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PC Patch Notes: Current (v254.944) & Upcoming (v255 February 24, v256 March 29)

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Current ARK Official Server Network Servers Version: v254.944

Upcoming Version: v256, ETA: March 29
- New Mechanic: Aquatic & Amphibious Creature Breeding
- New Dino: Equus!
- New Dino: Leedsichthys!
- New Dino: Ichthyornis!
- New Dino: Iguanodon!
- New Structures & Mechanic: Tek Underwater Bases
- New Structure: TEK Teleporter
- New Structure: TEK Mosa Saddle
- New Structure: Tek Power Generator
- New TEK Cave
[MORE NOTES TO COME!]

Upcoming Version: v255, ETA: February 24
- New Dino: Electrophorus!
- New Dino: Microraptor!
- New Dino: Ammonite!
- New Dino: Thylacoleo!
- New Structure: Tek Shield Generator
- New Structure: Tek Tileset & Tek Doors
- Four additional head hairstyles and four additional facial hairstyles, unlockable by acquiring Explorer Notes
- Added option for per-Tribe Dino Tame limit, enabling on Official PvE servers with a max of 400 Dinos Per Tribe (with on-screen indicator of Tribe Dino count)
[MORE NOTES TO COME!]

A Little Further Out:
- New Structure: Dynamic-Length Bridges
- More Creatures, Gear, Armors, Weapons, & Structures!
- Underwater Dungeons, Tek Caves, "Ascension" Game Progression, "Boss Wars" 
- DirectX12 Mode for Windows 10! Approximate +20% perf 
- Specific Representative "on-ground" meshes for all dropped items
- Random GPU Driver crash fix: TrueSky
[MORE NOTES TO COME]

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Current Version: v254.944
* Fixed issue with Harvesting saying "X Item Removed." (Requires Server Update!)
* Added server "?ClampItemSpoilingTimes=true" which will clamp all spoiling times to the items' maximum spoiling times. Useful if any infinite-spoiling exploits were used on the server and you wish to clean them up. Could potentially cause issues with Mods that alter spoiling time, hence it is an option.
v254.94
* Troodon now have 50% less night-time targeting distance to players on-foot, and 15% less run speed
* C4 attached to Dinos or Platform Saddles can no longer be remote detonates through world geometry
* Fixed harvesting resources not properly adding to completely-filled stacks
v254.93
* ARK Valentine's Day Event until February 20: 
*** Dinos will, 10% of the time, drop Box of Chocolates when they mate. Box of Chocolates can be used for a Full-Heal or to advance 50% of a Taming Dino's Bar
*** New Unlockable "Romantic" Facial & Head Hairstyles (via craftable Items), for Male & Female, New Unlockable "Heart" Emote
*** Servers can launch with "-vday" to get (extra): 2x Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption (all Officials servers are running with this)

* Reduced lag on Inventory Menus
* Hair now reacts to being underwater, phyiscs and materials
* Fixed various misaligned or missing water physics volumes on TheIsland
* Server custom "HarvestAmountMultiplier" now works as it used to, to bias towards yielding rarer items. This is more costly for server performance, so if you want a more "optimized" server with high HarvestAmountMultiplier (but less rare items), you can launch with ?UseOptimizedHarvestingHealth=true

