Administrator Jatheish Posted March 16, 2017 Administrator Share Posted March 16, 2017 Community Crunch Contests: ARKitect, ARKVideo, NVIDIA ANSEL,& PGM CONTESTS! Hello Survivors! Each week we run community contests for all players (all platforms included where possible) where you can win lots of cash prizes! Below are the different type of contests that take place. Try your hand and share some of your creations with us today! ARK NVIDIA Ansel Photography Contest! [SUPER RES VERSION] This weekly screenshot competition asks players to take in-game photographs from either ARK: Survival Evolved or our new desert themed expansion pack ARK: Scorched Earth using NVIDIA Ansel, and meet the category requirements listed below. Winners will be announced during ARK’s regular “Community Crunch” blog post. Each winner (3) will receive $100 each and each runner up will receive $50. Want to enter? ARK-Ansel screenshot entries should be e-mailed to anselcontest@studiowildcard.com If you need a place to upload a file for the contest, make use of Wetransfer which will allow up to 2gb for free! Three Categories Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key. Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Check out your 360 Stereo results on your HMD or on your Android Phone with NVIDIA VR Viewer Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category! When entering the contest please name your entries and make sure that they include: Name Image Title Category An example would be Wildcard Jat - Evolution Event - Super Resolution Ansel is a revolutionary new way to capture in-game shots. Compose a shot from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features in the Ansel Technology page and the NVIDIA blog. How to run NVIDIA Ansel First of all, you'll want to make sure you're running the latest Nvidia Geforce Drivers - so head over to http://www.geforce.com/ and get downloading! Once setup and ready to go, right click ARK: Survival Evolved in your steam library and you'll see the option to Launch ARK with NVIDIA Ansel Select this and head into a single player game, regardless of the map or the mod. Once you're in game, you can immediately press ALT + F2 to get into Ansel Photography mode and start taking snaps. or you can type in the following command in the console: cheat enablespectator Once that is enabled, hit your DELETE key and it'll open the Depth of Field Options menu where you can play around with the games DOF. Then hit ALT+F2 and take some awesome Ansel photography! Here's a little tip from Jesse: Quote You can also type "enablespectator true" in the console to fly around before you take your shot, and hit the "Home" key to level your camera if you want to keep people from feeling sick on a 360 stereo VR screenshot. Procedurally Generated Maps! Welcome to the newest contest in our Community Crunch, PGMs! Players will be able to show off their creations for a chance to win a 100$ Steam Gift card or $50 cash for runners up, plus get their map featured in the next set of Official Extinction server maps! That's right, your map could be featured as an Official Server for a one month period! Please include the following in your entry post: Map Name: Media (Videos, Screenshots, etc): PGM Settings: Media content of your procedurally generated map can include videos, screenshots, and live stream vods - anything you want in which we'll be able to visually see how your map looks. You can even get players on it and have them build or battle out a PvP game to show what it's capable of! The PGM settings used to create the map can be found your game.ini - That's most likely in: Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini or \Saved\Config\Windows or WindowsServer or LinuxServer etc)\Game.ini [/Script/ShooterGame.ShooterGameMode] PGMapName= ... PGTerrainPropertiesString= ... For extra details about PGM, check out this thread here: And of course, if you are using a special modded Procedural ARK Generator, let us know and share it with us! ARKitect! This is an award ($200 prize for first and $100 for any runners up) given to Survivors to celebrate the amazing structures you build. These bases are judge based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! At the end of each week, the winners and runner-ups will be featured in our #ARKitect section of the Community Crunch and will be awarded cash prizes! Note: We've had a lot of requests regarding the use of mods - go for it! We'd love to see how mods have influenced your bases ARKVideo! This contest is open for all types of video be they funny, epic, scenic, stories, whatever inspires you. Winning this content will net you a $200 prize for first and $100 for any runners up. Just a general reminder that they should remain safe for work, think of the children! Send us in your videos and we cannot wait to watch them! We're really interested in seeing the latest video creations you guys have put together - so show us something fresh! Uploading the images Please upload the images to the gallery section of our New Community Hub - you can create your own album and directly link us to that or attach it to your post! Please remember to post your entry to this thread specifically! If you're not able to upload directly to the gallery, don't sweat as imgur will work fine too! http://survivetheark.com/index.php?/gallery/ Looking forward to seeing the entries! Link to comment Share on other sites More sharing options...
TheCouchPotatoYT Posted March 16, 2017 Share Posted March 16, 2017 Hey there everyone! So for this weeks ARKITECT and Montage Monday, I took a stab at the Colosseum! I hope you enjoy it! <3! Link to comment Share on other sites More sharing options...
