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ARK Digest Question Collection!


Jatheish

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Hey Wildcard,

 

With the inclusion of the Megalosaurus and Troodon, I love the idea of making the night a very scary and dangerous place. Is there any plans to take the idea further and make it even more risky and rewarding to go out at night? I'd love to see more nocturnal creatures roaming out at night. Maybe even have the bats and spiders come out of hiding to terrorize wayward survivors.

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Ok, this is gonna be big

Please add these ideas, they are really good!

So, Devs, we, the survivors of The Center, The Island and Scorched Earth, would appreciate if you would add...

The ability to tame titanoboa like a wyvern, give it multiple seating and the ability to climb trees, and a constrict attack, where it drains oxygen, yet loses lots of stamina.

Dinos to have nests. E.g direwolf cave with babies and the ability to gather pelt, argys with a nest with baby argys and the ability to take sticks, Rex nest with baby rexes(and in redwood forests and scorched earth, ants are in very large groups and when they knock you out, they pick you up and bring you to their nest, e.g a large mound of rock in scorched earth or a deep hole with loads of ants swarming inside in redwood. Then they bring you into a tunnel system,to feed you to the queen. But if you escape in the tunnels, you can tame the queen and all the ants are YOUR SLAVES).

Mutations are more cool. Maybe Pteranodons rarely come with an extra wing or something, and some dinos change their diet e.g a herbivorous Rex(that would be funny:D)

Hybrid chamber for Tek. You could put a rex and a dodo in there, and you could make some sorta skittish feathered rex. And there are abilities to change different stuff like diet, levels and appearance and abilities(like a flying obis or whatever(also maximum for flying is carno))

Carnivores can pick up dino bodies in their mouths(at least ones half their size, e.g a parasaur in a rex/gigas mouth).

When using the GMBuff command, you have infinite weight. And all the dinos have all their stuff, like health and speed and more, changeable to whatever the player wants(max is maybe 100,000). And you can do the same to yourself. And when you die, you keep your items. And your items don't break.

NO MORE DANG HOST PLAYER BUBBLE.

A keep inventory command.

A book. I'd love to write about my adventures. And a newspaper. You can add pictures too. And headlines. And you could have a name for it. And you could print them and put them in bookshelves. I'd make a bookshop.

The summon commands are simpler. The one to summon a normal, non-level changed dino is the same, but after BP_, you put in the level.

When we summon a boss, We put in either Hard, Normal or Easy for the boss difficulty.

A world system like mine craft. Its kinda annoying I can only play in one of each map, so we should have the ability to have multiple worlds, like two main arks, one for testing and the other for survival.

Organised tribe log. We would like different sections, e.g demolish section or death section.

Letter arrow. A note attached to a letter that when fired, can be used to send messages to foe or friend.

Pellet gun. Deals a little bit of damage, but stuns dinos and humans, given you a quick escape.

Dinos have herds and migration AI. Maybe a huge herd of parasaurs grazing in a grassland. And maybe huge herds have a lookout to see if they hear or see predators. And when they do, the lookout roars out a large hooting noise, and the entire herd runs. And raptor packs. And wolf and sabre packs.

A character selection. We can miscellaneously swap out characters, but they would be in the same position and same tribe as the character that was swapped out last, and same stuff. I would like to have a serious, normal character and then swap out for a short, long armed weirdo.

Disabilities. When you get in a fight, you can rarely lose a limb, or get paralysed. Maybe if you also attack near someones limbs/head/legs, they can sometimes fall off(its fatal if you chop off someones head. And their dead bodies also show if their limbs have been cut off. Maybe you can only hold stuff with one hand or punch with one hand if you lose a arm, or need a wheelchair(A new item that you can sit in and move)if you lose both legs or get paralysed. If you lose one leg, you use crutches(another new item). And if you lose both your arms, you can't hold anything. And maybe fliers can lose their wings, and the ability to fly with it. And maybe blindness.

The ability to burn down wood and thatch houses with torches. And dinos get scared of fire. And if you breath fumes, your oxygen goes down and you start to cough.