v254.91
* Fixed issue with getting items with servers using HarvestHealthAmount greater than 1. Requires server update!
v254.9
* Fixed issue with client movement synchronization becoming inaccurate on servers that had long-running World Saves. Requires server update!
* Reduced client-side memory usage of 254 game assets.
* Added "Disable Menu Transitions" Option, for power-users to navigate through menus more quickly.
v254.894
* Fixed another Timer bug (i.e. Kapro jump issue). Highly recommend server update to at least this version!
* Optimized generation of large quantities of harvestable items (major performance improvements to Unofficial servers with boosted rates)
v254.894
* Fixed Tamed Dinos not pooping at correct rates. Requires server update!
* Further improved server performance by a significant margin (~10%)
v254.89
* Fixed critical issue where some Dinos wouldn't Eat or Tame properly (timer issue fixed). Highly recommend that servers upgrade to this version!
v254.87
* Fixed build issue that was deleting foreign Dinos from savegames. All servers must upgrade to 254.87!
v254.86
* Fixed Wild Dino spawns getting crowded out by Tamed Dinos on servers
* Improved server performance approximately 20% by final timer optimization and Tamed Dino optimization
* Reduced Armor Rating Effectiveness on Golem, Bronto, Doed, Carbo, and Quetz by 50%
* Prevented using Whip to pickup items thru walls
* Note: For servers, v254.86 has an issue that will delete foreign Dinos from savegames. All servers must upgrade to v254.87 to avoid this issue!
v254.86
* Fixed Wild Dino spawns getting crowded out by Tamed Dinos on servers
* Improved server performance approximately 20% by final timer optimization and Tamed Dino optimization
* Reduced Armor Rating Effectiveness on Bronto, Quetz, Doed, Carbo, and Quetz by 50%
* Prevented using Whip to pickup items thru walls
v254.72
* Fixed getting stuck when exiting Ladders in Singleplayer/Non-Dedicated modes.
v254.71
* Fixed Tek Rex Helmet interaction with Walls/Clipping.
* Fixed another issue with the optimized Timers.
v254.7
* Fixed memory leak and performance overhead associated with low-level Timers. Recommend servers upgrade to this version!
* Element no longer spoils, and bosses drop approximately 33% more Element.
* Increased damage of Tek Projectiles and reduced Element cost.
* All Tek armor has had its durability pushed up from 120 to 300 (In line with a good piece of Journeyman Equipment. This was just an oversight on our part, they were always meant to be more durable!)
* Tek Pants ability no longer consumes element when coming into contact with/destroying the destructible foliage, and uses the original amount of element for running over time.
* Added a new Wild NPC Stasis Range scaling-for-player-count option to scale server performance for more players (requires inputting into INI, not commandline), example:

GameUserSettings.ini:
[ServerSettings]
NPCNetworkStasisRangeScalePlayerCountStart=70
NPCNetworkStasisRangeScalePlayerCountEnd=120
NPCNetworkStasisRangeScalePercentEnd=0.5


v254.6
* End key now toggles Tribe far-distance Dino Nameplanets
* New Tek +200 insulation buff when wearing full set of Tek Armor containing Element
* Fixed Wild Basilosaurus taking damage in deepwater. Tamed Basilo still will, however now it only takes 1/10th the amount of damage-over-time. 
* Significantly improved server performance via low-level optimization of Timer system, reduced server stalls approximately 15% perf gain.
* Hiding Engrams now automatically prevents them from appearing in Supply Crates even if they are not in the Exclude Items Indices list.
* Boss Musics now properly automatically takes the Music Volume setting into account.
* Added [/script/shootergame.shootergamemode] PlayerBaseStatMultipliers[0-11] to multiply player BASE stats (you can use the PerLevelStatsMultiplier_Player[] array to multiply player per-weight stats)
* Tek weapons now do substantially more damage vs everything except structures. (Rifle is +50% damage, Rex Saddle is +100% damage.)
* Tek armor offers slightly greater physical protection (+30 armor per piece.)
* Tek Rex shots take slightly less Element. (Down to 5 from 6)
* Burn rate of Element for Legs and Chest reduced by 50% (50% more time per piece of element.)
* Saved approximately 280 MB of GPU RAM due to distance field optimization, and increased distance field performance.
v254.5
* Fixed certain server stalls during player joins
* Server options to disable Taming & Riding:

Game.ini:
[/script/shootergame.shootergamemode]
bDisableDinoRiding=true
bDisableDinoTaming=true

* You can now alter Boss Element on your server using the following INI values:

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=100.0,MaxQuantity=100.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

