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Community Crunch Contests: ARKitect, ARKVideo, NVIDIA ANSEL,& PGM CONTESTS!


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Community Crunch Contests: ARKitect, ARKVideo, NVIDIA ANSEL,& PGM CONTESTS!

Hello Survivors!

Each week we run community contests for all players (all platforms included where possible) where you can win lots of cash prizes! Below are the different type of contests that take place. Try your hand and share some of your creations with us today!

ARK NVIDIA Ansel Photography Contest!

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[SUPER RES VERSION]

This weekly screenshot competition asks players to take in-game photographs from either ARK: Survival Evolved or our new desert themed expansion pack ARK: Scorched Earth using NVIDIA Ansel, and meet the category requirements listed below.

Winners will be announced during ARK’s regular “Community Crunch” blog post. Each winner (3) will receive $100 each and each runner up will receive $50. Want to enter? ARK-Ansel screenshot entries should be e-mailed to anselcontest@studiowildcard.com

If you need a place to upload a file for the contest, make use of Wetransfer which will allow up to 2gb for free! :)

Three Categories

  • Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.
  • Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution,  in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Check out your 360 Stereo results on your HMD or on your Android Phone with NVIDIA VR Viewer 
  • Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!

When entering the contest please name your entries and make sure that they include:

  • Name
  • Image Title
  • Category

An example would be

Wildcard Jat - Evolution Event - Super Resolution

Ansel is a revolutionary new way to capture in-game shots.  Compose a shot from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features in the Ansel Technology page and the NVIDIA blog.

How to run NVIDIA Ansel

First of all, you'll want to make sure you're running the latest Nvidia Geforce Drivers - so head over to http://www.geforce.com/ and get downloading!

Once setup and ready to go, right click ARK: Survival Evolved in your steam library and you'll see the option to Launch ARK with NVIDIA Ansel

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Select this and head into a single player game, regardless of the map or the mod. Once you're in game, you can immediately press ALT + F2 to get into Ansel Photography mode and start taking snaps.

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or you can type in the following command in the console:

cheat enablespectator

Once that is enabled, hit your DELETE key and it'll open the Depth of Field Options menu where you can play around with the games DOF.

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Then hit ALT+F2 and take some awesome Ansel photography!

Here's a little tip from Jesse:

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You can also type "enablespectator true" in the console to fly around before you take your shot, and hit the "Home" key to level your camera if you want to keep people from feeling sick on a 360 stereo VR screenshot. ;)

Procedurally Generated Maps!

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Welcome to the newest contest in our Community Crunch, PGMs! Players will be able to show off their creations for a chance to win a 100$ Steam Gift card or $50 cash for runners up, plus get their map featured in the next set of Official Extinction server maps! That's right, your map could be featured as an Official Server for a one month period!

Please include the following in your entry post:

  • Map Name:
  • Media (Videos, Screenshots, etc):
  • PGM Settings:

Media content of your procedurally generated map can include videos, screenshots, and live stream vods - anything you want in which we'll be able to visually see how your map looks. You can even get players on it and have them build or battle out a PvP game to show what it's capable of! 

The PGM settings used to create the map can be found your game.ini - That's most likely in:

Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini

or

\Saved\Config\Windows or WindowsServer or LinuxServer etc)\Game.ini

[/Script/ShooterGame.ShooterGameMode]
PGMapName= ...
PGTerrainPropertiesString= ...

For extra details about PGM, check out this thread here:

And of course, if you are using a special modded Procedural ARK Generator, let us know and share it with us!

ARKitect!

This is an award ($200 prize for first and $100 for any runners up) given to Survivors to celebrate the amazing structures you build. These bases are judge based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! At the end of each week, the winners and runner-ups will be featured in our #ARKitect section of the Community Crunch and will be awarded cash prizes! 

Note: We've had a lot of requests regarding the use of mods - go for it! We'd love to see how mods have influenced your bases

ARKVideo!

This contest is open for all types of video be they funny, epic, scenic, stories, whatever inspires you. Winning this content will net you a $200 prize for first and $100 for any runners up. Just a general reminder that they should remain safe for work, think of the children! Send us in your videos and we cannot wait to watch them! We're really interested in seeing the latest video creations you guys have put together - so show us something fresh!

Uploading the images

Please upload the images to the gallery section of our New Community Hub - you can create your own album and directly link us to that or attach it to your post! Please remember to post your entry to this thread specifically! If you're not able to upload directly to the gallery, don't sweat as imgur will work fine too!

http://survivetheark.com/index.php?/gallery/

Looking forward to seeing the entries!