Mounted walking turrets. Like, it would have tripod legs, and be really slow, but it can be a catapult, ballista, rocket turret or a mini gun turret.

 Wild Dino breeding. Maybe males have a counting dance and there's a 50/50 chance that they'll get rejected or the females accept and then they mate.

And more diseases. I think it would be funny to get a cold and cough really annoyingly and you cough up phlegm, that looks really slimy and the description says GROSS... and you catch it in the cold. Or maybe arthritis, where you're slower and punch slower. Or serious diseases like HIV, cancer or something very bad.

The ability to tie unconscious survivors to chairs. The chair loses durability during it and when it breaks, you are let out of the chair.

The ability to not make player spawned bosses disappear after 20 mins.

Wyverns and the Dragon can burn down houses.

All items have IDs.

A mech for Tek Tier( This needs literally, LOADS of resources).

Deathworms don't disappear on the normal Ark. I just want to spawn one in, and tame it.

Taming a Deathworm. Maybe they open their mouths when they are above the surface, and you throw a poison grenade/lots of tranq arrows into its mouth. Then you feed it something(maybe the new Phoenix coming up kibble?) and when you're done that, you make a special saddle that you crawl inside with a window at the front, which can fit 3 people and can place some structures in. And it protects you when the Deathworm GOES UNDERGROUND WITH YOU CONTROLLING IT!!! And they do a good amount of damage to anything(But it does mean you have to make the underground be solid, so you can burrow underground so the Deathworm can move around and so we can build bases underground by using picks to make tunnels/holes)(Speaking of that, maybe the Deathworm can attack soil so you can make an underground mining facility/be able to defend themselves of either players in enemy mines/other deathworms)(and maybe you can get materials underground.

Missile silo. Can be controlled with a remote control to place where it lands and to fire it. It causes a huge explosion, yet costs loads of materials.

More tek armour for dinos. We could have one for an ankylosaurus and a Ptera, or maybe a Quetz and a raptor(Please have wyvern Tek too!).

Armor for dines without saddles, like Direwolves and Gigantopithecus. Maybe Direwolves have a leather package to store some extra items and a lil bit of protection(and maybe different materials too, like tek and iron). And the bigfoot could have could have shoulder pads.

Spade, to get dirt which you can put in a compost bin to speed up and improve fertilisers and to throw and blind people.

Picks can break the ground so we can make little burrows or huge bases under the ground.

Spiders can climb walls.

Cell doors, door frames and walls.

A galleon ship and a submarine.

The ability to make a disease with a chemistry bench. It would be really tactical and cool to create a new disease with loads of different De-buffs and to plant it into an enemy tribe. And it can either be injected into a dino with a syringe to make them transmit the disease, or inject it into someone.

Old age for dinos. Theres so many parasaurs in the ark, I'm considering to either kill them all with a giga, make a disease specially for them, or just let them die of old age.

Suicide. You can shoot yourself with a gun, make a noose and hang yourself(a noose could be a good way of execution) or slit your wrist/throat by pressing a button if you have a gun in your hand, a dagger or knife, or it gives you a noose to place if you choose to be hanged.

Video camera. Can take videos and send them via a TV, a new item that can be small, medium and big and lets you broadcast things.

Dagger and a throwing knife.

Give the Giga a better roar. It just sounds like a rex with a sore throat. Make it cooler than a Rex. Give it some power, and let us strike fear in our enemies hearts with its deadly roar

Realistic death wounds e.g dinos don't always get bloody when attacked and killed. Maybe with guns you leave holes, and with explosions you go into lil bits. If you get hit with a cannon, a big hole. With Ballista, a big ballista bolt sticking out of you.

More Emotes. I'd love to flex my abs, or put up the finger(maybe not the last one), or throw a tantrum. And maybe put my hands over my head in stress.

The Tuso has the ability to grab rafts and galleons(thats another thing that should be added)and other water transportation.

Cigarettes. If you smoke one you get enhanced stamina. But take too much, and you'll suffocate sometimes randomly(may help to make players not to smoke)

Dino cannons! I'd love to ride a Rex that fires cannonballs.

