xSkulleh Posted February 3, 2017 Share Posted February 3, 2017 I was wondering what the process of creating custom creatures is- I've seen a few people do it(such as the Pokemon mod, Monster Hunter mod, etc) and was thinking of modding creatures into the game myself. What exactly is the general process of doing this, is there any specific lines of code anywhere that need editing, files, animations needed, etc? And another thing- is it possible to animate creatures in an external program(i.e. Blender) and then get them into the dev kit and working properly, or do they have to be animated using the dev kit's built in tools? Link to comment Share on other sites More sharing options...
nya Posted February 5, 2017 Share Posted February 5, 2017 FBX blender files can be imported as static meshes. however you likely have to create your own skeletons and import those as well. the devkits built in tools are more for adjusting the animations and sockets etc etc i believe rather than actually animating.. things like animations/textures/models tend to be done in external programs meant for that. the devkit exists to put them all together. i have little UE4 experience so if im wrong someone correct me. Link to comment Share on other sites More sharing options...
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