Shrekasaurus Posted November 21, 2016 Share Posted November 21, 2016 What do you think the Devs are gonna do to the older dinos during the TLC pass? What would you like to see? I'm in favor of making many not necessary dinos more viable (like dilos and phiomias and such). Link to comment Share on other sites More sharing options...
PuffyPony Posted November 21, 2016 Share Posted November 21, 2016 I think Phiomia are still pretty viable (they're your poop machine). I'd like to see the Trike re-designed so that it specifically performs well in combat against large enemies, but struggles to handle weaker enemies. The Sarco is just in need of a general overhaul, and I'd like to see some defensive utility added to the Stego. Also, I think it'd be really cool to have a saddle for the Dilo that a Mesopithecus could ride. I'm not sure how viable that would be, but it would be really neat. I guess it could be the super debuff guard dog... Blinding, slowing, and poopifying enemies all at once Link to comment Share on other sites More sharing options...
DeweyDecimal Posted November 21, 2016 Share Posted November 21, 2016 Does the Dilo have a turret mode similar to centipedes? It should. Trikes: Charge attack/bleed 'gored' damage Ankylo: damage stone structures Pack bonuses & "alphas" for Wolves, compies, raptors(pack bonus only) Sarco: deathroll attack Insectoid and Aquatic Breeding Titanboa taming. Link to comment Share on other sites More sharing options...
Mendoza Posted November 21, 2016 Share Posted November 21, 2016 Stego - Bleed and broken bones bonus Ptera - change barrel roll to immune from damage while rolling. Parasaur - increase stamina (other than raptor kibble they are super useless). Scorpion - Able to milk their venom with a glass jar to get narcotics every so often. Titanboa - Able to milk their venom with a glass jar to get narcotics every so often. Sabrecat - Bleed bonus Gigantopithicus - able to wield weapons (similar to mantis) Carno - more speed and initial (if first to strike while ramming) temporary daze it's prey (blurred vision). -- effect doesn't last very long. Link to comment Share on other sites More sharing options...
Irk Posted November 21, 2016 Share Posted November 21, 2016 Anky - It has spikes on its back, right? Allow physical attackers to take damage when attacking it, and allow it to damage all structure types. Beezlebufo - Take less/no fall damage when ridden. Secrets a "slime" (much like the new trike-looking-thang) that deters predators from attacking. Bronto - Increased stamina, weight and speed. Please. Also, if nothing but giga's would attack them that would be nice too. Carno - Increased arm length... Raptors/Wolves - Allo pack bonus Link to comment Share on other sites More sharing options...
Mendoza Posted November 21, 2016 Share Posted November 21, 2016 Forgot to add Turtle - 1x1 platform saddle and more weight 1 hour ago, Irk said: Carno - Increased arm length... Is it me or does the Carno's arms look like they are placed on backwards? Link to comment Share on other sites More sharing options...
Irk Posted November 21, 2016 Share Posted November 21, 2016 1 minute ago, Mendoza said: Forgot to add Turtle - 1x1 platform saddle and more weight Is it me or does the Carno's arms look like they are placed on backwards? There's definitely something going on with those arms. I think they look weird because there's no elbow. They're kinda like fins...but arms. Link to comment Share on other sites More sharing options...
WatcherCCG Posted November 21, 2016 Share Posted November 21, 2016 4 hours ago, Mendoza said: Turtle - 1x1 platform saddle and more weight Having a mobile bed on a turtle's back would definitely be really nice, both as a beginner's shelter and as an introduction to platform saddles. Link to comment Share on other sites More sharing options...
HiImZech Posted November 21, 2016 Share Posted November 21, 2016 trex - hold prey in mouth, fear debuff spino - harvest fish meat bonus small dinos - horde bonus rolly - crippling attack buff trike - armor piercing buff raptor - eccentric attack pattern. maybe some kind of hit and run, jumping around for no reason quetz - finally looking how it is like on the dossier mammoth - armor piercing buff. also able to break down redwood turtle - hiding in shell. also eats meat now. saber - roar attack. grants fear debuff. armor piercing buff. holds prey in mouth argent - roar attack. grants fear debuff anklyo - damages stone structure. weight reduction for stone. crippling attack buff. thorn buff parasaur - sentry mode phioma - harvest seed bonus. when making fert with their poop it gives higher quality fert shark - hold prey in mouth, stun debuff Link to comment Share on other sites More sharing options...
Jamagh Posted November 21, 2016 Share Posted November 21, 2016 Ankylo Weight reduction for metal. Gathers metal or flint. Doed Weight reduction for stone and sand. Can select whether to gather stone or sand instead of both at the same time. Mammoth gives a warmth boost to rider when in cold climates. Stego, attacks cause bleed damage and a slow. Parasaur Increased stamina and swim speed. Saber as stated gives a bleed effect. Rex Better turn radius. Link to comment Share on other sites More sharing options...