(Yes, I know, Dino cannons are coming for primitive and cigars are in primitive too, but please put them in the main game).

Rafts and ships sink when hit by a cannonball.

A blowgun. It can be used to shoot tranq darts.

A torpedo machine for Rafts and water transport.

GIANT MODE! Admins can become a huge giant that can one-shot structures and dinos, and can trample things underfoot(and look awesome, like a big statue man, and also they should be slow)(lets just hope admins don't use it for bad)(btw yes I copied this from ArkBiologist. Same reason for Cyrcle.)

The ability to make dino numbers different e.g maxtribedinos=12 would only let a tribe have 12 dinos. And in brackets after dinos the creatures id so we can have that much of a dino in a tribe, and it can only be changed by admins.(yes yes I know I copied it off Cyrcle but only cos it was a good idea and just in case you miss his).

Trains. I would love to make a transport system from one side of the island to the other, carrying loads of people, a container to fit a large dino e.g a rex or diplo, a little luggage area to put your stuff in and lil cages for small dinos e.g compy, pegomastax, vulture etc, and a container to fit tons of items in (and maybe the ability to place structures). And cabins for people. But the train goes slowly enough.

A sort of prehistoric cattle or buffalo(maybe a auroch?).

Tek armour for smaller mounts, e.g sabres, raptors, dire wolves.

Ploughs for dinos. Maybe we can put a plough on a trike to collect berries/crops it walks over. Would be useful to not waste stamina.

Natural disasters.E.g a meteor that destroys nearby dinos and structures, yet is filled with precious material(e.g metal or extremely rarely,Element). An avalanche near mountains that hurls rocks all over the place, destroying everything they touch(except the terrain). An earthquake, which makes a deep chasm in the ground that you can mine in, or makes a valley crush together. A tsunami, that engulfs everything near the shore, e.g dinos or structures(and maybe a death scale, e.g small is only up to player waist and deadly is Titanosaur size(and earthquake chasms and meteor craters regenerate in an ark week). And the Volcano... erupts. And a wildfire, that spreads through forests. And a whirlpool, in the ocean, that swallows animals and rafts whole.

Creative mode. You are immortal, have an inventory with access to all items(and if you have a dlc/mod, all items from that there as well)and all eggs, the ability to fly super fast, and more admin like stuff(Please add this! I need this so badly!).

A weather and time command.

A megaphone, so you can be super loud and shout to people far away.

Gun holder. Its would have a decor type and a combat type. The decor one lets you hang a gun/rifle on the wall. The combat one would hold a gun(namely a sniper rifle or a rifle with a snipe scope) and stop it from swaying.

PGAs made easier. E.g theres just a big map of ocean. You pick something to outline, like a lake, island, cave entrance, mountains etc. Then trace it with the mouse/joystick and when its linked, its created. Then you can outline biomes and where animals live, the animals rarity, where natural disasters(see the paragraph up 3 paragraphs)happen, etc. Then you can view the world afterwards, with super speed. And your given a tool to delete a small chunk of rock and place decor for caves and make deep chasms, as well as a water bucket tool to place water to make ponds, lakes, rivers etc anything with water. And then press the done button, and viola. Done(also please add desert and swamp map). And the ability to make the map bigger by x4. And where obelisks go. And where loot crates go. And the ability to make your own new and personally designed artifact.

NPC tribes. E.g a kind tribe that heal you if you're hurt, trade with and to set up an alliance with. Or a tribe of savages, that have weapons(e.g sling, bow, club, hatchet,) and try to kill you. And maybe you can recruit people of the nice tribes to your tribe, and maybe you can rescue people trapped by the savages in cages in their base.

More evil aerial creatures, like a bird that snatches tamed dinos like phioma, parasaurs, sheep etc and bring them to their nest or drop them from a height. So maybe a Roc?

A transfer option. The ability to let or disallow the ability to transfer for servers, with the default being disallowed and only allowed to be changed by admins.

