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Xbox Patch Notes: Client v933.1 - Server v933.1 (Updated: 07/23/2021)

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Current ARK Official Xbox Server Network Servers Version: v933.1

Current ARK Official Client Version: v933.1

Current Version: v933.1 - 07/23/2021

  • End of Summer Bash
  • Fixed some cases where certain Explorer Notes would not play when accessed via the Explorer Note UI
  • Fixed a bug where HLNA crafting Explorer Notes would not unlock when using different characters on the same account
  • Fixed HLNA opacity settings not affecting her movement SFX
  • Fixed a bug where you couldn't craft TEK Replicator on Genesis Part 1
  • Fixed a bug where some items with overlays would cause serious visual issues in split screen
  • Fixed some level design related bugs such as holes, floating foliage, incorrect volumes, incorrect damage multipliers.
  • Fixed a bug causing visual artifacts in water
  • Fixed & protected against multiple exploits
  • Fixed & protected against multiple server and client crashes
  • Fixed some server stalls
  • 6x Structure Damage has been removed from vents on Genesis Part 2
  • Exintction Explorer Note #21 has been moved so it is no longer in the mesh
  • Prevented being able to build through Mission Dispatchers on Genesis Part 2
  • Significantly reduced the delay when transferring items between inventories or dropping items on the ground (a side effect of a crash and stall related fix from the previous patch)
  • Made some tweaks to the Starwing Strike race so it can no longer be completed without moving the Astrodelphis.

v931.8 - 07/15/2021

  • Fixed some exploits
  • Fixed some mesh exploits
  • Fixed some server crashes
  • Fixed some server stalls
  • Fixed a bug where the Hoverskiff would not take off in Genesis Part 1: Tokyo Skiff mission
  • Fixed a bug where TEK Stryder transmitter inventory was being wiped on server load
  • Fixed a bug where HLNA crafting Explorer Notes would not unlock when using different characters on the same account

v931.6 - 07/02/2021

  • Enabled the Full Hexagon Store on Official Genesis Part 2 Servers
  • Reduced Cuddle Interval on Slide and Glide Mission from 0.5 to 0.1 to increase time between imprints (maturation and imprint bonuses remain the same)
  • Fixed some mesh exploits

v931.5 - 06/30/2021

  • Summer Bash is now live! For more details:
  • Re-added missing cosmetic items from a previous event
  • Reduced the Lazer range of the Astrodelphis (does not affect mission version of Astrodelphis)
  • Astrodelphis Lazers now respect armor when applying damage (does not affect mission version of Astrodelphis)
  • Adjusted Mantis Feeding to prevent it from starving when fed Rhino Horns
  • Fixed cases where the "hacking" mini game could fail incorrectly when taming the Stryder, and also made it more reliable on all servers.
  • Fixed TEK Generator enemy placement radius being too low on PVP
  • Fixed a case where cryopods were being destroyed when releasing cryopoded-creatures
  • Fixed & protected against multiple exploits
  • Copy Dino Settings now only applies to dinos of the same type/variant (i.e Parasaur, X-Parasaur, etc)
  • Copy Dino Settings now has a timer and release, akin to unclaiming a creature, to prevent accidental usage.
  • Fixed multiple crashes
  • Fixed a bug where turrets wouldn't shoot unclaimed creatures
  • TEK Pistol has reduced damage when used against boss monsters
  • Velonasaur spawns have been updated on GEN2 to use the R-Velonasaur
  • Fixed a case where cryopods were being destroyed when releasing cryopoded-creatures
  • Mission Net Ammo no longer works on non-mission creatures
  • Fixed a bug where only the boss fight starter would be teleported to the boss fight and other players wouldn't be.

v930.4 - 06/25/2021

  • Fixed some server crashes
  • Fixed some exploits

v930.3 - 06/24/2021

  • Fixed resources not spawning properly on asteroids in the space biome
  • Hunt Missions now work on console servers and will count towards mission requirements for Stryders and the Boss Fight
  • Fixed cryopod UI not displaying properly
  • Fixed a mesh exploit
  • Fixed an edge case bug where feeding the Shadowmane would not result in an affinity gain
  • Fixed some exploits
  • Fixed some cases where the Explorer Notes would not unlock properly on the server (to get the first HLNA explorer note, make sure to hit the reset cinematics button in your options - note that you only unlock Explorer Notes once HLNA has finished all her lines.)
  • Fixed a bug where the WorldBuffScalingEfficacy would break harvesting rates
  • Prevented some Rockwell & Eden variants creatures on Aberration that weren't native to the map (https://survivetheark.com/index.php?/forums/topic/617465-an-update-concerning-genesis-2-r-variants-on-aberration/)
  • Enabled creature downloads on Aberration for the Genesis Part 2 permitted creatures, including Stryder, Maewing, Shadowmane, Noglin, Rockwell and Eden variants.
  • Multiple TEK Engrams (Replicator, Teleporter, Trough, Forcefield, Dedicated Storage, Armour, Rifle, Turret, Generator) were added to the Genesis Part 2 boss fight
  • Hoversail no longer falls in Zero G (Boost is always active)
  • Net Ammo loaded into a Harpoon Launcher can now be used underwater
  • Mantis will now accept Rhino Horns for taming, at a lower affinity than Deathworm horns
  • Adjusted Mantis Feeding to prevent it from starving when fed Rhino Horns
  • Noglins can no longer attach to babies
  • Fixed a bug where Voidwyvrm wasn't gaining bonus levels after taming
  • Fixed some VFX and SFX bugs with the Voidwyrm
  • Fixed some VFX and SFX bugs with the Stryder
  • Fixed some bugs with the Stryder which affected transferring items to and from the dedicated storage, as well as accessing some aspects of its pinwheel
  • Fixed a bug where players could errenously remove attachments from their Stryders
  • Fixed a bug where Stryder's taming effectiveness would drop from 100% to 0%
  • Stryders should no longer count towards the Global Platform Structure Limit
  • Increased the Stryder hacking grace period to compensate for low framte rate servers
  • Fixed some visual issues with certain items on the Loadout Manneuquinne
  • TEK Explosive Arrow Damaged reduced by 25%
  • TEK Explosive Arrow projectile speed reduced by 33%
  • Astrodelphis Lazer damage reduced by 33%
  • Astrodelphis Grenade Bomb projectile speed reduced by 50%
  • Astrodelphis Lazers will no longer damage targets if it is encumbered
  • Fixed a bug where the Astrodelphis baby would get stuck inside the mother on spawn
  • Fixed a case where the Astrodelphis homing missile would still damage riders even though it was targetting the creature
  • Note: We still plan to iterate on Astrodelphis balance.
  • Fixed multiple server and client stalls and crashes
  • Fixed some cases where creatures weren't properly playing the unconscious animation when being shot by a Net Ammo
  • Fixed a bug where the Genesis Part 1 Arrivial Protocol mission wasn't starting
  • Fixed some cases of false mesh detection
  • Fixed a bug where the Hoversail or Hoverskiff were causing asteroids not to render
  • Fixed some exploits in missions that allowed you to keep the mission weapon longer than intended
  • Fixed a bug which allowed you to create loot caches that would expire in 10 seconds
  • Removed some invalid items from the Mission Loot & Supply Crate tables on Genesis Part 2
  • Updated some mission objective text on Genesis Part 2
  • Updated some descriptive text for items on Genesis Part 2
  • Fixed a case where HLNA notes would not play when mounted
  • Shadowmane baby food consumption has been reduced
  • Fixed a bug where Maewing babies in baskets could be lost on server start up
  • Fish Baskets no longer check for nearby enemy structures in PVE
  • Any changes that were in previous updates for servers only, should now work on Single Player, Non-Dedicated Mode, and Player Dedicated mode.

v929.17 - 06/22/2021

  • Fixed some server crashes

v929.14 - 06/22/2021

  • Fixed an issue with Genesis Part 2 not using the correct octree causing performance problems
  • Fixed some exploits

v929.13 - 06/20/2021

  • Fixed multiple server crashes
  • Fixed multiple server stalls
  • Fixed a bug where the Global Mission Reward bonuses were overriding dynamic rates

v929.12 - 06/15/2021

  • Fixed primitive supply crates on non Genesis 2 maps
  • Added Bees to Genesis Part 2
  • Added Chitin/Keratin to the Corrupted Cave Meat Plants
  • Fixed a bug where Noglin would cause creatures to become wild
  • Fixed a mesh exploit
  • Prevented attaching C4 to canoes
  • Cementing Paste craft time reduced by 80%
  • Can no longer kill other races in the Starwing Strike Race
  • Race Dinos now ignore your weight
  • Fixed a bug where Minigun was resetting its quality when thrown out
  • Turrets will now correctly shoot catapult.
  • Fixed TEK Sensor resetting on server restart
  • Fixed Loadout Dummy decay timer being too short
  • Fixed some cases where the Stryder could not harvest properly
  • Fixed some cases where the Net Ammo was not correctly dismounting players
  • TEK Bow 'H' (Additional Info) Key now correctly displays the shard cost per ammo type
  • Fixed some environmental visuals
  • Fixed a client crash
  • Fish Baskets no longer check for nearby enemy structures in PVE
  • Tropeo saddle was readded to crafting stations
  • Reduced the Astrodelphis melee damaged
  • Astrodelphis homing missile shot no longer damages riders when it is targetting a tame
  • Turrets will no longer attempt to target the Astrodelphis homing missile (as this does not damage structures).
  • Dung Beetles are now available on Genesis Part 2
  • R-Plant seeds have been readded to the general mission loot reward
  • Fixed some cases where Mutagen could be fed to unintended things.
  • Fixed multiple server and client crashes
  • Fixed multiple server and client stalls
  • Fixed a bug where eggs would incubate instantly
  • Server Configuration values related to Genesis 2 World Buffs
    • bDisableWorldBuffs=True This will disable world buffs entirely
    • bEnableWorldBuffScaling=True This dynamic setting will cause world buffs to scale their benefits multiplicatively, rather than additionally. (Official Servers have this set to false/use additional). 
    • WorldBuffScalingEfficacy=1 This dynamic setting will act as a global scalar to reduce/increase the effectiveness of world buffs. 1 would be default, 0.5 would be 50% less effective, 100 would be 100x more effective.

v929.7 (.1 servers) - 06/14/2021

  • Fixed not being able to place C4
  • Fixed not being able to start the boss fights
  • Temporary workaround for Stryder Mission Requirements to enable taming of higher level ones
  • Fixed some client side crashes
  • Fixed not being able to start the GEN1 boss fight
  • Fixed text chat and voice chat not working properly
  • Fixed tooltips not displaying when KBM is plugged in

v928.22 - 06/12/2021

  • Fixed a bug with the Voidwyrm that allowed it to over-level. Any over-leveled ones have had their levels rolledback and stats reallocated.
  • Fixed multiple server side crashes
  • Fixed a client side crash
  • Fixed a network incompatibility with the Voidwyrm that would cause disconnects

v928.19 - 06/10/2021

  • Fixed a server start up crash

v928.17 - 06/09/2021

  • Fixed multiple client and server crashes
  • Fixed a bug where Stryders were not starting to auto-charge after being tamed
  • Enabled TEK Punch on GEN2
  • Fixed a bug where explosive arrows would not be targeted by turrets
  • Fixed some false positive mesh detection cases in mission zones
  • Fixed a client crash related to eggs and the egg incubator
  • Fixed a bug which would cause you to be dismounted/killed during certain missions
  • TEK bow now requires an engram to use

v928.14 - 06/05/2021

  • Disabled TEK Punch from doing damage on Genesis Part 2
  • Fixed multiple server crashes/hang
  • Fixed a bug where players would be unintentionally killed on the Hoversail
  • Fixed a bug where players could join servers and go over the slot count

v928.10 server - 06/04/2021

  • Fixed an issue where players could get stuck in the intro cinematic
  • Fixed several server crashes

Current Version: v928.4 (.6 Server) - 06/03/2021

  • Genesis Part 2 is now available!
  • Added a "Reset Cinematics & Cosmetic Items" button to settings to enable a one-time playing of cinematics/receiving your cosmetics again.
  • Copy Dino Settings to nearby Dinos adding to Multi Use wheel on Creatures
  • Multiple Ferox bug fixes in various game modes (dedicated, non-dedicated, and single player)
  • Fixed an exploit with MEKs
  • Fixed an exploit with Managarmr
  • Ferox will now display stats for both of its forms
  • Enforcer can now climb walls by holding down A (similar to Bloodstalker)
  • Cryofridge is now paintable
  • Player Taxidermies now support hairstyles
  • TEK Helmet multiuse wheel has been moved on keyboard to R
  • Training Dummy updated to support equipping armour so more precise DPS can be identified
  • Multiple holes, meshes, volume, floating folliage fixes across all platforms.
  • New player whistle "All Passive Flee"

v813.6 - 05/19/2021

  • Fixed an exploit

v813.3 - 04/30/2021

  • Fixed an issue affecting local player save files.

v813.1 - 04/28/2021

  • Shadowmane Chibi now available for anyone who has collected all the Genesis Chronicles Explorer Notes
  • Fixed a localisation crash
  • Removed Easter Holiday content

v812.9 - 04/14/2021

  • Fixed a server crash that would occur when the server was attempting to save

v812.4 - 04/01/2021

  • Fixed a crash with beehives

v812.3 - 03/31/2021

  • Eggcellent Adventure 6 is now live, for more details:
  • Fixed a bug where wild bees would not spawn
  • Fixed a crash related to cryopods
  • Additional server side logging
  • Additional mesh detection metrics

v811.5 - 03/26/2021

  • Fixed a bug which would cause dino mating cooldown to reach unreasonably high timers

v811.3 - 03/24/2021

  • Genesis Chronicles V! Jump in to collect your TEK Federation Helmet skin, and HLN-A & Rockwell's Explorer Notes on Genesis!
  • Fixed a mesh exploit
  • Fixed a client crash related to movement
  • Fixed a client crash related to attacking with creatures
  • Fixed invisible bees.
  • Improved Crypod UI
  • Reworked TEK Helm to function like the shoulder cannon so that tapping 'E' no longer cycles visors instead holding 'E' will bring up a pinwheel which players can use to toggle or cycle the visor.

v809.7 - 03/19/2021

  • Fixed a mesh exploit
  • Deinonychus riders can no longer use weapons when they're latched onto a creature
  • Deinonychus can no longer be picked up by the Karkinos
  • Fixed a server-side stall exploit

v809.5 - 03/11/2021

  • Fixed an exploit which allowed players to avoid taking damage from turrets
  • Fixed a mesh exploit

v809.4 - 03/05/2021 

  • Added some additional logging for servers
  • Added some additional validation against renaming dinos and structures
  • Fixed an exploit with explosives
  • Fixed multiple server crashes
  • Fixed an exploit that allowed players to avoid turret damage
  • Corrupted Dinos no longer damage player structures on PvE

v809.3 - 02/23/2021 

  • Can no longer ride unconscious Stego
  • Fixed various map issues related to volumes and borders
  • Ziplines will now check to see whether a character can actually fit into a space before allowing them to attach to the zipline
  • Genesis Chronicles IV (Notes 16 - 20 have been added with the TEK Federation Gloves cosmetic)

v808.2 - 02/11/2021

  • Valentine's Event is now live! Launch with -activeevent=vday
  • Can no longer carry/base Corrupted Dinos
  • Notes have had their character limit restored to the previous value (no longer cuts off after one line)
  • Rebuilt shaders

v807.12 - 02/04/2021

  • Fixed an exploit

v807.11 - 01/27/2021

  • Fixed an exploit that would allow the Velonasaur to have infinite stamina while firing spikes
  • Fixed a bug that prevented players from accessing the Ferox inventory
  • Fixed a bug that caused wild beehive spawns to over spawn
  • Fixed a server crash

v807.8 - 01/19/2021

  • Fixed a perma stall with the server session filter
  • Fixed a visual issue with the TEK Federation Chest Piece
  • Removed unnecessary legacy event content (main menu music/wallpaper)
  • Fixed some client side stalls

v807.3 - 01/14/2021

  • Added Explorer Notes 11-15 for Genesis Chronicles
  • Added TEK Chest V2 for Genesis Chronicles
  • Added additional mesh biting detection
  • Fixed multiple mesh methods
  • Managarmr can no longer dash when C4 is attached (Similarly to how the Pteranodon cannot roll)
  • Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc.
  • Fixed a bug where the TEK Turret did not respect Tribe Ranks
  • Fixed a crash with the Taming HUD
  • Fixed an exploit that allowed beehives to be duped
  • Deinonychus riders are now correctly dismounted when flashed by a Plant Species Z Fruit

v806.16 - 01/04/2021

  • Fixed a meshing exploit

v806.15 - 12/29/2020

'Happy New Year!' event is now enabled on Official Servers. The event is set to go off at approximately Midnight EST and Noon EST on the 1st of January 2021. Servers running the event will be bombarded with raining gifts in a hail of fireworks to mark the end of 2020. These gifts will contain a collection of your favourite skins from past events that are currently unavailable and a chibi bonanza! And by bonanza, we mean, the drop rate of Rare, Very Rare and Legendary chibis will be dialled to over 9000!
Unofficial Servers can enable the event with the following commandline param: -NewYearEvent

To modify the times, the following commandline parameters can also be used:

  • ?NewYear1UTC=1609477200
  • ?NewYear2UTC=1609497200

You can use https://www.epochconverter.com/ to get your appropriate timestamp. Please keep in mind that this event cannot be run before Midnight EST on the 1st of January 2021, so if you wish to change your time it would have to be set after that. 

Some additional notes:

This event can only be run ONCE on a savefile (with 2 triggers).
If a server is set to run the event at a time already passed, then on load the server will immediately trigger the gifts.
If a custom time isn't set, then the event will run default at Midnight EST on the 1st and again at Noon.

v806.14- 12/22/2020

  • Re-enabled Surface Reaper and Lunar Reapers spawns
  • Temporarily disabled Bulbdog from being picked up when it has a ghost costume on (this will be reverted in the future when we can update the client to fix a crash)

v806.3- 12/17/2020

  • Winter Wonderland is now live until Jan 7th! Launch your server with -ActiveEvent=WinterWonderland to enjoy the festivities!

v805.6- 12/15/2020

Fixed an exploitable server side crash (recommend unofficials update as soon as possible)

v805.5 - 12/11/2020


  • Animated Series Raptor Costume
  • Santiago's Spear Skin
  • Santiago's Axe Skin

All acquired by clicking on the main menu options

Genesis Chronicles

  • Added HLN-A Explorer Notes 6-10 for Genesis Chronicles
  • Added TEK Suit V2 pants for Genesis Chronicles

Bug Fixes

  • Fixed a bug where a mounted rider could be killed after removing a Trope saddle
  • Fixed a mesh exploit with the Crab

 v804.11 - 11/28/2020

  • Turkey Trial event colours will now properly show up in all colour regions on wild creatures
  • Fixed an issue where clients would be kicked for "lost/timeout connection to host" every 45 minutes.

v804.9 - 11/25/2020

  • Prevented Lunar variant Reapers from spawning as they were causing clients to disconnect
  • Prevented Surface variant Reapers from spawning as they were invisible

v804.5 - 11/24/2020

  • Turkey Trial is now live until December 8th! Launch your server with -ActiveEvent=Turkeytrial to enjoy the festivities!
  • Fixed a bug which caused players to be disconnected from Player Dedicated and Non Dedicated servers every 20 - 30 minutes.
  • Fixed a bug where Tamed Megalodons were accidentally applying the Gashed debuff, causing a slow and a bleed, rather than the Gnashed debuff which would only cause a bleed. Additionally, Wild Megalodons will no longer apply the bleed effect (Gnashed) to their targets.
  • Fixed a bug where the Mammoth Damage Debuff (Trumpet) was not working on wild or tamed dinos
  • Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc. This includes the floating water volumes around the Crystal Isles floating islands which would cause players to dismount in midair.
  • Fixed a bug which caused the Taming HUD to clear itself after a server restart or relog
  • Fixed a bug which caused the Rock Drake to stop gliding
  • Fixed a bug which allowed players to place ocean platforms inside other player structures
  • Fixed a bug where HLNA was not correctly colorizable
  • Fixed a bug which caused some foliage on Aberration to be missing collision
  • Fixed a bug which prevented Arthropleuras, Spiders, and Onyc that were in Cryopods from being deployed
  • Fixed a bug which caused Wild Stegos to have colour plating in Single Player
  • Fixed a bug which caused Mantis that was grown from the baby stage to be larger than tamed ones
  • Fixed a bug which made the Chibi Bone Rex smaller than intended
  • Fixed a bug with the Hockey Mask which would cause it to stall players upon selection
  • Fixed a bug which made it so that the Shoulder Cannon icon was not colourised
  • Fixed an exploit which prevented turrets from shooting at you
  • Fixed an exploit that allowed Cannons and Turrets to be healed using the tent

v803.8 - 11/12/2020

  • Eliminated server calculation related to replacing structures (no cost to server). Active on Unofficials too.
  • Optimised server calculation for demolishing structures (Official only for now whilst being tested)

v803.7 - 11/10/2020

  • Fixed a bug which caused players to timeout or get a Login Lock error when transferring on Official Servers

v803.6 - 11/07/2020

  • Mammoth TLC
  • Stego TLC
  • Taming HUD
  • Turret Radius Settings
  • Insects are now breedable
  • Wyverns are now breedable (except Zombie Wyvern)
  • Reduced Giganotosaurus maturation time by approximately 15% (Total growth is around 10~ days)
  • Increased Diplocaulus base health by 33% (from 190 to 250.3)
  • Increased Diplocaulus movement speed when ridden by 25%
  • Added a (slow draining) bleed to Thylacoleo basic attack
  • Reduced depth requirement for Megachelon breeding so that it can be bred on other maps
  • Reduced Megalodon gestation/aging times to match Megaloceros
  • Added a Pack Bonus to Megalodon: Damage Reduction and Damage Increase per pack member within range
  • Added a bleed to Megalodon basic attack
  • Increased Jerboa base weight capacity from 55 to 120 (Matches Bulbdog)
  • Increase Ankylosaurus metal weight reduction by 10% (from total reduction of 75% to 85%)
  • You can now turn when rolling with a Doedicurus (similarly to the Genesis Race Mission)
  • Basilisk now has eyes
  • Element reward from The Island bosses has been increased by 100%
  • Element reward from The Center bosses has been increased by 100%
  • Element reward from Scorched Earth has been increased by 50%
  • Fixed a bug which broke biome specific overrides
  • New Dynamic Ini options: HexagonRewardMultiplier (multiplies hex rewards for missions), BabyImprintAmountMultiplier, and BabyCuddleIntervalMultiplier
  • Ended Fear Evolved and removed Halloween content

v802.15 - 10/29/2020

  • Temporarily disabled voice chat to prevent a crash. Will be reenabled once the real problem has been patched. 