DinoDropInventoryComponent_BossDragon_Easy_C
DinoDropInventoryComponent_BossDragon_Hard_C
DinoDropInventoryComponent_BossDragon_Medium_C
DinoDropInventoryComponent_BossGorilla_Easy_C
DinoDropInventoryComponent_BossGorilla_Hard_C
DinoDropInventoryComponent_BossGorilla_Medium_C
DinoDropInventoryComponent_BossGorilla_TheCenter_C
DinoDropInventoryComponent_BossManticore_Easy_C
DinoDropInventoryComponent_BossManticore_Hard_C
DinoDropInventoryComponent_BossManticore_Medium_C
DinoDropInventoryComponent_BossSpider_Easy_C
DinoDropInventoryComponent_BossSpider_TheCenter_C
DinoDropInventoryComponent_BossSpider_Hard_C
DinoDropInventoryComponent_BossSpider_Medium_C

* Add Tek Replicator to obelisk inventories
* Unconscious dinos teleport out of Boss Arenas now, and changed to 60 seconds to remain in arena after killing boss
* Made sheep wool growth rate use the server's "HairGrowthSpeedMultiplier" value. Note that sheep wool growth rate is also sped up by levelling its "Food" stat.
* Tek projectiles no longer destroy corpses
* Coel, Salmon, Piranhas, Cnidaria, Euryps, and Trilobites can no longer receive buffs/debuffs
* Improved boss attack hit detection
v254.41
* Added a warning label that hair is cut to zero when changing hairstyles, and clamped hair slider drag length. (We had meant to release v254.0 with this feedback but had accidentally disabled it!). Improved underlying systems for Mod-added hairstyles in preparation for ARK Dev Kit release.
* Fixed Mountable turrets erroneously playing a "whoosh" sound whenever spawned. 
v254.4
* Fixed an issue with Ballista Ammo
* Made Tamed Pegomastax targetable by wild creatures
v254.3
* You can no longer stand on the flight ceiling (though jetpack flight z is still clamped)
* Singleplayer/non-dedicated bosses are reduced in damage and effective-HP by 67%
* You can no longer trim hair from dead bodies
* Fixed allosaurus alpha buff / pack not working
* Tekboots now consume element automatically for fall damage. note you do have to manaully load them for climbing grip, however.
* Veg cakes are now consumable by herbis again!!
* Fixed TheCenter destroying structures on floating island in pve (not retroactive)
* Fixed another case where Mods could crash (particularly Weapon Mods)
* All-Players floating names for admin spectator (when you fly up high) now are defaulted off (they cost server perf), and can be enabled by spectator admins with "cheat SetShowAllPlayers true"
v254.21
* Fixed crash associated with facialhair styles.
v254.2
* Fixed crashing upon loading or running various Mods. Recommend all servers update!
v254.1
* Fixed BattlEye connection logic to avoid dropping players. Recommend BattlEye servers update!
v254.0
* New Mechanic: Hairstyles & Facial Hair (with real-time growing), Hair Dye-ing, & Haircutting + Scissors. 
[/script/shootergame.shootergamemode]
HairGrowthSpeedMultiplier=1.0

* Tek Tier Phase 1: Tek Engram system, Element Resource system, Tek Replicator, Tek Rifle, Tek Helmet, Tek Visor, Tek Jetpack, Tek Boots, Tek Gloves, Tek Rex Saddle, Tek Transmitter, and more.
* New Dino: Ovis Aries!
* New Dino: Basilosaurus!
* New Dino: Baryonyx!
* New Dino: Purlovia!
* New Item: Lance (for jousting of course!), and you can now also use a Shield when Weapon-Riding (provided you are using an appropriate Weapon).
* Alliance-Chat channel! (open with 'Home' or cycle thru all chat modes with Tab)
* Admin Command Logs & Chat Logs file-output options
Run with:
-servergamelog
-servergamelogincludetribelogs
-ServerRCONOutputTribeLogs
-NotifyAdminCommandsInChat

New Admin Cheats:
UnlockEngram(string ItemClassName) // (for Tekgram unlocks)
SetHeadHairPercent(float thePercent)
SetFacialHairPercent(float thePercent)
GetTribeIdPlayerList(int32 TribeID);
GetSteamIDForPlayerID(int32 PlayerID);
GetPlayerIDForSteamID(int32 SteamID);

