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Community Crunch Contests: 76, NVIDIA ANSEL, PGM CONTESTS!


Jatheish

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Hello Survivors!

Each week we run community contests for all players (all platforms included where possible) where you can win lots of cash prizes! Below are the different type of contests that take place. Try your hand and share some of your creations with us today!

ARK NVIDIA Ansel Photography Contest!

large.Ansel.jpg.683f020687f3fe873c17912d
[SUPER RES VERSION]

This weekly screenshot competition asks players to take in-game photographs from either ARK: Survival Evolved or our new desert themed expansion pack ARK: Scorched Earth using NVIDIA Ansel, and meet the category requirements listed below.

Winners will be announced during ARK’s regular “Community Crunch” blog post. Each winner (3) will receive $100 each and each runner up will receive $50. Want to enter? ARK-Ansel screenshot entries should be e-mailed to anselcontest@studiowildcard.com

If you need a place to upload a file for the contest, make use of Wetransfer which will allow up to 2gb for free! :)

Three Categories

  • Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key.
  • Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution,  in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Check out your 360 Stereo results on your HMD or on your Android Phone with NVIDIA VR Viewer 
  • Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category!

When entering the contest please name your entries and make sure that they include:

  • Name
  • Image Title
  • Category

An example would be

Wildcard Jat - Evolution Event - Super Resolution

Ansel is a revolutionary new way to capture in-game shots.  Compose a shot from any position, adjust with post-process filters, capture HDR images in high fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features in the Ansel Technology page and the NVIDIA blog.

How to run NVIDIA Ansel

First of all, you'll want to make sure you're running the latest Nvidia Geforce Drivers - so head over to http://www.geforce.com/ and get downloading!

Once setup and ready to go, right click ARK: Survival Evolved in your steam library and you'll see the option to Launch ARK with NVIDIA Ansel

8C629BA8DBBC054368ECA4F20133A2EDA5A7A60B

Select this and head into a single player game, regardless of the map or the mod. Once you're in game, you can immediately press ALT + F2 to get into Ansel Photography mode and start taking snaps.

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or you can type in the following command in the console:

cheat enablespectator

Once that is enabled, hit your DELETE key and it'll open the Depth of Field Options menu where you can play around with the games DOF.

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Then hit ALT+F2 and take some awesome Ansel photography!

Here's a little tip from Jesse:

Quote

You can also type "enablespectator true" in the console to fly around before you take your shot, and hit the "Home" key to level your camera if you want to keep people from feeling sick on a 360 stereo VR screenshot. ;)

Procedurally Generated Maps!

large.PGM_3_1080p.png

Welcome to the newest contest in our Community Crunch, PGMs! Players will be able to show off their creations for a chance to win a 100$ Steam Gift card or $50 cash for runners up, plus get their map featured in the next set of Official Extinction server maps! That's right, your map could be featured as an Official Server for a one month period!

Please include the following in your entry post:

  • Map Name:
  • Media (Videos, Screenshots, etc):
  • PGM Settings:

Media content of your procedurally generated map can include videos, screenshots, and live stream vods - anything you want in which we'll be able to visually see how your map looks. You can even get players on it and have them build or battle out a PvP game to show what it's capable of! 

The PGM settings used to create the map can be found your game.ini - That's most likely in:

Steam\steamapps\common\ARK\ShooterGame\Saved\Config\WindowsNoEditor\Game.ini

or

\Saved\Config\Windows or WindowsServer or LinuxServer etc)\Game.ini

[/Script/ShooterGame.ShooterGameMode]
PGMapName= ...
PGTerrainPropertiesString= ...

For extra details about PGM, check out this thread here:

And of course, if you are using a special modded Procedural ARK Generator, let us know and share it with us!

ARKitect!

This is an award ($200 prize for first and $100 for any runners up) given to Survivors to celebrate the amazing structures you build. These bases are judge based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! At the end of each week, the winners and runner-ups will be featured in our #ARKitect section of the Community Crunch and will be awarded cash prizes! 

Note: We've had a lot of requests regarding the use of mods - go for it! We'd love to see how mods have influenced your bases

ARKVideo!

This contest is open for all types of video be they funny, epic, scenic, stories, whatever inspires you. Winning this content will net you a $200 prize for first and $100 for any runners up. Just a general reminder that they should remain safe for work, think of the children! Send us in your videos and we cannot wait to watch them! We're really interested in seeing the latest video creations you guys have put together - so show us something fresh!

Uploading the images

Please upload the images to the gallery section of our New Community Hub - you can create your own album and directly link us to that or attach it to your post! Please remember to post your entry to this thread specifically! If you're not able to upload directly to the gallery, don't sweat as imgur will work fine too!

http://survivetheark.com/index.php?/gallery/

Looking forward to seeing the entries!

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I won't have a special or creative freeform ansel this week, got all exams this week so limited for time & mental creativity :< . Hopefully get some other screenshots made by Friday though

PGM Entry:

Lots of images and just 1 entry this week since I feel pretty confident with this map and its unique shaping and offerings.