v802.13 - 10/29/2020

  • Increased chance of creatures being a bone or a ghost type
  • Changed scarecrows, pumpkins, gravestones to now give players a random amount between 1 and 5
  • Increased the average frequency of seeing gravestones, scarecrows, and piles by approximately 15%
  • Fixed special map overrides not working on DLC maps, such as TEK Creatures, GEN-X, etc.

v802.11 (Client v802.9) - 10/27/2020

  • Fear Evolved 4 is now available until November 6th! Enable with -ActiveEvent=FearEvolved
  • C4 will no longer float when attached to dinos that have been cryo'd
  • Players can demolish structures quickly in GCM by using Q on keyboard or RightBumper+X on Gamepad/R1 + Square.
  • Fixed a bug where players were unable to ride dinos whilst being grappled.
  • Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc.
  • Fixed multiple mesh exploits
  • Fixed a shooting exploit with TEK Tapejara
  • Added the TEK Trike to the core game so it can now be transferred
  • Added the Master Controller flag to VR Boss
  • Fixed a server crash
  • Shadow and lighting optimisations

v801.27 - 10/13/2020

  • TEK Grenades when attached to a scout will now instantly explode
  • Further enhancements to the mesh protection system to prevent projectiles and structures from being fired or placed inside the mesh

v801.25 - 10/09/2020

  • Fixed a bug which prevented Windows 10 clients from being able to join servers

v801.23 - 10/09/2020

  • Additional mesh detection improvements
  • Fixed a bug with Tropeo that allowed it to attack ORP structures and dinos

v801.22 (v801.16 client) - 10/01/2020

  • Fixed multiple level-design related bugs such as holes, floating foliage, incorrect volumes, etc.
  • Fixed Fence Supports requiring foundational support when trying to snap to each other
  • Added some protection to the Tribe UI to prevent players from accidentally leaving their own tribe or kicking themselves
  • Prevented the trough visual from displaying in spectator mode
  • Fixed a bug which would allow you to build a floating base
  • Prevented players from being able to level up tames above the server-specific level clamp
  • Fixed multiple mesh exploits
  • Fixed an exploit with the Astrocetus
  • Fixed a turret soaking exploit
  • Dino Leash will no longer prevent creatures from being transported via a TEK Teleporter
  • Fixed a bug that prevented the oil pump structure from being able to be placed on oil wells.
  • Fixed a crash when accessing the options menu on Windows 10 clients

v801.20 - 09/29/2020

  • Further optimisations made to the structure stasis code (Official Only)
  • Fixed a crash related to the stasis optimisation code (Official Only)
  • Fixed OSDs and Veins not being destroyed when leaving render distance (they are supposed to be destroyed)
  • Fixed Gas Veins continuing to explode gas balls even when they have a collector attached
  • Fixed a bug which would cause spectator mode to stop working

v801.19 - 09/27/2020

  • Further optimisations made to the structure stasis code (Official Only)
  • Fixed some stasis-related crashes (Official Only)

v801.18 - 09/26/2020

  • Structure stasis code optimisations (Official only for now whilst we continue to investigate impact)

v801.12 09/22/2020

  • Fixed a technical issue to ensure continued rapid patching

v801.15 - 09/17/2020

  • Fixed an exploit which allowed players to bring tames to Genesis Gauntlet Missions
  • Fixed the Defeatboss admin command
  • Added additional sockets onto the skiff which auto-turrets can use as targeting options
  • Fixed a bug which allowed you to complete Genesis Gather Missions before hitting all the requirements
  • Fixed a bug which prevented Megachelons from counting towards the platform dino limit
  • Fixed a mesh exploit
  • Fixed a bug which prevented catapults from applying damage when shooting boulders

v801.14 - 09/14/2020

  • Fixed multiple exploits related to mounted turrets

v801.13 - 09/10/2020

  • Fixed an exploit that caused players to be ignored by auto-turrets

v801.11 - 09/08/2020

  • Fixed an exploit that caused you to be ignored by auto-turrets

v801.10 - 09/04/2020

  • Fixed a bug where downloaded Titans were not saving on servers
  • Fixed an exploit with Crystal Wyverns
  • Fixed an exploit with the Reaper and Basilisk
  • Fixed an exploit with the Deinocyhus and Ferox
  • Fixed a bug with the TEK Skiff would not update its inventory, causing it to be unable to fly as it assumed it was carrying too many items
  • Fixed a bug which prevented the TEK Bridge from snapping
  • Increased the TEK Bridge decay timer (TEK bridge fixes are currently server-side fixes. Players will not see this fully visually represented during placement until the next client update. SP will need the client.)


v801.9 - 08/31/2020

  • Fixed multiple meshing exploits

v801.8 - 08/28/2020

  • Fixed Crystal Wyverns being unable to transfer

v801.6 - 08/25/2020

  • Crystal Isles Free Map DLC now available
  • Removed Trope spawn from non-Crystal Isle maps
  • Doubled harvesting, taming, and XP rates in the core game
  • Fixed multiple level design issues related to holes, volumes, floating foliage, and more across various maps.
  • Desert Kaiju lightning strike no longer goes through terrain/world geo
  • Reaper Kings in Rockwell Fight are no longer tamable
  • Setname now correctly checks for admin
  • Fixed multiple mesh exploits

v800.37 - 08/18/2020

  • Fixed multiple mesh exploits
  • The admin command destroytribestructureslessthan now works correctly on teams that are not part of tribes.
  • Purlovia can no longer burrow if it's being carried by a Skiff beam

v800.36 - 08/14/2020

  • Fixed a server side crash preventing some servers from starting up

v800.35 - 08/14/2020

  • Fixed a bug which would have caused characters to accidentally overwrite already existing but dead characters upon transferring in.
  • Fixed a bug which would have caused consumable items to have not been removed from inventories upon use.

v800.34 - 08/10/2020

  • Fixed an invulnerability exploit with MEKs

v800.33 - 08/06/2020

  • Fixed multiple mesh exploits

v800.32 - 08/04/2020

  • Fixed multiple mesh exploits
  • Fixed TEK Gauntlets pushing enemy tamed creatures in PVE

v800.31 "QOL/Balance Pass" - 07/30/2020


  •  Increased deep-sea-depth value at which damage taken by approximately 30%


  • Reduced armour penetration by approximately 35%
  • Reduced durability damage by 50%


  • Added 30% armour penetration to the Left Click attack
  • Added a Bleed effect to the right click attack which does up to 5% of targets health over 10 seconds, cannot be stacked but the timer can be reset.


  • Increased resistance to TEK Turrets by 10%


  • Reduced weight of Obsidian in inventory by approximately 75%
  • Reduced weight of metal, stone, crystal, and black pearls by approximately 50%
  • Increased swim speed by approximately 20%


  • Increased buff timer from 30 minutes to 6 hours


  • Reduced Shell Resistance by 30% (from 80% to 50%)
  • Reduced Health Per Level gains by approximately 15%


  • Reduced Health Per Level gains by approximately 15%


  • Can no longer inhale or exhale when being carried by skiff
  • Will no longer push Dinos around in PVE when landing to prevent griefing and exploits


  •  Reduced Mosasaur maturation time (now matches Yutyrannus)
  •  Reduced Basilosaurus maturation time (now matches Gacha)
  •  Reduced Tusoteuthis maturation time (now matches Yutyrannus)
  •  Reduced Plesiosaur maturation time (now matches Gacha)
  •  Reduced Compy maturation time (now matches Otter)
  •  Reduced Equus maturation time (now matches Procoptodon)
  •  Reduced Quetzal maturation time to approximately 5 and a half days
  •  Reduced Phiomia maturation time (now matches Ovis)
  •  Reduced Ichthyosaurus maturation time (now matches Roll Rat)
  •  Reduced Dunkleosteus maturation time (now matches Mammoth)
  •  Reduced Jerboa maturation time (now matches Otter)
  •  Increased Rhino maturation time (now matches Doedicurus)


  • Added an additional 15 seconds to all race missions on Xbox and PS4
  • Added Event Emotes to the Hex Store at the cost of 50,000 hexagons
  • Reduced Hexagons rewarded on Mound Over Matter and One Helluva Treasure Hunt by 25% on all difficulties
  • Increased the cost of Gunpowder in the Hex Exchange to 150 hexagons.
  • Increased the cost of Hide in the Hex Exchange to 60 Hexagons
  • Element Shards gained from Genesis Volcano Red Crystals have been reduced by approximately 40%
  • Per Character Hexagon clamp added to configurable ini (Defaults to 2.5m on Official Network, retroactive change). Can be edited on unofficials by changing this variable in GameUserSettings.ini: MaxHexagonsPerCharacter=2500000


  • Boss Fight timer has increased from 20 minutes to 30 minutes.


  • Flying creatures will prioritize picking up friendly-creatures rather than dismounting friendly riders
  • Baby Creatures will no longer auto-wander when hatched
  • Mounting a flying creature will no longer instantly cause it to take off
  • Cryopods in a player’s inventory will now charge if a player is sleeping in a TEK Pod.
  • TEK Helm will now provide players with the Gas Mask bonus, protecting them from the Poison Wyvern and Basilisk spit.
  • Tamed Creatures can no longer consume antidote
  • Added multiple item-clamping checks to various areas of loot generation and crafting.
  • Heavy Turret damage increased by 15%
  • TEK Turrets now require double the amount of shards per bullet
  • Metal Ingot stack size has been increased to 300
  • Raw Metal stack size has been increased to 300
  • Spoil time on Lesser Antidote has been increased to 3 days
  • Spoil time on Prime Meat and Prime Fish have doubled
  • HLNA and Chibi Creatures no longer disable the protection against Bees buff.
  • Yell and Whisper can now switch between the following modifier keys on PC: Left Shift, Left Ctrl, and Left Alt.
  • A configurable GameUserSettings.ini which allows server hosts to limit the amount of gateways that can be placed on platform saddles. This  configuration is not retroactive, so applying this change will require some manual administration work to clear up any pre-existing platforms that exceed the limit. MaxGateFrameOnSaddles=2 We’ll be enabling this on our Official PvP Network and setting the limit to 2, on all platforms. Official PvP players will have approximately 30 days to adjust their current existing platforms to remove any that exceed the gateway limit.

v800.26 - 07/23/2020

  • Fixed an issue which would have caused clients to shut down or disconnect when transferring or connecting to servers

(CLIENT) v800.15 - 07/23/2020

  • Fixed multiple level design related issues: (holes, floating foliage, volumes, improper collision)
  • Brought client up to latest version to match most recent server side changes
  • Disabled the Summer Bash event on clients

v800.24 - 07/21/2020

  • Fixed multiple mesh exploits
  • Fixed an exploit that allowed you to avoid cryosickness
  • End the Summer Bash event on Official Servers

v800.23 - 07/15/2020

  • Fixed multiple server crashes
  • Fixed multiple undermesh exploits
  • Fixed an exploit to block turret fire
  • Fixed Saddles not respecting the armor clamp when releasing them from cryopods
  • Added multiple missing sound effects
  • Added a limit to the number of flex pipes that can be placed within an area

v800.20 - 07/09/2020

  • Fixed an exploit related to the Railgun
  • Fixed an exploit related to Shoulder Cannon
  • MEKs can now harvest corpses with their swords
  • Reduced TEK Generator enemy foundation check radius in PvE
  • Rollrat passengers are no longer killed when the Rollrat rolls
  • Begin 'Mating' has now been moved back to the standard tick (should eliminate the delay in creatures starting to mate)
  • TEK Sensor settings should not restart after loading a saved game
  • Removed some unusable items from the Mission Loot Tables
  • Added TEK Trike and Ice Golem to the recoverable cryo array so that they can be cryo'd and used on Genesis specifically
  • Additional Hexagon Loot Crate protection to prevent them from being unopened upon purchase
  • Fixed some cases where the Rock Drake was able to shoot at turrets but not be targeted itself
  • Megalechon dermis now works on the Large Taxidermy Base
  • HLNA skin will now respect the 'disable default survivor item' options in the client
  • Added `BabyImprintAmountMultiplier` as an additional game.ini config for globally tuning imprinting.
    • Multiplier applied to the percentage each imprints provide. For example, if an imprint usually give 8%, setting this multiplier to 0.5 means they would now give 4% each. While setting it to 2.0 means they would now give 16% each, etc. This multiplier is global, meaning it will affect the imprinting progression of every species
  • Further tweaks to logic used in shooting desync exploit fix
  • Fixed another bug that would have prevented data from being written to the cloud when transferring characters (Official Only).
  • Prevented unclaimed dinos from breeding
  • Prevented baby dinos from auto-harvesting
  • Fixed element pool not restoring element for TEK equipment

v800.19 - 07/07/2020

  • Fixed a shooting desync exploit
  • Fixed a bug which would have prevented data from being written to the cloud when transferring characters (Official Only).

v800.18 - 07/01/2020

  • Reintroduce fixes from previous updates which were lost. For example, bred dinos appearing at 0, 0, 0.
  • Reduction of meat jerky cost for Summer Bash Chibis and Emotes to 10 and 25 respectively

Note: This is a Server-side only change for consoles and will not display visually on your client until the next client update

Client v800.18 - 06/28/2020

  • Fixed a memory related client crash

v800.14 - 06/27/2020

  • Updated client with correct files

v800.111 - 06/26/2020

  • Updated server cook with correct files

v800.13 - 06/25/2020

  • Summer Bash 2020 enabled on Official Servers. Unofficial can enable using: -activeevent=Summer
  • Jump Pad enemy foundation prevention removed
  • Fixed an exploit which allowed players to transfer items into non-downloadable servers
  • Fixed a bug which would cause dinos to get stuck when using the Arctic NE teleport

v799.20 - 06/18/2020

  • Genesis Geysers no longer restore the food stat
  • Fixed a bug where using the rocket launcher could propel you backwards
  • Scout can no longer pushed tamed dinos

v799.18 - 06/12/2020

  • Fixed eggs and babies being teleported to 0,0 when in stasis
  • Significantly increased Trope spawns
  • Additional server side transfer exploit protection

v799.16 - 06/12/2020

  • Wild Dinosaur wipe to encourage Trope spawns!
  • Fixed a volume issue on Extinction

 v799.15 - 06/11/2020

  • 5th Anniversary Event (can be started with -activeevent=birthday)
  • Fixed multiple undermesh exploits
  • Increased Ovis corpse harvesting scaling by 4x
  • Fixed a mating range bug
  • Additional server-side transfer logging

v798.43 - 06/10/2020

- Added some additional exploit protection to the transfer system

v798.41 - 06/05/2020

  • Initiated a one time Mindwipe COOLDOWN reset on Official Servers
  • Corrupted Dinos can no longer be teleported
  • Reduced scaling factor of sheep harvesting health to reduce stalls
  • Set ORP activation timer to 10 seconds on Official PVE servers

v798.40 - 05/31/2020

  • Fixed some cases where the login lock could be bypassed

v798.38 - 05/31/2020

  • Fixed cases of login lock false positives

v798.35 - 05/22/2020

  • Fixed an exploit which prevented turrets from targeting you

Current Client Version: v798.17- 05/19/2020

  • Added option to disable light shafts and bloom
  • Fixed an issued that caused bionic dino skins to disappear
  • Fixed an exploit which would cause players to become invisible
  • Fixed multiple level issues including holes, floating foliage, areas where they could get stuck, and missing volumes
  • Lava Lizard can now be spayed or neutered
  • Fixed some missing icon related to holiday emotes

v798.32 - 05/15/2020

  • Transfers are now enabled on Genesis and the latest Official Servers
  • Titans cannot be transferred into Genesis
  • Managarmr cannot be ridden on regular Genesis servers (can be ridden on flyer-allowed servers)

v798.31 - 05/09/2020

  • Fixed some bugs in the transfer system
  • Added additional protection to character downloads in invalid cases

v798.30 - 05/08/2020

  • Improved anti mesh detection logic
  • Improved climbing pick logic to fix some meshing exploits
  • Fixed multiple exploits that allowed you to stack creatures on top of each other
  • Fixed an exploit with Magmasaur
  • Prevented corrupted creatures from basing on Skiffs
  • Queen Bee will no longer spawn bees when encumbered
  • Queen Bee will take 3% of health as damage when a bee of hers is killed
  • Queen Bee will stop spawning bees when at 10% HP
  • Added additional trace checks on lightning aoe to prevent attacking through structures and mesh
  • Fixed multiple server stalls

v798.16 (Client) - 05/06/2020

  • Fixes for Mouse and keyboard zooming speeds
  • Scrolling with the middle mouse button is fixed
  • Alliance Chat now working
  • Made multiple improvements to the Hexagon Exchange UI

v798.28 - 05/01/2020

  • Fixed multiple meshing exploits
  • Fixed multiple server stalls
  • Created a cheat command to grant unlimited weight for admins (Cheat deeppockets or cheat infiniteweight)
  • Fixed a bug which could have caused characters to fail to download
  • Disabled the temporary additional server crash logging

v798.25 - 04/30/2020

  • Fixed some server stalls and crashes
  • Enable additional logging to identify server crashes & stalls

v798.24 - 04/29/2020

  • Improvements to the anti dupe protection

Current Client Version: v798.15 - 04/27/2020

  • Fixed a client side crash often occurring when exiting to the main menu from game

 v798.22 - 04/21/2020


  • Fixed a bug where MEK pistol could damage players mounted on a dino
  • Reduced MEK pistol damage to players by 85%
  • Reduced MEK Pistol range by 25%
  • Prevented MEKs from being able to be stacked inside each other
  • Prevented MEKs from being deployed in the VR Mission

Snow Owl

  • Players recover 50% faster from the frozen state left by the Snow Owl dive
  • Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected)
  • Snow Owl dive slow has been reduced to 2.5 seconds

Balance and QoL

  • Reduced the amount of element received by Red Crystals on Genesis by 33%
  • Increased the amount of materials harvested by the mining drill by 33%
  • TEK Shield now has a limited number of crafts (like other TEK blueprints)
  • Argents can no longer pick up smaller wild aggressive creatures in PvE
  • Ferox can no longer be trapped with a bola
  • Reduced cloning cost for the Giant Turtle
  • Reduced the number of insect swarms in Bog biome by about 25%
  • Added a cooldown between green rain insect swarm spawns.
  • Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome
  • Reduced the bat spawns in the main volcano within the volcano biome
  • Reduced the Giant Turtle's bubble-blowing attack when above ground
  • Adjusted (reduced) the Thyla cost for cloning
  • Parasaurs no longer detect bodies that are not visible or rendered
  • Improved hover skiff movement and operation on steep terrain
  • Increased the placement radius check for ocean platforms to prevent them from being placed next to enemy foundations/platforms

Levels, Terrain and Environment

  • Fixed 100+ holes, terrain, and level design issues across various maps
  • Made several collision improvements for meshes on Aberration
  • Fixed an issue with collision on several meshes
  • Fixed several mesh holes in various biomes
  • Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos
  • Added additional kill volumes to unintended playable areas
  • Modified the no-build zone in the main volcano cave
  • Adjusted the trajectory of lunar comets to prevent edge cases of players and dinos dying

Bug Fixes

  • Fixed an issue with TEK durability that prevented stat capping
  • Magamasaur no longer takes damage from lava on The Center
  • Fixed a mounting exploit with Magamasaur
  • Fixed an issue with Dedicated storage locking behavior on PvE (Players could withdraw items when it was "locked")
  • Fixed a bug that allowed building within the boss arena on Valguero
  • Fixed several missing notifications on gather, retrieve, basketball, hunt, and escort missions
  • Fixed an exploit that allowed Ferox to clip inside enemy structures
  • Fixed a bug where Ferox Stats were being rerolled after first time transforming
  • Prevented itchy from stealing cryopods
  • Fixed a turret exploit with the Space Whale
  • Fixed multiple cases where the Bloodstalker couldn't swing around Extinction
  • Fixed a damage exploit with Ferox
  • Ferox should now keep its imprint buff when in large form
  • Insect swarms now give chitin instead of hide
  • Fixed a rare case where the mining drill could damage the tek sensor
  • Activation/deactivation settings will now save on the tek alarm
  • Activation/deactivation settings will now save on the pressure plate
  • The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur
  • Cryopods can be accessed in the HLNA Shop again
  • Fixed an exploit with cruise missiles that allowed them to bypass turrets
  • Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle
  • Fixed an issue that prevented players from receiving the mission buff in specific biomes (Bog/Ocean/Arctic)
  • Fixed the increased damage multiplier in various biomes
  • Fixed an issue that would prevent players connecting to OC servers
  • Re-enabled configuration to prevent Reapers from being transferred to Genesis.
  • Fixed a bug which prevented the Moeder boss fight from initiating correctly
  • Fixed a bug which prevent players from seeing Primitive+ servers
  • Fixed a bug with Cruise Missiles which caused them to detonate on the player firing
  • Fixed a bug which prevented MEKs from attacking structures
  • Fixed an exploit with the Rock Drake
  • Fixed multiple server crashes and server stalls
  • Fixed a bug with certain creatures attacking through structure walls
  • Reduced the Giant Turtle's bubble-blowing attack on when above ground
  • Marked Valgeuro's Ice Golem and Chalk Golem as unable to transfer
  • Valguero Ice wyvern class switched to Ragnarok Ice Wyvern
  • Fixed an exploit that allowed mission creatures to be used in unintended ways
  • Teleporting East in the Bog biome will no longer transport the player South East
  • Fixed an exploit which allowed certain creatures to attack structures through walls
  • Fixed a bug with the grenade launcher where it sometimes wouldn't use all its ammo


  • Made multiple improvements to the Hexagon Exchange UI
  • Fixed a server crash
  • Fixed some configuration issues with the dynamic rates ini on non-standard official servers
  • Improved HLNA performance when crafting a large number of items
  • Improved localization on the Rockwell boss fight and end cutscene
  • Enabled several performance-related visual tweaks on wild Astrocetus
  • Improved the accuracy of HLNA cardinal direction when teleporting
  • HLNA teleportation logic now tries to avoid turrets, non-allied players, and hostile dinos
  • Improved several visual components of the mission UI (difficulty text, leaderboards, item lists, mission notifications)
    End of Eggcellent Adventure.
  • Enabling 2x harvest, breeding, XP and taming

v798.21 - 04/18/2020

  • Additional server side protection against exploits

v798.20 - 04/17/2020

  • Activated Dupe Prevention System on Official PvP servers

v798.19 - 04/14/2020

  • Adjusted several creatures for the prevention of mesh biting
  • Fixed an exploit with meshing and the cruise missle
  • Fixed a client and server network mismatch with the Desert Titan

v798.17 - 04/11/2020

  • Temporarily disabled Lunar Drone & Defender Spawns
  • X-Dinos will now receive the Active Event Colour Override
  • Increased % chance of active event colour dinos spawning from 10% to 25%
  • Anti Cheat heuristic improvements

v798.13 - 04/07/2020

  • Added Eggcellent Adventure event content
  • Introduced an increase incoming damage multiplier from the cryopod-release debuff
  • This can be adjusted with the command line/GameUserSettings.ini parameter 'CryopodNerfIncomingDamageMultPercent' where 0.25 = 25%
  • This is enabled on our Official PvP servers and is set to 25% by default
  • Loot crates will now automatically open when purchased if you are flying or swimming
  • Completed a full pass on Loot Crates to improve loot variation and quality

TEK Suits:

  • Increased TEK Suit repair costs by approximately 20%
  • Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive
  • Capped TEK Suit durability at 1500
  • TEK Suit repair costs now scale with quality


  • Pistol Damage versus Tamed Creatures reduced by 30%
  • MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players.
  • Reduce MEK movement speed by 20% when shield is up
  • Sword Damage versus Tamed Creatures and Players reduced by 25%

Bog Spider Balance Changes:

  • Reduced the range at which it can grapple an enemy to just slightly below maximum auto turret range (5800 units)

Pelagornis Balance Changes:

  • Polymer weight reduced by 80% when in Pelagornis inventory
  • Increased polymer harvesting by approximately 30%


  • Decreased the maximum damage scale from 12.5x to 8x when charging
  • Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x)
  • Rhinos are now affected by Plant Y crowd control

Cluster Grenades:

  • Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade


  • Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis)


  • Initiated a one-time forced respec of all characters on Official Servers
  • Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers


  • Added a "Grind All" function added to grinders
  • Added an optional visual indicator for the TEK trough radius
  • Note: This setting is defaulted to OFF. Also it does not save, meaning it must be turned on if you leave stasis range. This will be resolved in a future update
  • Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs.
  • Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini)

Bug Fixes:

  • Fixed a bug which allowed players to cancel the Spinos' animation and attack twice.
  • Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa

v797.23 - 04/03/2020

  • Completed a full pass on Loot Crates to improve loot variation and quality
  • Fixed a mounting exploit with Magamasaur
  • Added a debuff to reduce damage to tames, players, structures for a short duration of time after releasing from cryo.

