FeelingLotus Posted February 20, 2017 Share Posted February 20, 2017 Saddle Nerfs!!! Someone brought to my attention that under patch v254.86 that there was a line that read.. * Reduced Armor Rating Effectiveness on Golem, Bronto, Quetz, Doed, Carbo, and Quetz by 50% So I checked a few of my dinos and sure enough, what was once 100+ armor was now 56/52/50 etc etc. I checked all my blueprints and sure enough the nerf reflected those values as well. Now I know the Bronto also received nerfs as well as the Golem. Doeds can no longer eat veggie cakes. Etc etc. Part of the reason for having better quality saddles is the ability to use certain dino's without an escort, as they would be able to defend themselves fairly well. So with these saddle nerfs I guess I'm looking for validation and reasoning. This is not a gripe, I'm long past my initial frustration. I have accepted it. Please respond positively and rationally. Thanks! Link to comment Share on other sites More sharing options...
SlipperySquid Posted February 20, 2017 Share Posted February 20, 2017 All the dinos there needed a saddle nerf i think it was a step in the right direction. Link to comment Share on other sites More sharing options...
Kallor Posted February 20, 2017 Share Posted February 20, 2017 PVP nerf. Link to comment Share on other sites More sharing options...
FeelingLotus Posted February 20, 2017 Author Share Posted February 20, 2017 1 minute ago, Kallor said: PVP nerf. So would you say this isnt needed for PVE? Link to comment Share on other sites More sharing options...
SlipperySquid Posted February 20, 2017 Share Posted February 20, 2017 16 minutes ago, FeelingLotus said: So would you say this isnt needed for PVE? In PvE with the list of dinos you listed there what are the threats they have? Bronto - Only threats are giga/titan you could easially kill anything else with it. Doed - If you have 100 armor saddles you probably have a level 150 doed they are naturally tanky and you probably will not venture up hills with it with out a quetz so the dangers you will encounter are still the same giga/titan are probably the only 2 dinos that could kill it. Quetz - No problems here your a flying mount you will avoid all encounters because air mount. Turtle - Maybe in a roleplaying scenario i could see why you would need a good saddle however other then that in PvE its just a kibble dino. Golem - Does this even have any threats in PvE? Also i get the frustration PvP and PvE nerfs are unfortunately 1 in the same with this game they really need to separate the 2 types of game play. However i feel other then the price of the materials used its not so much an issue where your dino will die in any encounter. Link to comment Share on other sites More sharing options...
FeelingLotus Posted February 20, 2017 Author Share Posted February 20, 2017 2 minutes ago, SlipperySquid said: Turtle Carno, but yeah. 2 minutes ago, SlipperySquid said: Also i get the frustration PvP and PvE nerfs are unfortunately 1 in the same with this game they really need to separate the 2 types of game play. That's what I was looking for. Link to comment Share on other sites More sharing options...
Jostabeere Posted February 20, 2017 Share Posted February 20, 2017 Okay. So I get Quetz, Bronto, Golem and Carbo. People cheesed the hell out of them in PvP. But why was Doed nerfed? Like, is there an actual reason? Link to comment Share on other sites More sharing options...
SlipperySquid Posted February 20, 2017 Share Posted February 20, 2017 2 minutes ago, Jostabeere said: Okay. So I get Quetz, Bronto, Golem and Carbo. People cheesed the hell out of them in PvP. But why was Doed nerfed? Like, is there an actual reason? My assumption cant back up what i am saying here however i feel this is what it is. The Doed became more of a tank then the Carbo so i assume a Doed with 100armor would take 10 damage from a turrets where if they only nefed the Carbo's saddle the carbo would of been taking 40 damage making the Doed the preferred tank. That is my opinion on why they had to nerf both saddles instead of just the Carbos. Link to comment Share on other sites More sharing options...
FeelingLotus Posted February 20, 2017 Author Share Posted February 20, 2017 Just now, Jostabeere said: Okay. So I get Quetz, Bronto, Golem and Carbo. People cheesed the hell out of them in PvP. But why was Doed nerfed? Like, is there an actual reason? Poor little Doedicurus' Link to comment Share on other sites More sharing options...
CurtBurt Posted February 21, 2017 Share Posted February 21, 2017 Yep just went to put my +125 armour ascendant bronto plat saddle on my new Bronto. And it is now like 60 something. Dayum Link to comment Share on other sites More sharing options...
perk8504 Posted February 21, 2017 Share Posted February 21, 2017 On 2/20/2017 at 1:43 AM, SlipperySquid said: Turtle - Maybe in a roleplaying scenario i could see why you would need a good saddle however other then that in PvE its just a kibble dino. only thing I'd add, is the fact that it could potentially be for boss fight balancing, as I've seen people still use them to tank there Link to comment Share on other sites More sharing options...
Harrist14 Posted February 21, 2017 Share Posted February 21, 2017 They're all because of turret tanking in PVP. For doedicurus turret tanking, check out nerd parade's videos from 3 weeks to a month ago. Link to comment Share on other sites More sharing options...
Woodsman Posted February 22, 2017 Share Posted February 22, 2017 now you have some mc saddles with better armor than ascendant Link to comment Share on other sites More sharing options...
Volunteer Moderator Captnmorgan Posted February 22, 2017 Volunteer Moderator Share Posted February 22, 2017 They are currently looking at flier nerfs and buffs. Every Dino and saddle will be looked at and possibly adjusted in the coming weeks and months. Don't get used to anything until final release. Even after that maybe minor changes. Link to comment Share on other sites More sharing options...
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