Plus heres some very smart ideas from a lad called Mendoza, put his ideas in this as well. Pooping not possible when battle music is on and when you're sprinting. A high tech/Tek tier item to get chip implants and create a hologram of the player that has the chip on and maybe his position on the map(like a more improved transponder. Herbivores actually eat bushes and Brontos/Sauropods eat trees. A Tek tier item to mind control a dino, Sorta like Primal Survival. Trap doors, hangers and flares activated when an alarm goes off, to either warn from a far distance or release dinos. Huge Pillars to place Redwood tree platforms and stairs on, as well as ceilings. And all the heads of dinos can be put on Trophy mounts.

Toilets. Please. Don't keep me waiting. I need to go in a posh manner.

Dino powered buildings, like a dino-powered grinder or generator(got that from Zurar).

Also on PS4 for me sometimes the right side of the screen makes a really bright colour e.g blue or red I don't know if its a bug or whatever but if possible fix it. Also when I hold an item when I'm riding a dino, it just moves forward. I can't turn or anything. Please fix if possible(it doesn't happen with a torch, really just guns and ranged weapons, but try to fix all of them please). I can't scope either.

Please put this in the next digest. Thank you Studio Wildcard, thank you for making a game so beautiful, so amazing and unique, that its the best game ever. Thank you. Nothing compares to Ark.(P.S theres another one of these on p20 but with less stuff please ignore it I'll try to delete it or say go to P21 for mine).

P.S im gonna get a warning for the finger thing right?No? Thx!

P.P.S don't listen to anyone thats getting annoyed with the Tek Tier. They probs don't know its super hard to get and you need to charge the armour and stuff.

Edited Thursday at 03:37 PM by Dodorius
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On 11 February 2017 at 2:12 AM, Shrekasaurus said:

Would you consider any of these to happen/change?

1.Larger animals (bronto,rex,giga,paracer,stego,etc) should deal damage to metal, even if it's just a tiny bit. 

2.Paracers, brontos and diplos should have stomp attacks like the titanosaurus does

3.Diplos should have stomp and tail attacks

4.Dilos should have the turret AI like the Arthros

5.Sarcos should have a grab attack for larger creatures

6.Tapejara should get a barrel-roll and dodge moves like the banshee in Halo

7.Stegos and trikes should be able to flush blood into their plates/shields to intimidate wild carnivores and give them a debuff

8.Titanoboas should be tameable and should have a constriction attack

9.Turrets (automatic) should be buildable on brontos and paracers again

10.Dimorphs should get a pack boost and evasion moves

11.Turtles should go in their shells and have a mini sentry-gun saddle

12.Apes should be able to use melee weapons

13.Pachys should be bigger and stronger

14.Trikes should have a charge attack

14.Monkeys should be able to climb trees and harvest fruits in the trees. They could also be alarms

15.Dimetros should be faster and stronger in general

16.Megalodons should be bigger and harder to tame

17.Sabers should have a pounce and grab attack for larger prey

18.Mammoths should have a grab and throw attack for smaller enemies

19.Spinos should have a roar

20.The Rex should deal extra damage to armored humans/animals and should do extra damage to structures

21.Spinos should do extra damage to aquatic creatures

22.Trikes and Stegos should be better in general and harder to tame

23.Ankys and stegos should get resistence to bullets/arrows

24.Compys should be in packs of up to 40

25.All aquatic reptiles/mammals/amphibians should have an oxygen bar

26.All mammals should be able to give milk

27.Piranhas should be tameable

28.Ants should have a queen

29.Beavers should be re-worked (stat wise) and used strictly for work, not combat

30.Wolves need improved howl and a saddle for armor. They also need a pack boost

31.Bears need a re-work and should mainly be used as the berry/mushroom/flower/fish/meat/food gatherers as opposed to combat mounts (although they should still be able to fight, just not as well). Also make them have a louder roar.

32.More dinos need feathers!!!!!! (at least some)

33.Gigas should be only maybe 2 feet taller than a rex and should be the health musketeer of the trio (Rex should be the power and Spino should be the Speed and versatility). This would also allow for the removal of the Giga's rage and the stupid fast speed of the Rex.