This can be configured on unofficial servers by using the following command line parameters: 

EnableCryopodNerf, CryopodNerfDuration, and CryopodNerfDamageMult

Where CryopodNerfDamageMult=0.01 means 99% of the damage is removed. This will be enabled on our Official PvP Servers with a 90% reduction for 10 seconds.

  • Prevented itchy from stealing cryopods
  • Players recover 50% faster from the frozen state left by the Snow Owl dive
  • Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected)
  • Snow Owl dive slow has been reduced to 2.5 seconds
  • Fixed a bug where Ferox Stats were being rerolled after first time transforming

v797.23 - 04/01/2020

  • Fixed a turret exploit with the Space Whale

v797.22 - 3/30/2020

  • Fixed a server crash
  • Fixed multiple cases where the Bloodstalker couldn't swing around Extinction
  • Temporarily disables some lunar creatures from spawning whilst they're invisible

v797.2 - 3/27/2020

  • Activation/deactivation settings will now save on the tek alarm
  • Activation/deactivation settings will now save on the pressure plate
  • The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur
  • Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos
  • Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome
  • Reduced the number of insect swarms in Bog biome by about 25%
  • Added a cooldown between green rain insect swarm spawns.
  • Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle
  • Fixed multiple server crashes

v797.19 - 3/24/2020

  • Fixed an issue that would prevent players connecting to OC servers
  • Re-enabled configuration to prevent Reapers from being transferred to Genesis.

v797.18 - 3/22/2020

  • Fixed a bug which caused the Moeder boss fight to initiate incorrectly

v797.16 - 3/21/2020

  • Fixed an issue where the incorrect repair costs were being shown with TEK items

v797.15 - 3/20/2020

PvP Official Server Wipe for the following:

  • TEK Suits (Chest, Leggings, Helm, Gauntlets, and Boots)
  • MEKs (MEK Attachments & Ammo included)
  • Cluster Grenades

Official Server Genesis wipe for the following:

  • Tamed Reapers
    • Note: Any tamed MEK or Reaper that was in a cryopod now cannot be spawned when deploying that cryopod. You can either let it expire, or throw them out.

TEK Suits:

  • Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive
  • Capped TEK Suit durability at 1500


  • Pistol Damage versus Tamed Creatures reduced by 30%
  • MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players.
  • Sword Damage versus Tamed Creatures and Players reduced by 25%


  • Decreased the maximum damage scale from 12.5x to 8x when charging
  • Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x)
  • Rhinos are now affected by Plant Y crowd control

Cluster Grenades:

  • Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade

Mindwipe Changes:

  • Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers


  • Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs.
  • Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini)

Bug Fixes:

  • Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa

Current Version: v797.11 - 3/19/2020

  • Fixed an issue with mindwipe cooldown time
  • Adjusted Ferox knockback distance for PvE scenarios in which it could move other tribes tames
  • Increase to timers on various beta and alpha race missions
  • Fixed instances where the lunar buff would remain after using a TEK Teleporter
  • Fixed a rare occurrence where Ferox could jump through the mesh or get through the world barrier
  • Fixed a bug where Ferox could jump while over-encumbered
  • Fixed a bug that caused Ferox taming meter to be invisible
  • Corrected Ferox size when attached with the Sarco's barrel roll
  • Removed the ability for BloodStalker to grab and pull forest/desert kaiju
  • Improved navigation issues on Escort Missions
  • Removed the Crab's ability to pick up the Dodo-basketball
  • Improved reliabilty of HLNA teleportation when traveling with tames
  • Fixed several taming effectiveness and taming multiplier bugs with BloodStalker and Giant Turtle
  • Fixed a case where Space Whale could blink behind static meshes
  • Fixed a bug with Ferox that allowed it to stay transformed by forcefeeding
  • Fixed an issue with mindwipes that caused them to have an increased cooldown timer
  • Adjusted platform saddles to prevent cheesing Gauntlet MissionsCHECK
  • Removed the ability to place structures on baby turtles
  • Fixed an instance in which tamed dinos would be launched long distances by avalanches
  • Adjusted the loot quality and rewards on several missions
  • Improved the overall feel and appearance when webbed by BloodStalker
  • Fixed a visual bug with the Space Whale saddle that caused skins to remain on when the saddle is removed
  • Adjusted the Giant Turtles basing logic to prevent extreme use cases
  • Reduced mobility for BloodStalker while over-encumbered
  • Fixed a bug where the Giant Turtle could be tamed out of render distance
  • Improved placement of walls when using an Ocean Platform
  • Fixed an instance where players with glide suits weren't being reeled in properly by BloodStalker
  • Removed the ability to apply a skin to the Giant Turtle and Space Whale platform saddle when structures have been placed
  • Fixed an instance where the mining drill could dismount players
  • Fixed occurences where players could incorrectly get inside of Gauntlet missions
  • Creatures can no longer attack through the barrier while on Gauntlet missions
  • Added Deinonychus saddle to the engrams list
  • Fixed a visual bug with the Hover Skiff rotation when restarting the server
  • Improved performance while riding over rocky terrain on the Hover Skiff
  • Fixed a bug with Ferox taming methods
  • Fixed an instance in which the BloodStalker's web could remain attached after teleporting with HLNA
  • Fixed a rare occurrence where the Dodo Basketball mission could not be completed after switching languages
  • Fixed several visual bugs with HLNA teleportation
  • Fixed a bug that prevented players using gamepads from using the throw attack on Karkinos
  • Fixed an issue that caused a Follow whistle command when holding 'B' on a gamepad
  • Added the ability to use the Reaper tailspin attack while using a gamepad
  • Schools of fish no longer damage rafts and motorboats
  • Improved several areas where localization was missing or incorrectly
  • Fixed an occurrence where the mining drill sound would remain playing after mounting a dinos
  • Fixed instances with damage scaling while using weapons with projectiles
  • Added several missing items to the HLNA Hexagon Store
  • Removed the ability to give birth to Reapers while on Genesis
  • Fixed a rare bug that caused recent mission progress to be lost after a server restart
  • Added a HUD notification during the VR Boss fight to indicate you've reached the limit
  • Fixed a bug that caused the Space Whale corpse to disappear after 1 hit
  • Increased the reliability of repairing glitches
  • Basilisks can now be tamed on Fertilized Magmasaur Eggs
  • Fixed several mesh holes
  • Improved turrets ability to damage cruise missiles in low FPS settings
  • Improved several visual components in the Mission UI
  • Fixed a bug that prevented several Aberration dinos from being downloaded on Genesis
  • Fixed occurrences where Magmasaur could damage structures out of turret range

v796.3 - 3/18/2020

  • Fixed an invulnerability exploit

796.2 3/17/2020

  • Fixed a crash occurring on the client

v796.15 3/16/2020

  • Fixed an invulnerability exploit for ferox
  • Fixed cooldown time for the mindwipe
  • Fixed an infrequent server crash

v796.13 - 3/11/2020

  • Fixed an exploit with Ferox

v796.12 - 3/11/2020

  •  Fixed several performance-related crashes
  •  Magmasaur now requires metal ingots to shoot projectiles
  •  Magmasaur projectile speed and gravity adjusted for proper turret targeting in low FPS 
  •  Fixed issues that prevented Primitive+ from being played
  •  Fixed a rare occurrence that would crash the game when pressing the map button
  •  Fixed a bug that caused defense units to render invisible on Genesis 
  •  Fixed a bug that caused dinos to render invisible in the Sunken Forest on Extinction

v795.49 - 3/10/2020

  • Fixed several performance-related crashes

v795.48 - 3/9/2020

  • Fixed an exploit

v795.45 - 3/6/2020

  • Fixed an exploit with Ferox

v795.44 - 3/4/2020

  • PVE caves on genesis mare now arked non-buildable
  • The ice cave on genesis is now marked non-buildable on PvP
  • Fixed incorrect damage for building in Arctic and Ocean biome

v795.43 - 3/3/20

  • Fixed unintended damage multipliers in Genesis

v795.4 - 2/29/20

  • Fixed a bug where Pelas and Itchys would fly to xyz coordinates 0 0 0
  • Fixed a bug where players could attack each other with the mining drill
  • Fixed a bug where items may have received an unintended item cap
  • Item and Creature transfers have been enabled outside of Genesis
  • Temporarily added TEK Replicators to Loot Crates 2 + 3

v795.24 - 2/28/20

  • Fixed a critical crash
  • Removed mission requirement for additional players when entering the final boss with a player who has the requirements.


  • Set kapro race to use "Teleport Out of Bounds" functionality 
  • Fixed space whale's display name
  • Cruise missile now has a 2.55s arming period ("Arming Duration") before it can do it's nuke explosion
  • If Cruise missile is destroyed or detonated before then, it now does a harmless explosion
  • Reduced Tek Claw damage against structures
  • Fixed player emote specific to Portugese language setting
  • Fixed certain languages not finding appropriate directories
  • Basketball Missions rewards should now match their intended reward returns

v795.21 - 2/27/20

  • Reduced high quality tier loot drop rate from missions by approximately 40%
  • Changed ocean platforms to be Blueprints only in mission rewards (to prevent demolishing rewards for materials)
  • Increased damage to insect swarms by Beelzebufo to 2.5x
  • Increased damage to insect swarms by Fire to 1.5x
  • Reduced health of insect swarms by 50%
  • Reduced AoE damage on the tek cruise missile
  • Reduced the explosion radius and explosion emitter size on the tek cruise missile
  • Fixed issue where insect swarms could attack through walls
  • Fixed an issue with Megachelon (turtle) taming method
  • Restricted cryo use and disabled building in the VR boss arena
  • Fixed an issue where rock slides would linger after ending
  • Fixed several visual bugs with Magmasaur
  • Fixed several visual bugs with Space Whale
  • Fixed several bugs with the Ferox taming process
  • You must now hold the 'Shift' key with the Ferox when super jumping. In order to super jump, just jump again + shift right before landing after a regular jump.
  • Bloodstalker can no longer be knocked out
  • Ambergris weight now scales by 0.5 in Magmasaur to help with raising babies
  • Adjusted the platform build area on the Megachelon
  • Fixed a taming bug with the Bloodstalker
  • Fixed a crash with Extinction's horde crate and element node
  • Restored Extinction Horde mode data
  • Fixed some bugs which caused projectiles to not expire on clients
  • Temporarily disabled volcano projectiles
  • Building is now enabled in mission areas by default on Unofficial Servers (no longer need to use the aforementioned ini to change it)
  • To disable building in mission areas, add the following setting to your Game.ini under the ShooterGameMode section: bGenesisUseStructuresPreventionVolumes=true
  • Unofficials can now using flying creatures by adding the following setting to your GameUserSettings.ini under the [ServerSettings] section: bForceCanRideFliers=True
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Archived Notes


v794.13 - 2/11/20

Initiation of Love Evolved:

  • Increased rates to 3X Breeding (mating interval, egg hatch speed, and maturation)
  • Increased rates to 2X Player XP
  • Increased rates to 2X Harvesting
  • Increased rates to 2X Taming
  • Added Event-themed wild dino spawns
  • Added a valentines variant of the Coelacanth. For the duration of the event you should be able to go anywhere Coel will spawn and find some looking for love. Reel in these amorous fish and be showered in candies, some chocolates and even chibi pets!
  • Chocolates can be used to heal your tames or provide a big boost in acquiring new tames!

    Added new items:

  • "Cupid Couture Bottom" (Pants Skin)
  • "Cupid Couture Top" (Shirt Skin)
  • "Halo Headband" (Hat Skin)
  • "Teddy Bear Grenades" (Grenade Skin)
  • "Bow & Eros" (Bow skin)
  • "Love Shackles"  (Handcuffs Skin)
  • 6 New chibi pets

    Added new emotes:

  • Flirt Emote

    Added prior event items:

  • Valentine Chocolates
  • Valentine Candies

    Wild Event Colors:

  • Red
  • Magenta
  • Light Red
  • White

    Additional Bug Fixes:

  • Fish baskets and beehives should now return creatures properly
  • Extra protections to prevent loss of chibi experience

v793.424 - 2/6/20

  • Fixed an issue that prevented dinos, chibis, and tribe members from getting XP if you were max level

v793.423 - 2/4/20

  • Fixed an exploit with refertilizer and the anti-mesh system which allowed for the destruction of enemy bases on PvE

v793.422 - 2/3/20

  • Fixed a false positive with the anti-mesh system that was being triggered when Rock Drakes pushed a player into the mesh

v793.421 - 1/30/20

  • Added several improvements to the anti-meshj system to reduce false positives

v793.42 - 1/29/20

  • Several upgrades and enhancements to the anti-mesh system

v793.4411 - 1/24/20

  • Fixed anti-mesh issue with unconscious players
  • Fixed anti-mesh issue with the ice cave in Ragnarok

v793.41 - 1/23/20

  • Unattach all grapple hooks when sitting on a chair.
  • Disabled climbing picks from attaching to gateframes, charged lanterns, ladders, fence foundations, and railings.
  • Fixed 2 mesh exploit related to creatures.
  • Fixed 2 mesh exploits related to structures.
  • Fixed ice titan breath going through the mesh.
  • Fixed some cases where building structures did not use a bidrectional trace check (allowing certain structures to be placed deep into the mesh).
  • Fixed a case where a collision check on players wasn't correctly applying thereby allowing them to go enter some meshes.
  • Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand.
  • Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on Paracers, Diplodocus, Brontos, and more creatures. (They should no longer take damage when you target the air beneath their bellies).
  • Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another.
  • Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds
  • Enforcer blink range extended from 4000 units to 5000 units
  • Enforce can no longer blink onto/or very very near creatures
  • Fixed a bug which would sometimes cause the atmospheric fog to break
  • Items placed on top of water pipes will now respect enemy foundations.
  • Pipes can no longer be placed on enemy structures
  • Fixed an exploit with the snow owl that allowed it to infinitely freeze players
  • Fixed the enemy build radius check for the fence support

v793.40 - 1/17/20

  • Fixed issue with corrupted creatures being invisible

v793.38 - 1/14/20

  • Fixed S+ structure placement issues
  • Unattach all grapple hooks when sitting on a chair.
  • Disabled climbing picks from attaching to gateframes, charged lanterns, ladders, fence foundations, and railings.
  • Fixed 2 mesh exploit related to creatures.
  • Fixed 2 mesh exploits related to structures.
  • Fixed ice titan breath going through the mesh.
  • Fixed some cases where building structures did not use a bidrectional trace check (allowing certain structures to be placed deep into the mesh).
  • Fixed a case where a collision check on players wasn't correctly applying thereby allowing them to go enter some meshes.
  • Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand.
  • Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on Paracers, Diplodocus, Brontos, and more creatures. (They should no longer take damage when you target the air beneath their bellies).
  • Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another.
  • Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds
  • Enforcer blink range extended from 4000 units to 5000 units
  • Enforce can no longer blink onto/or very very near creatures
  • Fixed a bug which would sometimes cause the atmospheric fog to break
  • Items placed on top of water pipes will now respect enemy foundations.
  • Pipes can no longer be placed on enemy structures
  • Fixed an exploit with the snow owl that allowed it to infinitely freeze players
  • Fixed the enemy build radius check for the fence support

v793.36 - 1/10/20

  • Fixed crash due to bodies not disappearing
  • Various keyboard and mouse fixes
  • Fixed skybox rendering

v793.35 - 1/7/19

  • Applied a one time disabling of replication (invisible) on all sleeping (logged off) players on all Official PvE servers. After logging back onto servers, the players will again replicate (visible) and will continue to remain so for subsequent sleeps. Following this update, if players have been offline for a continuous 2 week time period, their sleeping bodies will no longer replicate. This change will improve both client and server performance by reducing the amount of sleeping bodies that will need to be replicated.

v793.32 - 12/19/19

  • Fixed an exploit

v793.21 - 12/19/19

  • Fixed max level when using Chibis during the Winter Wonderland event
  • Fixed issue spawning dinos from cryopods
  • Fixed issues with tribe log scrolling

v793.14 - 12/17/19

  • Added support for KB/Mouse

Initiation of Winter Wonderland:

  •     Can be manually activated with: -ActiveEvent=WinterWonderland launch parameter
  •     Increased rates to 2X Breeding (mating interval, egg hatch speed, and maturation)
  •     Increased rates to 2X Player XP
  •     Increased rates to 2X Harvesting
  •     Increased rated to 2X Taming
  •     Added Event-themed wild dino spawns
  •     The Island has been given a makeover with a winter landscape and foliage.
  •     Coal and Mistletoe can be obtained from Raptor Claus gift drops

    Raptor Claus:

  •         Will spawn at midnight and drop gifts across the island.
  •         Gifts some special items like holiday structures, some skins, color candies, and chibis.

    Gacha Claus:

  •         Spawns on all maps
  •         Placing coal/mistletoe in the inventory of a wild Gacha Claus will cause it to grow crystals.
  •         The crystals have higher quality loot and a chance for chibis

Added new items:

  •     Bronto Ugly Sweater
  •     Carno Ugly Sweater
  •     Chibi Ugly Sweater
  •     Red-Ball winter hat
  •     Gray-ball Winter Hat
  •     Purple Ball Winter Hat
  •     Reindeer Antlers Hat
  •     Nutcracker Slingshot
  •     Christmas Bola Skin
  •     2 sets of Event-themed underwear (tops and bottoms)
  •     Chibi pets

Added new emotes:

  •     Happy Clap Emote
  •     Caroling Emote
  •     Nutcracker Dance Emote

Added prior event skins:

  •     Reindeer costume for Megaloceros
  •     Dino Party Hat
  •     Party Hat
  •     Top Hat
  •     Dino Santa Hat
  •     Santa Hat
  •     Candy Club
  • Added prior event creatures:
  •     Gacha Claus
  • Added prior event items:
  •     Coal
  •     Mistletoe
  •     Christmas Tree
  •     Snowman
  •     Stocking
  •     Christmas Gift
  •     Wreath
  •     Holiday Lights


  •     Over 50 chibi pets from various DLC - including Genesis
  •     Randomized coloring
  •     Can be 'leveled' to increase character player level

Wild Event Colors:

  •     Red
  •     Green
  •     Light Grey
  •     Light Red
  •     Dark Green
  •     Dark Red
  •     Dino Light Red
  •     Dino Light Green
  •     Dino Medium Green
  •     Dino Albino
  •     NearWhite

v793.2 - 12/11/19

  • Added HLN-A Explorer Notes 11-15 for Genesis Chronicles
  • Added Corrupted Avatar shirt and gloves for Genesis Chronicles
  • Reduced Plant Z flash range by 50%
  • Plant Z Grenades weight reduced from 10 to 5
  • Dedicated Storage weight reduced from 50 to 20
  • Decreased cook time on the industrial grill by 50%
  • Metal Cliff Platforms no longer take 50% less damage from explosive damage
  • Shortened aberration earthquake duration by ~10%
  • Shortened Scorched Earth sandstorm duration by ~15%
  • Bronto should no longer be affected by knockback
  • MEK pistol Damage reduced by 10%
  • Fixed issue with Primitive+ creature spawning
  • Lowered gasoline consumption rate by 50% on the following structures: 
    •     Chemistry Bench
    •     Electrical Generator
    •     Fabricator
    •     Industrial Cooker
    •     Industrial Forge
    •     Industrial Grill
    •     Industrial Grinder.
  • Modified the stack size on various items:
    •     Veggie Cake 5 -> 10
    •     Raw Meat 20 -> 40
    •     Cooked Meat 30 -> 50
    •     Sap 20 -> 30
    •     Fiber 200 -> 300
    •     Thatch 100 -> 200
    •     Organic Polymer 10 -> 20
    •     Vacuum Compartment 100 -> 5
    •     Vacuum Compartment Moonpool 100 -> 5
  • Modified the inventory slot size of various items:
    •     Industrial forge 60 -> 100
    •     Chemistry Bench 60 -> 100
    •     Fridge 48 -> 80
    •     Industrial Cooker 48 -> 80
    •     Preserving Bin 24 -> 48
    •     Mortar and Pestle 12 -> 24
    •     Refining Forge 8 -> 24
  • Modified Drag weight of creatures to prevent carry by Quetz and Crab: 
    •     Galli 
    •     Kapro
    •     Megalosaurus
    •     Procoptodon
  • Reduced stun duration on jellyfish and eels by 20%
    •     Wild eels 7 -> 5.6
    •     Tamed eels 1.5 -> 1.2
    •     Cnidaria 4 -> 3.2

v793.3 - 12/5/19

  • Networking fix for joining servers and structures loading improperly

v793.2 - 12/4/19

  • Potential networking fix that prevented some players from joining servers and structures loading improperly

v793.1 - 12/4/19

  • Fixed multiple crashes
  • Fixed an issue preventing people from connecting

 v792.62- 12/3/19

  • Fixed a server crash

v792.61- 12/1/19

  • Potential networking fix that prevented some players from joining servers and structures loading improperly

 v792.51- 11/28/19

  • Fixed a server crash

 v792.5- 11/27/19

  • Fixed a duping exploit
  • Performance improvements and general fixes from PC v302.4

 v792.3- 11/22/19

  • Fixed an exploit with Turkey Trial wishbones 

v792.3 - 11/19/19

Initiation of Turkey Trial 3:

