]
ModIDS=898851266

# NOTE: If the Game.ini file does not exist, create a new Game.txt document starting with [/script/shootergame.shootergamemode]
on the first line followed by the instructions for changing the recipe as stated (immediately above), save, and then rename the file Game.ini

10. Start your server and test it out!


Please let us know if this post is helpful, if we need to make any corrections, etc.  We're open source and open minded. =]

Happy Flying!

 

How does this help someone playing on console?.. All 4 members of my house who play stopped for over a month because of the flyer speed nerf. It was a real disappointment to everyone I know and I don't understand why wildcard would do this to those of us with personal servers and who play single player.. do what you want in the official servers, you took the freedom out of free roam..

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  • 2 months later...
On 16.9.2017 at 11:34 AM, Mazupicua said:

I'm also still looking for an answer... Think I'm just gonna install classic flyers and move on...

Unfortunately all Mods does replace the Dinos and change some things on the Dinos.

We need this as a setting in vanilla, this is the ONE AND ONLY solution without any bugs or problems.

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Not available as vanilla.  Only available via the Classic flyer mod on PC only.  I am using the Classic Flyer mod and it's really good and no problems tho be careful not to add to much speed once you have this...   I found I got use to the nerf and now find it too fast if you pump speed alot lol.

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  • 1 month later...

Also, if you feel Classic Flyers is OP, adjust the birds via the INI file. Read about the mod you just installed. They account for people who want a balance between old-school flyers and new ones which are just big frogs. Set it somewhere in the middle, via the INI, and you may find it is perfect for you. I use them as old-school on mine, but I also play with friends who won't make a 1000% speed ptera.

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