Jtmorris Posted February 21, 2017 Share Posted February 21, 2017 Any tips for undoing the dino knot? So anyone have any tips on untangling the mess of rexes once they teleport to the boss arena? We brought 21 (Sorry, supposed to say 12 rexes) rexes and could only get 3 loose. It was a mess. Any tips? Link to comment Share on other sites More sharing options...
sal Posted February 21, 2017 Share Posted February 21, 2017 How did you bring in so many rexes? As far as i know the limit is 10 players and 10 dinos.. Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted February 21, 2017 Volunteer Moderator Share Posted February 21, 2017 Just now, sal said: How did you bring in so many rexes? As far as i know the limit is 10 players and 10 dinos.. 10 players and 20 dinos. Link to comment Share on other sites More sharing options...
Volunteer Moderator GP Posted February 21, 2017 Volunteer Moderator Share Posted February 21, 2017 1 hour ago, Jtmorris said: Any tips for undoing the dino knot? So anyone have any tips on untangling the mess of rexes once they teleport to the boss arena? We brought 21 rexes and could only get 3 loose. It was a mess. Any tips? Yup, only take 20 dinos. This might be why there's meant to be a limit because of this sort of mess. Not sure. Link to comment Share on other sites More sharing options...
sal Posted February 21, 2017 Share Posted February 21, 2017 1 minute ago, GamerPerfection said: 10 players and 20 dinos. Ah ok ty 4 the info On topic: Putting them all on follow is your only chance i guess Link to comment Share on other sites More sharing options...
Bolty Posted February 21, 2017 Share Posted February 21, 2017 8 minutes ago, GamerPerfection said: Yup, only take 20 dinos. This might be why there's meant to be a limit because of this sort of mess. Not sure. Idk they can just don't teleport them to single point. But they have more important stuff like putting 400 dino limit cap. -___-" Link to comment Share on other sites More sharing options...
DeningWei Posted February 21, 2017 Share Posted February 21, 2017 5 minutes ago, Bolty said: Idk they can just don't teleport them to single point. But they have more important stuff like putting 400 dino limit cap. -___-" It's exactly what they are doing, teleporting them all to one point. Link to comment Share on other sites More sharing options...
maze Posted February 21, 2017 Share Posted February 21, 2017 1 hour ago, Jtmorris said: Any tips for undoing the dino knot? So anyone have any tips on untangling the mess of rexes once they teleport to the boss arena? We brought 21 rexes and could only get 3 loose. It was a mess. Any tips? Depending on how many people you take in it. You should sort out follow orders before entering. Have one Rex follow each person and the other Rexes follow first ones and so on, sort of like caravan. Then when you enter have the players move away from each other and the tames should still be following each person and the other ones behind them. Last time we went in on the center we had four peeps with 2 Rexes and an Allo each. Worked like a charm this way. The same goes as well when you're about to exit the arena. Link to comment Share on other sites More sharing options...
Jtmorris Posted February 21, 2017 Author Share Posted February 21, 2017 8 hours ago, sal said: How did you bring in so many rexes? As far as i know the limit is 10 players and 10 dinos.. Haha it was 12. Sorry-typo Link to comment Share on other sites More sharing options...
Jtmorris Posted February 21, 2017 Author Share Posted February 21, 2017 7 hours ago, maze said: Depending on how many people you take in it. You should sort out follow orders before entering. Have one Rex follow each person and the other Rexes follow first ones and so on, sort of like caravan. Then when you enter have the players move away from each other and the tames should still be following each person and the other ones behind them. Last time we went in on the center we had four peeps with 2 Rexes and an Allo each. Worked like a charm this way. The same goes as well when you're about to exit the arena. Thanks I'll give that a shot Link to comment Share on other sites More sharing options...
Dracul Posted February 21, 2017 Share Posted February 21, 2017 Tried a whip? Whips are awesome. Link to comment Share on other sites More sharing options...
Jtmorris Posted February 21, 2017 Author Share Posted February 21, 2017 Just now, Dracul said: Tried a whip? Whips are awesome. Ooh! I hadn't thought of that! I'll try that too and report back to which works best. Link to comment Share on other sites More sharing options...
PuffyPony Posted February 21, 2017 Share Posted February 21, 2017 I use group whistling to move like three at a time. It works pretty well IMO Link to comment Share on other sites More sharing options...
Waverly Posted February 23, 2017 Share Posted February 23, 2017 I'll have to remember this for when my alliance eventually moves into boss fights. We haven't even attempted them yet. Link to comment Share on other sites More sharing options...
Jtmorris Posted February 23, 2017 Author Share Posted February 23, 2017 So we just fought the megapithacus last night and used a combination of things that seemed to work. My wife used the whip while I hopped on one in the mass and started whistling them to a location ahead. As she whipped I was able to pull them apart one at a time. At two points we got an extra one out at the same time. There was still 4 stuck when the boss arrived and started to attack, but the last 4 came apart fairly easily. Thanks for the tips everyone! Link to comment Share on other sites More sharing options...
szabiferi Posted February 23, 2017 Share Posted February 23, 2017 How about using the "move to" whistle? I used to use it when birds or water dinos following me glitching into a big know when I stop. Just whistle move to, point to a direction and the dinos used to find a way to get out of the knot. Link to comment Share on other sites More sharing options...
Hawktrader74 Posted June 18, 2017 Share Posted June 18, 2017 Take a whip so when you exit the arena and get stuck you can go whip crazy? Link to comment Share on other sites More sharing options...
SAMPS0N7 Posted June 20, 2017 Share Posted June 20, 2017 We went in with 4 people and 15 rex and we each took 4-5 Rex's and set group whistles. When we teleported in 3 of us went different directions and whistled follow all. We undid the knot in about 5 seconds that way. Link to comment Share on other sites More sharing options...
maze Posted June 20, 2017 Share Posted June 20, 2017 Good idea to use whistle groups. Never used those as I'm afraid to forget which group is selected opposed to which tames I'm riding. Link to comment Share on other sites More sharing options...
SAMPS0N7 Posted June 20, 2017 Share Posted June 20, 2017 45 minutes ago, maze said: Good idea to use whistle groups. Never used those as I'm afraid to forget which group is selected opposed to which tames I'm riding. In the tame ordering menu it gives you a list of all Dino's in that group so as long as you set yourself to the proper group you won't have any issues. We usually sort out who is what group right at the obelisk before we go in and I usually put a painted saddle or a bone rex skin on the rex I am going to ride into the fight so I don't even have to look at the names. Link to comment Share on other sites More sharing options...
AlphaTrader Posted June 20, 2017 Share Posted June 20, 2017 Well my tribe has a simple solution. Before the boss fight I have all my players have their rex on follow they stand under it in the circle. WE launch the boss fight. When you spawn in the arena your rex is still following you, now everyone runs apart and the dinos split nicely. JUMP ON AND WRECK THE BOSS Remember Reputation = love! Link to comment Share on other sites More sharing options...
maze Posted June 20, 2017 Share Posted June 20, 2017 You don't have to beg for rep, You have to offer solutions. What you described may work for the Broodmother but you'll still lose precious seconds if not the fight at all. Either half of your Rexes fall down the bridge (Broodmother), you will get killed by a thrown rock (Megapithicus) or none of your Rexes will follow you up the cliff (Dragon) Link to comment Share on other sites More sharing options...
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