  • Increased rates to 2X Breeding (mating interval, egg hatch speed, and maturation)
  • Increased rates to 2X Player XP
  • Increased rates to 2X Harvesting
  • Added event-themed wild dino spawns
  • Added randomly spawning turkeys on all official maps
  • Modified the existing environment (trees) to be event themed

Added new items:

  • Pilgrim Hat (cosmetic)
  • Bonnet Hat (cosmetic)
  • Turkey Hat (cosmetic)
  • Turkey Leg club skin (cosmetic)
  • Pitchfork Pike Skin (cosmetic)
  • Thanksgiving-inspired Dino Colorization Candy
  • 3 sets of Event-themed underwear (tops and bottoms)

Added new emotes:

  • Belly Emote
  • Hungry Emote
  • Food Coma Emote

Added prior event skins:

  • Chieftain Hat

Added prior event creatures:

  • DodoRex (Temporary tame)
  • Turkeys

Added prior event items:

  • DodoRex Tribute
  • Wishbone

Wild Event Colors:

  • Light Orange
  • Light Red
  • Dark Red
  • Dino Light Red
  • Dino Light Orange
  • Dino Dark Red
  • Yellow
  • Dino Albino
  • DragonFire
  • DragonBase1
  • DragonBase0
  • Light Yellow
  • Brown
  • Dino Albino
  • NearBlack
  • Light Brown
  • Dino Darker Grey

v792.2 - 11/5/19

  • Added HLN-A Explorer Notes 6-10 for Genesis Chronicles
  • Added Corrupted Avatar boots and pants for Genesis Chronicles
  • Fixed issue with DodoRex/DodoWyvern not despawning in daylight for Fear Evolved
  • Fixed issues with moon visibility for Fear Evolved
  • Fixed Deinonuchus spawning issues stemming from Fear Evolved

 v792.1 - 11/3/19

  • Fixed an issue with imprinting and maturation relating to custom rates

v792.1 - 10/25/19

  • Fixed weird foliage appearing on TheCenter map
  • Fixed issue that caused items (Pumpkin, Scarecrow, and Stolen Gravestone) to disappear
  • Fixed issue with Headless Mask and taxidermy

v791.21 - 10/22/19

Fear Evolved 3:

  • Can be manually activated with server console parameter: -activeevent=FearEvolved
  • Increased rates to 2X Breeding (mating interval, egg hatch speed, and maturation)
  • Increased rates to 2X Player XP
  • Increased rates to 2X Harvesting
  • Added Event-themed wild dino spawns
  • Added randomly spawning gravestones and pumpkin patches 
  • Added candy corn themed supply drops
  • Modified existing environment (trees) to be event themed
  • Modified existing moon to be event themed (blood moon)

Added new items: 

  • Jack O'Lantern Mask (cosmetic)
  • Hockey Mask (cosmetic)
  • Headless Neck Stump (cosmetic)
  • Halloween-inspired Dino Colorization Candy 
  • Event-themed underwear (tops and bottoms)

Added new emotes: 

  • Spooky Emotes
  • Panic Emote
  • Spooky Dance Emote
  • Zombie Emote

Added prior event skins:

  • DodoWyvern Mask Skin
  • Clown Mask Skin
  • Vampire Eyes Skin
  • Werewolf Mask Skin
  • Giganotosaurus Bone Costume
  • Jerboa Bone Costume
  • Quetzalcoatlus Bone Costume
  • Wyvern Bone Costume
  • DodoRex Mask Skin
  • Carno Bone Costume
  • Rex Bone Costume
  • Raptor Bone Costume
  • Bronto Bone Costume
  • Trike Bone Costume
  • Stego Bone Costume
  • Witch Hat Skin
  • Dino Witch Hat Skin

Added prior event creatures:

  • DodoRex
  • Zomdodo
  • Dodo Wyvern

Added prior event creature variants:

  • Skeletal Giganotosaurus
  • Skeletal Quetzal
  • Skeletal Jerboa
  • Bone Fire Wyvern
  • Zombie Fire Wyvern
  • Zombie Lightning Wyvern
  • Zombie Poison Wyvern
  • Skeletal Bronto
  • Skeletal Stego
  • Skeletal Trike
  • Skeletal Raptor
  • Skeletal Rex
  • Skeletal Carnotaurus

Added prior event items:

  • Pumpkin
  • Stolen Headstone
  • Scarecrow

Current Version: v791.1 - 10/10/19

  • Cryopods are now able to be crafted at obelisk
  • Added HLN-A Explorer Notes 1-5 for Genesis Chronicles
  • Added Corrupted Avatar Armor helmet for Genesis Chronicles

Current Version: 790.20 - 9/3/19

  • Fixed an exploit
  • Minor optimization tweaks

v790.20 - 9/3/19

  • Fixed a minor crash case 
  • Set beer barrels to check for enemy foundations on placement, so they cannot be placed next to enemy structures set
  • Cryopods and cryofridges are now craftable in an obelisk terminal inventory as well as supply crate inventory
  • Minor map fixes for valguero

v790.18 - 8/22/19

  • Misc. HLNA polish
  • HLNA now works with Tek Gauntlets
  • Fixed issue with Fire Wyverns not spawning

v790.14 - 8/16/19

  • Fixed exploit with duping

v790.11 - 8/12/19

  • Fixed missing data on SinglePlayer Valguero saves

v790.9 - 8/8/19

  • Fixed Xbox dedicated server failing to save on Valguero
  • Fixed issue with invisible Ice Wyverns on Valguero
  • Fixed issue with Ice Wyvern eggs appearing as boxes
  • Fixed occasional invisible brood mother
  • Longneck Rifle armor penetration increased by 40%
  • Fabricated Sniper Rifle armor penetration increased by 25%
  • Ice Titan freeze ability reduced to 12 seconds
  • Plant Y trap time reduced to 10 seconds
  • Shadow Steak Saute light sensitivity removed
  • Forest Titan can no longer grab targets through Tek Shields
  • Forest Titan can no longer grab players who are piloting Meks

v789.9 - 7/19/19

  • Added Valguero
  • Added Deinonychus
  • Fixed an exploit with Gasbags
  • Plant Z's weight is now 21
  • Fixed an exploit with feeding Plant Y seeds.
  • Cryopod and Cryofridge engrams are now available on all maps

Version: 787.17 - 7/4/19

Summer Bash Event - (Can be activated manually with -ActiveEvent=Summer)

  • Boosted Rates (Including Valguero). Does not include servers with existing game modes (i.e. Classic PvP, Small Tribes)
    • 2X Breeding (mating interval, egg hatch speed, and maturation)
    • 2X Player XP
    • 2X Harvesting
  • Event-colored creature spawns
  • Seasonal candy that, when eaten, gives tames random dino colors (50 cooked meat)
  • Sparkler Skin (10 cooked meat)
  • Fireworks Flare Gun Skin (25 cooked meat)
  • RPG Firework Rocket Skin (50 cooked meat)
  • Summer Swimsuits Skins (male and female) (50 cooked prime meat)
  • Uncle Sam Tophat Skin (100 cooked prime)
  • Dino Uncle Sam Tophat Skin (100 cooked prime)
  • Flex Emotes (100 prime jerky)

Dino Colors:

  • Navy
  • Red
  • White
  • Sky blue
  • Brick
  • Blue
  • Silver
  • Parchment
  • Mud
  • Orange

Version: 787.14 - 6/4/19

  • Hundreds of fixes across all maps including mesh holes and updated collision to better match the visual landscape
  • Various fixes to Triceratops ramming issues
  • Updated metrics systems
  • Structure memory optimization

Server Version: 786.12

  • Added undermesh detection metrics similar to PC system

Version: 786.11

Eggcellent Adventure

  • Added missing Dino Marshmallow Hat skin to the Cooking Pot

Plant X

  • Disabled Fast Turret Targeting change for now, further iteration required


  • Fixed movement bugs related to stacked impulses change which affected movement for Managarmr, Gasbags, and others


  • Now ignore players using 'leavemealone' or 'enemyinvisible' admin cheats


  • Fix for weapons not equipping properly


Eggcellent Adventure 4 (2019)!

  • Auto Activates 4/16-4/30
    • Not supported in Primitive Plus mode
  • Wild Bunny Oviraptors
    • 50% of wild Oviraptors (33% of wild Aberrant Dodos on Aberration) are Bunny Oviraptors
    • Cannot be tamed
    • NEW! Drop Easter Candy as they spread Easter joy!
      • Feed your candy to your tame for a fun festive effect!
  • Wild Bunny Dodos
    • 50% of wild Dodos (33% of wild Aberrant Dodos on Aberration) are Bunny Dodos
    • Cannot be tamed
    • Drop Easter Eggs as they spread Easter joy!
  • Easter Eggs
    • Can be placed in the world and painted
  • Easter Skins
    • Craftable in the Cooking Pot from Easter Eggs
    • Bunny Ears Skin
    • Procoptodon Bunny Costume
    • NEW! Marshmallow Dodo Hat
    • NEW! Chocolate Bunny Club
    • Egg Shell Hat
    • Chick Hat
  • Wild creatures have a chance to spawn with additional colors: Green, Magenta, Yellow, and Blue


  • Drastically reduce frost breath range
    • Freezing stops at approximately turret range
    • Damage stops at approximately half turret range


  • Fixed inability to craft Primitive+ specific resources in the forge
  • Fixed inability to harvest coal from obsidian
  • Fixed inability to harvest beeswax
  • Fixed problems with beehive functionality
  • Cauldron/Industrial Cooker can now craft new kibble
  • New kibble is now functional on dinos


  • Desert Titan now requires line-of-sight to do melee or lightning damage
  • Prevented cryoing Karkinos while they are carrying something


  • Fixed exploit related to Rockwell Tentacles
  • Fixed exploit related to Tek Swords
  • Fixed exploit related to Fish Baskets


  • Aberration
    • Fixed issue with blue mushrooms not allowing Ankylo to harvest properly

Platform Saddle

  • Enable platform build limits saddles PlatformSaddleBuildAreaBoundsMultiplier, can be used to increase this radius on unofficials
  • Prevent platform Saddles counting towards the max turret limit


  • Now properly supports Weapons on Humans!
  • Adjusted Desert Titan's dermis offset


  • Icon Iteration
  • Fixed LODs for Tek Triangle Roof
  • Setup colorization for Fence Foundation
  • Setup colorization for Wood Railing


  • Added a hard clamp to damage reflection


  • Fix preferred kibble

GPS Transponders    

  • Fixed transponders disappearing
  • Placed Transponder Node no longer scales up after restart

Mind Wipe    

  • Updated description of Mind Wipe to reflect 24-hour cooldown 

Rendering Artifacts

  • Fixed rendering artifact in Scorched Earth Dust Storm
  • Fixed rendering artifact in Extinction Ascension


  • Cryosick dinos are no longer able to attack
  • Now use players in-game name in the tribe log

Industrial Cooker    

  • Now supports pulling water from any connected source
  • Never auto-activates when connected to water


  • Removed GlobalCuddleFoodList Override array


  • Use FastTurretTargeting system automatically for anything moving faster than 300 cm/s

Sloped Wooden Wall

  • Adjusted Left Sloped Wooden Wall to fit better with attaching to a normal wall


  • Can now place C4 near ORP protected structures, except near foundations

Dino Leash        

  • Dino leashes no longer can be placed near enemy foundations


  • Fix for lod issue for flak
  • Fix for lod issue for Ghillie

LOD iteration for

  • Basilisk
  • Doedicurus Saddle
  • Mammoth Saddle

Server Version: 785.14

  • Fixed server crash related to Tek Bridges and Vaults
  • Added givetekengramsto admin command

Version: 785.11


  • Fixed double door pickup after pickup timer has expired
  • Disabled structure pickup when inventory is full
  • Fixed bug preventing Triangle Roofs from being placed on Large Walls
  • Increased health of Fence Supports
  • Added Homestead Tek engrams to the boss dinos on Scorched, Aberration, and Extinction
  • Kibble
    • Set Yutyrannus eggs to be usable with Extraordinary kibble recipes
    • Fixed imprint requests on Scorched Earth
    • Fixed imprint requests on Aberration
    • Icon alterations
  • Dedicated Storage
    • Fixed potential crash
    • Disabled Withdraw Stack if your inventory is full
    • Now drops full inventory in all scenarios
    • Removed mention of fridge, as storage does not function as such


  • Fixed issues with forge crafting.
  • Fixed issue with crafting new kibble.  
  • Fixed issue with beeswax production in beehives.
  • Fixed crafting issues with hazard suit.
  • Fixed misc issues with coal harvesting


  • Now take damage equivalent to flyers
  • Fixed Managarmr’s forward dashing when walking off edges


  • Reduced speed gain per level


  • Oviraptors are now allowed in via Obelisk transfer


  • Added Hesperonis spawns to the Desert and Snow biomes
  • Fixed a water volume in the Desert biome that was not set to trigger on collision
  • Adjusted Desert water spawner values to have more fish 


  • Speculative fix for infinite trike ram


  • Boot armor now matches other pieces

Non-Homestead Tek

  • Added more Tek engrams to various bosses

Platform Saddles

  • Re-disabled C4 placement
  • Disabled High Wall placement


  • Fixed exploit related to Enforcer
  • Fixed exploit related to Basilisks
  • Fixed exploit related to Fence Supports
  • Fixed exploit related to Tuso
  • Fixed exploit related to platform limits


  • Fixed crash related to mounts and walls
  • Fixed crash related to Managarmrs


  • Improved server performance when turning on and off electrical/water networks in certain circumstances


  • Fixed Disconnect related to Flex Pipes

Explorer Notes

  • Fixed Explorer Note menu display bug

Server Version: v784.15

- Fixed an exploit

Version: v784.14

- Fixed stalls during teleporting near large bases
- Fixed hitches when playing near large bases

784.13 - Homestead!


  • Variant System
    • Added Structure variant system to cycle visuals for a structure
  • Structure Pickup
    • Enabled pickup of the following structures:
      • Elevator Platforms
      • Elevator Tracks
      • Electric Generator
      • Grill
      • Industrial Forge
      • Industrial Grinder
      • Chem Bench
      • Fabricator
      • Tek Generator
      • Tek Replicator
      • Tek Transmitter
    • Disabled pickup of Bee Hives
    • Added ServerSettings ini config option StructurePickupHoldDuration to allow unofficials to configure (or disable by setting to 0) the quick-pickup hold duration
    • Changed default for quick-pickup to 0.5 seconds (from 1 second)
  • Structure Additions
    • Added 'Smooth' sidewall variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
    • Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
    • Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
    • Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
    • Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
    • Flexible pipes [Stone, Metal]
    • Flexible electrical cables
    • Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
    • Double door frames [Adobe, Metal, Stone, Tek, Wood]
    • Double doors [Adobe, Metal, Stone, Tek, Wood]
    • Tek Dedicated storage (Tek structure that allows storing a large amount of a single resource)
    • Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

Kibble Rework

  • Categorized Kibble
  • Creatures prefer their category of Kibble or above
  • Produced
    • Allosaurus - Superior
    • Ankylosaurus - Regular
    • Archaeopteryx - Simple
    • Argentavis - Superior
    • Baryonyx - Regular
    • Basilisk - Exceptional
    • Brontosaurus - Exceptional
    • Carbonemys - Regular
    • Carnotaur - Regular
    • Compy - Simple
    • Dilophosaur - Basic
    • Dimetrodon - Regular
    • Dimorphodon - Simple
    • Diplodocus - Regular
    • Dodo - Basic
    • Featherlight - Basic
    • Gallimimus - Simple
    • Giganotosaurus - Exceptional
    • Glowtail - Basic
    • Hesperornis - Extraordinary
    • Ichthyornis - Simple
    • Iguanodon - Simple
    • Kairuku - Basic
    • Kaprosuchus - Regular
    • Kentrosaurus - Regular
    • Lystrosaurus - Basic
    • Mantis - Superior
    • Megalania - Superior
    • Megalosaurus - Superior
    • Micro Raptor - Simple
    • Morellatops - Simple
    • Moschops - Superior
    • Oviraptor - Simple
    • Snow Owl - Superior
    • Pachycephalosaurus - Simple
    • Pachyrhinosaurus - Regular
    • Parasaur - Basic
    • Pegomastax - Simple
    • Pelagornis - Regular
    • Pteranodon - Simple
    • Pulmonoscorpius - Regular
    • Quetzalcoatlus - Exceptional
    • Raptor - Simple
    • Rex - Exceptional
    • Rock Drake - Extraordinary
    • Sarcosuchus - Regular
    • Spinosaur - Superior
    • Stegosaurus - Regular
    • Tapejera - Superior
    • Terror Bird - Regular
    • Therizinosaurus - Exceptional
    • Thorny Dragon - Regular
    • Titanboa - Superior
    • Triceratops - Simple
    • Troodon - Regular
    • Velonasaur - Regular
    • Vulture - Basic
    • Wyvern - Extraordinary
    • Yutyrannus - Exceptional
  • Preferred
    • Allosaurus - Superior
    • Angler Fish - Regular
    • Ankylosaurus - Regular
    • Araneo - Simple
    • Archaeopteryx - Simple
    • Argentavis - Superior
    • Baryonyx - Regular
    • Basilosaurus - Exceptional
    • Beelzebufo - Regular
    • Brontosaurus - Exceptional
    • Carbonemys - Regular
    • Carnotaur - Regular
    • Castoroides - Superior
    • Daeodon - Superior
    • Dilophosaur - Basic
    • Dimetrodon - Regular
    • Dimorphodon - Simple
    • Diplocaulus - Simple
    • Diplodocus - Regular
    • Direbear - Superior
    • Direwolf - Superior
    • Dodo - Basic
    • Doedicurus - Regular
    • Dunkleosteus - Superior
    • Gallimimus - Simple
    • Gasbags - Superior
    • Giant Bee - Simple
    • Gigantopithecus - Regular
    • Giganotosaurus - Exceptional
    • Griffin - Extraordinary
    • Ichthyornis - Simple
    • Ichthyosaurus - Simple
    • Iguanodon - Simple
    • Kairuku - Basic
    • Kaprosuchus - Regular
    • Karkinos - Exceptional
    • Kentrosaurus - Regular
    • Lymantria - Regular
    • Mammoth - Superior
    • Managarmr - Exceptional
    • Megalania - Extraordinary
    • Megaloceros - Simple
    • Megalodon - Superior
    • Megalosaurus - Superior
    • Megatherium - Superior
    • Mesopithicus - Basic
    • Morellatops - Simple
    • Mosasaurus - Exceptional
    • Onyc - Simple
    • Snow Owl - Superior
    • Pachycephalosaurus - Simple
    • Paraceratherium - Superior
    • Parasaur - Basic
    • Pegomastax - Simple
    • Pelagornis - Regular
    • Phiomia - Basic
    • Plesiosaurus - Superior
    • Pteranodon - Regular
    • Pulmonoscorpius - Regular
    • Purlovia - Regular
    • Quetzalcoatlus - Exceptional
    • Raptor - Simple
    • Rex - Exceptional
    • Rock Elemental - Extraordinary
    • Sabertooth - Regular
    • Sarcosuchus - Regular
    • Spinosaur - Exceptional
    • Stegosaurus - Regular
    • Tapejera - Superior
    • Terror Bird - Regular
    • Therizinosaurus - Exceptional
    • Thorny Dragon - Regular
    • Thylacoleo - Extraordinary
    • Triceratops - Simple
    • Velonasaur - Regular
    • Woolly Rhino - Superior
    • Yutyrannus - Extraordinary


  • Fixed exploit related to water well
  • Fixed exploit related to Titan downloads
  • Fixed exploit related to Velonasaurs
  • Fixed exploit related to Platform Saddles
  • Fixed exploit related to Tek Swords
  • Fixed exploit related to Rafts on Center


  • Fixed crash related to shoulder pets
  • Fixed crash related to Taxidermy    


  • Fixed issue with Managarmr breath causing flyers to teleport
  • Fixed Managarmr's forward dash not triggering consistently when spamming it
  • When Managarmr freezes a dino with a rider, the rider will no longer be dismounted but rather frozen for 1 second
  • Character frozen visual effect should change more smoothly
  • A player frozen either standing, crouching, or prone can no longer change that state
  • Duration of frozen for player characters is now a function of health and armor rating
  • Duration of frozen for player characters is significantly reduced overall
  • Cheat spawning a dino should no longer cause you to get stuck on that dino if it dies while being frozen by Managarmar Ice breath
  • Reduced Managarmr ice breath damage ~25%
  • Added new freeze immune icon
  • Fixed managarmr space launch bug 
  • Managarmr ice breath is no longer stopped by Dino Leash
  • Speculative fix for the Managarmr breath client crash
  • Whistle Stop and Whistle Follow will interrupt the current ability
  • Ice breath freeze amount is now more significantly reduced by distance
  • Clamped forward dash movement to horizontal plane


  • Fixed buildable space outside of bounds
  • Fixed multiple holes and meshing locations
  • Moved Desert Titan player spawn point to an area inside the structure prevention zone
  • Fixed climbable trees in Extinction
  • Removed the Ruins of Nosti gate
  • Reduced shadow cost of some meshes


  • Base affinity increased by 30% now that it has a preferred kibble

Ice Wyverns

  • Fixed creature icon being blank

Item Stacks

  • Fixed ConfigOverrideItemMaxQuantity issue with RawPrimeMeat


  • Reduced Mosasaurus speed per level up by 50%     


  • Reduced Manta speed per level up by 75%


  • Set gasbags to mature at the rate of Wooly Rhinos due to similar utility capabilities


  • Increased damage required to enrage a giga by 55%

Corrupted Heart

  • Fixed item to use correct icon

Mind Wipe

  • Characters can be respeced once every 24 hours


  • Improved search filtering on inventory and crafting menus


  • Set Primitive Elevator Platforms and Tracks to be craftable by wood instead of requiring fungal wood


  • Disable following after releasing from Cryo
  • Now show gender in the tooltip
  • Tribe log displays the name of the cryopod owner who's cryopod broke
  • Fix for dino owner not transferring when stealing a cryopod with a dino in it


  • Defenders are harvestable for light robotic materials

Bear Traps

  • Bear traps are now placeable again!