Astroneer Posted November 21, 2016 Share Posted November 21, 2016 I don't think the Pteranodon needs any buffing, it is already a quite formidable flyer mount. If anything, there should be a limit on their movement speed. Also, I don't want to be the guy, but it's Titanoboa, not "Titanboa." Link to comment Share on other sites More sharing options...
BobaFett Posted November 21, 2016 Share Posted November 21, 2016 10 hours ago, Mendoza said: Ptera - change barrel roll to immune from damage while rolling. Absolutely love this idea. You should make a post just for this idea Link to comment Share on other sites More sharing options...
Ecnomancer Posted November 21, 2016 Share Posted November 21, 2016 I'd like to see that any kind of damage that isn't blunt force causes its own bleed damage over time with an initial damage chunk. Might be worth looking into having different types of damages to go with different types of armor values. Another thing is that each type of creature has a damage threshold that when reached will kick in the natural instincts of that creature with the only exception of currently mounted creatures, especially with how taming is done an ARK that anything tamed becomes some creature that appears completely brainwashed by being drugged and having food shoved down its throat. Link to comment Share on other sites More sharing options...
Rancor Posted November 21, 2016 Share Posted November 21, 2016 I'm hoping they will add in more secondary functions/attacks like they have been with recent additions. C button does a lot more then it used to these day ha ha And of course finally adding a Roar to the poor Spinos! Link to comment Share on other sites More sharing options...
Shrekasaurus Posted November 21, 2016 Author Share Posted November 21, 2016 1.Larger animals (bronto,rex,giga,paracer,stego,etc) should deal damage to metal, even if it's just a tiny bit. 2.Paracers, brontos and diplos should have stomp attacks like the titanosaurus does 3.Diplos should have stomp and tail attacks 4.Dilos should have the turret AI like the Arthros 5.Sarcos should have a grab attack for larger creatures 6.Tapejara should get a barrel-roll and dodge moves like the banshee in Halo 7.Stegos and trikes should be able to flush blood into their plates/shields to intimidate wild carnivores and give them a debuff 8.Titanoboas should be tameable and should have a constriction attack 9.Turrets (automatic) should be buildable on brontos and paracers again 10.Dimorphs should get a pack boost and evasion moves 11.Turtles should go in their shells and have a mini sentry-gun saddle 12.Apes should be able to use melee weapons 13.Pachys should be bigger and stronger 14.Trikes should have a charge attack 14.Monkeys should be able to climb trees and harvest fruits in the trees. They could also be alarms 15.Dimetros should be faster and stronger in general 16.Megalodons should be bigger and harder to tame 17.Sabers should have a pounce and grab attack for larger prey 18.Mammoths should have a grab and throw attack for smaller enemies 19.Spinos should have a roar 20. The Rex should deal extra damage to armored humans/animals and should do extra damage to structures 21.Spinos should do extra damage to aquatic creatures 22.Trikes and Stegos should be better in general and harder to tame 23.Ankys and stegos should get resistence to bullets/arrows 24.Compys should be in packs of up to 40 25.All aquatic reptiles/mammals/amphibians should have an oxygen bar 26.All mammals should be able to give milk 27.Piranhas should be tameable 28.Ants should have a queen 29.Beavers should be nerfed and used strictly for work, not combat 30.Wolves need improved howl and a saddle for armor. They also need a pack boost 31.Bears need a nerf and should mainly be used as the berry/mushroom/flower/fish/meat/food gatherers as opposed to combat mounts (although they should still be able to fight, just not as well). Also make them have a louder roar. 32.More dinos need feathers!!!!!! 33.Gigas should be only maybe 2 feet taller than a rex and should be the health musketeer of the trio (Rex should be the power and Spino should be the Speed and versatility). This would also allow for the removal of the Giga's rage and the stupid fast speed of the Rex. 34.Woolly rhinos should be slower and slightly smaller. They should do extra damage to larger creatures (think spiked-wall) 35.Compys should be able to climb larger foes 36.Ankys should do extra damage to structures and the legs of larger enemies 37.Eurips should be tameable and should be the dimorphs of the water 38.Deer should have a gore/bleed attack and a charge attack. They should also be bigger 39. Pteras should be good fishers and not good combat mounts 40. Argys should have slighty more damage and should be able to drop rocks from above (think chalico) 41.Quetzals should not be used for combat (in the sense of melee damage), but for utility. They should have a poor AOE and little melee damage. They should be able to fish and carry two people in its talons. It should also have more limits to its platform saddle (for realistic reasons, maybe I'm the only one that cares for that, I just don't like huge flying 6x6 boxes).It shouldn't be able to carry huge animals,like Mammoths and Stegos. They should have saddles used specifically for manual turrets, catapults, and multi-seat transport. 42.Ankys,raptors,sabers and others should have a crouch 43.Sarcos should have a tail attack and a death-roll attack 44.Onyc should have a bleed attack and a smaller hit-box 45.Aranoes should climb walls and spit acid 46.Kairukus should have fishing abilities and should sit on small eggs 47.Pelagornis should have a dive for fishing 48.Creatures should have finishing moves with a 10% chance of activation if the opponents health is low enough 49.Carnos should have a charge attack and slower stamina reduction. Their right click attack should do bonus damage to wood/thatch 50.Terror birds should be a bit larger and have more melee damage. They should also have an ax-swing attack that deals torpor and bleed damage Link to comment Share on other sites More sharing options...
