tiryanabell Posted November 16, 2016 Share Posted November 16, 2016 Hi, I'm unable to transition from a ladder to a hatchframe or ceiling. My character gets stuck every time. I can use the ladder just fine, but on the point when I'm supposed to jump from the ladder on the ceiling I get stuck: unable to move, jump, or decend the ladder (I get the words, put pressing "E" does nothing). The only solution is to break the hatchframe or the ceiling so I drop down. I'm playing on a single player procedurally generated map. Link to comment Share on other sites More sharing options...
tiryanabell Posted November 16, 2016 Author Share Posted November 16, 2016 Also, the game crashes, A LOT. I'll post the error message next time it happens. Link to comment Share on other sites More sharing options...
tiryanabell Posted November 16, 2016 Author Share Posted November 16, 2016 And crashed again when trying to respawn at bed: VERSION: 250.3 ShooterGame.exe!AShooterGameMode::ChoosePlayerStart_Implementation() (0x00007ff797bf9b42) + 434 bytes [f:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1512] ShooterGame.exe!AGameMode::execChoosePlayerStart() (0x00007ff79946b154) + 148 bytes [f:\svn_ark\engine\source\runtime\engine\classes\gameframework\gamemode.h:58] ShooterGame.exe!UFunction::Invoke() (0x00007ff798343ac0) + 6 bytes [f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff798390fa8) + 0 bytes [f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7989a6def) + 0 bytes [f:\svn_ark\engine\source\runtime\engine\private\actor.cpp:592] ShooterGame.exe!AGameMode::FindPlayerStart() (0x00007ff798aa17b9) + 50 bytes [f:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:357] ShooterGame.exe!AGameMode::RestartPlayer() (0x00007ff798aa1ccc) + 48 bytes [f:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:432] ShooterGame.exe!APlayerController::ServerRestartPlayer_Implementation() (0x00007ff798bd4a03) + 15 bytes [f:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:2856] ShooterGame.exe!UFunction::Invoke() (0x00007ff798343ac0) + 6 bytes [f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff798390fa8) + 0 bytes [f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7989a6def) + 0 bytes [f:\svn_ark\engine\source\runtime\engine\private\actor.cpp:592] ShooterGame.exe!AShooterPlayerController::execServerRequestRespawnAtPoint() (0x00007ff79817ca05) + 213 bytes [f:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:45] ShooterGame.exe!UFunction::Invoke() (0x00007ff798343ac0) + 6 bytes [f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff798390fa8) + 0 bytes [f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!AActor::ProcessEvent() (0x00007ff7989a6def) + 0 bytes [f:\svn_ark\engine\source\runtime\engine\private\actor.cpp:592] ShooterGame.exe!UUI_Spawn::ClickedButton() (0x00007ff797da9087) + 0 bytes [f:\svn_ark\projects\shootergame\source\shootergame\private\ui_spawn.cpp:447] ShooterGame.exe!UPrimalUI::execClickedButton() (0x00007ff79816607b) + 139 bytes [f:\svn_ark\projects\shootergame\source\shootergame\classes\primalui.h:19] ShooterGame.exe!UFunction::Invoke() (0x00007ff798343ac0) + 6 bytes [f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746] ShooterGame.exe!UObject::ProcessEvent() (0x00007ff798390fa8) + 0 bytes [f:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGame.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x00007ff79790f8f0) + 0 bytes [f:\svn_ark\engine\source\runtime\core\public\uobject\scriptdelegates.h:390] ShooterGame.exe!UButton::SlateHandleClicked() (0x00007ff798867f74) + 0 bytes [f:\svn_ark\engine\source\runtime\umg\private\components\button.cpp:157] ShooterGame.exe!TBaseUObjectMethodDelegateInstance_RetVal_NoParams<UButton,FReply>::Execute() (0x00007ff7988965b1) + 11 bytes [f:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:520] ShooterGame.exe!SButton::OnMouseButtonUp() (0x00007ff798512922) + 18 bytes [f:\svn_ark\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:205] ShooterGame.exe!FSlateApplication::ProcessMouseButtonUpEvent() (0x00007ff79846e584) + 23 bytes [f:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3604] ShooterGame.exe!FSlateApplication::OnMouseUp() (0x00007ff79846e00d) + 16 bytes [f:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3568] ShooterGame.exe!FWindowsApplication::ProcessDeferredMessage() (0x00007ff7982eccd2) + 12 bytes [f:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1346] ShooterGame.exe!FWindowsApplication::DeferMessage() (0x00007ff7982ed3a1) + 74 bytes [f:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1637] ShooterGame.exe!FWindowsApplication::ProcessMessage() (0x00007ff7982ea943) + 0 bytes [f:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1043] ShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff7982e9de7) + 0 bytes [f:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:599] USER32.dll!UnknownFunction (0x00007fffcc2a1c24) + 0 bytes [UnknownFile:0] USER32.dll!UnknownFunction (0x00007fffcc2a156c) + 0 bytes [UnknownFile:0] ShooterGame.exe!FWindowsPlatformMisc::PumpMessages() (0x00007ff7982fa6b6) + 41 bytes [f:\svn_ark\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:785] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7978ff724) + 0 bytes [f:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2362] ShooterGame.exe!GuardedMain() (0x00007ff7978f9dfc) + 0 bytes [f:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff797900cba) + 5 bytes [f:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff797900de8) + 8 bytes [f:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGame.exe!__tmainCRTStartup() (0x00007ff799c47431) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007fffcbe48364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffcc465e91) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fffcc465e91) + 0 bytes [UnknownFile:0] I hope you can find out what is wrong. 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