Tek Dinos

  • Now drop electronics/metal as intended


  • Fixed players getting stuck when walking off foundations in single player

Desert Titan

  • Reduced tamed Desert Titan total hp by 1/3


Valentine's Day Event!

  • Auto Activates from 2/12 - 2/18 for non-TCs
  • Run with ActiveEvent=vday to toggle manually
  • Event Rates:
    • 2x Mating/Mate boost Range
    • 3x Mating Speed/Mating Recovery
    • 3x Baby/Egg Maturation Speed
    • 1/3rd Baby Food Consumption
  • Event Details:
    • Dino color spawns: Creatures have a 20% chance to spawn with holiday themed colors
    • When mating, creatures have a 25% chance to drop an item.  That item has a 50/50 chance to be one of the following:
      • Valentines Chocolate: Restore full HP, or knock 40% off a Dino's Tame Bar
      • Valentines Candy: Random dino colors


  • Ice Breath damage is now scaled by distance to the target
  • Improvements to situations where Managarmrs float away
  • Whistle Follow or Whistle Stop will order the Managarmr to stop their active ability and return to ground
  • Reduced Ice Breath freeze amount
  • Increased time between Freeze Debuffs 


  • Fix for exploit related to Rafts
  • Fix for exploit related to Tek Gloves
  • Fix for exploit related to Owl and babies
  • Fix for exploit related to Owl
  • Fix for exploit related to Desert Titan lightning
  • Fix for exploit related to Ladders
  • Fix for exploit related to Chairs


  • Environment memory improvements

Ice Titan

  • Have Ice Titan consider more targets as a leapable-enemy

Desert Titan

  • Fix for Desert Titan sometimes freezing/refusing to move during boss fight
  • Fix for Desert Titan occasionally flying out of world bounds
  • Untamed Desert Titan ground targeted lightning attack will now have a variable delay
  • Removed Burning debuff that the lightning field puts on enemies


  • Reduced damage to structures from melee attacks


  • Added "Enable Mating" under Behavior dial on Dinos, wandering is no longer required to mate
  • Change dino hover UI to read "Enable Wander or Mating to Mate" instead of "Enable Wander to Mate"


  • Moved chatbox down to lower left corner


  • Increased Bullet/Arrow stack size to 100 (from 50).


  • Reduced Auto/Heavy turret inventory size roughly 40%, to accommodate ammo stack change (results in slight increase of max # of bullets they can store)


  • Finish increasing tribe group rank limit from 5 to 10
  • A player can not accept alliance invites unless they are tribe admin
  • Alliance invites and new tribes added or removed from alliances is now logged in the Tribe Log.    


  • Tooltips now contain the stats of the dino
  • Mating timer now advances while in a Cryopod unless the Cryopod is transferred, then it is reset to respect the new server's MatingIntervalMultiplier
  • Baby aging is paused while in a Cryopod
  • Baby imprinting is paused while in a Cryopod
  • Baby gestation is aborted when entering a Cryopod

Air Conditioner

  • Reduced Air Conditioning SFX radius

Plant Y

  • No longer affects Quetz and Karkinos

Plant Z

  • Stun cooldown increased vs dinos, 5 seconds -> 7.5 seconds


  • Halved torpidity decrease rate


  • You can now struggle to get out of bola faster


  • Added [ServerSettings] ItemStackSizeMultiplier to allow increasing or decreasing item stack size
  • Added [/Script/ShooterGame.ShooterGameMode] ConfigOverrideItemMaxQuantity to allow manually overriding item stack size on a per-item basis

Mesh Memory Optimizations

  • Doedicurus
  • Parasaur Saddle
  • Rex Saddle
  • Sauropod Saddle
  • Various Particle Meshes    

Particle Memory Optimizations

  • Dino Leash


  • Fixed missing Bionic skins


  • Fixed items not displaying in ARK data (uploading/downloading/transferring)


Texture Streaming

  • Apply pool size changes immediately to save memory


  • Fix Tek saddles


  • Fix ability to toggle third person


  • Structures now block dive damage
  • Fixed issue with dive damage not being reduced by armor
  • Ice breath should no longer go through Managarmr when aiming backwards and aiming for the opposite side


  • Fix for exploit involving chairs
  • Fix for exploit involving ladders
  • Fix for exploit involving Tapejara
  • Fix for exploit involving Karkinos


  • Can no longer place C4 on platform saddles

Tek Bridge

  • Fixed issue with placement where bridge incorrectly identified other structures as enemy


  • Fix for players getting disconnected when accessing a terminal with too much in their tribute inventory (achievement rewards)


  • Fix turret damage calculation so that damage is consistent at low frame-rate


  • Can now double tap X'(on Xbox) or Square (on PS4) to turn on crosshair while equipped


  • Adding whistle land flyers command into the keybindings options so that it can be bound

Server Stability

  • Fix for rare crash

Horde Mode

  • Fix for some corrupt dinos stuck in attack in place after the crate is completed/destroyed


  • Fix scout being destroyed by your own turret on spawn


  • Breath FX on low stamina only


  • Enable hit pause on low fps swings
  • Fix for meks consuming Element Dust


  • Improved placement of health bar for Ice and Forest titans
  • Saddle physics improvements


  • Fix formatting of Names with embedded URLs


  • Improved tribe log report


  • Fix for Ascension skipping cinematics for saved games
  • Fixed spawning below world in Crater Forest
  • Fix for dome transition issue on reload
  • Plugged numerous holes
  • Updated Forbidden Zone spawners
  • Structure prevention volume updated to allow building in the City Trench eastern sewer pipe/building
  • Prevent flyers in Desert Cave
  • Floating foliage deleted
  • Fixed multiple places where players could get stuck
  • Fixed erroneous Wasteland debuffs
  • Updated placement of kill barrier in a few places
  • Fixed erroneous undermesh teleport spots
  • Removed unnecessary meshes under Crater Forest

Scorched Earth

  • Fixed multiple map holes

The Island

  • Fixed a map hole

Mesh Memory Optimizations

  • Alien Loot Chest
  • Ammonite
  • Ant
  • Ant Wings
  • Argentavis
  • Arkaeology Soil Pile
  • Arthropluera
  • Smoke Grenade
  • Baryonyx
  • Basilisk
  • Beaver
  • Bigfoot
  • Bear Trap
  • Bow
  • Brachiosaurus Costume
  • Cloth Shirt
  • C4
  • C4 Detonator
  • Wooden Cage
  • Carnotaur Saddle
  • Cave Wolf
  • Cave Wolf Saddle
  • Chainsaw
  • Chemistry Bench
  • Chitin Boots
  • Chitin Gloves
  • Chitin Pants
  • Chitin Shirt
  • Nameless
  • Cluster Grenade
  • Coelacanth
  • Compy
  • Campfire
  • Corrupt Gloves
  • Corrupt Pants
  • Corrupt Shirt
  • Crossbow
  • Desert Titan
  • Dimetrodon
  • Direbear
  • Direbear Saddle
  • Direwolf
  • Doedicurus Saddle
  • Dolphin Saddle
  • Dragonfly
  • Dropped Torch
  • Dung Beetle
  • Eel
  • Extinction - Ascension Props
  • Extinction - Crater Forest Element Column
  • Extinction - Crater Forest Butte
  • Extinction - Crater Terrain
  • Extinction - Desert Butte
  • Extinction - Element Vein Ribbon
  • Extinction - Forbidden Zone Tendrils
  • Extinction - Iceland Glaciers
  • Extinction - Iceland Mountain Peaks
  • Extinction - Sinkhole
  • Extinction - Snow Cave Rock
  • Extinction - Sulfur Pools
  • Extinction - Wasteland Rocks
  • Fish Basket
  • Flamethrower
  • Flare Gun
  • Forest Titan Saddle
  • Raft
  • Fur Gloves
  • Fur Pants
  • Gacha Saddle
  • Giganotosaurus
  • Glowstick
  • GPS
  • Hesperornis
  • Homodeus Shirt Skin
  • Ichthyornis
  • King Titan Trophy Head
  • Lamprey
  • Glowtail
  • Leather Boots
  • Leather Gloves
  • Leather Pants
  • Leather Shirt
  • Liopleurodon Saddle
  • Glowbug
  • Longneck Rifle
  • Fabricated Shotgun
  • Fabricated Sniper Rifle
  • Mammoth Saddle
  • Managarmr Saddle
  • Megalodon Saddle
  • Metal Hatchet
  • Metal Roof
  • Metal Spear
  • Mole Rat Saddle
  • Harpoon
  • Orbital Supply Drop
  • Oviraptor
  • Snow Owl Saddle
  • Pachy
  • Paintbrush
  • Paracer
  • Parachute Harness
  • Parasaur Saddle
  • Pelagornis
  • Phiomia Saddle
  • Piranha
  • Simple Pistol
  • Plant Z
  • Plesiosaur
  • Procoptodon
  • Quetzal
  • Charge Lantern
  • Ragnarok - Wooden Roof
  • Raptor
  • Raptor Saddle
  • Rex
  • Longneck Rifle
  • Rock Drake
  • Rock Drake Saddle
  • Rocket Launcher
  • Bronto
  • Bronto Saddle
  • Shotgun
  • Scout Goggles
  • Ovis
  • Skull Torch
  • Slingshot
  • Sloped Thatch Roof
  • Sloped Thatch Wall
  • Sloped Wooden Wall
  • Spear
  • Plant Species X
  • Spraygun
  • Stegosaurus
  • Stone Pickaxe
  • Styracosaurus Costume
  • Large Taxidermy Platform
  • Small Taxidermy Platform
  • Tek Shield Generator
  • The Center - Ocean Trench Biolum Vine
  • The Island - Alien Tech Column
  • The Island - Element Column
  • The Island - Ice Caves
  • The Island - Icicle Wall
  • The Island - Redwood Fallen
  • The Island - Tek Runes
  • The Island - Underwater Canyon
  • The Island - Coral Reef
  • The Island - Rock Formation
  • The Island - Biolum Vine
  • Therizinosaur Saddle
  • Beelzebufo
  • Beelzebufo Saddle
  • Torch
  • Trike
  • Trilobyte
  • Tripwire Flare
  • Troodon
  • Turret
  • Carbonemys Saddle
  • Tusoteuthis
  • Default Survivor Clothing
  • Wooden Pillar
  • Wooden Roof
  • Wyvern
  • Zipline Harness


  • Fixed a server crash


Element Veins

  • Fix for bug in cleanup

Winter Wonderland

  • Tweak to GachaClaus loot
  • Fix for Candy in singleplayer
  • Fix for Raptor Claus speed being too slow under low framerate
  • Made tweaks to Gacha Claus algorithm

Windows 10

  • Fix for saving issues that occurred in single player/non-dedicated/dedicated mode


Winter Wonderland!

  • Raptor Claus
    • Flies over any map between 0am and 2am in-game (with event enabled)
    • Drops Holiday Gifts     
  • Gacha Claus
    • Spawns where you'd find Parasaurs on all maps
    • Has holiday colors and wears a Santa Hat
    • Cannot be tamed
    • Doesn't like being near other wild dinos
    • Accepts Coal
      • Gives Holiday Items in return
      • Drops Dino Candy
        • Feed this to a tamed dino for a strange effect    
    • Accepts Mistletoe
      • Gives Items in return       
  • Colorization
    • 20% of wild dinos will spawn with Holiday colors
  • Uses the ActiveEvent system
    • ActiveEvent=WinterWonderland
    • Cleans up after ActiveEvent is reset
    • Auto applies to all non-TC sessions from 12/18-1/7 (UTC)
    • Run with ActiveEvent=None to disable


  • Fix for King Titan environmental effects starting again after boss despawned
  • Fix for other bosses interrupting King Titan environmental effects
  • Cave entrance cooldown display bug fix 
  • Increased radius of city meteor shield
  • Improvements to dome shaders
  • Reduced meteor impact damage to 750
  • Improvements to height fog in desert biome


  • Increased Mek sword damage to tamed titans approximately 9x
  • Increased Mek pistol damage to tamed titans approximately 3x
  • Increased turret damage multipliers to tamed Titans
  • Changes to Titan downloading
    • Titan is disabled for 15m after download
    • Titan takes increased damage during this time       
  • Increased Titan download cooldown to 6+ hours
  • Fix typo in vertical Can't Damage message

Orbital Supply Drop

  • Buffed Legendary Drops in difficulty and quality of loot
  • Can now be claimed by a tribe in PVE
    • Only that tribe can disable shield, eject items, gather loot
  • Fixed bug that eventually only allowed 1 event at a time in a session
  • Improvements to shield behavior on low FPS servers 
  • Improvements to attacker pathing and behavior
  • Legendary crates must be completed to wave 7 to eject items

 Element Vein

  • Can now be claimed by a tribe in PvE
    • Only that tribe can harvest element
  • Fixed bug that eventually only allowed 1 event at a time in a session
  • Improvements to attacker pathing and behavior

Desert Titan

  • Increased damage when it strikes itself with lightning
  • Improvements to Desert Titan follow to address flying away
  • Fix for flocks not defending properly
  • Improvements to tail attack accuracy
  • Made tail attack damage consistent
  • Disabled cryoing the flock
  • Fixed encumbered movement when walking on a Desert Titan

Dropped Items   

  • Improvements to dropped item interpolation on low fps servers (less poking through ground)
  • Prevented dropped items from falling through structures on load
  • Prevented dropped items from ghosting through structures if thrown close to them


  • Improvements to egg interpolation on low fps servers (less poking through ground)
  • Prevented eggs from falling through structures on load
  • Prevented eggs from ghosting through structures if thrown close to them
  • Fix for invisible Rock Drake and Wyvern eggs


  • Increased accuracy of AOE attack
  • Reduced AOE damage to compensate for increased accuracy
  • Wild Velonasaurs will no longer shoot for too long
  • Fix for Wild Velonasaurs not doing damage in PvE
  • Improvements to desyncs between spines and damage
  • Reduced hovering when walking
  • AOE attack will no longer loot victims


  • Fixed anim bug related to Ice Breath
  • Fixes for several orientation desyncs
  • Fixes for desyncs when moving on low fps server
  • Minor buff to landing damage
  • Improvements to ice breath targeting
  • Added message when you are unable to dive
  • Slowed down baby Managarmrs


  • Fixed instances where Enforcer could teleport to a non-existant wall
  • Fixed instances where it could jump back to its last jump position 


  • Improved Scout tagging accuracy
  • Improvements to player inspection mechanic
  • Scout will now show floating damage text when damaged

Item Balloon    

  • Fixed instances of it not going to the correct destination
  • Fix for cases where balloons didn't explode after landing
  • Improvements to weight calculation


  • Fix for unclamped loot quality 
  • Fix for incorrect UI when taming is interrupted

Ice Titan

  • Fix for broken dino animations related to Ice Breath
  • Increased collision radius for shoulder Corruption


  • Improved flyer following when in water
  • Added Whistle Land Flyer command
    • Commands a flyer to land nearby


  • Fix low frequency crash


  • Improvements to landing logic


  • Improvements to server performance

Map Markers

  • Add support for decimal values

Snow Owl

  • Slowed down baby food consumption rate


  • Disable healing when frozen


  • Improvements to dino quality
  • Improvements to environment quality



  • Improved Managarmr's ice breath accuracy
  • Buffed Managarmr stamina regen slightly
  • Managarmr babies can now be trained to behave better
  • Managarmr babies will no longer lose patience 100% of the time when following


  • Velonasaur will no longer hit the area underneath large dinosaurs
  • Velonasaur head whip should no longer harvest bodies
  • Fix issue with spines not always appearing on non authoritative clients
  • Velonasaur head whip no longer shoots through walls
  • Fix Velonasaur spines shooting through shields
  • Velonasaur now grounds flyers a little faster

Corrupt Dinos

  • Corrupted Wyverns will despawn if they get too far from a completed Element Vein or Orbital Supply Drop
  • Fade out corrupt dinos when teleporting
  • Corrupt Dinos will de-prioritize flier targets, or targets based on fliers
  • Corrupt Dinos deal more damage to Tek Shields


  • Titans despawn timer checks only regard players within the arena
  • Potential fix for increasing timer after long cooldown scenarios
  • Remove cooldown in singleplayer
  • Increase starvation time for Titans (~30m to ~ just over an hour)
  • Consuming Kibble will not increase food for Titans

Desert Titan

  • Prevent flocks from being able to hit through buildings/terrain
  • Prevent encumbered players from moving on Desert Titan
  • Flocks will now dismount riders (during the boss fight)

Forest Titan

  • Fix for Forest Titan hitting things thru ground terrain
  • Forest Titan arena wyverns take damage from forest titans
  • Clean up trees after Forest Titan is despawned


  • Fix for crash caused by garbage collected replicated properties
  • Fix server crash when running DumpDinoStats cheat as a spectator
  • Fixed server crash related to Forest Titan and damage numbers
  • Fixed crash related to killing an Argent in Primitive Plus


  • Fix for Mek occasionally consuming 1x element when not refueling
  • Improved accuracy of sword in all scenarios
  • Prevent the Reequip button from allowing spyglass use while riding the Mek

Structures+ Integration

  • Can pick structures up within 30s of placing
  • Exclusions:
    • Charge Lantern
    • C4
    • Elevator Platforms
    • Elevator Tracks
    • Electric Generator
    • Grill
    • Industrial Forge
    • Industrial Grinder
    • Chem Bench
    • Fabricator
    • Tek Generator
    • Tek Replicator
    • Tek Transmitter


  • Reduce damage taken from corrupted dinos by 60%


  • Reduced disconnects


  • Updated loc strings from CrowdIn
  • Fixed bug that breaks Cryopod, Managarmer, etc. outside of English

Rock Drake:

  • Resurrect Tek Rockdrake saddle


  • Report cryo freezing to tribe log

Snow Owl

  • Owl is now much better at actually hitting things with their melee attacks


  • Gasbags is now much better at actually hitting things with their melee attacks
  • Allow the rider to fish from Gasbags

Element Vein

  • Fixed replication issue with secondary element vein colors

Orbital Supply Drops

  • Crate shields take damage from Projectiles/other damage sources again

Delivery Crate

  • Engrams no longer count towards delivery crate weight


  • Non-crater forest Redwoods will no longer take damage and fall


  • Fix for Gacha sadness not resetting in SP
  • Fix for dummy items getting left in Gacha inventory


  • Set Gnashed attack to not affect robots (allo bleed attack)


  • Disable flyers in Forest Titan artifact cave


- Fix for saddle dupe method


- Titan beta/gamma health fix
- Transmitter UI no longer shows Titan is downloadable during two hour download limit
- Titans should no longer consume food in singleplayer
- Increased rate of starvation by approximately 3x
- Prevented all Titans from basing on any character
- All Titans now do significant dmg to OSD shield / crates  
- Made improvements to issue where Desert Titan would randomly fly away
- Fixed stat reset when downloaded on a server
- Wild Titans now deal 5x dmg to tamed Titans
- Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
- Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
- Titans tame time - reduced to 1~ day tame same server
- Set food to 0 once they get downloaded to another server
- Health regen turned off after 1 hour post tame

Desert Titan
- Desert Titan node health fix
- Improved Desert Titan basing
- Prevented stasis on dedicated for flocks
- Changed lightning recharge time to 8 seconds (from 5)
- Prevented lightning from hitting through walls
- Reduced lightning attack range by 33%

Ice Titan
- Added failsafe for ice aura when tamed
- Removed ice block that was obstructing Ice Titan fight 

Forest Titan
- Fixed vine attack not showing on low fps servers 
- Speculative fix for Titan falling through floor

- Fix for XP exploit
- Disabled ability to cryo rafts and motorrafts
- Disabled ability to cryo Cryosick dinos
- Cryo sick dinos take 10x damage 

- Fix for Gacha's sad effects not playing properly
- Fixed bug where taming didn't decay over time
- Fixed bug where taming didn't reset when a different player/tribe started taming
- Fixed bug where taming was always at 100% effectiveness
- Set Gacha to have a lower chance of dropping an item when wild
- Adjusted Gacha loot to skew towards lower quality rolls being more common
- Increased Gacha affinity gained per level to match other dinos of similar size
- Reduced the max quality of generated items to a more appropriate amount
- Adjusted how much food Snow Owl pellets give
- Fixed issue with disappearing saddle
- Fix for double inventory
- Fixed bug where punching Gacha's make them eat faster
- Fixed bug where baby Gacha's make crystals
- Made Gacha's corpse last longer, and also added the chance to harvest stone

- Fixed issue with spines floating after a dino mesh is harvested too quickly.
- Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability.
- Fix for Velonasaur being able to ground boss flyers
- Fix for Velonasaur stamina drain not working on tamed.
- Fix for Velonasaur breath getting stuck
- Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
- If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle
- Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
- The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded slower.
- Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

- Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

- Now requires half second pass before allowing another forward dash after jumping.
- Adjusted ice breath to not be usable directly behind you on the ground. 
- Fixed Managarmr laying carno eggs
- Fixed issue with damage calculation
- Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting. 
- Baby Managarmr now only does his moves while following
- Increased Managarmr stamina usage for chained jumps
- Fixed Managarmr dashing when encumbered.
- Fixed Managarmr jumping and diving while encumbered  
- Fixed exhale vfx appearing while dead.
- Attempts to fix issues with Managarmr getting stuck
- Fix issue with baby Managarmr jumping around like crazy
- Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
- Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
- Added hat sockets to Managarmr 

Snow Owl
- Fix bug that caused players to go into a weird state after being affected by its ice bomb
- Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health
- Set Owls to not 'poop' so frequently so they are a more rare resource
- Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them 
- If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
- Set owls to not regain hp when killing corpses
- Fixed state where you could attack while encapsulated
- Encapsulate frozen time reduced

Element Vein
- Enabled Element Veins
- Updated elementnode harvest components to not be harvestable with anything other than metal tools
- Element harvest values adjusted to fit our desires
- Lost corrupt dinos now teleport to the path
- Changed priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning

- Re-enabled!
- Meteors will no longer kill dinos inside of the city or the domes

- Hid blank buff that appeared when blinking with an Enforcer
- Enabled Scouts and Enforcers to be crafted in the city terminals
- Attack range increased on left/right/double attacks

Orbital Supply Drops
- Fixed issue with certain OSD mode networks
- Fixed issue where crate could respawn in the same location after crate landed
- Crate smoke effect no longer renders as separate transparency.  Works with atmospherics now. 
- Fixed hard crates giving Element
- Lost corrupt dinos now teleport to the path
- Changes to priority selection for points and difficulties
- Changed auto-destruct time to 1 hr
- Fixed edge case where events would stop spawning

- Fixed incorrect name descriptions on small and extra small kibbles

-Added tek engrams unlocked to be unlocked by Titan deaths 

Dropped Items
- Decreased dropped item interpolation to help with through the world cases (more to do here)

- Made Gasbags like their favorite taming food again

- Fix for Mega Mek regaining health
- Set Mek pistol to be unable to damage metal or tek 
- Increased damaged to Mek when in siege mode
- Disabled shield retracting when Mek is still flying upward 
- Fixed issue with Mek shields preventing the buffs/debuffs from applying
- Prevented shield from deploying within range of enemy turrets
- Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets
- Adjusted Mek charge-up for siege to be quicker
- Adjusted Mek drag weight to match their size
- Auto-colorize Mek backpacks with the Mek's colors
- Can now shoot pistol while not aiming
- Fixed issue where Mek would be pushed in siege mode 
- Disabled hit react in siege mode
- Icon now shows level
- Unmounting a Mek in tight spaces will no longer eject a player out of the map
- Spyglass use disabled while in Mek
- Fix for Mek damage bug that was caused by low server FPS

- Scouts no longer drop eggs
- Enabled Scouts and Enforcers to be crafted in the city terminals
- Fixed terminal crafted scouts being overpowerered
- Scout can no longer be cryo'd. 
- Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be. 