34.Woolly rhinos should be slower and slightly smaller. They should do extra damage to larger creatures (think spiked-wall)

35.Compys should be able to climb larger foes

36.Ankys should do extra damage to structures and the legs of larger enemies

37.Eurips should be tameable and should be the dimorphs of the water

38.Deer should have a gore/bleed attack and a charge attack. They should also be bigger

39. Pteras should be good fishers and not good combat mounts

40. Argys should have slighty more damage and should be able to drop rocks from above (think chalico)

41.Quetzals should not be used for combat (in the sense of melee damage), but for utility. They should have a poor AOE and little melee damage. They should be able to fish and carry two people in its talons. It should also have more limits to its platform saddle (for realistic/balancing reasons, maybe I'm the only one that cares for that, I just don't like huge flying 6x6 boxes).It shouldn't be able to carry huge animals, like Mammoths and Stegos. They should have saddles used specifically for manual turrets, catapults, and multi-seat transport.

42.Ankys,raptors,sabers and others should have a crouch

43.Sarcos should have a tail attack and a death-roll attack

44.Onyc should have a bleed attack and a smaller hit-box

45.Aranoes should climb walls and spit acid

46.Kairukus should have fishing abilities and should sit on small eggs

47.Pelagornis should have a dive for fishing

48.Creatures should have finishing moves with a 10% chance of activation if the opponents health is low enough. Other circumstances would help determine when this finishing move would activate.

49.Carnos should have a charge attack and slower stamina reduction. Their right click attack should do bonus damage to wood/thatch

50.Terror birds should be a bit larger and have more melee damage. They should also have an ax-swing attack that deals torpor and bleed damage

51. We can milk our mammalian friends!

Yes do this please. BTW you forgot to say give gigas a better roar.

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Can we have some news or screenshots/videos about the delayed features of the patch notes?

- New Structure: Dynamic-Length Bridges
- Tek Caves, "Ascension" Game Progression, "Boss Wars" 
- Aquatic and Amphibious Mating/Lifecycles
- DirectX12 Mode for Windows 10
- Specific Representative "on-ground" meshes for all dropped items

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Will we see more Unique armors for all dinosaurs as well as armors for each tier that we can customize? also Will there be more unique base foundations/customization aspects added like the red tree platform like maybe cliff side bases or bases that can float on water without having to use pillars, and maybe even flying bases using hot air balloons!!! maybe more in house tools/furniture that add helpfulness as well as cosmetic purpose like flower pots but you can grow specific berries or plants but in smaller portions like an indoor garden. Thank you for the amazing game it has so much potential and its awsome you guys listen to your fanbase and add things based on everybody's ideas and needs which makes the game that much more unique and huge!!!!

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As I have many questions or points, I'm just going to lump them into one post.

-As the baryonx weighs more than the purlovia by almost 1000 lbs can it please be carryable by an argie? If the issue is scooping them from underground than can there not be a code to prevent them from being grabbed underground?

-Can we get an explanation on ark physics and to the reasoning behind why spike walls don't work underwater despite being sharp and why cannons do not work in electrical storms despite not using electricity, please?

-Especially now that the hidden relics now provide hair cut models too can we have them added to the centre map? Since it is an official map now it would be nice if it had all the features. 

- When you go back over some of the dinos will some of the herbivores be changed from eating berries to stuff like thatch or fibre as they used to be grazing animals, not frugivores?

-I s it possible we will either see an option to lower overall spawn rates or just see a major rework on them? Certain dinos like the therinzino spawn so frequently it is a problem and in general whenever you go anywhere it is a mess of carnivores just roaming around. I know this is a game and therefore not the most realistic but it just kills exploration when the only safe mount is an alpha pred or a flier.

- Would it be possible to have a better notification of what certain mutations are? I have a couple on my dinos but for the life of me I cannot figure out what they do.

-While I love your game and think you guys are doing a great job I find a lot about the game is not well explained if it is at all. Could we get a better set of information on certain systems in the game such as the breeding mechanics and mutations?

-Why can therzinos damage you on a mount while other large dinos cannot?

