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Gathering rates


masq

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Dear Devs,

 

As you have stated in the update version V231.1, the harvesting rates have gone back to what it was before the big V231 update.

This is not true, the harvesting rates are currently around 50%-60% of what it was before update V231.
We used a doedicurus with around 2600% melee and gathered like 100 stones on average.
Right now with V231.1 we gather around 50-60 stones per rock.

Once a player or a tribe own such a specialised and high % dino, you have end up in the end game.
In the end game you will need alot of resources if you want to do something or build something that can hold up to other players.

We have build a base in 1 week, which we spend around 8-12 hours per day farming metal.
We have finished the whole basic construction, but there still needs to be added a 2nd wall and a 2nd ceiling. 
Needing to farm around 70-90 (per player! ) hours with 2-4 players to only build the basic construction was reasonable.
With the current 50-60% this will take to much time.

I honoustly think there is nothing wrong with the old gathering rates, they were right on the spot because you needed a highly leveled specialised dino that you cannot get in the early game. The nerf to dinosaurs damage and health is good, but should not be done tied together, they should be nerfed not with a flat percentage, but per dinosaur species and per damage or health. just hitting the dinosaurs and gathering rate with the nerfbat with a flat percentage has truelly damaged this game. 

Please bring back the old gathering rates since they were really on spot.

Dear regards,

Masq
 

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in patch notes is written

Quote

- Dinos harvest at 3x their previous damage-rate (i.e. similar to pre-tamed-dino-rebalance). This can be customized on your server with:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
DinoHarvestingDamageMultiplier=3.0
PlayerHarvestingDamageMultiplier=1.0

Okay.

What does this mean if I have changed the Dinosaur Stats back to normal as it used to be and I want the Gathering rate also as it used to be as before the stats balance patch?

 

Do I need to insert the lines?

1) No, if you changed dino stats to normal you dont need that, if you insert it they will gather 3x more than ever before!!!!

2) Yes just copy it, or your dinos with changed to normal stats will gather 3x less than they did before EVEN you have set their stats to normal.

3) If you have set Dino Base stats to normal, you have to insert it BUT you need to write 1.0 instead of 3.0 to harvesting rate.

 

Thank you for help!

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3 minutes ago, Triva said:

in patch notes is written

Okay.

What does this mean if I have changed the Dinosaur Stats back to normal as it used to be and I want the Gathering rate also as it used to be as before the stats balance patch?

 

Do I need to insert the lines?

1) No, if you changed dino stats to normal you dont need that, if you insert it they will gather 3x more than ever before!!!!

2) Yes just copy it, or your dinos with changed to normal stats will gather 3x less than they did before EVEN you have set their stats to normal.

3) If you have set Dino Base stats to normal, you have to insert it BUT you need to write 1.0 instead of 3.0 to harvesting rate.

 

Thank you for help!

I play on a official server where we cannot change the gathering rates ourselfes. 
That is the reason i made this post so the dev's can read the feedback. 

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Hey I just tested it wit my gathering Megaloceros. Pre-Patch: 20-30 Thatch per tree (aroudn the same as a Primitive Metal Pickaxe ) now even after fix: 7-14 Thatch per tree. The speed is way faster with the Megaloceros but with the hatched you may take double the time but also get double the thatch out of the same number of trees. I harvested aroudn 20-30 Trees with the Megalo and 20-30 Trees with the pick.

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The required farm for end game building and content is very high, with the current gathering results on a populated server it would be really hard to breed for example, collecting meat on anpopulated server with the current dino respawn rate is really difficult. Building a base from metal with everything in it and defenses on a populated server is already time consuming. If they say they have returned the gathering rates back to normal, then it should really be back to normal.

i really hope the dev's read these posts about it and do something with it. The end game time requirment is just to high with these rates for a person who is studying of working. 

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1 minute ago, Gemini said:

I forgot to mention i am not talking high endgame Megalo here, i am talking about a mere lvl 50 Megalo.

And my Serveradmin just told me that he had some active changes in the game ini he has to remove ... so maybe after that its back to how intended by the Devs.

We are using high leveled dino's, lvl 236 ankylo and lvl 233 doedicurus which have been leveled up purely for this, we have invested alot of time into them so we could farm faster and more effective.

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As you said the gathering was right on the spot before, not to much and not to little. Felt like you earned it after you gathered it and it could even be fun going for metal runs. Now with these low numbers it's just a drag gathering any resources. 

I even feel like the chitin yield from spiders and scorps should be upped after the patch. Going into the lava cave could get me around 2k chitin and wouldn't take too long, highly contested area so couldn't farm it all day. Now I was about to loose my breed direwolf on the second pack of mobs, only to escape with 5-10% hp being chased by an angry 116 bat. I have no real problem with caves being hard, but if they increase the difficulty and therefor the time it takes to complete it, then they should increase the reward as well in my opinion. 

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