- Fixed issue with third-person view

Tek Bridge
- Removed bug that caused vaults to float when a bridge was disabled
- Vaults no longer block bridges
- Fixed placement for allied tribes

- Anky's no longer harvest berries with their primary attack
- Anky's alt attack no longer harvests stone

- Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

- Prevented Gasbags from launching or floating when encumbered

Gravity Grenade
- Now untargetable by turrets after exploding so turrets don't waste ammo on it

Corrupt Dinos
- Can no longer be carried

Dino Leash
- Added smaller radius for breeding

Extinction Map
- Set max Override Difficulty to 5
- Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos
- Updated Wasteland cavern water spawner volumes
- Fixed various map holes
- Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island
- Map streaming fixes
- Water plane fixes
- Fixed some floating resources
- Fixed teleporting between domes breaking their effects
- Dome streaming fixes
- Updated drag weight values for dinos that did not have it set so they're not all pick-up-able by a Ptera (Gacha, Gasbags, etc)
- Deleted unneeded LODs 
- Dino spawn fixes
- Foliage fixes
- Fixed holes in the map
- Prevented structures from building near Ice Titan fight
- Set City Terminals to have 60 slots instead of 20
- Can no longer tame cave creatures
- Can no longer fly in artifact caves

Aberration Map
- Enabled transfer of all Extinction Expansion Pack dinos to Aberration (except Snow Owl)

All Maps
- Fixed Supply Drops

- UI no longer lists the Helena Walker notes twice
- Improvements to dome PP
- Added support for buffs structures to DebugMyTarget.
- Fix rare crash related to cryo
- Disabled flying in artifact caves

- Chinese strings added


- Extinction Expansion Pack!
- Removed Bodybags exploit!
- Group ranking number increased by 5


- Extinction Chronicles V
            - Added Tek Quetz
                * New breeding line
                * 5% chance to spawns
                * 20% higher base level
            - Added new color set (black, red, green, purple, white, blue)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Gloves)
            - Increased maximum player level by 1
- Climbing pick meshing fixes
- Better handling for low fps server dino attacking
- Fix for failure to cleanup structure placers
- Pre-emptive API for server structure cleanup improvement
- Unlocked mod maps for use in singleplayer without needing Ascension
- Disabled near clipplane console command


- Extinction Chronicles IV
            - Added Tek Parasaur
                * New breeding line
                * 5% chance to spawns
                * 20% higher base level
            - Added new color set (green and black)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Chest)
            - Increased maximum player level by 1
- Hole fixes on The Island, Ragnarok, Scorched Earth, The Center, Aberration
- Windmills are no longer affected by electric storms
- Decreased Cliff Platform build radius by half


Extinction Chronicles III:
            - Added Tek Raptor
                * New breeding line
                * 5% chance to spawns
                * 20% higher base level
            - Added new color set (red, black, white, grey)
            - Added 3 new Explorer Notes and matching unlock (Corrupted Pants)
            - Increased maximum player level by 1
Aberration Balance:
            - Increased Plant-Z range by 300%
            - Enabled Tek Teleporter on Aberration
Scorched Balance:
            - Electrical storm disables only Tek weapons/armor
            - Crop plots can now be grown where you'd expect (no more sunlight issues)


- Fix for tek sword exploit


- Fix for Primitive Plus crash


- Addressed map exploit
- Arthropleura rebalance
            - Bite can now damage stone, metal, and TEK structures
            - Takes 5x explosive, 3x ranged damage
- Scorched Earth
            - Consumable lifetime increased to 90% of default from 30%
            - Added Titano spawns
- Prim+
            - Fixed missing coal issue
            - Armor weight increased
            - Arge can now grab correctly
- Extinction Chronicles
            - Increased Player and Dino Level Cap by 1
            - Added 3 new Explorer Notes
            - Added Corrupted Boots unlockable
            - Fixed Corrupted Helmet colorization
            - Tek Stego
                - new breeding line
                - 5% chance to spawns
                - 20% higher base level
            - Colors
                - Be on the lookout for Purple, Blue, Black, and Grey dinos for the next week!
- General
            - Riot shield can now be crafted from the fabricator
            - Crop plots now correctly grow when out range
            - Fix for server crash related to carrying passengers
            - Fix client softlock related to TEK gear
- Small Tribes
            - Can only merge into a tribe if both tribes have an available slot            
- Added admin commands
            - DestroyTribeId
            - DestroyTribeIdDinos
            - DestroyTribeIdPlayers
            - DestroyTribeIdStructures
            - TPCoords
            - RainDinos
            - RainDanger
            - RefillStats
            - GiveArmorSet
            - GiveWeaponSet
            - GiveItemSet
            - ClearMyBuffs


- ARKaeology bones now persist in SinglePlayer
- Bone Wyvern Costume now available for ARKaeology players
- Rex blood color fixed
- SmallTribe changes:

  •   24hr Cooldown on tribe slot reuse
  •   Disabled Dino Unclaiming
  •   Disabled non-tribe pin access


ARKaeology Event!
Scavenge fossils from the various mounds that spawn on every map, be on the lookout for special mounds that contain items and use fossils to craft special skins!
- Brachiosaurus (Brontosaurus Skin)
- Stygimoloch (Pachycephalosaurus Skin)
- Styracosaurus (Triceratops Skin)
- Dilophosaurus Mask (Hat Skin)
Returning Bone Skins:
- Rex
- Carno
- Raptor
- Bronto
- Stego
- Trike
- Giganotosaurus
- Quetzalcoatlus
- Jerboa
- Wyvern

Wild dinos also have a chance to spawn with additional colors: White, Yellow, Grey, and Black.

* Event is not available in Primitive Plus.

Fortitude rework
- The threshold for being knocked out increases with fortitude increases
- Increased natural insulation from fortitude by 8%

Tek Rex
- 5% of wild Rex spawns are tex
- 20% higher wild level
- New breeding line

- PC Changes through 279.113
- Prim+ Update
- Tek Tapajara saddle range reduced by 75%
- Fix for server performance in certain situations
- Many hole fixes across all maps
- Ragnarok optimizations    
- +1 player level (now 131)

Be on the lookout for hidden mysteries!


- Fixed bug causing Ascension character loss if you hadn't interacted with a terminal


Dino TLC - Argentavis!
- Receives a model update, animation update, texture update, and some new abilities:
- Can carry two creatures
        Right Stick - grabs/releases creatures with beak
        Main grab - grabs/releases creatures with claws
- Health regen buff from consuming corpses
- Saddle acts as a mobile crafting station
- Reduced the weight of various resources by up to 50% (Obsidian, Metal, Metal Ingot, Polymer, and Stone)

Dino TLC - Parasaur!
- Receives a sound tweak and some new abilities:
- Alarm mode
        Can be put in turret mode and check for nearby threats
        Notifies you audibly and visually when threats are present
- Scare small creatures
        Right stick when ridden - scares away small/mid creatures
        Toggle for alarm mode to have it automatically do it
- Scan
        Can trigger a scan (secondary attack) when ridden
        Scans for nearby threats
        Notifies you visually when threats are present

Dino TLC - Raptor!
- Receives a model update, animation update, texture update, and some new abilities:
- Pounce
        Secondary attack to pounce on a target
        Pins small targets to ground for short period
        Press Main attack to bite repeatedly
- Pack Buff
        Activates with right stick when 2 Raptors (with a max pack size of 6) are together
        Increases damage resistance
        Increases movement speed
        Increases attack speed
        Lasts 15s

Dino TLC - Sarco!
- Receives a model update, animation update, texture update, and some new abilities:
- Idles with mouth open now
- Death roll
        Grabs its target and rolls dealing damage and disabling them
- Lunge
        Can lunge towards a target in front of it with right stick
- 180 attack
        Can spin in place to attack foes behind it
- Walkable
        Allows friendly humans to walk on and stand on its back
        Useful in water, you can move them to surface and use as a raft
- Swimming depth
        Maintains its current depth when swimming
        Can lurk just below the surface
- Piranhas Flee
        Piranhas flee when they encounter a Sarcosuchus
        Includes nearby ally Sarcos for players

Dino TLC - Spino!
- Receives a model update, animation update, texture update, and some new abilities:
- Water buff
        Given when in water
        Bonus movement speed
        Bonus turning radius
        Bonus attack damage
        Bonus healing
        Persists for short period after leaving the water
- Added Biped/Quadruped toggled with secondary attack
        Stronger attacks
        Can turn in place
        Faster movement speed
- Prefers prime fish for taming

Dino TLC - Trike!
- Receives a model update, animation update, texture update, and some new abilities:
- Ram
        Charge up for short period
        Longer it's charged, the faster it goes
        Cripples target when hit
        Knocks small dinos away while charging (charge a group of dodos to see)
- Rivalry buff
        Given buff when nearby to large carnivores
        Increases damage output slightly
        Decreases damage taken slightly
        Increases health by 10%

- Enabled item transfers and the vanilla-version of aberrant creatures to be moved to Aberration servers. This means that you'll be able to take over your regular Spino to an Aberration server.
- Ragnarok update
    Streaming bounds fix to help with memory
    Fixed multiple holes, bugged beacons, and floating foliage.
    Better lighting around LL dungeon
    Building within the Ragnarok Puzzle cave prevented.
- Hole fixes for
    The Center
    The Island
- Fixed an issue where Griffin feather colours appeared to be default in single player.
- Moschops is now rideable!
- Moschops harvesting effectiveness reduced by approximately 30%
- Fixed a PvE bug causing non-allied dinos to rapidly lose their food under specific circumstances
- Multiple fixes for Chick Hat placement
- Quetz c4 bomber exploit fixed
- Fixed Otter weight limit working properly
- Fixed Sarco not fitting through dino gates
- Players can no longer be handcuffed to toilets
- Corrected the glowtail egg weight
- Paracer Platform Saddle is now in Aberration Supply Crates
- Moschops dossier updated

v771.1 'Eggcellent Adventure'

- Eggcellent Adventure content, running until April 10th

Current Server Version: v771.3

- Eggcellent Adventure content

Server Version: v771.2
- Fixed an exploit that allowed players to get through the map/mesh
- Fixed issue where a second instance of certain boss fights could be started while someone was already inside
- Rework extinction mode save nuking to kill subfolders as well
- Increased plant projectile damage by 2.5x
- Projectiles do 3x damage to durability of chest pieces while a glider is attached
- Added logic to translate damage from player to their glider
- Added 10s cooldown between glides
- Lowered glide speed by 40%

Server Version: v771.1

- Fixed a server and client desync when attempting to do the Center Bosses


Important notice regarding the upcoming turret change: as of v771 turrets will be hard-number limited to 100. This means that you will not be able to build over 100 turrets within a 10k unit radius, however existing set-ups with over 100 turrets will still function as normal until the a future date yet to be announced when we will enable the hard limit, which will retroactively disable (randomly selected) turrets that are over the 100 limit from functioning.

Dino TLC - The Procoptodon!

- Receives a model update, animation update, sound pass, and some new abilities:
- Will take reduced fall damage
- Carry weight will be noticeably increased
- Can carry small creatures and baby dinos in its pouch
- A knockback kick which can affect significantly larger dinos
- Added an aimed jump which can be used by holding down the Jump key
- Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons.
- Babies imprinted while in a carried Procoptodon pouch receive more affinity

Dino TLC - The Gigantopithecus A.K.A Bigfoot!

- Receives a model update, animation update, new fur, sound pass and some new abilities:
- The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game.
- Added the capability to climb ziplines (but not jump between them)
- Added a jump
- It can now carry and throw small creatures
- Throwing has been made more accurate, similarly to crabs with targetting cursor

Dino TLC - The Direbear!

- Receives a model update, animation update, new fur and some new abilities:
- When riding a Direbear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player.
- The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive using it's alternative attack. Plus the amount of honey it receives will be 3x the standard amount.
- Increased swim speed

Dino TLC - The Direwolf!

- Receives a model update, animation update, new fur and some new abilities:
- Howl now activates a pack buff for 90 seconds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha)
- Hunter's Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health
- Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures

Dino TLC - The Rex!

- Receives a model update, animation update,  and some new abilities:
- Its roar should receive a CD and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously.
- The roar will not be able to scare anything above its level
- Roar will cause players to poop but not stun them
- Rex's ability to climb over small rocks and steeper slopes have been improved.

Creature Specific Bug Fixes & Balance Balance

- Dragon's Fire Breath direct impact damage reduced by 50%
- Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time.
- Added Rock Golem Saddles to Scorched Earth Loot Table
- Added Basilisk and Krakinos Saddles to Aberration Loot Table
- Uploaded Creature stats now display Movement Speed and Melee Damage
- Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk)
- Fixed an issue which was causing a desync with the Reaper's collision
- No longer need pheromone to claim Reaper Kings
- Moschops will no longer flee when told to harvest dino corpses
- Fixed a bug where some creatures would not be able to attack at low server FPS
- Bronto's and Paracer's breeding time have increased by 50% (equivalent to Quetz)
- Reduced Bronto HP gain per level by 33%
- Reduced Bronto base HP by 10%
- Reduced Paracaratherium base HP by 10%
- Reduced Paracer HP gain per level by 25%
- Reduced Tuso Base HP by 20%
- Reduced Tuso HP gain per level by 25%
- Reduced Dunky resistance to bullets to 40%
- Reduced Dunky other resistances to 60%
- Stego Plate Resistant reduced to 30%
- TEK saddles no longer inflict raid damage (how you inflict torpor on titan, krab, and golem)
- General AI Option for Dinos to only attack conscious targets
- Skittish Stance added to tamed dinos
- Fixed a case where the Pela could use more weapons than just the fishing rod
- Fixed fishing rod no longer working on the Pela
- Tamed and Wild Karkinos no longer get stuck in a floating state by medium/big sized dinos
- Gigantopithecus can now use the teleporter
- Karkinos can no longer move when encumbered
- Fixed a case which allowed Rock Drakes to Glide infinitely
- Pegomastax can no longer steal Artifacts
- Fortitude now provides some resistance versus the effects of the Rex Roar, and this resistance carries onto player-ridden dinos too. Enough fortitude can prevent player-ridden dinos from being poopstunned.
- Increased the amount of food Achatina receives from cake to 500.
- Direbear and Gigantopithecus have been added to Aberration
- Removed the ability to place Plant Y and Bear Traps while riding a dino
- Reduced Titanosaur walk speed by 5% and run speed by 20%
- Corrected bigfoot's socket for Desert Goggle headgear
- For creatures with targetted jumps, pressing jump again in midair will result in the tame falling straight down (to prevent erroneous cases where the dino may unintentionally bounce awkwardly)
- Basilisks now damage foliage on movement to prevent them from getting stuck in trees, and the accuracy of their poison shot has been improved.
- The Giga is no longer raged by fall damage
- The Giga's rage mechanic is now based on damage taken before reduction from external sources (saddles, yuty)
- Reduced the respawn rate of Basilisk and lowered the Nearby Player check
- Fixed a case where the Rock Drake would not correctly uncloak
- Increased the Phoenix's health, stamina and weight.
- Adjusted The Center's Gorilla boss so it now matches The Island


- Creative Mode building (an admin command which you can trigger on yourself/another player which removes weight restrictions, crafting requirements, and unlocks all the engrams. Allowing you to freely craft items to your hearts content. Must relog to disable the effect). Creative mode can be activated using the following commands: "Cheat GCM" to activate it on yourself, "Cheat GiveCreativeModeToTarget" to toggle for a player on the center of your screen, and "Cheat GCMP" to toggle for a player by their ID.
- Host option to disable fog. 
- Add messages to tribe logs with information about uploading and downloading creatures
- Made a respawning player not targettable by Wild AI
- Option to hide learned engrams
- Players can now directly go from Proning to Crouching position
- Ambient Sounds have their own volume slider
- Created a "Use Last PIN Code" so players can quickly access secured structures
- Server option which makes the Silencer hide the name of the player who has killed you from the kill message and tribe log (enabled by default on Console, disabled on PC Official PvP servers)
- Server Option to make Supply Crates random.
- AxisMapping is now taken into account when underwater
- Cooldown added to tribe's changing their name
- 5 Second character and base immunity added to ORP servers when first logging in
- Fixed a collision issue affecting some dino gates that allowed unintended entry
- Fixed multiple client-side and server-side crashes
- Fixed multiple exploits that allowed players to get through the mesh or world barriers
- Fixed a bug which allowed structures to powered infinitely
- Fixed a bug which allowed players to gain a lot of height when using the zipline
- Fixed a bug with Grappling hook which allowed it to be reeled in much quicker than intended
- Fixed a bug which made TEK Sniper not lose any element when zooming in
- TEK projectiles no longer damage structures with splash damage after the projectile has traveled for 5000 units
- TEK projectiles no longer explode midair
- Fixed a bug which allowed players to exceed the boss arena caps
- Fixed a bug which allowed players to speed up the baby raising process for water creatures
- All TEK structures now have an element cost, though in some cases may be in the form of shards
- Smoke nades and Posion nades now have different impact sounds to distinguish between them
- Railings can no longer be built within distance of enemy foundations
- Demo Timers are now hidden behind the Extended Info option (H)
- Can longer prevent turret targeting with cables
- Can no longer handcuff a player to a TEK Bed
- Fixed an issue where the Tek Teleporter built on pillars/ceilings would push players and creatures beneath it.
- Fixed a crash caused by using ForceTame when riding a Dino
- Improved Red Crystal collision so they can be harvested more efficiently by Anky
- Corrected the Aquatic Mushroom description
- Removed collision from glowsticks which would cause movement problems with certain creatures
- Fixed multiple client/server crashes
- Fixed an issue where some zip line anchors were outside of replication range, preventing them from being used.
- Fixed a case which would allow players mounted on certain creatures to throw/place C4 a lot further (e.g. Stego)
- Corrected an incorrect icon with the Seeker Dossier
- Fixed a case where teleporting outside of a large base with the TEK Teleporter would show foliage that was harvested
- Fixed multiple map issues (holes and collision)
- Fixed a case where some foliage would not replicate appropriately on Aberration
- Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery.
- You can now scroll the chatbox using a game controller by holding down the BACK Action Wheel, and selecting the Scroll Chat Box option. This will highlight the chatbox. To exit this mode, just press back button on your controller (B/Circle)
- Tribe ownership in hardcode mode is now transferred to the next person in line when the owner of a hardcore tribe is killed
- Mini map overhaul:

  • Will receive a new 'Me' marker which is easier to identify
  • 'Me' marker now tracks rotation
  • Increased number of point of interest map markers to 30
  • Changed font for map markers to avoid overlays
  • 'Me' marker and 'points of interest' markers are now colourable

- Tribe Log now displays when people have been kicked, promoted, demoted, claim, unclaim, upload and download a creature.
- Players are automatically expelled from tribes when they die in hardcore
- Large underwater rock features on the island can now be built on
- Reduced cloning costs by approximately 40% across the board.
- Providing players with the option to flip their tribe log, so that they can either select to have the most recent messages at the top or bottom.
- Torches will work similarly to Flame Arrows versus Plant Y Traps
- Distuingish the sound effect for smoke grenades and posion grenades when hitting the ground
- Reduced TEK Tier vacuum crafting requirements, increased their damage resistance and made it so that metal hatchframes are snapable to them
- Spyglass now functions correctly on Tamed Reapers
- Tribes can now see the demo timers of their own structures
- Added an option checkbox for 'Toggle Extended Hud Info' that will make press+hold Map button as a toggle rather than a hold
- Updated Ragnarok with various fixes and tweaks.

- Ragnarok Map Update (99% completion)

- Sand Dunes
- Coastal Reef
- Mountainous Green Desert
- A new weather system with lighting. Watch out while venturing into the desert
- Puzzle Labyrinth (4 of the artifacts previously found in the world have been moved here)

Misc changes:
- New default player spawn
- Increased Spino spawns
- Added more water spawns to existing areas. 
- Multiple bugs and map fixes

- Fix for Abberant Megalo eggs.

- Aberration: Fixed Battery recharging rate inaccuracy on Power Nodes
- Aberration: Surface Hyper Power Nodes now recharge 2x speed (for 2x Element Crafting rate)
- Aberration: Crafting an Element now gives you THREE Element items
- Aberration: Endboss projectiles now target invisible Rock Drakes 
- Fixed several cases where you could get through the world geometry
- Massively improved Tamed Reaper stats
- Fixed Aberration Kibble craftings
- Fixed a crash related to using Plant Z fruit
- Aberration: Fixed issue with Powernodes not recharging when stasised. 
- Fixed issue with Queen Bee.
- Made Glowsticks not grindable
- Fixed an animation-related server crash
- Made TheIsland Ascension properly give its Ascension Implant/Levels again.
- Fix for Camera Shake slider not scaling earthquake shaking properly
- Fixed an issue where turrets would target focus Tek Saddle projectiles but do no damage.
- Fixed an issue where Heavy turrets would improperly track/spend ammo shooting Tek Saddle projectiles.