- Would it be possible to see an expansion to the cooking recipes where we could make recipes for existing items and improve them? Such as using twice the amount of tintos for the health elixir and having a single dose twice as strong? If we can do it for foods and things it would be really nice if it could carry over to other recipes.

 

- I understand that punching a tree hurts, but could we have it where when punching squishy things we do not hurt ourselves? It is pretty silly that you can kill yourself on a dodo if you have low enough health.
 
- Would it be possible to craft things in your inventory if you are accessing a smithy with the materials already in it? It would be so convenient just to walk up to a smithy or bookshelf where I'm storing my stuff and just go straight into crafting instead of having to drag over everything and drag it back when im did?
 
-Can we get the ability in tech tier to craft beacon like objects to make finding spots on the map easier? Like if you want to mark a cave or your base you could put up a shaft of light for easy locating.
 
- Either as a new dinosaur or when you go back over the older dinos, it would be so amazing if you make a couple herbivores with herd AI behaviours. It would be cool to see certain plant eaters behaving like dire wolves or allosaurs. You could do the circle deference for trikes or give a true stampede mechanic.
 

-Can we have an iron level upgrade to the club since there is no good melee torpor damaging weapon until the prod?

-Would it be possible to get armour in the future that gives more than just an armour buff? It would be cool to add iron blades to the claws of a bear to up its melee or saddlebags to the mammoth to increase its carry weight.

- You have alluded in the past that we are not the first to inhabit the ark. Is it possible in the future that we could see human tribal npcs? Especially for the single player that would make the whole game so unbelievably amazing both with possibilities of trade or fighting. Especially as it would give us a chance to do some raiding in singleplayer.

- Please, can we see an option to add primitive+ items to the regular game? I really love all the additions it gets but I also want to use late game items at the same time. Especially for single player, I can't see why they couldn't be potentially combined. Primitive + has gotten a lot of features I want but I also don't want to give up late tier items.

- Walls and turrets are not always sufficient for guarding one's base in PvE or PVP. Could we maybe get something like a Plant species Z which uses an AOE ability that repels wild dinos? This would help with people who are raiding on PVE and would allow people to build without always relying on walls. With the Pachyrhinosaurus coming this would be in the same vein and really cool!

- will DLC terrain like that in scorched earth be available for use in PGA's if we own the DLC? It would be so cool to have a melded map between the two like a bunch of desert islands.

- This might be a lot of work but could we do something about riding dinos in forested areas. The trees tend to be so short 3rd person view is impossible and generally 1st person view is just as bad if not better. I would like to do some exploring on foot but I find it very difficult because of that. Could we either get a fix on the cameras or possibly see the trees raised a little bit so we don't constantly have our heads in the branches?

- Can we see where dinos don't go aggro and dinosaurs they wouldn't normally if they were not tamed? It is a little frustrating to tame up a carno and the second it wakes up half the forest attacks it.

- is it possible to make server settings or other ini file settings into sliders so that they are more user-friendly for the less tech inclined of players

-Would it be possible for most flyers to treat the water similar to the ground and only boot you if you approach at a harsh angle? Im sick and tired of flying just a bit too low to the water and being kicked of my argy. The birds would be smart enough to know to stay above the water no?

- Could we separate the sliders from tree density and stone density so if I wanted a really dense redwood biome that doesn't mean everything is covered in metal ore on the ground? Also if we could be a bit more specific like turning up or down crystal spawns? I would love to see a really dense dark redwood forest illuminated by crystal nodes with limited metal.

- Will we ever see where items from the primitive/scorched earth and dinos from scorched earth make it into the main game if you own the expansions? Especially with the new procedural generated arks if you have scorched earth it would be nice to have both desert biomes and the regular ones. Or have it as an option where rock elementals and wyverns can spawn in the regular game if you own the expansion.

- Will we ever be able to choose the exact amounts of items when transferring things in the inventory menu? IT would be nice if I could choose to do something like transferring 37 stacks of thatch instead of screwing around with click shift-t

- With the new procedural generated arks is it possible we may one day see settings to increase or decrease specific dinosaur spawns? I would love to play a map in which you can customise the dino availability.

Thanks for reading all this and making a great game!