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Well it seems I am the first. Would like to put my entry forward for Arkitekt and Ark Video.

Am back at building in this amazing game again. Missed it way to much and all my mod making friends kept asking for me to start again. 

Concentrated fully on the new awesome stuff that is in game since the last patch. So I built the:

ARK Survival Evolved - Redwoods Tek Base Treepods with Tek Research Facility  

This base consist of 4 treehouse pods containing a crafting facility, the dinosaur museum, kitchen/dining area, living/sleeping area. All built with the new tek tier. Bridges connect all 4 pods but there is also traveling between all four via teleporters.

Base uses only alternative power resource, like water/wind and elemental power. All dino's enclosed by the aviary structure or are in a forcefield containment.

Again huge thank you to the game devs and the amazing mod makers (yes here is looking at you Eco).

 

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Here is my submission for the crunch. 
This will be for Video category & Arkitek build category. Two birds with one stone so to speak. 
Today we have a Epic Fishing boat build and an Epic fishing experiance :D i hope you enjoy survivors!

Please as always if you like the video give me a thumbs up on YT it greatly helps me out GG's

 

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I ended up building something since the idea came to me randomly while watching some shows.
It started with just my Leap Frog Checkers, but I thought 1 game alone wouldn't be enough to impress. I want to make more game style things since I think it's rather unique and something different to do within ARK.

Can be built on any server, no mods needed.

Download Link https://drive.google.com/open?id=0B3cde-hH9ERbc3FvZEt3NFcwWXc (requires Aku Shima RWT for my platform land)

ARKitect Submission:

4 Board Games - Leap Frog Checkers, Nine Men's Morris, Battledino, Connect 4

PGM Submission:

Map Name: Arctic Center

large_PGM6.0.jpg.5eaef6e2aa7182c2609a454large_PGM6.1.jpg.3b309e55af7a3fde87cda5blarge_PGM6.2.jpg.3bea304201b054adedb9b34large_PGM6.3.jpg.21aa605c2d343a002a9059dlarge_PGM6.4.jpg.e6f22d721fdcc98b49b9392large_PGM6.5.jpg.7327130c41c40b93969687elarge_PGM6.6.jpg.680ed3acd0303afe5406171large_PGM6.7.jpg.5116d6d7cf3520e056136d0large_PGM6.9.jpg.2e4f6c04a98384c53215a33large_PGM6.8.jpg.f7b4af769fd0eddc82b03f0large.PGM6_10.jpg.e07493d3634676afe7c701

PGM Settings:
PGMapName=ArcticCenter
PGTerrainPropertiesString=MapSeed=758;LandscapeRadius=1.0;Water Frequency=4.5;Mountains Frequency=8.5;Mountains Slope=2.04;MountainsHeight=1.94;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.05;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.15;RWBiomeSize=0.12;MountainBiomeStart=-0.35;MountainsTreeDensity=0.06;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.2;SnowGrassDensity=0.25;MountainGrassDensity=0.007;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.03;TreeDensity=0.005;JungleTreeDensity=0.55;RedWoodTreeDensity=0.031;SnowTreeDensity=1.2;RedwoodGrassDensity=0.07;ShoreTreeDensity=0.32;SnowShoreTreeDensity=0.04;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.015;MountainGeneralTreesPercent=0.15;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.5f,Y=0.5f);RWForestBiomeLocation=(X=0.35f,Y=0.35f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
 

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1 hour ago, Wolf Angelus said:

I may not have an ARKitect this week or something extremely small (small idea I have had sitting around for a few months).
Not feeling myself lately, all my energy and motivation to do much of anything. Was looking at cats/dogs, so maybe missing having a pet.
Having trouble with new ideas too, not easy to come up with so many very different styled designs.

Does Pixel Art qualify for ARKitect? IE: Either a flat wall style canvas like stone wall (not the actual canvas) or 3d models/shapes, that rely primarily on paint to resemble stuff.
 

2

Hope you feel better soon Wolf! As for Pixel Art, do you mean something like this?