* Troodon Scout now has an option to look for Corpses & Caches
* Tamed Dinos now have an option to disable their resource-harvesting
* Holding Left or Right when dismounting a Dino will now dismount you in that direction
* Significantly increased Scorched Earth Loot Drop Quality
* Added 5 more Player and Dino levels
* Fixed Allosaurus spawning inside bases
* Fixed issue with being able to clip through World Geometry
* Fixed Supply Crates respawn logic (would previously have stopped some cave crate spawns)
* ~16 more Explorer Notes
* Soups/Beers can no longer be eaten by Dinos
* SteamOS version works properly again, and memory savings on Linux & Mac
* Audio system is now fully streamed. Hundreds of MB saved, slight potential perf loss. If you want to use the old system (memory-intensive), launch with -oldaudio
* Added "Hide/Show Helmet" Emote. You can use this to dynamically toggle showing your beautiful hair instead of actual helmet you're wearing! (You will still get the stat/functional benefits of the Helmet regardless, just hides the third person mesh!)
* Note: Artifacts have been deleted once, in order to ensure the new limits on carrying them take effect (only Players can carry them now).

v253.995
* Fixed issue with Spoiling times. Recommend server upgrade.
v253.992
* Primitive+ Major Update! (please make sure you have this latest version if you're running Primiive+)
* Fixed a Fuel-array crash that could affect Primitive+
v253.99
* Fixed issue with Pegomastax usage causing invisible Player connections / corrupting save data. Retroactive fix!
v253.98
* Cannon, Machine Gun Turret, and Rocket Turret can no longer be used within Electrical Storms.
* Flyers carrying explosives can now fly, but they have speed significantly reduced (and can not barrel roll!)
* Explosive Damage now causes PvP respawn cooldown
* Scorched Earth Sandstorm now causes Dino AI ranges to be significantly reduced due to low visibility 
* Fixed bug where Flyer-Carried C4's would disappear on Clients after a distance.
v253.95
* Non-Quetz flyers can no longer carry characters that have C4 on them
* Spike Walls can no longer damage water creatures
v253.93
* Fixed a client-side GPU memory leak.
* Upgraded BattlEye version, please update your servers!
v253.92
* Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures. Launch with "?AllowCrateSpawnsOnTopOfStructures=true" to enable this (enabled on Official Servers).
* Improved Server stasis/unstasis performance 
v253.9
* Fixed Piranha overspawning issue on TheCenter, and added latest Dinos to TheCenter
* Fixed Pelagornis rotating poorly when on water surface
v253.87
* ARK Dev Kit hooks
v253.86
* Fixed server crash when loading mods in previous build.
v253.85
* Fixed server crash in previous build (253.8)
v253.8
* Ended Winter Wonderland Event (deprecated for backwards compatibility)
* Flye grabbed by megalo/kapro falling thru world on client fix
* Gate frame destruction fix
* Bed respawn thru walls fix
* Tamed flyers letting grabbed players/dinos stay below terrain fix (u now get uncarried)
* Fix for tamed cave-dinos not being targetable by wild dinos
* Mods now indicating loading progress when connecting.
v253.71
* Ladders on platform saddles now include Weight
* Fixed a platform Bed spawn exploit
* Fixed Megalosaurus spawns to occur in all appropriate TheIsland caves, and fixed them getting stuck within Cave 5
* Raptor Claus Gifts now contain party hats and birthday suits (for a day ;) )
v253.6
* Unridden Tuso no longer moves when it has grabbed something (as intended), and fixed an issue that occasionally caused water-dinos to be erroneously killed when grabbed by Tuso.
v253.51
* Therizinosaurus damage against non-harvestables reduced by 33% (kept the same against harvestables)
* Troodon spawn frequency in jungles reduced by 40%
* Troodon night-time sight range reduced by 25%
v253.5
* Fixed Neuter flag saving on Uploaded Dinos
* Fixed calculation errors with Spoiling Time. Requires Server Update.
v253.4
* Titanboas can be picked up by Dino carriers again (Argentavis etc). Requires Server Update.
* Fixed Pegomastax losing stolen loot when its body was consumed by a predator. Now it will drop a loot bag if it has any loot. Requires Server Update.
v253.31
* Flyers on PvE can once again no longer carry wild dinos unless the "?AllowFlyerCarryPvE=true" option is enabled
v253.3
* Fixed crash of Non-Dedicated Session Hosts
* Made Kapro & Megalo able to continue holding their Prey after dismounting, added "Drop Prey" option to Kapro
* Fixed Megalosaurus Kibble being preferred by Therizinosaurus
* Fixed some movement logic that accidentally got clobbered in the Kapro
v253.2
* Fixed Megalo/Kapro/Tuso carrying of Dinos on PvE servers
* Fixed/improved Dinos getting stuck underground after being released by Tuso
* Fixed some erroneous collision on TheCenter
v253.1
* All Winter Wonderland craftable cosmetics now properly appear in Cooking Pot. Requires Server Update.
* Pegomastax can no longer steal your Engrams. Requires Server Update.
* Reduced Taming times on Therizinosaurus and Tusoteuthis by 60%. Requires Server Update.
v253.0
Unversioned Hotfix: Fixed issue with Megalosaurus crashing on client, pure client-side fix.
- New Item: Photographic Camera. Take photos and apply them onto in-game onto Painting Canvases!
- New Dino: Cnidaria!
- New Dino: Troodon!
- New Dino: Tusoteuthis!
- New Dino: Pegomastax!
- New Dino: Therizinosaurus!
- 2 New Full-Scale Underwater Caves (progression-oriented with Artifacts!)
- Winter Wonderland 2 Event! Follow Raptor Claus around The Island, Scorched Earth, and The Center as he drops items, coal, and the occasional tough-as-nails creature to keep you warm at night! Lots of cosmetics and the DodoRex make an appearance, along with new items!
- Additional networking performance gains of approximately +15%
- BattlEye is now enabled by default for dedicated servers, use -NoBattlEye to run your server without it
- TamingSpeedMultiplier, HarvestAmountMultiplier, and XPMultiplier are now hardcoded with an extra 2x multiplier. If you wish to have your server use the same rates as before, please reduce your sever's custom values for those by 50%