 

 

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Can we get more weapons in the game to add a more diverse arsenal of weapons to choose from? Some may have an added benefit.

Katana- hitting enemies with this weapon may inflict them with a bleed effect slowly draining their health for a set time.

Kusarigama- has a wider attack range with agile movement has 2 attack modes one for damage and the other for torpor

Flail- has a chance to stun enemies for .5 secs while also having a chance to break your enemy bones

Blow darts

Throwing Knives

ect. it would be nice to see a variety of melee weapons to choose from while also adding more unique ways to go into battle

 

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1. Will Primitive + ever work alongside Scorched Earth?
2. Speaking of, will Primitive + be getting more servers for PS4 soon? 
3. It's easy to see you guys have been improving in the model department; the Ovis and unreleased Thylacoleo are proof. Other models are still getting that touch up pass, right? I mean, Dire Wolves, Sabers, and etc look sorta like plastic when compared to the Thylacoleo. BTW, the Thylacoleo is probably the best model to date. Kudos to everyone that worked on it.
4. So there's an Official No Taming server-type now. Any chance we'll see Official No Flier servers? 
5. Hint on TLC abilities for the Saber? Perhaps it'll get a damage multiplier when attacking from behind? Maybe even a stealth mode to help?

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Can you change the item stacking? Would be so much better if items when placed in a chest or on a dino would autofill a stack and then overflow into a new stack. Instead of creating like a 70 and a 40 stack of berries it would make a 100 and a 10 stack. It's a nightmare having to keep pressing X for all of those who like full stacks or get irked but not having it all organised. Please change this :)

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Would it be possible to allow allied tribes controllable access to each other's stuff?  I'd love to be able to allow my allies the ability to ride my critters, select access to doors, containers, rafts, etc.  Just a few checkboxes that the alliance leader can configure.

 

How about dino roars being a taunt?  My rex roaring at something will make it do a fight or flight check, either it turns to focus on the rex or decides better and beats feet.

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I saw some thread on the Steam Forums about people that say "Why I'm downloading workshop updates". So I want make a suggestion:

Can you add a warning when people go inside to server with mods?

Something like:

"This server have this mods, do you want download these mods?
(Here a list of mods and their current size)"

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13 hours ago, coldfiresun said:

As I have many questions or points, I'm just going to lump them into one post.

-As the baryonx weighs more than the purlovia by almost 1000 lbs can it please be carryable by an argie? If the issue is scooping them from underground than can there not be a code to prevent them from being grabbed underground?

-Can we get an explanation on ark physics and to the reasoning behind why spike walls don't work underwater despite being sharp and why cannons do not work in electrical storms despite not using electricity, please?

-Especially now that the hidden relics now provide hair cut models too can we have them added to the centre map? Since it is an official map now it would be nice if it had all the features. 

- When you go back over some of the dinos will some of the herbivores be changed from eating berries to stuff like thatch or fibre as they used to be grazing animals, not frugivores?

-I s it possible we will either see an option to lower overall spawn rates or just see a major rework on them? Certain dinos like the therinzino spawn so frequently it is a problem and in general whenever you go anywhere it is a mess of carnivores just roaming around. I know this is a game and therefore not the most realistic but it just kills exploration when the only safe mount is an alpha pred or a flier.

- Would it be possible to have a better notification of what certain mutations are? I have a couple on my dinos but for the life of me I cannot figure out what they do.

-While I love your game and think you guys are doing a great job I find a lot about the game is not well explained if it is at all. Could we get a better set of information on certain systems in the game such as the breeding mechanics and mutations?

-Why can therzinos damage you on a mount while other large dinos cannot?

- Would it be possible to see an expansion to the cooking recipes where we could make recipes for existing items and improve them? Such as using twice the amount of tintos for the health elixir and having a single dose twice as strong? If we can do it for foods and things it would be really nice if it could carry over to other recipes.

 

- I understand that punching a tree hurts, but could we have it where when punching squishy things we do not hurt ourselves? It is pretty silly that you can kill yourself on a dodo if you have low enough health.
 