Map Name: Flow of Time

large.ArkPGM1.0.jpg.51bafe5096af33c68203large.ArkPGM1.2.jpg.d0c9f804ab35f18a85dclarge.ArkPGM1.3.jpg.94fbdbfe5f59fe086454large.ArkPGM1.4.jpg.46472e3fd881acaedccelarge.ArkPGM1.5.jpg.4857a106676044ee32f3large.ArkPGM1.7.jpg.a5e16973ce243141d06blarge.ArkPGM1.8.jpg.bbcd8c04b72e0fa9b187large.ArkPGM1.9.jpg.d1aa22e65f71515cbda2large.ArkPGM1_10.jpg.4a3e311fbf84d629fe7large.ArkPGM1_11.jpg.d5cc47205358f452ef4large.ArkPGM1_12.jpg.38b6cdf557f25ad8961large.ArkPGM1_13.jpg.f294d717cd0de1712a3large.ArkPGM1_14.jpg.71d0057bbf191eb6466large.ArkPGM1_15.jpg.6f6577eb3ad6f761491large.ArkPGM1_16.jpg.a2376f15bef27b3b58dlarge.ArkPGM1_17.jpg.cbf2b642f9fc679974flarge.ArkPGM1_18.jpg.cb243cff34b679eaa8dlarge.ArkPGM1_19.jpg.86ad80f7abe21c329d4large.ArkPGM1_20.jpg.17bbbfd48903457ce8flarge.ArkPGM1_23.jpg.21e82d1a8e4d4a005c7large.ArkPGM1_24.jpg.e8c4b120fd524a853fc

PGM Settings:
PGMapName=ProceduralARK20161212161926
PGTerrainPropertiesString=MapSeed=28;LandscapeRadius=1.0;Water Frequency=3.0;Mountains Frequency=8.0;Mountains Slope=2.05;MountainsHeight=1.85;Turbulence Power=0.0125;Shore Slope=1.0;WaterLevel=-0.72;GrassDensity=1.0;JungleGrassDensity=0.05;ErosionSteps=4;TreesGroundSlopeAccuracy=0.5;DepositionStrength=0.5;ErosionStrength=0.75;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.13;MountainBiomeStart=-0.35;MountainsTreeDensity=0.06;JungleBiomeStart=-0.65;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.2;SnowGrassDensity=0.25;MountainGrassDensity=0.007;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.03;TreeDensity=0.005;JungleTreeDensity=0.55;RedWoodTreeDensity=0.031;SnowTreeDensity=1.2;RedwoodGrassDensity=0.07;ShoreTreeDensity=0.32;SnowShoreTreeDensity=0.04;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.01;ShorelineThickness=0.015;MountainGeneralTreesPercent=0.15;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.65f,Y=0.65f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
 

 

For feedback, here is a strange terrain mesh glitch I have never seen before and exclusive to PGMs that shouldn't be there.
large.584f5f3131405_GlitchedTerrainMesh.

This climbs up the mountain too quite a way and the effect is those wavy lines shifting over the terrain that you would see underwater on the floor.
The wavy effect is hard to see on a still image but you get the idea and can see how the line moves at square angles outward/inward.

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2 hours ago, FataL1ty said:

Has anyone received prizes or steam gift cards recently? Would be interested to know...nothing here yet.

None here either. I'm sure everyone would love them for the Steam Sale coming but at least the Crunch prizes mostly got sent out. Maybe by this weekend though if everyone summons Jerboa's to lure Jat into a trap while he is carrying the cards.

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11 hours ago, Wolf Angelus said:

For feedback, here is a strange terrain mesh glitch I have never seen before and exclusive to PGMs that shouldn't be there.
large.584f5f3131405_GlitchedTerrainMesh.

This climbs up the mountain too quite a way and the effect is those wavy lines shifting over the terrain that you would see underwater on the floor.
The wavy effect is hard to see on a still image but you get the idea and can see how the line moves at square angles outward/inward.

I cannot tell from that part of the image, but is it I dried riverbed which could possibly have that texture?  Though perhaps I'm not understanding the issue you're pointing out.

And beautiful PGM, cannot wait to try it on the Xbox soon.

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Before I start, yes I understand there is a building cap.

When placing building materials, we have hit limit, and after removing buildings we are still getting the cannot place  additional structures dialog when trying to work around. Have replaced Door Frames and Doors with Walls to drop the 2 building down to 1 counter, and destroying what was planted in crop plots (plant x species). This 10,500 counter does not go down, any mistake you make gets added to this even after demoing. Can we please get both of the following.

1. A UI Function when placing buildings of how much your current count is. Example: Like writing on twitter you have (0/300) text just give us something simple like this? (0/10,500) so you can tell what your radius is, and when you hit this cap.

2. Fix to this issue :)

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8 hours ago, mleii said:

I cannot tell from that part of the image, but is it I dried riverbed which could possibly have that texture?  Though perhaps I'm not understanding the issue you're pointing out.

And beautiful PGM, cannot wait to try it on the Xbox soon.

"It Travels up the Mountain too" :3 that is why I want to give feedback since that's the whole purpose. The terrain mesh on the mountain looks like it were underwater for a chunk. You can see that hexagon patterning on the ground.

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