SCvYUzE.jpg

That would qualify :)

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Here is my PGM submission for this week, it's been hella fun since Kovko started submitting:

PGMapName=ProceduralARK20170328164408
PGTerrainPropertiesString=MapSeed=794;LandscapeRadius=1.0;Water Frequency=2.592263;Mountains Frequency=8.203131;Mountains Slope=0.762258;MountainsHeight=1.216913;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.395373;RWBiomeSize=0.039859;MountainBiomeStart=-0.670933;MountainsTreeDensity=0.01;JungleBiomeStart=-0.718822;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
PGLastPreset=0

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Heres my Submission! First in ages :)

I spent ages working on a PGM map for my entry this time and I love how it turned out took alot of fiddling and playing with settings to get it how I loved it! Kept finding little things I wanted different so kept tweaking it lol but it was worth it in the end! This map was built to provide a bit of a challenge! Plus I also wanted to do a map with a heap of water :)

Map Name: EntertheArk

Photos/Video Footage: (photos will be at the bottom also I know the video is long but it took awhile to take you on a tour flying around the island I made)

PGM Settings:

PGMapName=EntertheArk
PGTerrainPropertiesString=MapSeed=999;LandscapeRadius=1.0;Water Frequency=55.0;Mountains Frequency=4.409467;Mountains Slope=2.098828;MountainsHeight=2.0;Turbulence Power=0.0125;Shore Slope=4.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.04;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.50;OceanFloorLevel=-1.0;SnowBiomeSize=0.259941;RWBiomeSize=0.304546;MountainBiomeStart=-0.55;MountainsTreeDensity=0.06;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.06;TreeDensity=0.006;JungleTreeDensity=0.66;RedWoodTreeDensity=0.20;SnowTreeDensity=2.0;RedwoodGrassDensity=0.4;ShoreTreeDensity=0.15;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.07;ShorelineThickness=0.0015;MountainGeneralTreesPercent=25;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.3f,Y=0.6f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)

Enjoy

 

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On 3/28/2017 at 4:00 AM, Jat said:

Hope you feel better soon Wolf! As for Pixel Art, do you mean something like this?

SCvYUzE.jpg

That would qualify :)

Yes, like that, minus the rest of the base additions, and on a larger scale, possibly more 3D themed. That or stuff close to that. Since it is more painting than building I was curious. Definitely running low on building ideas after 2 years and it isn't getting easier, so I was looking for a new style to consider. I do love painting and am always doing colorful stuff as is :3

Thanks, it's a bit better again, but I think it is kind of a home sickness thing. I really miss Germany as time passes and really need a way to move back there permanently. The more stuff I watch in German or think about it, the worse it is, NA just isn't for me. I got the money to start but risky without a reliable income source and place. That, and I really want a Husky or Shiba Inu, miss having a pet.

You are lucky to be in the UK, that would be a 2nd place of interest to be at.

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So I wanted to enter my Boat Base for Arkitect.

I have pretty much been living off my raft till I find the perfect location to build a tek tier base waterside. Still looking and aiming to work it out right now! Am quite happy with this base. I did extend raft structure limits on my single player game to be able to have this base whilst I find where I want to live!

Enjoy
 

 

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Hey everyone,

This is my submission for the Ark Video Contest and Arkitect. I just started a YouTube series where I reproduce buildings from the Age Of Empires Franchise without mods (but including Scorched Earth). I absolutely love Ark and thought it was a great opportunity for building and for merging communities (with nostalgia!).  

Hope you enjoy! This is the iconic Town Centre. 

 

 

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Hello guys!

This is my PGM Submission for this Crunch! Hope you guys like it! :)

I called it: Christmas Island

PGTerrainPropertiesString=MapSeed=695;LandscapeRadius=1.0;Water Frequency=6.234804;Mountains Frequency=14.480178;Mountains Slope=1.932548;MountainsHeight=0.895038;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.492483;RWBiomeSize=0.166883;MountainBiomeStart=-0.506145;MountainsTreeDensity=0.01;JungleBiomeStart=-0.558777;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=2.0;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
PGLastPreset=0

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Hey guys,

Apologies for the no crunch last week, the team were swamped with the update and I was out of work for a short while. Just as a FYI, we do have all the ansel images so there isn't a need to re-upload. One person appears to have deleted their submission independently though and I've emailed them in case they weren't aware. Feel free to submit extra entries for this week! 

As for prizes, my apologies about the delay, you know how it gets :( . I am working with them to get those all paid out and sent to you ASAP, as well as possible integrating a new system, maybe using our site so we can avoid all of these delays. 

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Just now, Jat said:

Hey guys,

Apologies for the no crunch last week, the team were swamped with the update and I was out of work for a short while. Just as a FYI, we do have all the ansel images so there isn't a need to re-upload. One person appears to have deleted their submission independently though and I've emailed them in case they weren't aware. Feel free to submit extra entries for this week! 

As for prizes, my apologies about the delay, you know how it gets :( . I am working with them to get those all paid out and sent to you ASAP, as well as possible integrating a new system, maybe using our site so we can avoid all of these delays. 

So does that mean we have this week to enter too?

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