- Would it be possible to craft things in your inventory if you are accessing a smithy with the materials already in it? It would be so convenient just to walk up to a smithy or bookshelf where I'm storing my stuff and just go straight into crafting instead of having to drag over everything and drag it back when im did?
 
-Can we get the ability in tech tier to craft beacon like objects to make finding spots on the map easier? Like if you want to mark a cave or your base you could put up a shaft of light for easy locating.
 
- Either as a new dinosaur or when you go back over the older dinos, it would be so amazing if you make a couple herbivores with herd AI behaviours. It would be cool to see certain plant eaters behaving like dire wolves or allosaurs. You could do the circle deference for trikes or give a true stampede mechanic.
 

-Can we have an iron level upgrade to the club since there is no good melee torpor damaging weapon until the prod?

-Would it be possible to get armour in the future that gives more than just an armour buff? It would be cool to add iron blades to the claws of a bear to up its melee or saddlebags to the mammoth to increase its carry weight.

- You have alluded in the past that we are not the first to inhabit the ark. Is it possible in the future that we could see human tribal npcs? Especially for the single player that would make the whole game so unbelievably amazing both with possibilities of trade or fighting. Especially as it would give us a chance to do some raiding in singleplayer.

- Please, can we see an option to add primitive+ items to the regular game? I really love all the additions it gets but I also want to use late game items at the same time. Especially for single player, I can't see why they couldn't be potentially combined. Primitive + has gotten a lot of features I want but I also don't want to give up late tier items.

- Walls and turrets are not always sufficient for guarding one's base in PvE or PVP. Could we maybe get something like a Plant species Z which uses an AOE ability that repels wild dinos? This would help with people who are raiding on PVE and would allow people to build without always relying on walls. With the Pachyrhinosaurus coming this would be in the same vein and really cool!

- will DLC terrain like that in scorched earth be available for use in PGA's if we own the DLC? It would be so cool to have a melded map between the two like a bunch of desert islands.

- This might be a lot of work but could we do something about riding dinos in forested areas. The trees tend to be so short 3rd person view is impossible and generally 1st person view is just as bad if not better. I would like to do some exploring on foot but I find it very difficult because of that. Could we either get a fix on the cameras or possibly see the trees raised a little bit so we don't constantly have our heads in the branches?

- Can we see where dinos don't go aggro and dinosaurs they wouldn't normally if they were not tamed? It is a little frustrating to tame up a carno and the second it wakes up half the forest attacks it.

- is it possible to make server settings or other ini file settings into sliders so that they are more user-friendly for the less tech inclined of players

-Would it be possible for most flyers to treat the water similar to the ground and only boot you if you approach at a harsh angle? Im sick and tired of flying just a bit too low to the water and being kicked of my argy. The birds would be smart enough to know to stay above the water no?

- Could we separate the sliders from tree density and stone density so if I wanted a really dense redwood biome that doesn't mean everything is covered in metal ore on the ground? Also if we could be a bit more specific like turning up or down crystal spawns? I would love to see a really dense dark redwood forest illuminated by crystal nodes with limited metal.

- Will we ever see where items from the primitive/scorched earth and dinos from scorched earth make it into the main game if you own the expansions? Especially with the new procedural generated arks if you have scorched earth it would be nice to have both desert biomes and the regular ones. Or have it as an option where rock elementals and wyverns can spawn in the regular game if you own the expansion.

- Will we ever be able to choose the exact amounts of items when transferring things in the inventory menu? IT would be nice if I could choose to do something like transferring 37 stacks of thatch instead of screwing around with click shift-t

- With the new procedural generated arks is it possible we may one day see settings to increase or decrease specific dinosaur spawns? I would love to play a map in which you can customise the dino availability.

Thanks for reading all this and making a great game!

 

 

 

Very good ideas. I like.

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Can we see the troodon taming process become less demanding? Even to tame a low level it's sometimes excessive in exchange  for such a small animal that can easily be munched by a carno. The dossier even said something about them preferring to hunt smaller animals if I remember.

 

With the ocean TLC will there be unique biomes such as reefs and kelp forests added along with new spawns?

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