Mendoza Posted November 22, 2016 Share Posted November 22, 2016 Dung Beetles - to actually pickup poo when on wander Oviraptors - to actually pickup eggs in your pens when on wander Link to comment Share on other sites More sharing options...
bulldog1986 Posted November 23, 2016 Share Posted November 23, 2016 The first thing that always struck me is, why don't doed's and anky's do increased damage to rock elementals? Link to comment Share on other sites More sharing options...
TheRealTFreezy Posted November 23, 2016 Share Posted November 23, 2016 On 11/21/2016 at 7:28 AM, Irk said: Carno - Increased arm length... Please!! Link to comment Share on other sites More sharing options...
Shrekasaurus Posted March 25, 2017 Author Share Posted March 25, 2017 On 11/20/2016 at 10:52 PM, PuffyPony said: I think Phiomia are still pretty viable (they're your poop machine). After getting into farming, I'd have to agree Link to comment Share on other sites More sharing options...
SmokeyB Posted March 25, 2017 Share Posted March 25, 2017 On 21/11/2016 at 7:17 PM, WatcherCCG said: Having a mobile bed on a turtle's back would definitely be really nice, both as a beginner's shelter and as an introduction to platform saddles. People would just put one foundation on it so they can't be picked or sniped off the turtle, would be way too powerful. Link to comment Share on other sites More sharing options...
Shrekasaurus Posted March 26, 2017 Author Share Posted March 26, 2017 21 hours ago, SmokeyB said: People would just put one foundation on it so they can't be picked or sniped off the turtle, would be way too powerful. I suggested a Carbo "platform" saddle that you can't built on; it just comes with a turret built in or something. Link to comment Share on other sites More sharing options...
DomiDarko Posted March 26, 2017 Share Posted March 26, 2017 1 hour ago, Shrekasaurus said: I suggested a Carbo "platform" saddle that you can't built on; it just comes with a turret built in or something. This wouldn't work as well, because they turret would be indestructible/not replaceable. On official you can't even put turrets on platforms, so why should the turtle-one get the option? Link to comment Share on other sites More sharing options...
Kallor Posted March 26, 2017 Share Posted March 26, 2017 On 21/11/2016 at 3:04 PM, Shrekasaurus said: What do you think the Devs are gonna do to the older dinos during the TLC pass? What would you like to see? I'm in favor of making many not necessary dinos more viable (like dilos and phiomias and such). I suspect they will break stuff you currently like, nerf things that are useful, buff things that will still be useless and make a bunch of changes that no one wants, adds nothing to the game and still leaves most of the dinos with no point whatsoever. Everything will gain the ability to knock riders off dinos. After the successful introduction of the Eel, all smaller creatures will gain the ability to clip inside any larger creature and be untargetable while permanently stunlocking. Link to comment Share on other sites More sharing options...
Shrekasaurus Posted April 3, 2017 Author Share Posted April 3, 2017 On 11/21/2016 at 0:59 PM, Jamagh said: Ankylo Weight reduction for metal. Gathers metal or flint. Doed Weight reduction for stone and sand. Can select whether to gather stone or sand instead of both at the same time. Mammoth gives a warmth boost to rider when in cold climates. On 11/21/2016 at 1:56 PM, BobaFett said: Ptera - change barrel roll to immune from damage while rolling. On 11/20/2016 at 11:54 PM, DeweyDecimal said: Does the Dilo have a turret mode similar to centipedes? It should. Trikes: Charge attack/bleed 'gored' damage Ankylo: damage stone structures Pack bonuses & "alphas" for Wolves, compies, raptors(pack bonus only) Sarco: deathroll attack Insectoid and Aquatic Breeding Titanboa taming. On 11/21/2016 at 11:35 AM, HiImZech said: anklyo - damages stone structure. weight reduction for stone. crippling attack buff. thorn buff Agree with these. I'd really like to tame a Titanoboa. Link to comment Share on other sites More sharing options...
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