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2 hours ago, Thatch said:

" Reduced Armor Rating Effectiveness on Golem, Bronto, Doed, Carbo, and Quetz by 50%" 

If it's OK to ask here, what was the reason for this reduction on these specific tames?

I think it's cuz they already have high hps/resistance.

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Guys someone on our server said that they patched out the ability for tames to consume the Broth but i cant see anything about this in the patch notes after keyword searching the thread (and the archived one). Can anyone confirm this is true?

Ive tried it and the remote use function is grayed out :(

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any plans for future modern/tek weapons ? like a grenade launcher, a tek cannon, sniper ? i did not see a thing about them in any ark digest since the 32 (if i'm right) can't wait any longer to cause a really big explosions (anybody said rambo ?) ;)

did the patch still scheduled for the 20 February ?

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1 minute ago, xSkulleh said:

annnnnnd of course, they postponed the update.

Of course they did. I stopped believing they will ever release an update on initial ETA. That's their work style. Let's hope that all features will make it tho.

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Just now, Lewiatan said:

Of course they did. I stopped believing they will ever release an update on initial ETA. That's their work style. Let's hope that all features will make it tho.

yeah and let's hope they don't move one of the new dinos to a different release like they did last time. We were supposed to get the thylacoleo last month.

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Hoping the Underwater Tek bases will make the patch. I'm still waiting on the vampire and werewolf feature that was pulled last min in oct.... not feeling salty at all about that.. but this new mechanic to the game has been something to look forward too. So a few more days isn't so bad... Unless it becomes another go round like last fall.

IMG_1262.JPG

Edited by Marcchillin
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