- Aberrant dinos set to downloadable on non-Aberration servers.
- Fix for Aberration player dedicated servers not saving.
- Added Basilisk saddle to Smithy-type crafting stations where it was meant to be.
- Fixed some Lantern Pet inventories mistakenly being flagged as Tribute Inventories.
- Fixed server language crash
- Reduced Cavewolf damage by approximately 40%
- Increased Wild Basilisk HP by 50%
- Increased Wild Reaper King Damages by 300%
- Made Aqua Shroom properly restore Water stat
- Added Nameless to certain areas of Biolum Chamber where they were missing
- Removed Piranhas from starting-area pool
- Fixed case where Aberration Endboss sometimes wouldn't appear on clients, also fixed similar issue with Ragnarok Endbosses
- Fix for Sarcos spawning in beginner portal pool
- Wild non-alpha Reaper Kings no longer grant XP
- Platform switch collision is improved to allow you to easily directly climb onto it with a ladder attached to the elevator track
- Wood elevator platform weight limit increased
- Wood elevator can now be lifted while it's falling to stop it, and you can now repeatedly click the lift command without having to re-open the action wheel
- Postprocessing Error fix
- Fixed a crash when looking at Turrets set to Survivors and Mounted Players

Server Version (Not on clients YET): 768.7

- Fixed tamed Rock Drake not being able to attack enemies properly.
- Fixed an issue with Ravagers becoming stuck when dismounted on ziplines.
- Fixed an issue where upon relogging Ravagers would stand on ziplines incorrectly.
- Fixed a bug where climber dinos could climb while bola'd.
- Fixed a bug where Rock Drake's could climb while encumbered. 
- FIxed a bug where Rock Drake's had no forward velocity when jumping. 
- Fix an exploit where enemy players could be pulled inside a Tek shield.
- Increased charge battery duration in electrical structures by 33%.
- Fixed a bug where Roll Rat had weight reduction on stone instead of wood/fungal wood.
- Increased Aquatic Mushroom time reduction on Biolume Poison (cold spore) debuff from 1 second to 5 seconds.
- Fixed a bug where weapon attachments wouldn't turn on.
- Nameless now despawn in the Fertile biome once they bury underground, preventing instances where they were being drawn up from the Biolume into the Fertile area.
- Further prevented fertilized eggs from being transferred to servers not using the allow foreign dino setting when the egg is in player inventory.

Server Version: 768.6

- Fixed Megalania not dropping their toxin
- Fixed an issue which prevented some creatures from receiving 100% imprint with the new 8 hour timer
- Bear traps now take 12 seconds (large) and 10 seconds (small) to activate
- Fixed multiple building cases where structures would not be placed (i.e cables and wires)
- Fixed a bug which would cause the Giga to rage easier than desired.
- Fixed a bug which would allow you to get under the map

- Reduced the Griffin's base HP by 30% 
- Reduced the Griffin's HP gained per level (wild) by 25%
- Reduced the Griffin's HP gained per level (tamed) by 22%
- Reduced the Griffin's Base stamina by 10%
- Reduced the Griffin's diving swipe damage by 50%
- Reduced the Griffin's dive bomb damage by 25%

- Doubled the number of supply crates per zone and made them last twice as long
- Fixed a case where the Glide suit would cause you to float up against gravity
- Fixed a case where Charge Batteries would not correctly drain in electrical structures
- Fixed an unintended Gem Hierarchy, which would've allowed different colour gems to be used in place of others for crafting
- Fixed a case where the camera view would flip when using climbing picks
- Prevented fertilized eggs from being transferred to servers not using the allow foreign dino setting
- TEK Bed no longer clears the Reaper Offspring buff
- Fixed a bug which would cause Supply Crates to drop Plant Species Z Seed blueprints
- Molerat saddle no longer loses durability when hitting foliage, and reduced it's over-time durability loss whilst rolling by 50%
- Fixed multiple cases of invisibility for the Rock Drake and Basilisk
- Fixed a case where a character would be stuck in the floating state when uploading dinos
- Fixed multiple cases where Ravagers could get through the map
- Fixed rugs not being freeform painted, or painted when placed on foundations.
- Fixed a bug which allowed climbing dinos to move when encumbered
- Removed the wood decal from Plant Z
- Reaper Queen now has a particle indicator when ready to choose a host for its offspring (below the health threshold)
- Fixed a case when climbing with the Rock Drake would rotate your vision
- Wild Plant Species Z now heals and revitalizes players and their dinos when active (when nearby), and reduced its interval to generate Seeds
- Flying fast with glider should now be less rubber-bandy
- Updated localizations to include Aberration.
- Fixed Metal Cliff platform using Stone structure damage settings. Requires Server Update.
- Fixed Cliff Platforms having 12h decay time -- now is 12d for Stone and 16d for Metal. Requires Server Update.
- Fixed Zipline crash. Requires Server Update.
- Made Wild Plant Species Z only heal, not replenish vitals, and only if not recently damaged, not handcuffed, and not a baby dino.
- Fixed climbing Rock Drake not being able to damage targets
- Fixed a case where the Cavewolf would get stuck on ziplines.

- ARK: Aberration Expansion Pack!
Implemented Turret Counter on HUD in preparation for Turret Count Limiting (clamping how many Turrets can be built in an area on servers, to dramatically improve server performance).
- Added "Heavy Turret", which packs approximately 4 times the power of a regular Turret and has faster tracking, but uses 4 Ammo per shot. On Official Servers, in preparation for ultimately limiting all Turrets to 100 within a 10,000 unit range, only 100 Heavy Turrets can be placed in a 10000 unit range, including ALL Auto Turrets & Plant Turrets within that range.
- Imprinting intervals increased from 4hrs to 8hrs between each imprint. Each imprint gives a large amount of imprint bonus per imprinting.
- Shader models improved.

- Fixed a key performance issue with PhysX

- Fix for PVE dino decay not properly destroy dinos after the decay period.
- You can no longer download a Dino onto your server if you're at the tribe cap or (PvE) if the server is at the tame cap
- Fixed a collision issue with chairs.

- Made some logic improvements to the server session list.

- Added Aberrant skins to Season Pass owners: Aberrant Helm, Sword, Reaper Helmet Skin, and Bulbdog Hat Skin
- Fixed an issue where fertilizer would occasionally restore its lifespan
- Fixed an exploit which would allow players to get under the map
- Fixed a bug where remote keypads sometimes wouldn't work
- Fixed an issue where Plant Turret X would sometimes miss its target
- Adjusted the Doed Level up animation so it no longer pauses
- Resolved an unintended flight mechanic for the Griffin which would previously allow it to ascend rapidly
- Rentable Xbox servers (through Nitrado)
- Xbox One X enhancements:

  • HDR and two graphics modes:
    • Detailed Graphics version with 1440p resolution and Truesky (which is the equivalent to High quality on the PC) at 30fps 
    • 1080p mode which equates to the current Xbox One graphics, with improved 60fps.
  • Increased RAM, 60-70% more RAM compared to the Xbox One, which will help to eliminate out of memory issues.
  • Faster loading times & better streaming
  • No host tether in local splitscreen mode & increased tether range in non-dedicated mode.

- Fixed Character-destruction Inventory Bags to drop at the character's location if can't find ground underneath, so that loot item aren't lost
- Changed Structure encroachment check logic to do a solid trace between encroachment points, prevents getting Sleeping Bags wedged in places they shouldn't fit 
- Fixed a way to get unconscious players under-the-ground

v763.4 (server only)
- The conclusion of Halloween Event: The Witches Curse! 

Version: v763.3 (server only)
Halloween Event: The Witches Curse! (48-hrs only, until November 1st)
- Black and orange spiders now spawn on the beaches
- Megalania, Titanoboa, Scorpions, Megalosaurus, Onyc, Arthropluera, and Spiders spawn points changed to various surface points around the map. The creepy crawlies are out to spook!
- Skins can now randomly spawn in level 3 supply drops.
- Quality of drops increased.
- Colder, longer nights and shorter days, brrr!


- New Weapon: Tek Sword (Charge-Attack and damages Metal & significantly pierces Armor when powered by Element)
- New Armor: Tek Shield (Reflects incoming projectiles/bullets when powered by Element)
- New Structure: Tek Light (Attaches to any surface and can be either independently powered by Element Shards in its Inventory, or traditionally powered via generators)
- Fixed issue where clients would sometimes become disconnected after demolishing/destroying structures
- Fixed a spawn issue with Ragnarok Lava Golem Boss.
- Fixed the bear trap to avoid turret exploit. Bear traps only damageable by explosion now (or demolishing)
- Reduced Flamethrower Damage from base 100 per second to 30 per second. 
- Flamethrower Direct Damage is now affected by Armour.
- Flamethrower expensive foliage particle effects now eliminated for everyone except the local player using the weapon
- Chainsaw not able to attack whilst running
- Tripled the effective "ammo" of TEK armours, so they last 3x as long per element
- Shield blocks should block whip stuns/item drops (and trigger the cooldown), and whip stun on players reduced to 1 second.
- Implemented a new value to reduce indirect torpor (Gas grenades, tranq).
- Fixed an issue where the Ragnarok terrain would not stream in properly.
- Tame Units now only count for platform saddles w/ structures and rafts on PvP.
- Chitin, Metal, Riot, and TEK Armours now reduce incoming torpor.  

Direct Torpor Armor Mult: 0.07 (Was 0)
Indirect Torpor Armor Mult: 0.035 (Was 0)

Direct Torpor Armor Mult: 0.15 (Was 0)
Indirect Torpor Armor Mult: 0.06 (Was 0)

Direct Torpor Armor Mult: 0.25 (Was 0.25)
Indirect Torpor Armor Mult: 0.12 (Was 0)

Tek (remember there are no Tek qualities): 
Direct Torpor Armor Mult: 0.7 (Was 0)
Indirect Torpor Armor Mult: 0.7 (Was 0)

- Fixed an issue where explosives would have an impact on server performance
- Fixed a bug with the Phoenix where you could set dinos alight from a far distance
- Fixed a bug with the Phoenix where it wouldn't do damage to wild targets in PVE
- Fixed a bug where you could unlock super speed with the TEK Jet Pack
- Fixed a bug where setting the server fps to 2.5 would launch you across the map
- Fixed a bug preventing players riding a Therizino from getting shot when Turrets were set to Player Only
- Fixed an issue where you weren't able to name your character preset in character creation
- Fixed an issue where Ankylosaurus would get stuck in the air
- Fixed a bug where u could tame and damage Phoenix when not in Superheat


- New Creature: The Otter!
- New Creature: Phoenix!
- Fixed some UI text display/alignment issues
- Increased client-side UI performance of large scrollable lists (inventory item lists, engram list, server list, etc)
- Client-side CPU performance increase
- Fixed Cluster Session List UI incorrectly applying search filters
- Fixed various client crashes
- Enabled building in orbit camera mode
- Updated the Ice Wyvern Model and fixed 'invisible' dino issue.
- Updated Translations
- Added option to cancel PGM Generation

- Server SIDE: Fixed some crashes

- New Expansion ARK map, Ragnarok and new creature: the Griffin. In order to access the map in singleplayer without Ascension, use cheat playercommand Ascend2 while in your singleplayer Island save.
- Endboss and Ascension.
- Official System Anti-Duping systems.
- PC equivalent fixes up to v266 (check PC patch notes for more details).

- Fixed a case where some Player Dedicated servers would crash on launch or shortly thereafter.
- Various perf improvements+fixes
- In building placement mode, Reload Key (X) is switched to Accept Placement of a structure, (A) to jump while placing structure, (RB) to cycle snap points, (will indicate in Options menu in future version).
- Fixed an issue where audio would randomly crackle
- Fixed players not able to unlock the Artifact Achievement
- Fixed an ascension crash related to split-screen
- Dropped Item cache / Death Caches now save on reload
- Player and Team dead bodies now save on reload
- Transferring between ARKs in Single Player will now put you in the correct tribe
- Snakes no longer flee when they're stuck
- Pressing Fire to drop a body ragdoll no longer does the melee attack
- Fixed an issue with cave-post processing in split screen
- Fixed an issue where various host settings were not saving
- Corrected the Apex Predator trophy description
- Enabled Hibernated Spawns on Player Dedicated Servers to prevent an OOM crash.
- Dead tame bodies and player bodies and dropped item caches now save (with their decomposition timers & corpse locators intact)
- Character Current Stat values saved at '0' no longer reset to their default values
- Dunkleosteus now harvests metal
- Dino Costumes now show damage overlays
- Modified dino attacks networking to result in less rubberbanding on clients
- Fixed boss scaling for multiplayer sessions (approximately 67% easier)
- Made Baby creatures able to consume from Feeding Trough at appropriate time (when they would gain 10% maturity) while "stasised"
- Fixed structure startup crash for Prim Plus.
- Fixed missing ground texture in the Redwoords forest on TheCenter.
- SP Dinos no longer fall thru cave floors.
- Streaming destructible meshes, optimized memory.
- Fixed Host menu settings.
- Added Host menu settings: Disable Dino Taming, Disable Dino Riding, Fuel Consumption Interval Multiplier, Increase Platform Structure Limit.
- Yutyrannus now has an automatic-courage mode in singleplayer. When set, the Yuty will give a courage roar every 30 seconds if an ally dino is in front of it.
- Fixed a bug that provided infinite power.
- Reworked Trike Charge Forward/Tail wag animations.
- Increased thrown spear damage.
- Removed underwater fog.
- Ichthy and Pego no longer steal item skins.
- Fixed a bug where it would rain underwater.
- Fixed an issue where the Max Level Dino achievement would not be awarded. 
- Final boss balance for Broodmother/Megapithecus/Dragon bosses in singleplayer.
- Hitting creatures with a torch can now properly set them all on fire.
- Player default name changed to 'Human'.
- Fixed hat sockets on multiple creatures.
- Tweaked radial wheel to prevent accidentally opening submenus.
- Metal Windowed Walls now match Metal Walls when painted.
- Implant no longer shows up while searching in the inventory.
- Moved some artifacts on TheCenter map.
- Re-instated TheCenter jump puzzle with artifact as the reward for completing.
- Increased brightness underwater on TheCenter and fixed the barrier not being visible underwater.
- Fixed an issue that causes rafts to teleport upwards out of the Underworld on TheCenter.
- Fixed Eels not being tameable in Prim Plus.
- Changed crafting requirement for tranq harpoon bolt in Prim Plus.
- Various PGARK improvements.
- Map markers more accurate on PGARK.
- Slight increase to Trike Wild damage
- Increased rate at which Alpha creatures spawn in Single Player
- Decreased the amount of Eeels in PGM
- Increased the ride distance on flyers to help getting on them when you've fallen in water
- Increased the spread of Terror Bird spawns in the Redwoods so you don't see as many Terror Bird Armies
- Increased the amount of creatures in TheCenter Deep Water Zone
- Optimised foliage and Rock destruction meshes
- Jumping Puzzle on the Center now awards 3 top-tier supply crates for completion
- Center Underworld Rafts no longer teleport to the top of the map
- Fixed the dark post processing in TheCenter Deep Water
- Fixed a case where TheCenter Barrier wasn't visible underwater
- TEK Cave pool now refills your element, as well as causes you damage if you're not wearing a full element set
- Made the weather effects on TheIsland and Center more visibly clear (you'll see clouds changing)
- Lots of Deep Sea crates adding to TheCenter Deep Sea Cave
- Added a bunch of Coel to the main waters in TheCenter
- Itchy and Pego will not steal Skins from players
- Ghillie Suit now only has 70 base durability rather than 120
- Reduced the amount of stalling caused by a GC
- Removed all the non-statted items from crates that are higher tier than the first crate where that non-statted item is found
- Fixed an issue where Plesiosaur would spawn at level 35
- You now get an on screen message when you fall off the map
- Fixed a case where the Gorilla Boss would float and walk backwards, unable to attack anything.
- Stego and Rexes socket fixed so no longer laying eggs upside down
- Re mapped some Center Spawns in caves so they aren't clustered as much
- Fixed Leed spawns on TheCenter so they should not spawn in shallow waters
- Slightly adjusted temperatures across TheIsland and TheCenter so they are more appropriate (e.g warmer in jungles, colder in water)
- Fixed a case where language translation may not have properly displayed
- Tooltip no longer stays when scrolling the Engram and Inventory UI
- Adjusted the IslandCoves PGM to make it more islandy and cove-like
- Chance of Wild Eels reduced by 33%
- Wild Eels aggro range reduced by 33%
- Wild & Tamed Eels shock no longer causes stun lock or dismount, and instead applies a temporary movement and damage debuff
- Yuty courage buff now provides +20% damage resistance


- Fixed some translations not displaying properly
- Fixed an issue on PvE and ORP servers where Dino would not have AI
- Fixed an issue where LB+Button combo would not function when selecting items in hotkey bar
- Fixed an issue where you would need to toggle folders to view items in your ARK Data
- Reverted the raft change so foundations can now be stacked again on Official Servers.

- Fix for 2 exploits capable of causing server crashes.
- Hard level cap implemented for tamed dinos on official, and the removal of all dinos over the cap, including eggs (that will no longer hatch).

- PC Equivalent up to and including v262 (full notes at the link below):

- Fix for the sky not displaying properly.
- Fixed for cave crash on Scorched Earth.
- Fix for singleplayer creature spawns becoming depleted over time as they did not come out of hibernation properly.
- Fixed player/bed location not appearing at the correct location on the map.
- Allowed Ankylo to attack with it's tail while in a floating state.
- Fix for boss tribute requirements, removing alpha items and reducing cost of apex items.
- Fix for the black sky on The Center.
- Fix for Disable Resource Harvesting setting not working.
- Fix for Trike walking sound.
- Fix for Rex eggs falling under the map (due to missing poop socket with new increased capsule size).
- Increased tentacles dropped from the Tuso from 1 to 8.
- Increased chance for an alpha to spawn (in multiplayer only) by 2x.
- Fix for dino attacks not functioning correctly while underwater.
- Fix for ankylo not being able to use it's new secondary attack reliably. 
- Decreased food consumption for baby Troodons.
- Fixed improper baby Wyvern food values.
- Fixed animation issue with idle Rex.
- Fixed volume of Craft All sound.
- Fixed issue where deceased tames left death cache's even with an empty inventory.
- Added Tek Trough engram to the Manticore.
- Fixed music in The Center Dragon boss fight.
- Added Yutyrannus to Tek Cave.
- Rebalanced all boss HP and damage to scale from 1x (Gamma) to 3x (Alpha) in singleplayer. This does not include The Center double boss arena, which has 35% less HP and damage than it's individual Island counterparts.
- Fixed armor sorting to sort by item name, and then quality.
- Fixed engrams sometimes not displaying proper while in folder view.
- New Dragon Trophy and Sloped Thatch Roof icons.
- Mantis and Scorpion now receive the Oviraptor egg laying buff.
- Above-ground oil rocks harvest-health reduced by 50%, and underwater oil nodes harvest-health increased by 33%.
- Decreased snow bushes resources to 20% the amount of resources (20% harvest-health), and increased snow trees by 200% resources (200% harvest-health).
- Diplodocus is now considered a large herbivore, meaning medium sized carnivores will no longer attack it.
- Non-Queen Bees no longer give XP.
- Reduced Ichthyornis targeting range against players/tames by 35%.
- Ichthyornis no longer attacks players or tames that are underwater, only fish.
- Lowered rotation rate in Kaprosuchus attacks, which previously made it run and swim in circles while trying to attack.
- Dung Beetle is no longer aggressive unless provoked.
- Onyc now have a 10% chance per melee hit to apply megarabies to victim.
- Underwater dino attacks properly rebound to primary-fire where appropriate.
- Underwater and cave crates now give two items instead of one.
- Reduced Troodon damage by 33%.
- Reduced Pegomastax health (200 base to 120 base).
- Fixed issue where structures would not demo properly.
- Fixed lighting issue with The Center volcano.
- Added visual indicator for tames and players when their inventory slots are maxed out.
- Updated Direwolf jump animation.
- Fixed an issue where dinos would not regenerate health while in stasis.
- Thatch Roof renamed to Thatch Ceiling.
- All hatchframes properly named when placed in the world (previously called Trapdoors).
- Fixed alpha particle effect on underwater alphas to be visible in water.
- Fixed an issue where disabling engrams on the host menu and re-enabling caused the engram to still be invisible.
- Reduced Titanoboa's terrain scaling abilities, specifically reducing its ability to scale cave walls and end up on the ceiling.
- Revisited move-around-blockade AI on dinos, meaning they should get stuck against terrain less often than previous.
- Improved logic for tamed dinos getting stuck less in other tamed dinos (there are a lot of edge cases here, but should overall be better).
- Removed "Distance: " label from "Following" Floating HUD. Now displays for 30 seconds after changing, and while the extended HUD is open
- Megapiranha size reduced by 20%.
- Made torches equippable on all appropriate land dino saddles. Drag the torch onto the saddle to equip.
- Tek Replicator can now only be crafted at the Obelisks in singleplayer.
- Allowed spear attack and melee attacks without completely exiting running (just a quick temp stop), except for clubs & swords.
- Fixed Frozen Canteens from 'spoiling' into empty containers instead of regular Filled Canteens. 
- Can no longer use the spear to harvest trees.
- Added durability to Miners Helmet and Flashlight.
- Reduced max number of spider minions by 30% and make them 30% tougher.
- Fixed Kairuku spawns in singleplayer.
- Creatures in caves have been altered. Changes include more Arthropleura, Titanoboa and Leeches in the Swamp Cave, removed Scorpions. Removed bats, spiders, penguins, and piranhas in the Ice Cave. Added 'Polar Bears', Purlovias, and Sabertooth Salmon to the Ice Cave.
- Consuming Rare Mushroom and Rare Flowers now gives their intended effects. 
- Fixed low LODs for dinos (specifically to fix Beaver and Ovis).
- After using Transfer All the inventory searching automatically clears.
- Unsort inventory now works correctly on remote inventories.
- Food consumption on dinos raised from 0.1 to 0.25 per unit Health regenerated.
- Female Ovis, and female Megaloceros now retain their color properly in singleplayer.

Version: v757
- Fix for memory-related crash. Important note: lots of creatures in one location will temporarily result in some creatures not streaming in properly (they will look bad) until next patch.
- Fix for singleplayer creature spawns becoming depleted over time as they did not come out of hibernation properly.
- Fix for not being able to put down shoulder mounts.
- Fix for inventory not displaying properly.