Ranger1 Posted March 16, 2017 Share Posted March 16, 2017 Another informative ARKvideo for the mod using community, one I've been meaning to spotlight for quite some time. PILLARS PLUS MOD A look at the handy and flexible Pillars Plus mod for ARK: Survival Evolved. Another great mod by orionsun. Link to comment Share on other sites More sharing options...
MonkeyManTV Posted March 16, 2017 Share Posted March 16, 2017 ARKVideo submission Arcadia Boss Battles In this cinematic video, the patreons of Arcadia take on multiple different bosses with an army of assorted and modded dinos! Link to comment Share on other sites More sharing options...
AsH Posted March 16, 2017 Share Posted March 16, 2017 ARKVideo submissionsARK Dragon Guardian Music version of our battle with Dragon: Rule the ARK: How to kill the Dragon Extended video cut of the battle with the boss. With comments and emotions of the players: Link to comment Share on other sites More sharing options...
Wolf Angelus Posted March 16, 2017 Share Posted March 16, 2017 ARKitect Submission: For those moments where you just need to feel clean and absorb the Zen and Tranquility. Empty your mind here.. Bathhouse & HotspringsThe steam is created by fog vases from mysterious mysteries mod in a different way than intended, was a majorly planned component for the realism effect. *The emphasis here is the simple concepts (most existing in the core game). Use some simple coloring to make details stand out or the build come to life (Black/White, and 1-2 colors, no more), lighting for realism, water indoors/outdoors into your builds for another layer of immersion and realism (my favorite thing to work with now), and a few decorative mods. PGM Submission:Map Name: Pelican Island **Images are not showing up due to this message**The link could not be embedded because an error occurred on forums-wildcardproperti.netdna-ssl.com. https://forums-wildcardproperti.netdna-ssl.com/uploads/monthly_2017_03/large_PGM4.0.jpg.1625f20b5f4717270a5a896c8cda2734.jpg https://forums-wildcardproperti.netdna-ssl.com/uploads/monthly_2017_03/large_PGM4.1.jpg.5d995a9c1e0b78e9428559846979d70a.jpg https://forums-wildcardproperti.netdna-ssl.com/uploads/monthly_2017_03/large_PGM4.2.jpg.db3b8f9675141583d4ce63ff55e34d6d.jpg https://forums-wildcardproperti.netdna-ssl.com/uploads/monthly_2017_03/large_PGM4.3.jpg.b1e38b80e63de49e4e74d57da4d96f31.jpg https://forums-wildcardproperti.netdna-ssl.com/uploads/monthly_2017_03/large_PGM4.4.jpg.d5ec7cf962897201c60b7fcb4854dde1.jpg https://forums-wildcardproperti.netdna-ssl.com/uploads/monthly_2017_03/large_PGM4.5.jpg.198e8d5f512d04f772a0bdcfddd265f3.jpg https://forums-wildcardproperti.netdna-ssl.com/uploads/monthly_2017_03/large_PGM4.6.jpg.9e91b1c87da9c40844770772b930a1e2.jpg https://forums-wildcardproperti.netdna-ssl.com/uploads/monthly_2017_03/large_PGM4.7.jpg.ecee30ee2e34983b8858652edecdd310.jpg PGM Settings: PGMapName=PelicanIsland PGTerrainPropertiesString=MapSeed=533;LandscapeRadius=1.0;Water Frequency=4.7;Mountains Frequency=7.0;Mountains Slope=2.04;MountainsHeight=1.92;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.05;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.15;RWBiomeSize=0.12;MountainBiomeStart=-0.35;MountainsTreeDensity=0.06;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.2;SnowGrassDensity=0.25;MountainGrassDensity=0.007;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.03;TreeDensity=0.005;JungleTreeDensity=0.55;RedWoodTreeDensity=0.031;SnowTreeDensity=1.2;RedwoodGrassDensity=0.07;ShoreTreeDensity=0.32;SnowShoreTreeDensity=0.04;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.015;MountainGeneralTreesPercent=0.15;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.7f,Y=0.7f);RWForestBiomeLocation=(X=0.35f,Y=0.35f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) Link to comment Share on other sites More sharing options...
Myndmelt Posted March 16, 2017 Share Posted March 16, 2017 Hello! Here is my submission for Ark Video - Free Form! Phiomia Jousting with Youtubers! Link to comment Share on other sites More sharing options...
