Frough Posted December 21, 2016 Share Posted December 21, 2016 I made some changes to game.ini and to gameusersettings.ini to modify some baby multipliers and XP/taming multipliers. In order for them to take effect, I had to reboot my servers. I noticed that for previous 2x events, official servers would just automatically do this without a reboot. Is there a way for me to do the same hot-changing? Link to comment Share on other sites More sharing options...
Mkruisje Posted December 24, 2016 Share Posted December 24, 2016 Curious to know as well Link to comment Share on other sites More sharing options...
knifesk Posted December 30, 2016 Share Posted December 30, 2016 +1 Link to comment Share on other sites More sharing options...
StinOfSin Posted May 10, 2017 Share Posted May 10, 2017 This is a bit of a necro post, but many of the GameUserSettings.ini properties can be used in the command line (and vice versa - many command line commands can be listed in GameUserSettings.ini. to be executed when the server launches). It's explicitly stated above the list of commands (I found mine at ark.gamepedia or ark-survival.net) that some commands from one list might be used in the other, but that they couldn't guarantee which. My best guess is that the settings mentioned by OP were updated via the command line, rather than within the config files. Unfortunately I don't have the means to test this, so if someone else wants to try (for SCIENCE!), feel free to expand on my post. Link to comment Share on other sites More sharing options...
Crystal Posted May 10, 2017 Share Posted May 10, 2017 Official servers pull certain config values from pages on arkdedicated.com. I suspect they probably poll these pages at some regular interval to account for changes. Most of these URLs are hard-coded and cannot be modified (except maybe in a hex editor editing the binary), and are only used when the server is configured as an official server. http://arkdedicated.com/officialtributeenabled.htmlhttp://arkdedicated.com/pcnotification.htmlhttp://arkdedicated.com/dynamicconfig.inihttp://arkdedicated.com/globaladmins.txthttp://arkdedicated.com/officialservers.inihttp://playark.com/banlist.txt Link to comment Share on other sites More sharing options...
MaxPremiumARK Posted May 14, 2017 Share Posted May 14, 2017 Thanks for sharing @Crystal! I wasn't aware about the dynamicconfig.ini. Very interesting That makes me think, using the hostfile on the server-side, it should be possible to fetch that data from a private webserver. I have done that in the past with the officialservers, showing my server as official (in combination with a server-side secret file) and showing custom news in the game client. Link to comment Share on other sites More sharing options...
PiXeLPr0 Posted June 21, 2017 Share Posted June 21, 2017 Im curious if you guys were able to find out how the official servers are updating their MultiplierSettings without restarting their servers? Maybe there are some RCON-Commands we dont know? Link to comment Share on other sites More sharing options...
PiXeLPr0 Posted June 23, 2017 Share Posted June 23, 2017 BUMP @lilpanda maybe you can help with that? Link to comment Share on other sites More sharing options...
MaxPremiumARK Posted June 23, 2017 Share Posted June 23, 2017 37 minutes ago, PiXeLPr0 said: BUMP @lilpanda maybe you can help with that? Please read Crystal's answer, that is how they do it Link to comment Share on other sites More sharing options...
enVias Posted June 23, 2017 Share Posted June 23, 2017 If this was available on unofficial servers it would be extremely useful. Link to comment Share on other sites More sharing options...
PiXeLPr0 Posted June 23, 2017 Share Posted June 23, 2017 1 hour ago, MaxPremiumARK said: Please read Crystal's answer, that is how they do it So still hex-editing or modifying the server-files isnt an option I would appreciate to use... Link to comment Share on other sites More sharing options...
CCRogerWilco Posted July 30, 2017 Share Posted July 30, 2017 On 6/23/2017 at 4:37 PM, PiXeLPr0 said: So still hex-editing or modifying the server-files isnt an option I would appreciate to use... you could run a custom /etc/hosts file and have files you want hosted on you own internal machine. Link to comment Share on other sites More sharing options...
Quevin Posted August 17, 2017 Share Posted August 17, 2017 On 6/23/2017 at 3:25 PM, MaxPremiumARK said: Please read Crystal's answer, that is how they do it So how do you manage to overwrite said file, without restarting the server? Is there a command that we are able to use to change it directly. Or do we need a script to chance it? You have got any examples? Link to comment Share on other sites More sharing options...
MaxPremiumARK Posted August 18, 2017 Share Posted August 18, 2017 To get this working, you don't have to worry about overwriting files. This can not be done without some technical knowledge however. as @CCRogerWilco mentioned, you can overwrite the IP to make the gameserver look elsewhere for the website that hosts the files. The event parameters are not stored in your configs, but the gameserver fetches these from the webserver. So simply spoofing your machine to download look elsewhere for the website should do it. Link to comment Share on other sites More sharing options...
Moozoo Posted December 1, 2017 Share Posted December 1, 2017 Add http://arkdedicated.com/news.ini Which I found as a google search drop down suggestion. Link to comment Share on other sites More sharing options...
Toni Posted December 4, 2017 Share Posted December 4, 2017 Like i know you can enter the new parameters to the console. For example: HarvestAmountMultiplier=2 I've never tested if the server takes the new value... but there isn't any errormessage or something like that if you enter it to the console. Link to comment Share on other sites More sharing options...
Thorium Posted January 20, 2018 Share Posted January 20, 2018 On 12/4/2017 at 4:50 PM, Toni said: Like i know you can enter the new parameters to the console. For example: HarvestAmountMultiplier=2 I've never tested if the server takes the new value... but there isn't any errormessage or something like that if you enter it to the console. Unfortunately this does not work. Just tried it, at least via RCON it will not change the variables. It will not display an error, but you can input whatever you want and don't get an error. Link to comment Share on other sites More sharing options...
Toni Posted January 25, 2018 Share Posted January 25, 2018 On 20.1.2018 at 11:08 PM, Thorium said: Unfortunately this does not work. Just tried it, at least via RCON it will not change the variables. It will not display an error, but you can input whatever you want and don't get an error. If you enter wrong commands, you won't see a direct error where you done the input. But you will see an error in the console output of the server. If you set a parameter, there is no console error output, therefore i thougt this works. Link to comment Share on other sites More sharing options...
Thorium Posted January 25, 2018 Share Posted January 25, 2018 8 minutes ago, Toni said: If you enter wrong commands, you won't see a direct error where you done the input. But you will see an error in the console output of the server. If you set a parameter, there is no console error output, therefore i thougt this works. To be fair, i only tried it with StructureResistenceMultiplier, which didnt gave an error, also no error on console window of server, but didnt changed the multiplier as well. Link to comment Share on other sites More sharing options...
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