Version: v756

- Admin command menu now must be activated by pressing LB+RB+X+Y simultaneously on the Pause Menu.
- If you would like to play The Center map without advancing through The Island, launch the Island and then open the command menu. Type in cheat playercommand Ascend2. Once finished you'll be able to load The Center as normal.
- Option menu to change the function of R3 (left-stick). When "Quick Toggle Item Names" is checked, you can use R3 to show or hide item names in the inventory. When unchecked, R3 will switch between inventories.
- PC Equivalent up to and including v259 and v260 (full notes at the link below):


- Per-pixel painting, including Human & Dino Warpaint
- New Weapon: Harpoon Gun (& Tranq Bolts for the Harpoon Gun)
- New Dino: Hyaenodon
- New Dino: Hesperonis
- New Dino: Megatherium
- New Dino: Megalania
- New Dino: Yutyrannus
- New Vehicle: Gas-powered speedy Motorboat
- New Structure: Interactive Toilet
- Viking Hair and Facial Hairstyles
- Memory reductions, texture memory & mesh optimization.
- Tek Projectiles now will not do any damage if they collide with a Structure after 5000 units distance (to balance against Auto-Turrets)
- Achievement set now includes various cosmetics, hairstyles, & emotes unlocked as you get Achievements.
- New client Options to disable giving cosmetics on respawn, and to disable menu music tracks.
- Re-added the ATV vehicle as work-in-progress "easter egg" for singleplayer and custom servers: Blueprint'/Game/PrimalEarth/Vehicles/VH_Buggy/Blueprint/PrimalItemVHBuggy.PrimalItemVHBuggy'
- Fixed various gameplay exploits and edge cases.
- Direwolf now has pack logic with pack buff
- Fixed bug where Alpha Wild creatures were sometimes improperly buffing enemy (tamed) creatures
- Updated various new UI's to the new style
- 66 new Explorer Notes! (between The Island and ScorchedEarth)
- Ballista/Harpoon Bolt now has significant piercing properties akin to the Composite Arrow
- Redid The Island's ambient sounds and various gameplay sound effects
- Explorer Notes subtitle option button, Explorer Notes translations are WIP (https://survivetheark.com/index.php?/ark-translation-project)
- Various misc Island map fixes
- Massive update to Primitive+:
- All tamed dinos with projectiles now support "Turret" AI mode
- Official PvE changed to use Offline Raid Protection
- Made Alpha Leeds more common on The Island, and made them give 5 Blubber items rather than just 1. Also made Alpha Megalodon slightly more common.
- Fixed particle systems not appearing at large world coordinates



-TEK Cave & Volcano
- New Dino: Giant Bee
- New Dino: Daeodon
- New Dino: Liopleurodon
- New Dino: Kentrosaurus
- New Structure: Tek Cloning Chamber
- New Structure: Tek Megalodon Saddle
- New Structure: Tek Turret
- New Weapon: Tek Grenade
- "Ascension" Game Progression
- More UI overhauls
- New Hairstyle and Facial Hair
- Approximately 20+ New Explorer Notes
- 15 new music tracks, per-biome and situational
- Fixed issue with Cave spawns not functioning properly in singleplayer
- The Center mega-update!
- Engram Tree REVAMP. -- With the forced level reset and cap at 100, Unofficials which have custom Levels/EXP will need to add an additional 15 levels to make up for Ascension.
- New Emote
- Anglers can now gather pearls. 


* Fixed a number of GPU stalls.


* If an item exists in the first slot of the inventory, it no longer auto splits when opening remote inventories.
* Split Screen related fixes:

  • Player 2 no longer sounds like they're underwater at all times.
  • Tether wall has been reenabled.
  • Shadows will no longer flicker randomly.

* Right Trigger now correctly crafts one item at a time.

* Tapejara can now latch onto walls, cliffs, and Redwood trees again. It can also reverse latch onto these objects.


UI Related:
* Chat Box offset is now fixed when scaling the UI
* Chat Box no longer covers hotbar when inventory is open
* RT will now craft single items from engrams
* Buttons re-arranged in inventory UI in order of player usage
* Hold down RT on consumables for rapid usage
* Tooltips now lets you decide whether you want to show the item name or the item info using specific callouts
* Non-data tooltips are instantaneous
* Game Input changes:

  • Back now navigates inventory HUB to the left (inventory, engrams, tribe manager, etc)
  • Start now navigates inventory HUB to the right  (inventory, engrams, tribe manager, etc)
  • RB can be used to cycle inventory tab (to switch between inventory and crafting)
  • Chat can now be opened within an inventory using LB + Start or LB + Back
  • Left Joystick can be used to cycle local and remote inventories
  • Right Joystick can be used to activate a structure (e.g lighting a campfire)

Server side:
* Timeout or disconnection from player log off has been significantly reduced (edited)

Version: v753

Eggcellent Adventure Content!
* New Mechanic: Aquatic & Amphibious Creature Breeding!
* New Dino: Equus!
* New Dino: Leedsichthys!
* New Dino: Ichthyornis!
* New Dino: Iguanodon!
* New Structures & Mechanic: Tek Underwater Bases
* New Structure: TEK Teleporter
* New Structure: TEK Mosa Saddle
* New Structure: Tek Power Generator
* Total Inventory Menu redesign (other UI's coming soon!)
* Flyer Nerf 
* Ridable fliers (not the Moth) now have ground attacks.
* New creature sounds for: Dodo, Raptor, Quetzal, Parasaur, Rex, Trike, Pteranodon, Dilo, Direwolf, Compy, Dung Beetle, Argent, Pachy, and Mammoth.
* New female/male character sounds, inventory sounds, building sounds, crafting sounds, and a couple items/weapons.
* Limited one C4 attached per dino
* Sheep now have a "Slaughter" option when you have a club, sword, hatchet etc equipped, also works on PvE
* 1 New Hairstyle and 1 New Facial hairstyle (male and female variants)
* 20+ new Explorer Notes
* Player invulnerability after Eel attack increased to 5 seconds.
* Scuba tanks now provide oxygen underwater even when a player is offline.
* Underwater mines now respect enemy foundation radius.
* Underwater mines increased damage by 33%, increased targeting range by 100%, increased movement speed by 100%.
* Cluster grenades no longer fragment if they've been destroyed by damage.
* Vault health and physical size has been decreased.
* Speed buff gained from Oxygen stat on dinos decreased by 80%.
* Tek Structures now give appropriate insulation on Scorched Earth.
* Turrets can now be placed underwater. Underwater turrets will not target anything above water.
* Maturation Bar, Egg Incubation bar, and Taming bar now also displays the numerical progress percent.
* Fixed weight calculation/updating issues.
* Vaults are now paintable
* Therizinosaurus spawn weight and aggro ranged decreased
* Certain creatures now have special weight reductions for specific resources similar to the Beaver.
- Mammoth reduces weight of wood by 75%
- Ankylo reduces weight of raw metal by 75%
- Doed reduces weight of stone by 75%
- Beaver and Thorny Dragon now adjusted to 50% reduction for resource-weight (they do a few) due to being a jack of all trades, as opposed to specialising.


* Fixed a bug with Dinos Disappearing
* Fixed Dragon Boss not spawning correctly sometimes.


* Fixed resource issue.
* Fixed Dragon Boss not spawning correctly sometimes.

Version: v752.0

  • Controller shut down no longer kills application
  • Player Dedicated and Non-Dedicated Servers should list more than one at a time.
  • Servers are will now list correctly on the Servers Cluster Session List under the Travel to another ARK option for character transfers.
  • Fixed a problem where Inviting to or Joining (via invite) a Password Protected Player Dedi Server would fail
  • Fixed an issue where you couldn't successfully Invite/Join game into an Official Server

Version: v751.2

  • All PC equivalent content & functionality up through v255.5 including:
    • New Dino: Electrophorus!
    • New Dino: Microraptor!
    • New Dino: Ammonite!
    • New Dino: Thylacoleo!
    • New Structure: Tek Forcefield
    • New Structures: Tek Tileset & Tek Doors
    • New additional head hairstyle and additional facial hairstyle
    • 30 new Explorer Notes
  • Optimised Task Graph threading & RHI systems (latest Unreal) resulting in approximate 15% performance gain (maximise GPU-usage time)
  • Major upgrade to Xbox XDK API. Will result in performance gains, as well as better memory utilisation and memory available. Possibly resolving some networking issues too. 
  • Numerous fixes made to TEK Equipment in regular play and split-screen mode.
  • Greenhouse Structures are better optimised


  • All PC equivalent content up & functionality through v254.93 including:
    • New Mechanic: Hairstyles & Facial Hair (with real-time growing), Hair Dye-ing, & Haircutting + Scissors. 
    • Tek Tier Phase 1: Tek Engram system, Element Resource system, Tek Replicator, Tek Rifle, Tek Helmet, Tek Visor, Tek Jetpack, Tek Boots, Tek Gloves, Tek Rex Saddle, Tek Transmitter, and more.
    • New Dino: Ovis Aries!
    • New Dino: Basilosaurus!
    • New Dino: Baryonyx!
    • New Dino: Purlovia!
    • New Item: Lance (for jousting of course!), and you can now also use a Shield when Weapon-Riding (provided you are using an appropriate Weapon).
  • TheCenter Mega Update
  • Third person mode, accessed by holding down the Map button and then selecting third person.
  • Additional Server Host and Single Player Settings (Deleting Save & Maximum Difficulty)
  • Major Distance Field Shadow Memory Improvements
  • Valentines Holiday Event, details here:


  • All PC equivalent content up & functionality through v253.x
  • New Dino: Cnidaria!
  • New Dino: Troodon!
  • New Dino: Tusoteuthis!
  • New Dino: Pegomastax!
  • New Dino: Therizinosaurus!
  • 2 New Full-Scale Underwater Caves (progression-oriented with Artifacts!


  • Fixed Primitive+ crash
  • Holiday content hooks


  • Procedurally Generated ARK's!!!!
  • Full set of new Xbox Achievements & rewards!
  • Memory savings of over 300MB! Consequent stability improvements.
  • Fixed memory leak with viewing Explorer Notes.
  • All content up thru PC v252.0 
  • Performance increase of approximately 7% due to use of new PhysX libraries


  • Full CrossArk transfer enabled thru all Official Servers within a particular game mode
  • Xbox fixes for dinos spawning in bases
  • Turkeys are non-aggressive now, only defensive, and have slightly reduced stats
  • DodoRex takes 400 wishbones on Xbox servers now
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  • Official server improvement for dinos spawning in bases.


  • Fixed an infinite loop lockup case.


  • Increase Turkey wishbone drop rate to 2pcs
  • Decrease Turkey spawn rate by 50%
  • Decreased Turkey aggro range and damage 
  • Experimental fix for dinos spawning in bases.


  • ARK: Turkey Trial 2, running from Nov 16 thru Nov 30! New challenge and cosmetics! Earnable Emotes!
  • Conclusion of Fear Evolved event: the Fear Evolved Structures will be removed, but any earned Cosmetic Items and ZombDodos/ZombWyverns remain!
  • You can now toggle First Person and Third Person Riding with the "Right Bumper" while riding
  • All PC v250 features & content: 


  • Industrial Grinders now functional again
  • Fix to Primitive Plus reinforced gate. Please replace any remaining broken gates.
  • Temporary disable of ZombieWyverns ability to be uploaded in Obelisk until next major version update


  • "ARK: Fear Evolved 2" Event for The Island and Scorched Earth (does not include Primitive Plus)
    • DodoWyvern & ZombieWyvern Army, DodoWyvern Mask Skin (Scorched Earth)
    • DodoRex & ZombieDodo Army, DodoRex Mask Skin (The Island)
    • Cosmetic Items: Witch Hats for Survivors & Dinos, Vampire Eyes, Werewolf Mask, and Clown Mask
    • Harvestable & Craftable Pumpkins, Gravestones, & Scarecrows
    • Bone Dino Costumes
  • Fix to The Center spawns in the Redwoods
  • Explorer Notes in Scorched Earth fixed
  • Primitive Plus Fixes:


  • All PC content thru v248 (except for Procedurally Generated ARKs, that's going to take a bit longer to prepare for consoles!)
  • Memory savings of approximately ~100MB for increased stability
  • Render performance gain of approximately 7% using batching


  • Fixed some incorrectly sized meshes on The Center
  • Re-added Clay engram to Primitive+


  • Fixed issue with certain meshes being invisible on The Center


  • Improved low memory on TheCenter
  • Updated Primitive+!


  • TheCenter map update! Redwood biome & latest PC content thru version 247.81!
  • Fixed cases where Pelagornis and Titanosaurus were invisible
  • Fixed Giganotosaurus not being able to attack trees
  • Improved player collision detection & collision performance


  • Fixed appearance of Archaeopteryx in Redwood Biomes
  • Fixed crash that could occur with ScorchedEarth Mantis


  • 30% to 40% rendering performance improvement of Structures
  • 15% overall rendering performance improvement by moving all Render Targets to fast EDRAM
  • Significantly improved rendering performance of Scorched Earth environment
  • Fixed some crashes with the Game List UI
  • Fixed dynamically installation of Scorched Earth DLC (so that you don't have to restart the game application after installing it)
  • Fixed Giganotosaurus damagetype issue
  • New Item: Night Vision Goggles
  • New Dino: Tapejara!
  • New Dino: Archaeopteryx!


  • Added Stone & Metal Ceiling Gates
  • Fixed missing "Clay" Engram on Primitive+ in singleplayer/player-hosted games
  • Added language translations for ScorchedEarth content
  • Fixed a potential game crash 
  • Streamlined server transfer UI's
  • All PC fixes & balance improvements thru v247.6


  • Fixed clobbering of local/playerdedi save data.
  • Fixed issue where players could only transfer cross-ARK characters/items/dinos at Obelisks. Is now also from any supply crate.
  • Fixed issue where unofficial transfer ARK Tribute system not working on Items.
  • Fixed issue where players could get incorrect insulation values relative to nearby structures, and die very quickly.


  • Scorched Earth Expansion!
  • Primitive+ Total Conversion!
  • HD Resolution upgrade (720p gameplay, 1080p UI's)
  • Cross-ARK Official Transfer Gates
  • All PC Content up thru v245 (Pelagornis, Allosaurus, Fishing, etc


  • Fixed common singleplayer/nondedicated crash!
  • Improved level-streaming performance by approximately 10%


  • All PC Content and fixes up thru v243.9 -- Redwood Biome,Titanosaurus, Gas Mask, Rope Ladder, etc, ala:
  • Dedicated Server Save-Backups
  • Memory saving & cpu performance increase approximately 5%


  • Approx +15% client and server performance boost! Major CPU and GPU gains due to increased multithreading.
  • All PC Content up through v242 (Diplodocus, Leech, Dragon Arena, Training Dummy, RPG stat mode, Offline Raiding Prevention Option, Baby Imprinting, Everybody's Favorite Diseases, Adjustable Follow Ranges, Exploit Fixes, Biome Area Update Markets, etc). Details: 
  • All extended PC game options exposed through Host Settings menu (Flyers in Caves, etc etc)
  • Method to upload crashing savedata to Studio Wildcard for direct analysis
  • Likely fix for certain PlayerDedi's not appearing in the Sessions List


  • Fixed singleplayer/non-dedi saving on TheCenter (this will not wipe player dedicateds again!)
  • Added Dodo, Kairuku, & Dung Beetle pickup & toss
  • Added Arthropluera Turret AI mode
  • Fixed some out-of-control TheCenter spawners, and added resources to Skull Island on TheCenter. (For the time being recommend that Player Dedis run  'cheat destroywilddinos' command to avoid the out of control spawners)
  • Automatically Fixed Player Dedi saves that could become too large due to out of control spawners
  • Fixed another case of audio clipping
  • Reduced Bola timer on humans by 50%, since humans are dexterous enough to get out of a bola more quickly. Also made Bola take a little Hide to craft.


  • Fixed various TheCenter structure placement, teleport, collision issues, visual issues, dino difficulty curve, harvestable items fade-out, and dino spawns, & flyers now allowed in the large caves. Also fixed the stalling/hitching of Player-Hosted TheCenter servers.
  • Fixed audio clipping
  • You can now transfer Dinos/Items/Survivors from TheIsland to TheCenter and vice versa on Singleplayer and Player-Hosted games which allow Tribute Uploads/Downloads.
  • Added support for up to 200 additional Official servers! (many more TheCenter servers will be onlined with this patch, including Primitives and Hardcore)
  • Fixed general case where you could place structures within world geometry
  • Reduced Wild Compy HP and Damage by 50%
  • Fixed crash in Session List UI when Removing Bookmarks or Switching Server Filter Mode
  • Fixed Invite Friends in-game menu option
  • Fixed performance issue with distance field shadows


  • Added all content up thru PC patch v240 (includes such things as Broodmother Arena, Megapithecus Arena, Direbear, Manta, Chem Table, Prim Cannon, Lystrosaurus, Arthropluera, Sabertooth Salmon, Primitive Bola, Tribe Rank Management, and more!)
  • ADDED THE CENTER Official Mod Map! Doubles the playable game area of ARK, with all new adventures  -- added Official The Center servers supporting up to 100 simultaneous players!
  • Fixed memory/crash issues, massively reduced game memory overhead
  • Improved rendering performance by approximately 10%
  • Fixed the huge stall/lock/crash when you "Transfer" a bunch of items at once
  • Spawn-In First Person Animations are now playing properly once again


  • Fixed case where Dinos could stop spawning on player-hosted unofficial servers (until the patch, you can use the Reset Host Options to force a fix)
  • Fixed crash with Dye UI
  • Fixed new Caves rendering splitscreen
  • Fixed Beaver Dam Spawning in Singleplayer/Unofficials


  • Fixed Beaver/Dam spawn rates
  • Fixed/improved "out of memory" crashes (responsible for most current crashes)
  • Fixed invisible supply crates in caves/underwater on clients
  • Fixed multi-floor building on Rafts and Platform saddles (disallowed on Quetz still due to exploit)
  • Improved rendering performance slightly (~4%)
  • Fixed player dedicated servers that were not spawning dinos
  • Fixed case where dino harvesting would break


  • All PC Content & Fixes Through PC v238 (such as "New Cave-Dungeons: Snow and Swamp. New Creatures: Woolly Rhino, Eurypterid etc)
  • All-New "Extinction Event" Servers, which reset after each month, with an in-game countdown! (these are additional brand NEW servers, not existing servers )
  • Improved game framerate by approximately 10% (rendering & cpu)
  • Fixed Bug: Focus is now NOT on the Leave Tribe button when opening the Tribe Menu, also added a Leave Tribe confirmation dialog.
  • If you get stuck underground, you now teleport back above ground.
  • Mammoth colorization fixed
  • Timer values that were resetting to 0 on "Reset Options" now reset to their correct value
  • DEDICATED SERVER administrators can now specify a list of administrator users to have access to the full set of administrator (console) commands, as on PC. Singleplayer/Non-Dedicated hosts always have the option to cheat. If you have administrator access, all PC console commands can now be inputted at the Pause Menu.
  • Server Options now have edit boxes for inputting direct arbritrary values.
  • Spyglass now works properly in splitscreen.


  • All PC Content up thru PC version 236 (Terror Bird, Grappling Hook, Handcuffs, Giant Beaver, Tribe Alliances, etc etc)
  • Approximately 20% performance increase! Woohoo thanks Microsoft
  • All options exposed for dedicated servers, finally! Even custom lists of Engrams & Dino Multipliers, etc!
  • Numerous crash fixes
  • Community-contributed Game Localization, added the Following Localizations:   
    • French            
      Simplified Chinese            
      Traditional Chinese            


  • Fixed not getting Achievement Items on respawn
  • Fixed Hud not scaling with UI scale
  • Fixed Dye UI glitching out and crashing
  • Fixed server broadcast messages not appearing
  • Floating HUD panels (Taming, Dropped Items, etc) now appear properly in splitscreen
  • Fixed splitscreen players not being able to enter private non-dedicated sessions
  • Fixed long-range shadows disappearing when in zoomed-view mode
  • Fix for non-Primitive Weapons existing on legacy Primitive Official Servers
  • Greenhouse Engram pre-reqs are now Stone Structures, not Metal
  • Fixed crash when signing out of primary player in splitscreen mode


  • All PC Content up thru PC version 234 (Beer, Dung Beetle, Dimetrodon, Gallimimus, Shock Prod, Riot Armor, Greenhouse Tileset, etc etc)
  • SPLIT-SCREEN MULTIPLAYER for both Online and Local Play!!
  • Rendering Framerate improvements (~20%)
  • Non-Dedicated Multiplayer tether range increased +33%, Maximum number of players in non-dedicated sessions increased to 8!
  • All of the PC's Server options are now exposed to Hosting/Local Sessions (even options that were previously hidden in INI's), and all options have direct-input textboxes for using any arbritrary value. Including whether to allow Tribute Downloads
  • Fixed cursor erroneously resetting to "Favorites" button after attempting to join a server
  • Fixed a memory leak that would eventually crash the client over time
  • Fixed log-out when plugging in Play-&-Charge Kit
  • Fixed crashes when entering long text into Notes
  • Fixed inability to connect/reconnect sometimes after losing connection ('stuck at PrimalGameData loading screen')
  • Fixed duplicating dinos in singleplayer
  • Fixed losing Tribe Data
  • Fixed Host Settings not saving
  • Improved range & performance of 'Ground Clutter' effect
  • Fixed multi-colored Dimorphodon  

Released Version v730.0

  • All the PC Functionality, Fixes, & Content up through PC version v231.9 (Fireplace, Procoptodon, Dino Rebalance, etc)
  • Fixed Cave Loading crash/fall-thru
  • Improved performance: better framerate, less stalls
  • Fixed crosshair not appearing
  • Fixed some cases where you could lose character save data in local mode
  • Fixed fur armor colorization
  • Added 100+ more Official Servers
  • Improved speed of server listing
  • Fixed Taming Dinos losing Inventories/messed-up-Inventories upon reloading singleplayer save game
  • Fixed a memory leak that was typically causing crashes around the Volcano area
  • Increased server difficulty from 2.0 to 4.0, same as PC

Released Version v729.9

  • Fixed an issue where many Player-Hosted sessions were not joinable!
  • "Full" Servers are now listed! Also increased server list size to 250 so that ALL Official Servers are listed (100-server search limit causing some servers to not appear)
  • Server Bookmarks now save!
  • Server Bookmarks are automatically added for any servers that you join (to help you find your server if you didn't remember the name
  • Session List Ping should work properly now (and the servers are now default ordered by Ping)
  • LB+Start now opens Tribe Chat (text chat)
  • Plugging in a controller no longer signs you out of your gameplay
  • Hidden Engrams are no longer displayed on client (Primitive servers etc)
  • Server Broadcast messages now respect player communication privilege
  • Reloading ( X ) with the hand-held Map out now opens the UI to Apply/Remove Map Pins
  • Player Actions Wheel now only shows the Poop option if you can Poop (tee hee hee).
  • You can now Press Start in the Inventory of an activateable structure to toggle its active state (campfire etc)
  • Improved Structure destruction vfx
  • Fixed issue where you couldn't interact with some nearby Dinos / Access Inventories in Singleplayer / when Hosting
  • Fixed a singleplayer crash that could occur randomly when moving through the world
  • Doubled the Slider Ranges on the 'Host Game' UI (in a future patch will uncap it with editboxes ala PC)
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  • Jatheish changed the title to Xbox Patch Notes: Client v933.1 - Server v933.1 (Updated: 07/23/2021)
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