FataL1ty Posted March 16, 2017 Share Posted March 16, 2017 PGM Submission Map Name: Alcove PGM Settings: [/Script/ShooterGame.ShooterGameMode] PGMapName=ProceduralARK20170316174302 PGTerrainPropertiesString=MapSeed=123;LandscapeRadius=1.0;Water Frequency=3.966102;Mountains Frequency=10.868862;Mountains Slope=1.314277;MountainsHeight=0.798511;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.01;OceanFloorLevel=-1.0;SnowBiomeSize=0.358553;RWBiomeSize=0.297197;MountainBiomeStart=-0.44938;MountainsTreeDensity=0.01;JungleBiomeStart=-0.680888;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGFavorites=UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED;UNUSED; PGLastUsedSettings_v2=MapSeed=123;LandscapeRadius=1.0;Water Frequency=3.966102;Mountains Frequency=10.868862;Mountains Slope=1.314277;MountainsHeight=0.798511;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.01;OceanFloorLevel=-1.0;SnowBiomeSize=0.358553;RWBiomeSize=0.297197;MountainBiomeStart=-0.44938;MountainsTreeDensity=0.01;JungleBiomeStart=-0.680888;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGLastPreset=0 Please see the rest of the screenshots! : Link to comment Share on other sites More sharing options...
GravesAJ Posted March 16, 2017 Share Posted March 16, 2017 I figured I'll give this ARKVideo thing a shot...I was testing out some new software that allows you to have a smooth free camera and also allows you to set the speed of time in said video...so I made a timelapse feature of the green obelisk as well as the swamps nearby! I had a lot of fun playing around with this, and have a LOT of plans for videos using this in the future! (sorry, I know it's really long) Link to comment Share on other sites More sharing options...
Valoule Posted March 16, 2017 Share Posted March 16, 2017 Hello there my work for this week Arkitekt contest ! Special for Spring ^^ Spring is coming : Picnic table Link to comment Share on other sites More sharing options...
LameWolfProductions Posted March 17, 2017 Share Posted March 17, 2017 Lame Wolf's Submission to ARK Video TRAPPED IN A FORCEFIELD Tek Forcefields are great, but what happens when yours malfunctions and you get stuck? We hope you enjoy it! Link to comment Share on other sites More sharing options...
Mithyk Posted March 17, 2017 Share Posted March 17, 2017 For the Arkitect contest, my high-flying Quetzel Cabin, reminiscent of Baba Yaga's hut with its chicken legs - a soaring abode complete with bedroom, storeroom, workshop loft, and three scenic viewing decks, all while still providing plentiful space for dino transport on the main deck. With an open, airy frontal architecture, the cabin functions as home, transport, and quetzel/tapajara trap all in one rustic package. This build was inspired by Unite the Clans' cabin build videos, and constructed on a private server with an obviously adjusted platform limit. Additional images: From above:http://steamcommunity.com/sharedfiles/filedetails/?id=874098684http://steamcommunity.com/sharedfiles/filedetails/?id=874098671 Soaring through the night sky:http://steamcommunity.com/sharedfiles/filedetails/?id=874091945http://steamcommunity.com/sharedfiles/filedetails/?id=874091922 A view from Below:http://steamcommunity.com/sharedfiles/filedetails/?id=874098689 Selfie! or a view from the front:http://steamcommunity.com/sharedfiles/filedetails/?id=874091862 Looking out onto the front balcony from the loft workspace: http://steamcommunity.com/sharedfiles/filedetails/?id=874098699 Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted March 17, 2017 Volunteer Moderator Share Posted March 17, 2017 ANSEL Entry Category: FreeForm Title: Kong: Skull Island By: GP Link: http://gamerperfection.com/Kong Skull Island - FreeForm.png If you look you can see the Megapithecus on the Skulls nose! Link to comment Share on other sites More sharing options...
EXFIB0 Posted March 17, 2017 Share Posted March 17, 2017 Hello, Jen has uploaded my Ansels from last week in the Nvidia Ansel album so if you could use these it would be awesome otherwise here are my other submissions for this week: PGM PGMapName=ProceduralARK20170317193016 PGTerrainPropertiesString=MapSeed=915;LandscapeRadius=1.0;Water Frequency=3.129577;Mountains Frequency=8.203497;Mountains Slope=2.223136;MountainsHeight=1.234846;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.02;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.455251;RWBiomeSize=0.16379;MountainBiomeStart=-0.628402;MountainsTreeDensity=0.01;JungleBiomeStart=-0.747003;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1.0;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.0015;MountainGeneralTreesPercent=0.1;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGLastPreset=0 And ARK Video: Link to comment Share on other sites More sharing options...
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